def __init__(self, axis, speed=None): HapticEnabledAction.__init__(self, axis, *strip_none(speed)) self.mouse_axis = axis if speed: self.speed = (speed, speed) else: self.speed = (1.0, 1.0)
def __init__(self, menu_id, confirm_with=None, cancel_with=None, show_with_release=None): Action.__init__(self, menu_id, *strip_none(confirm_with, cancel_with, show_with_release)) self.menu_id = menu_id self.confirm_with = confirm_with or self.DEFAULT_CONFIRM self.cancel_with = cancel_with or self.DEFAULT_CANCEL self.show_with_release = show_with_release not in (None, False) self._stick_distance = 0
def __init__(self, x=None, y=None): HapticEnabledAction.__init__(self, *strip_none(x, y)) self.x = x or NoAction() self.y = y or NoAction() self.actions = (self.x, self.y) self._old_distance = 0 self._travelled = 0
def __init__(self, axis, speed=None): Action.__init__(self, axis, *strip_none(speed)) HapticEnabledAction.__init__(self) self.mouse_axis = axis if speed: self.speed = (speed, speed) else: self.speed = (1.0, 1.0)
def __init__(self, x=None, y=None): Action.__init__(self, *strip_none(x, y)) HapticEnabledAction.__init__(self) self.x = x or NoAction() self.y = y or NoAction() self.actions = (self.x, self.y) self._old_distance = 0 self._travelled = 0
def __init__(self, button1, button2 = None, minustrigger = None, plustrigger = None): Action.__init__(self, button1, *strip_none(button2, minustrigger, plustrigger)) HapticEnabledAction.__init__(self) self.button = button1 or None self.button2 = button2 or None self.minustrigger = minustrigger self.plustrigger = plustrigger self._pressed_key = None self._released = True
def __init__(self, button1, button2 = None, minustrigger = None, plustrigger = None): Action.__init__(self, button1, *strip_none(button2, minustrigger, plustrigger)) HapticEnabledAction.__init__(self) self.button = button1 or None self.button2 = button2 or None # minustrigger and plustrigger are not used anymore, __init__ takes # them only for backwards compatibility. # TODO: Remove backwards compatibility self._pressed_key = None self._released = True
def __init__(self, axis=None, speed=None): Action.__init__(self, *strip_none(axis, speed)) HapticEnabledAction.__init__(self) self._mouse_axis = axis or None self._old_pos = None self._travelled = 0 if speed: self.speed = (speed, speed) else: self.speed = (1.0, 1.0)
def __init__(self, x=None, y=None): Action.__init__(self, *strip_none(x, y)) HapticEnabledAction.__init__(self) self.x = x or NoAction() self.y = y or NoAction() self.actions = (self.x, self.y) self._old_distance = 0 self._travelled = 0 if hasattr(self.x, "change") or hasattr(self.y, "change"): self.change = self._change
def __init__(self, id, min = None, max = None): Action.__init__(self, id, *strip_none(min, max)) self.id = id self._old_pos = 0 if self.id in TRIGGERS: self.min = TRIGGER_MIN if min is None else min self.max = TRIGGER_MAX if max is None else max else: self.min = STICK_PAD_MIN if min is None else min self.max = STICK_PAD_MAX if max is None else max
def __init__(self, axis=None, speed=None): Action.__init__(self, *strip_none(axis, speed)) HapticEnabledAction.__init__(self) self._mouse_axis = axis self._old_pos = None self._travelled = 0 if speed: self.speed = (speed, speed) else: self.speed = (1.0, 1.0)
def __init__(self, id, min = None, max = None): Action.__init__(self, id, *strip_none(min, max)) self.id = id self.speed = 1.0 self._old_pos = 0 if self.id in TRIGGERS: self.min = TRIGGER_MIN if min is None else min self.max = TRIGGER_MAX if max is None else max else: self.min = STICK_PAD_MIN if min is None else min self.max = STICK_PAD_MAX if max is None else max
def __init__(self, menu_id, confirm_with=None, cancel_with=None, show_with_release=None): Action.__init__( self, menu_id, *strip_none(confirm_with, cancel_with, show_with_release)) self.menu_id = menu_id self.confirm_with = confirm_with or self.DEFAULT_CONFIRM self.cancel_with = cancel_with or self.DEFAULT_CANCEL self.show_with_release = show_with_release not in (None, False)
def __init__(self, button1, button2=None, minustrigger=None, plustrigger=None): if button1 is None: button1, button2 = button2, None Action.__init__(self, button1, *strip_none(button2, minustrigger, plustrigger)) HapticEnabledAction.__init__(self) self.button = button1 or None self.button2 = button2 or None self.minustrigger = minustrigger self.plustrigger = plustrigger self._pressed_key = None self._released = True
def __init__(self, axis1, axis2=None, axis3=None): Action.__init__(self, axis1, *strip_none(axis2, axis3)) self.axes = [ axis1, axis2, axis3 ] self.speed = (1.0, 1.0, 1.0)