コード例 #1
0
 def move_down(*y):
     if not y:
         Cursor.y += 1
         Screen.print("\033[1B")
     else:
         Cursor.y += y
         Screen.print("\033[" + str(x) + "B")
コード例 #2
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 def move_up(*y):
     if not y:
         Cursor.y -= 1
         Screen.print("\033[1A")
     else:
         Cursor.y -= y
         Screen.print("\033[" + str(x) + "A")
コード例 #3
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 def move_right(*x):
     if not x:
         Cursor.x += 1
         Screen.print("\033[1C")
     else:
         Cursor.x += x
         Screen.print("\033[" + str(x) + "C")
コード例 #4
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 def move_left(*x):
     if not x:
         Cursor.x -= 1
         Screen.print("\033[1D")
     else:
         Cursor.x -= x
         Screen.print("\033[" + str(x) + "D")
コード例 #5
0
def main():
    screen = Screen()

    screen.setWindow(0, 0)
    screen.setFramerate(30)
    screen.setFont('resources/fonts/Courier Prime Code.ttf', 24)

    screen.start()
コード例 #6
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def main():
    screen = Screen()
    input_path, output_path = argparse()

    try:
        input_file = open(input_path, "r")
        output_file = open(output_path, "w+")
    except FileNotFoundError:
        raise SystemExit(USAGE)

    for item in input_file.read().split("\n"):
        output_file.write(screen.change_state(item) + "\n")

    input_file.close()
    output_file.close()
コード例 #7
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ファイル: screenfactory.py プロジェクト: nteej/pixelpi
def create_screen():
    if config.virtual_hardware:
        from screen.virtualscreen import VirtualScreen
        return VirtualScreen()
    else:
        from screen.screen import Screen
        return Screen()
コード例 #8
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ファイル: main.py プロジェクト: onze/goLive
 def enterInit(self):
    '''
    init of main/global structures
    '''
    self.screen = Screen()
    if ConfigVariableBool('stats').getValue():
       self.update_gaming=pstat(self.update_gaming)
       PStatClient.connect()         
    taskMgr.add(self.update, 'GameClient.update')
    self.acceptOnce('escape',self.demand,extraArgs=['Quit'])
    self.demand('Intro')
コード例 #9
0
ファイル: test_screen.py プロジェクト: DieOfCode/Battle_city
class Test(unittest.TestCase):
    def setUp(self):
        self.test_screen = Screen()

    def test_create_button(self):
        self.assertTrue(
            self.test_screen.create_menu_button(DISPLAY_WIDTH - 110,
                                                DISPLAY_HEIGHT - 40))

    def test_draw_sidebar(self):
        Screen.draw_sidebar(
            Player(1, 1, [], 1, bonus_on_level=None, level_map=None), 4, 1)
        self.assertTrue(True)
コード例 #10
0
ファイル: game.py プロジェクト: nicolascarbone/mario
class Game(object):

    def __init__(self):
        self.screen = Screen()
        self.done = False

    def start_game(self):
        self.screen.main_menu()
        while not self.done:
            self.events()
            # pg.display.update()

    def events(self):
        for event in pg.event.get():
            if event.type == pg.QUIT:
                self.done = True
            else:
                self.keys = pg.key.get_pressed()

    def next_level(self):
        pass

    def quit_game(self):
        pass
コード例 #11
0
ファイル: main.py プロジェクト: onze/goLive
class GameClient(FSM.FSM):
   def __init__(self):
      FSM.FSM.__init__(self, 'GameClient.fsm')
      self.defaultTransitions = {
         'Game_setup':['Main_menu', 'Gaming'],
         'Gaming':['Stats', 'Pause', 'Quit'],
         'Init':['Intro'],
         'Intro':['Main_menu'],
         'Main_menu':['Options', 'Game_setup', 'Quit', 'Load_game'],
         'Options':['Main_menu', 'Gaming'],
         'Pause':['Main_menu', 'Quit', 'Options', 'Gaming'],
         'Quit':[],
         'Stats':['Game_setup'],
         }
      #any method in this global list gets called once a frame
      __builtin__.update_list=[]
      #any object in this global list gets its dispose method called by current frame's end
      __builtin__.dispose_list=[]
      self.is_running=True
      self.screen=None
      self.fake_keypresses=[]#['q','a']#,'mouse1','mouse1-up','space']

   def enterGame_setup(self):
      self.screen.open_game_setup()
      self.acceptOnce(self.screen.frame.sgn_start, self.demand, extraArgs=['Gaming'])
      if ConfigVariableBool('dev-mode').getValue():
         messenger.send(self.screen.frame.sgn_start)

