コード例 #1
0
 def save_script(self, window, x, y, script_text, open_editor = False, color=None):
     global colors_to_set
     
     script_text = script_text.strip()
     
     def open_editor_func():
         nonlocal x, y
         if open_editor:
                 self.script_entry_window(x, y, script_text, color)
     try:
         script_validate = scripts.validate_script(script_text)
     except:
         self.popup(window, "Script Validation Error", self.error_image, "Fatal error while attempting to validate script.\nPlease see LPHK.log for more information.", "OK", end_command = open_editor_func)
         raise
     if script_validate == True:
         if script_text != "":
             script_text = files.strip_lines(script_text)
             scripts.bind(x, y, script_text, colors_to_set[x][y])
             self.draw_canvas()
             lp_colors.updateXY(x, y)
             window.destroy()
         else:
             self.popup(window, "No Script Entered", self.info_image, "Please enter a script to bind.", "OK", end_command = open_editor_func)
     else:
         self.popup(window, "(" + str(x) + ", " + str(y) + ") Syntax Error", self.error_image, "Error in line: " + script_validate[1] + "\n" + script_validate[0], "OK", end_command = open_editor_func)
コード例 #2
0
ファイル: files.py プロジェクト: shongdr/LPHK
def load_layout_to_lp(name, popups=True, save_converted=True, preload=None):
    global curr_layout
    global in_error
    global layout_changed_since_load
    
    converted_to_rg = False
    
    scripts.unbind_all()
    window.app.draw_canvas()
    
    if preload == None:
        layout = load_layout(name, popups=popups, save_converted=save_converted)
    else:
        layout = preload
        
    for x in range(9):
        for y in range(9):
            button = layout["buttons"][x][y]
            color = button["color"]
            script_text = button["text"]
        
            if window.lp_mode == "Mk1":
                if color[2] != 0:
                    color = lp_colors.RGB_to_RG(color)
                    converted_to_rg = True
            
            if script_text != "":
                script_validation = None
                try:
                    script_validation = scripts.validate_script(script_text)
                except:
                    new_layout_func = lambda: window.app.unbind_lp(prompt_save = False)
                    if popups:
                        window.app.popup(window.app, "Script Validation Error", window.app.error_image, "Fatal error while attempting to validate script.\nPlease see LPHK.log for more information.", "OK", end_command = new_layout_func)
                    else:
                        print("[files] Fatal error while attempting to validate script.\nPlease see LPHK.log for more information.")
                    raise
                if script_validation != True:
                    lp_colors.update_all()
                    window.app.draw_canvas()
                    in_error = True
                    window.app.save_script(window.app, x, y, script_text, open_editor = True, color = color)
                    in_error = False
                else:
                    scripts.bind(x, y, script_text, color)
            else:
                lp_colors.setXY(x, y, color)
    lp_colors.update_all()
    window.app.draw_canvas()
        
    curr_layout = name
    if converted_to_rg:
        if popups:
            window.app.popup(window.app, "Layout converted to Classic/Mini/S...", window.app.info_image, "The colors in this layout have been converted to be\ncompatable with the Launchpad Classic/Mini/S.\n\nChanges have not yet been saved to the file.", "OK")
        else:
            print("[files] The colors in this layout have been converted to be compatable with the Launchpad Classic/Mini/S. Changes have not yet been saved to the file.")
        layout_changed_since_load = True
    else:
        layout_changed_since_load = False
コード例 #3
0
        def validate_func():
            nonlocal x, y, t

            text_string = t.get(1.0, tk.END)
            script_validate = scripts.validate_script(text_string)
            if script_validate != True and files.in_error:
                self.save_script(w, x, y, text_string)
            else:
                w.destroy()
コード例 #4
0
 def validate_func():
     nonlocal x, y, t
     
     text_string = t.get(1.0, tk.END)
     try:
         script_validate = scripts.validate_script(text_string)
     except:
         #self.save_script(w, x, y, text_string) # This will fail and throw a popup error
         self.popup(w, "Script Validation Error", self.error_image, "Fatal error while attempting to validate script.\nPlease see LPHK.log for more information.", "OK")
         raise
     if script_validate != True and files.in_error:
         self.save_script(w, x, y, text_string)
     else:
         w.destroy()
コード例 #5
0
ファイル: window.py プロジェクト: thenetimp/LPHK
    def save_script(self, window, x, y, color, script_text):
        script_text = script_text.strip()

        script_validate = scripts.validate_script(script_text)
        if script_validate == True:
            if script_text != "":
                script_text = files.strip_lines(script_text)
                scripts.bind(x, y, script_text, color)
                self.draw_canvas()
                lp_colors.updateXY(x, y)
                window.destroy()
            else:
                self.popup(window, "No Script Entered", self.info_image, "Please enter a script to bind.", "OK")
        else:
            self.popup(window, "Syntax Error", self.warning_image, "Error in line: " + script_validate[1] + "\n" + script_validate[0], "OK")
コード例 #6
0
def load_layout(name, add_path=True):
    global curr_layout
    global in_error
    global layout_changed_since_load
    
    scripts.unbind_all()
    window.app.draw_canvas()
    
    final_path = None
    if add_path:
        final_path = PATH + LAYOUT_PATH + name + LAYOUT_EXT
    else:
        final_path = name
    with open(final_path, "r") as f:
        l = f.readlines()

        for x in range(9):
            line = l[x][:-1].split(BUTTON_SEPERATOR)
            for y in range(9):
                info = line[y].split(ENTRY_SEPERATOR)
                color = info[0]
                if not color.isdigit():
                    split = color.split(",")
                    color = []
                    color.append(int(split[0]))
                    color.append(int(split[1]))
                    color.append(int(split[2]))
                else:
                    color = int(info[0])
                script_text = info[1].replace(NEWLINE_REPLACE, "\n")

                if script_text != "":
                    script_validation = scripts.validate_script(script_text)
                    if script_validation != True:
                        lp_colors.update_all()
                        window.app.draw_canvas()
                        in_error = True
                        window.app.save_script(window.app, x, y, script_text, open_editor = True, color = color)
                        in_error = False
                    else:
                        scripts.bind(x, y, script_text, color)
                else:
                    lp_colors.setXY(x, y, color)
        lp_colors.update_all()
        window.app.draw_canvas()
    curr_layout = final_path
    layout_changed_since_load = False
    print("[files] Loaded layout " + final_path)