def find_end(log, filename, delay): """ Do not change this function """ global thread_count # create a Screen Object that will contain all of the drawing commands screen = Screen(SCREEN_SIZE, SCREEN_SIZE) screen.background((255, 255, 0)) maze = Maze(screen, SCREEN_SIZE, SCREEN_SIZE, filename, delay=delay) solve_find_end(maze) log.write(f'Number of drawing commands = {screen.get_command_count()}') log.write(f'Number of threads created = {thread_count}') done = False speed = 1 while not done: if screen.play_commands(speed): key = cv2.waitKey(0) if key == ord('+'): speed = max(0, speed - 1) elif key == ord('-'): speed += 1 elif key != ord('p'): done = True else: done = True
def get_path(log, filename): """ Do not change this function """ # create a Screen Object that will contain all of the drawing commands screen = Screen(SCREEN_SIZE, SCREEN_SIZE) screen.background((255, 255, 0)) maze = Maze(screen, SCREEN_SIZE, SCREEN_SIZE, filename) path = solve_path(maze) log.write(f'Number of drawing commands for = {screen.get_command_count()}') done = False speed = 1 while not done: if screen.play_commands(speed): key = cv2.waitKey(0) if key == ord('+'): speed = max(0, speed - 1) elif key == ord('-'): speed += 1 elif key != ord('p'): done = True else: done = True return path
def main(): pg.init() run = True screen = Screen(WIDTH, HEIGHT, TILES_SIZE) clock = pg.time.Clock() pg.display.set_caption("Adledofeu") pg.display.set_icon(pg.image.load(os.path.join("res","ico.png"))) background = pg.Surface([WIDTH, HEIGHT]) background.fill((135,206,235)) screen.background = background screen.blit(background, (0,0)) map = map_from_file(os.path.join("niveaux", "lvl4.csv"), tile_size=TILES_SIZE) screen.set_size_tile(map.width_tile, map.height_tile) #Boucle du jeu while run: dt = clock.tick(FPS_MAX) / 1000 # connait le delta time entre les iterations fps = round(dt*(FPS_MAX**2),2) # connait les fps for event in pg.event.get(): # Recupere les events if event.type == pg.QUIT: # Ferme le jeu quand on quitte run = False if event.type == pg.MOUSEBUTTONDOWN: pass pg.display.set_caption(str(round(map.countdown, 3))) # pg.display.set_caption(str(fps)) #update map.update(screen, dt) #draw # pg.display.update(map.draw(screen)) screen.blit(background, (0,0)) map.draw(screen, dt) # screen.draw_grid() if map.countdown < 0: run = False #update screen pg.display.flip() # Boucle de screen.blit(background, (0,0)) is_in_menu = True new_game_wanted = False play_again = Button("Rejouer") play_again.move_to(200,200) play_again.change_action(replay) quit_game = Button("Quitter") quit_game.change_action(do_not_replay) quit_game.move_to(100,100) while is_in_menu: play_again.draw(screen.surface) quit_game.draw(screen.surface) pg.display.flip() for event in pg.event.get(): # Recupere les events if event.type == pg.QUIT: # Ferme le jeu quand on quitte is_in_menu = False if event.type == pg.MOUSEBUTTONDOWN: mouse_pos = pg.mouse.get_pos() if(play_again.is_pos_in(mouse_pos)): is_in_menu,new_game_wanted = play_again.get_pressed() if(quit_game.is_pos_in(mouse_pos)): is_in_menu,new_game_wanted = quit_game.get_pressed() pg.quit() #quit le module pygame print(f"Ton score était {map.score}")