def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) self.border = Border(width, height) ## ## Fixed position objects ## self.path = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe()))) # script directory self.objects = { 'titleimage' : LCARSImage(pygame.Rect(width/2, height*3/5, 0, 0), self.path + LOGO_PATH, True), } ## ## Import standard objects self.objects.update(self.border.get_border()) ## ## Position-dependant objects ## self.set_intro_text("Searching for remote database...", Colours.FG) self.set_intro_text_2("Don't have a card? Seeing error messages?", Colours.FG) self.set_intro_text_3("Pop money in the pot instead!", Colours.FG)
def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) self.border = Border(width, height) ## ## Fixed position objects ## self.path = os.path.dirname( os.path.abspath(inspect.getfile( inspect.currentframe()))) # script directory self.objects = { 'titleimage': LCARSImage(pygame.Rect(width / 2, height * 3 / 5, 0, 0), self.path + LOGO_PATH, True), } ## ## Import standard objects self.objects.update(self.border.get_border()) ## ## Position-dependant objects ## self.set_intro_text("Searching for remote database...", Colours.FG) self.set_intro_text_2("Don't have a card? Seeing error messages?", Colours.FG) self.set_intro_text_3("Pop money in the pot instead!", Colours.FG)
def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) border = Border(width, height) self.buttons = Enum("BARCODE", "DESCRIPTION", "PRICE", "DONE", "CANCEL") # # # # Fixed position objects # # minx = border.inner_x() + 4 * Widths.BORDER maxx = width - Widths.BORDER miny = border.inner_y() + 4 * Widths.BORDER maxy = height - Widths.BORDER buttonh = 50 buttonw = 100 fullwidth = maxx - minx self.default_text = { self.buttons.BARCODE: "1. Scan an item", self.buttons.DESCRIPTION: "2. Type a description", self.buttons.PRICE: "3. Set a price", } self.objects = { self.buttons.BARCODE: LCARSCappedBar(pygame.Rect(minx, miny, fullwidth, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "1. Scan an item", Colours.ENTRY, Colours.BG, True), self.buttons.DESCRIPTION: LCARSCappedBar( pygame.Rect(minx, miny + (2 * buttonh), fullwidth, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "2. Type a description", Colours.ERR, Colours.BG, True), self.buttons.PRICE: LCARSCappedBar( pygame.Rect(minx, miny + (4 * buttonh), fullwidth, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "3. Set a price", Colours.ERR, Colours.BG, True), self.buttons.DONE: LCARSCappedBar(pygame.Rect(minx, maxy - buttonh, buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Done", Colours.FG, Colours.BG, True), self.buttons.CANCEL: LCARSCappedBar( pygame.Rect(maxx - buttonw, maxy - buttonh, buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Cancel", Colours.FG, Colours.BG, True), } # # # # Import standard objects # # self.objects.update(border.get_border())
def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) self.border = Border(width, height) # Object constant definitions # Reverse draw order - 0 drawn last self.ids = Enum("DONE", "CANCEL", "PAY", "TOPBAR", "AMOUNT", "UP", "DOWN", "PRODUCT", "REMOVE") self.limits = Const() self.limits.screen_products = 5 self.limits.objects_per_product_row = 3 self.logger = logging.getLogger("MainScreen.GUI") self.product_displays = ProductDisplayCollection(self.limits.screen_products) # # # # Fixed position objects # # self.layout = MainScreenLayout(width, height, self.border) self.objects = { self.ids.DONE: LCARSCappedBar( self.layout.get_done_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Done", Colours.FG, Colours.BG, False), self.ids.PAY:LCARSCappedBar( self.layout.get_pay_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Pay