   def exitGame_setup(self):
      #TODO grab setup options here
      self.game_conf=self.screen.frame.config
      self.screen.close()

   def enterGaming(self):
      self.proxy=ServerProxy()
      self.proxy.send_config(self.game_conf)
      self.screen.open_gaming()
      del self.game_conf
      update_list.append(self.update_gaming)
      #meant for synchro with server.
      #not intensely used until now, but would when server is ran in its own thread,
      #or when it is separated for real networked gaming.
      self.frame_no=GEntity.frame_no=0

   def exitGaming(self):
      self.screen.close()
      update_list.remove(self.update_gaming)

   def enterInit(self):
      '''
      init of main/global structures
      '''
      self.screen = Screen()
      if ConfigVariableBool('stats').getValue():
         self.update_gaming=pstat(self.update_gaming)
         PStatClient.connect()         
      taskMgr.add(self.update, 'GameClient.update')
      self.acceptOnce('escape',self.demand,extraArgs=['Quit'])
      self.demand('Intro')

   def exitInit(self):pass

   def enterIntro(self):
      '''
      game introduction. video/screens.
      '''
      #skip to main menu with enter
      self.acceptOnce(ConfigVariableString('key-confirm').getValue(), self.demand,extraArgs=['Main_menu'])
      #go to main menu when screen is done
      self.acceptOnce(Screen.sgn_intro_done, self.demand,extraArgs=['Main_menu'])
      #show splash intro
      self.screen.open_intro()
      if ConfigVariableBool('dev-mode').getValue():
         self.demand('Main_menu')

   def exitIntro(self):
      self.screen.close_intro()
      self.ignore(ConfigVariableString('key-confirm').getValue())
      self.ignore(Screen.sgn_intro_done)

   def enterMain_menu(self):
      '''
      menu offers 4 choices:
      -play game
      -load game
      -options
      -quit
      '''
      self.screen.open_main_menu()
      self.acceptOnce(self.screen.frame.sgn_play, self.demand,extraArgs=['Game_setup'])
      if ConfigVariableBool('dev-mode').getValue():
         self.demand('Game_setup')

   def exitMain_menu(self):
      self.screen.close()

   def enterOptions(self):pass
   def exitOptions(self):pass
   def enterPause(self):pass
   def exitPause(self):pass

   def enterQuit(self):
      '''
      last cleanup before closing the window.
      '''
      #TODO clean close
      self.screen.close()
      del self.screen
      self.is_running = False

   def exitQuit(self):pass

   def update_gaming(self):
#      out('client update',frame_no=self.frame_no)
      void=True      
      self.frame_no+=1
      GEntity.frame_no=self.frame_no
      #process data from server (server's update included)
      for d in self.proxy.new_data:
         void=False
         #some of them are to be processed here
         if network.stc_start_game in d:
            out('network.stc_start_game')
            self.screen.frame.start_game()
         elif network.stc_end_game in d:
            out('network.stc_end_game')
            self.demand('Stats')
         #if etc
         #the rest is given to the gframe, responsible for the graphic stuff
         else:
            self.screen.frame.process_server_input(d)
      if void:
         if len(self.fake_keypresses):
            messenger.send(self.fake_keypresses[0])
            self.fake_keypresses.pop(0)
      for o in __builtin__.dispose_list:o.dispose()
      __builtin__.dispose_list=[]

   def update(self, task):
      '''
      main update method. runs the whole time.
      other updates can register to update_list to get called every frame.
      '''
      [f() for f in update_list]
      return task.again
コード例 #12
0
ファイル: game.py プロジェクト: nicolascarbone/mario
 def __init__(self):
     self.screen = Screen()
     self.done = False
コード例 #13
0
ファイル: test_screen.py プロジェクト: DieOfCode/Battle_city
 def setUp(self):
     self.test_screen = Screen()
コード例 #14
0
ファイル: test_screen.py プロジェクト: DieOfCode/Battle_city
 def test_draw_sidebar(self):
     Screen.draw_sidebar(
         Player(1, 1, [], 1, bonus_on_level=None, level_map=None), 4, 1)
     self.assertTrue(True)
コード例 #15
0
ファイル: kicea.py プロジェクト: acoustically/kicea
from cursor.cursor import Cursor
from screen.screen import Screen
from getch import getch
import time
import sys

Screen.clear()
screen_width, screen_height = Screen.size()
print(str(screen_width) + " " + str(screen_height))
key = getch()
Screen.print(key)

コード例 #16
0
 def move(x, y):
     Cursor.x = x
     Cursor.y = y
     Screen.print("\033[" + str(x) + ";" + str(y) + "H")