コード例 #1
0
ファイル: mwrp_tree.py プロジェクト: bodkal/python
    def fix_g(self, old_state, new_parent):
        state = self.tree.get_node(old_state.__str__())

        old_parent = self.tree.get_node(state.predecessor(
            self.tree.identifier))

        new_parent = self.tree.get_node(new_parent.__str__())

        if self.seen_comparison(new_parent, old_parent):

            self.tree.move_node(state.identifier, new_parent.identifier)

            new_g = new_parent.data.g + \
                    Utils.n_dim_distance(self.tree.get_node(state.identifier).data.pos, new_parent.data.pos)

            self.tree.get_node(state.identifier).data.f = self.tree.get_node(state.identifier).data.f - \
                                                          self.tree.get_node(state.identifier).data.g + new_g

            self.tree.get_node(state.identifier).data.g = new_g

            for index, data in enumerate(self.open_list):
                if np.all(data.pos == state.data.pos):
                    self.open_list = np.delete(self.open_list, index)
                    self.insert_to_open_list(
                        self.tree.get_node(state.identifier).data)
                    break
コード例 #2
0
ファイル: mwrp_tree.py プロジェクト: bodkal/python
    def expend(self, state):
        move_index = np.zeros(self.number_of_agent).astype(int)
        for i in range(LOS**number_of_agent):
            for j in range(number_of_agent):
                i, index = divmod(i, LOS)
                move_index[j] = index
            neighbor = self.world.get_one_neighbor(state, move_index)

            if self.world.in_bund(neighbor) and self.world.is_obstical(
                    neighbor):
                new_g = mwrp.tree.get_node(
                    state.__str__()).data.g + Utils.n_dim_distance(
                        state, neighbor)
                if not self.tree.contains(neighbor.__str__()):
                    h = self.heuristic(state)
                    new_node = Node(neighbor, new_g, new_g + h)
                    self.tree.create_node(neighbor.__str__(),
                                          neighbor.__str__(),
                                          parent=(state.__str__()),
                                          data=new_node)
                    self.insert_to_open_list(new_node)
                else:
                    if new_g < self.tree.get_node(neighbor.__str__()).data.g:
                        self.fix_g(neighbor, state)

        self.move_from_open_to_close()
コード例 #3
0
ファイル: world.py プロジェクト: bodkal/python
 def create_wachers(self):
     all_free_cell = set(
         map(tuple,
             np.asarray(np.where(self.grid_map == 0)).T))
     for cell in all_free_cell:
         tmp_set = self.get_fov(cell)
         #if cell == (7,13):
         #Utils.print_fov(self.grid_map,tmp_set,cell)
         self.dict_fov[cell] = tmp_set
         for wahers in tmp_set:
             if wahers != cell:
                 if wahers in self.dict_wachers:
                     self.dict_wachers[wahers] = self.dict_wachers[
                         wahers].union(Utils.map_to_sets(cell))
                 else:
                     self.dict_wachers[wahers] = Utils.map_to_sets(cell)
コード例 #4
0
ファイル: mwrp.py プロジェクト: bodkal/python
    def expend(self):
        t = time()
        old_state = self.pop_open_list()
        self.expend_node += 1
        self.H_expend += old_state.f

        if self.goal_test(old_state.unseen):
            return old_state

    # Utils.print_map(self.world)

        Utils.print_all_whacers(self.world, [[(2, 1)], [(1, 3)]])
        for new_state in itertools.product(*self.get_all_frontire(old_state)):
            if new_state != old_state.location:  # and set(new_state).__len__()==self.number_of_agent:

                sorted_new_state, sorted_indexing = Utils.sort_list(new_state)

                dead_list = self.get_dead_list(old_state, new_state,
                                               sorted_indexing)

                seen_state = old_state.unseen - self.world.get_all_seen(
                    sorted_new_state)

                new_node = Node(
                    old_state, sorted_new_state, seen_state, dead_list,
                    self.get_cost(new_state, old_state, sorted_indexing))

                self.insert_to_open_list(new_node)

        #print(time() - t)

        # for state_index in range(LOS ** (self.number_of_agent)):
        #
        #     new_state , moving_status = self.get_new_state(old_state, state_index)
        #
        #     if self.world.is_valid_node(new_state, old_state,moving_status):
        #
        #         seen_state = old_state.unseen - self.world.get_all_seen(new_state)
        #         dead_list=old_state.dead_agent[:]
        #         for i in range(self.number_of_agent):
        #             if moving_status[i]==0 and i not in dead_list:
        #                 dead_list.append(i)
        #         new_node = Node(old_state, new_state, seen_state,dead_list, self.get_cost(old_state), 0)
        #
        #         self.insert_to_open_list(new_node)
        #         #print(time()-t)
        return False
コード例 #5
0
ファイル: mwrp.py プロジェクト: bodkal/python
    def print_path(self, gole_node, see_agent_walk):
        all_path = self.get_path(gole_node)
        tmp_location = []
        for cell in all_path:

            # print(f'L = {cell.location} \t h = {cell.heuristics} ')
            tmp_location.append(cell.location)
            tmp_word = np.copy(self.world.grid_map)
            for k in cell.unseen:
                tmp_word[k] = 2
            for j in cell.location:
                tmp_word[j] = 3
            if see_agent_walk:
                plt.figure(1)
                plt.pcolormesh(tmp_word, edgecolors='black', linewidth=0.01)
                plt.gca().set_aspect('equal')
                plt.gca().set_ylim(plt.gca().get_ylim()[::-1])
                plt.draw()
                plt.pause(0.001)
                plt.clf()
                sleep(0.5)
        plt.close('all')
        Utils.print_all_whacers(self.world, tmp_location)
コード例 #6
0
ファイル: mwrp.py プロジェクト: bodkal/python
                plt.clf()
                sleep(0.5)
        plt.close('all')
        Utils.print_all_whacers(self.world, tmp_location)


import csv
from alive_progress import alive_bar

if __name__ == '__main__':
    map_type = 'maze_11_11_'

    map_config = './config/{}config.csv'.format(map_type)
    #map_config='./config/for_jornal.csv'
    #row_map = np.genfromtxt(map_config, delimiter=',', case_sensitive=True)
    row_map = Utils.convert_map(map_config)

    LOS = 4 + 1
    all_free = np.transpose(np.where(np.array(row_map) == 0))

    from datetime import datetime

    pivot = [5]
    exp_number = 72
    huristics_exp = [0, 1, 2]
    loop_number_of_agent = [2, 4, 6]

    # for ii in range(100):
    #     start_pos = tuple(tuple(all_free[randint(0,all_free.__len__()-1)]) for f in range(max_number_of_agent))
    #     print(start_pos)
    start_in = 0