コード例 #1
0
ファイル: PackTask.py プロジェクト: dunmingzhe/Package_py
 def flag(self, result, msg, step):
     if self.is_close:  # 取消打包,结束任务前,关闭logger文件流
         LogUtils.close()
         return True
     else:
         self.signal.signal.emit(self.channel['channelId'], result, msg,
                                 step)
         if result:  # 打包失败,结束任务前,关闭logger文件流
             LogUtils.close()
             return True
コード例 #2
0
ファイル: PackTask.py プロジェクト: dunmingzhe/Package_py
    def run(self):
        # 开启任务,发送打包信号
        self.signal.signal.emit(self.channel['channelId'], 0, "正在打包......", 0)
        # 清空已有的workspace
        work_dir = Utils.get_full_path('workspace/' + self.game['id'] + '/' +
                                       self.channel['channelId'])
        Utils.del_file(work_dir)
        os.makedirs(work_dir)
        # 生成当前打包任务的logger,添加到字典
        LogUtils.add_logger(work_dir)

        LogUtils.info('Current Selected Game ID is : %s, with SDK is : %s',
                      self.game['id'], self.channel['sdk'])
        LogUtils.info('game:\n%s', self.game)
        LogUtils.info('channel:\n%s', self.channel)

        src_apk_path = work_dir + '/songshu.apk'
        # 复制上传母包到workspace
        result = Utils.copy_file(self.apk, src_apk_path)
        if self.flag(result, "打包失败:复制母包文件失败,详情查看log.log", 5):
            return

        # 反编译母包
        decompile_dir = work_dir + '/decompile'
        frame_work_dir = work_dir + '/framework'
        result = ApkUtils.decompile_apk(src_apk_path, decompile_dir,
                                        frame_work_dir)
        if self.flag(result, "打包失败:反编译母包异常,详情查看log.log", 15):
            return

        # 复制sdk资源到工作目录
        sdk_source_dir = Utils.get_full_path('channelsdk/' +
                                             self.channel['sdk'])
        sdk_dest_dir = work_dir + '/sdk'
        result = Utils.copy_file(sdk_source_dir, sdk_dest_dir)
        if self.flag(result, "打包失败:复制SDK文件夹失败,详情查看log.log", 18):
            return

        # 将插件里的jar资源转dex
        result = ApkUtils.jar2dex(sdk_source_dir,
                                  sdk_dest_dir + '/classes.dex')
        if self.flag(result, "打包失败:渠道jar转dex异常,详情查看log.log", 25):
            return

        # 将插件里的dex资源转smali,合并到母包反编译目录中
        result = ApkUtils.dex2smali(sdk_dest_dir + '/classes.dex',
                                    decompile_dir + '/smali', '')
        if self.flag(result, "打包失败:渠道dex转smali异常,详情查看log.log", 28):
            return

        # 合并manifest文件
        result = ApkUtils.merge_manifest(decompile_dir, sdk_dest_dir)
        if self.flag(result, "打包失败:合并manifest文件失败,详情查看log.log", 30):
            return

        # 复制插件libs里的so库
        ApkUtils.copy_libs(decompile_dir, sdk_dest_dir)
        if self.flag(0, "", 33):
            return

        # 复制插件assets文件夹
        result = Utils.copy_file(sdk_dest_dir + '/assets',
                                 decompile_dir + '/assets')
        if self.flag(result, "打包失败:复制assets文件夹失败,详情查看log.log", 35):
            return

        # 复制插件res文件夹
        result = Utils.copy_file(sdk_dest_dir + '/res', decompile_dir + '/res')
        if self.flag(result, "打包失败:复制res文件夹失败,详情查看log.log", 38):
            return

        # 复制渠道特殊配置资源,比如,针对个别渠道设置的loading页或logo
        ApkUtils.copy_ext_res(self.game, decompile_dir)
        if self.flag(0, "", 40):
            return

        # 将游戏原来的包名替换成渠道里面的包名,四大组件也会按照相关规则替换包名
        package_name = ApkUtils.rename_package_name(decompile_dir,
                                                    self.channel['package'])
        if self.flag(0, "", 45):
            return

        # 给对应的icon添加角标
        ApkUtils.append_channel_mark(self.game, sdk_dest_dir, decompile_dir)
        if self.flag(0, "", 50):
            return

        # 配置参数写入
        result = ApkUtils.write_develop_info(self.game, self.channel,
                                             decompile_dir)
        if self.flag(result, "打包失败:写入配置参数失败,详情查看log.log", 52):
            return

        # 如果主sdk有特殊的逻辑。执行特殊的逻辑脚本。
        result = ApkUtils.do_sdk_script(self.channel, decompile_dir,
                                        package_name, sdk_dest_dir)
        if self.flag(result, "打包失败:执行渠道脚本异常,详情查看log.log", 55):
            return

        # 修改游戏名称,并将meta-data写入manifest文件
        ApkUtils.modify_manifest(self.channel, decompile_dir, package_name)
        if self.flag(0, "", 60):
            return

        # 重新生成R文件,并导入到包名下
        result = ApkUtils.generate_r_file(package_name, decompile_dir)
        if self.flag(result, "打包失败:重新生成R文件异常,详情查看log.log", 75):
            return

        # 防止方法数超65535,判断是否分dex
        result = ApkUtils.classes_split(decompile_dir, sdk_dest_dir)
        if self.flag(result, "打包失败:分dex出现异常,详情查看log.log", 78):
            return

        # 修改apktool.yml里的压缩配置,防止包体变大
        ApkUtils.edit_yml(self.channel, decompile_dir)
        if self.flag(0, "", 80):
            return

        # 回编译生成apk
        target_apk = work_dir + '/output.apk'
        result = ApkUtils.recompile_apk(decompile_dir, target_apk,
                                        frame_work_dir)
        if self.flag(result, "打包失败:回编译APK异常,详情查看log.log", 90):
            return

        # 复制添加资源到apk
        result = ApkUtils.copy_root_ext_files(target_apk, decompile_dir)
        if self.flag(result, "打包失败:母包其余资源导入异常,详情查看log.log", 92):
            return

        # apk签名(v1签名)
        result = ApkUtils.sign_apk(self.game, target_apk)
        if self.flag(result, "打包失败:渠道包签名异常,详情查看log.log", 98):
            return

        # apk对齐
        time_str = QDateTime.currentDateTime().toString("yyyyMMddhhmm")
        dest_apk_name = self.game['name'] + '-' + self.channel[
            'name'] + '-' + time_str + '.apk'
        dest_apk_dir = Utils.get_full_path('output/' + self.game['id'] + '/' +
                                           self.channel['channelId'])
        if not os.path.exists(dest_apk_dir):
            os.makedirs(dest_apk_dir)
        dest_apk = dest_apk_dir + '/' + dest_apk_name
        result = ApkUtils.align_apk(target_apk, dest_apk)
        if self.is_close:
            pass
        else:
            if result == 0:
                self.signal.signal.emit(self.channel['channelId'], 1,
                                        "打包成功:双击打开出包目录", 100)
            else:
                self.signal.signal.emit(self.channel['channelId'], result,
                                        "打包失败:apk包体4k对齐异常,详情查看log.log", 100)
        LogUtils.close()