debt", Colours.FG, Colours.BG, False), self.ids.CANCEL:LCARSCappedBar( self.layout.get_cancel_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Cancel", Colours.FG, Colours.BG, True), self.ids.TOPBAR:LCARSCappedBar( self.layout.get_top_bar_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "User: <No user scanned>", Colours.FG, Colours.BG, True), self.ids.UP: LCARSCappedBar( self.layout.get_up_scroll_rect(), CapLocation.CAP_TOP, "UP", Colours.FG, Colours.BG, False), self.ids.DOWN: LCARSCappedBar( self.layout.get_down_scroll_rect(), CapLocation.CAP_BOTTOM, "DN", Colours.FG, Colours.BG, False), self.ids.AMOUNT:LCARSCappedBar( self.layout.get_amount_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Total Spend: \xA30.00", Colours.FG, Colours.BG, True) } # # # # Import standard objects # # self.objects.update(self.border.get_border())
def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) border = Border(width, height) self.buttons = Enum("BARCODE", "DESCRIPTION", "PRICE", "DONE", "CANCEL") # # # # Fixed position objects # # minx = border.inner_x() + 4 * Widths.BORDER maxx = width - Widths.BORDER miny = border.inner_y() + 4 * Widths.BORDER maxy = height - Widths.BORDER buttonh = 50 buttonw = 100 fullwidth = maxx - minx self.default_text = { self.buttons.BARCODE : "1. Scan an item", self.buttons.DESCRIPTION : "2. Type a description", self.buttons.PRICE : "3. Set a price", } self.objects = { self.buttons.BARCODE : LCARSCappedBar(pygame.Rect(minx, miny, fullwidth, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "1. Scan an item", Colours.ENTRY, Colours.BG, True), self.buttons.DESCRIPTION : LCARSCappedBar(pygame.Rect(minx, miny + (2 * buttonh), fullwidth, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "2. Type a description", Colours.ERR, Colours.BG, True), self.buttons.PRICE : LCARSCappedBar(pygame.Rect(minx, miny + (4 * buttonh), fullwidth, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "3. Set a price", Colours.ERR, Colours.BG, True), self.buttons.DONE : LCARSCappedBar(pygame.Rect(minx, maxy - buttonh, buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Done", Colours.FG, Colours.BG, True), self.buttons.CANCEL : LCARSCappedBar(pygame.Rect(maxx - buttonw, maxy - buttonh, buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Cancel", Colours.FG, Colours.BG, True), } # # # # Import standard objects # # self.objects.update(border.get_border())
def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) border = Border(width, height) ## ## Fixed position objects ## buttonw = 100 largebuttonw = buttonw * 2 amountentryw = (buttonw * 4) + (Widths.BORDER * 4) ## Column and row x, y locations cx = [0, 0, 0, 0] #pylint: disable=C0103 cx[0] = 200 cx[1] = cx[0] + buttonw + Widths.BORDER cx[2] = cx[1] + buttonw + Widths.BORDER cx[3] = cx[2] + buttonw + Widths.BORDER + Widths.BORDER buttonh = 50 amountentryh = buttonh * 1.5 ry = [0, 0, 0, 0] #pylint: disable=C0103 ry[0] = 125 ry[1] = ry[0] + amountentryh + Widths.BORDER ry[2] = ry[1] + buttonh + Widths.BORDER ry[3] = ry[2] + buttonh + Widths.BORDER r5y = ry[3] + buttonh + Widths.BORDER r6y = r5y + buttonh + Widths.BORDER cancelbuttonx = cx[ 3] + buttonw - largebuttonw #Right align the "cancel" button self.keys = Enum("KEY0", "KEY1", "KEY2", "KEY3", "KEY4", "KEY5", "KEY6", "KEY7", "KEY8", "KEY9", "FIVEPOUNDS", "TENPOUNDS", "TWENTYPOUNDS", "DONE", "CANCEL", "AMOUNT") self.objects = { self.keys.AMOUNT: LCARSCappedBar( pygame.Rect(cx[0], ry[0], amountentryw, amountentryh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "\xA30.00", Colours.FG, Colours.BG, True), self.keys.KEY0: LCARSCappedBar(pygame.Rect(cx[0], r5y, buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "0", Colours.FG, Colours.BG, True), self.keys.KEY1: LCARSCappedBar(pygame.Rect(cx[0], ry[3], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "1", Colours.FG, Colours.BG, True), self.keys.KEY2: