コード例 #1
0
def determine_pose(player, subformation):
    if player.tag in ['L1', 'L2', 'L3', 'L4', 'C', 'D1', 'D2', 'D3', 'D4']:
        return 'linemanStance'

    if player.tag in ['D5', 'D6', 'D7', 'D8', 'D9', 'D10', 'D11']:
        return 'rbStance'

    if player.tag == 'S1':
        return 'qbStance' if player.y == 2 else 'qbStanceGun'

    subformation_players = list(subformation.players.values())
    backfield_players = su.get_backfield_ordered(subformation_players)
    detached_players = su.get_detached_skill_ordered(subformation_players)

    if player in backfield_players:
        return 'rbStance'
    if player in detached_players:
        return 'wrStance'

    stance_threshold = 5
    if player.y == 1 and player.x <= su.get_rt(
            subformation_players).x + stance_threshold:
        return 'linemanStance'
    if player.y == 1 and player.x >= su.get_lt(
            subformation_players).x - stance_threshold:
        return 'linemanStance'
    return 'rbStance'
コード例 #2
0
def num_backs(subformation):
    return len(su.get_backfield_ordered(list(
        subformation.players.values()))) - 1