screen.setup(width=640, height=640) screen.bgcolor("black") screen.tracer(0) mySnake = Snake() screen.onkey(mySnake.up, "Up") screen.onkey(mySnake.down, "Down") screen.onkey(mySnake.left, "Left") screen.onkey(mySnake.right, "Right") f = Food() screen.update() score = 0 b_score = Score(score) run = True while run: if mySnake.check_food(f.n_pos): score += 1 b_score.update_score(score) f.respawn() else: screen.update() time.sleep(0.2) mySnake.move() if mySnake.check_wall(): run = False b_score.game_over() head = mySnake.tur[0] for t in mySnake.tur[1:]: if head.distance(t) < 10: b_score.game_over() screen.exitonclick()
screen.update() time.sleep(0.02) ball.move() # Goal detection if ball.xcor() > 580: ball.reset("right") bat1.reset() bat2.reset() score_left.increase_score() goal = True goal_left += 1 rally = 0 ball.decrease_speed() if goal_left > 9: score_right.game_over() game_is_on = False if ball.xcor() < -580: ball.reset("left") bat1.reset() bat2.reset() score_right.increase_score() goal = True goal_right += 1 rally = 0 ball.decrease_speed() if goal_right > 9: score_right.game_over() game_is_on = False
screen.onkey(key="Right", fun=snake.right) screen.onkey(key="Left", fun=snake.left) food = Food() score = Score() is_continue = True while is_continue: time.sleep(0.09) screen.update() snake.move() if snake.head.distance(food) < 10: food.refresh() snake.extend() score.increase_score() if snake.head.xcor() > 490 or snake.head.xcor() < -490 or snake.head.ycor( ) > 390 or snake.head.ycor() < -390: is_continue = False score.game_over() for turtle in snake.turtles: if turtle == snake.head: pass elif snake.head.distance(turtle) < 7.5: is_continue = False score.game_over() screen.exitonclick()
screen.onkey(snake.down, "Down") screen.onkey(snake.left, "Left") screen.onkey(snake.right, "Right") is_game_on = True while is_game_on: screen.update() time.sleep(1) snake.move() # detect collision with food if snake.head.distance(foodie) < 15: foodie.refresh() snake.extend() score1.increase_score() score1.update_scoreboard() # detect collision with wall if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor( ) > 280 or snake.head.ycor() < -280: is_game_on = False score1.game_over() # detect collision with wall for segment in snake.segments[1:]: if snake.head.distance(segment) < 10: is_game_on = False score1.game_over() screen.exitonclick()