LCARSCappedBar(pygame.Rect(cx[1], ry[3], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "2", Colours.FG, Colours.BG, True), self.keys.KEY3: LCARSCappedBar(pygame.Rect(cx[2], ry[3], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "3", Colours.FG, Colours.BG, True), self.keys.KEY4: LCARSCappedBar(pygame.Rect(cx[0], ry[2], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "4", Colours.FG, Colours.BG, True), self.keys.KEY5: LCARSCappedBar(pygame.Rect(cx[1], ry[2], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "5", Colours.FG, Colours.BG, True), self.keys.KEY6: LCARSCappedBar(pygame.Rect(cx[2], ry[2], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "6", Colours.FG, Colours.BG, True), self.keys.KEY7: LCARSCappedBar(pygame.Rect(cx[0], ry[1], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "7", Colours.FG, Colours.BG, True), self.keys.KEY8: LCARSCappedBar(pygame.Rect(cx[1], ry[1], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "8", Colours.FG, Colours.BG, True), self.keys.KEY9: LCARSCappedBar(pygame.Rect(cx[2], ry[1], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "9", Colours.FG, Colours.BG, True), self.keys.FIVEPOUNDS: LCARSCappedBar(pygame.Rect(cx[3], ry[1], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, u"\xA35", Colours.FG, Colours.BG, True), self.keys.TENPOUNDS: LCARSCappedBar(pygame.Rect(cx[3], ry[2], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, u"\xA310", Colours.FG, Colours.BG, True), self.keys.TWENTYPOUNDS: LCARSCappedBar(pygame.Rect(cx[3], ry[3], buttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, u"\xA320", Colours.FG, Colours.BG, True), self.keys.DONE: LCARSCappedBar(pygame.Rect(cx[0], r6y, largebuttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Done", Colours.FG, Colours.BG, True), self.keys.CANCEL: LCARSCappedBar( pygame.Rect(cancelbuttonx, r6y, largebuttonw, buttonh), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Cancel", Colours.FG, Colours.BG, True), } ## ## Import standard objects self.objects.update(border.get_border())
def __init__(self, width, height, owner): ScreenGUI.__init__(self, width, height, owner) self.border = Border(width, height) # Object constant definitions # Reverse draw order - 0 drawn last self.ids = Enum("DONE", "CANCEL", "PAY", "TOPBAR", "AMOUNT", "UP", "DOWN", "PRODUCT", "REMOVE") self.limits = Const() self.limits.screen_products = 5 self.limits.objects_per_product_row = 3 self.logger = logging.getLogger("MainScreen.GUI") self.product_displays = ProductDisplayCollection( self.limits.screen_products) # # # # Fixed position objects # # self.layout = MainScreenLayout(width, height, self.border) self.objects = { self.ids.DONE: LCARSCappedBar(self.layout.get_done_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Done", Colours.FG, Colours.BG, False), self.ids.PAY: LCARSCappedBar(self.layout.get_pay_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Pay debt", Colours.FG, Colours.BG, False), self.ids.CANCEL: LCARSCappedBar(self.layout.get_cancel_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Cancel", Colours.FG, Colours.BG, True), self.ids.TOPBAR: LCARSCappedBar(self.layout.get_top_bar_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "User: <No user scanned>", Colours.FG, Colours.BG, True), self.ids.UP: LCARSCappedBar(self.layout.get_up_scroll_rect(), CapLocation.CAP_TOP, "UP", Colours.FG, Colours.BG, False), self.ids.DOWN: LCARSCappedBar(self.layout.get_down_scroll_rect(), CapLocation.CAP_BOTTOM, "DN", Colours.FG, Colours.BG, False), self.ids.AMOUNT: LCARSCappedBar(self.layout.get_amount_rect(), CapLocation.CAP_LEFT + CapLocation.CAP_RIGHT, "Total Spend: \xA30.00", Colours.FG, Colours.BG, True) } # # # # Import standard objects # # self.objects.update(self.border.get_border())