コード例 #1
0
ファイル: glprogram.py プロジェクト: hmzhangmin/RobotSim
    def prepare_GL(self):
        GLProgram.prepare_GL(self)

        # Projection
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective (self.fov,float(self.width)/float(self.height),self.clippingplanes[0],self.clippingplanes[1])

        # Initialize ModelView matrix
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        
        # View transformation
        mat = se3.homogeneous(self.camera.matrix())
        cols = zip(*mat)
        pack = sum((list(c) for c in cols),[])
        glMultMatrixf(pack)

        # Light source
        glLightfv(GL_LIGHT0,GL_POSITION,[0,-1,2,0])
        glLightfv(GL_LIGHT0,GL_DIFFUSE,[1,1,1,1])
        glLightfv(GL_LIGHT0,GL_SPECULAR,[1,1,1,1])
        glEnable(GL_LIGHT0)

        glLightfv(GL_LIGHT1,GL_POSITION,[-1,2,1,0])
        glLightfv(GL_LIGHT1,GL_DIFFUSE,[0.5,0.5,0.5,1])
        glLightfv(GL_LIGHT1,GL_SPECULAR,[0.5,0.5,0.5,1])
        glEnable(GL_LIGHT1)
コード例 #2
0
    def prepare_GL(self):
        GLProgram.prepare_GL(self)

        # Projection
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluPerspective (self.fov*float(self.height)/float(self.width),float(self.width)/float(self.height),self.clippingplanes[0],self.clippingplanes[1])

        # Initialize ModelView matrix
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()
        
        # View transformation
        mat = se3.homogeneous(self.camera.matrix())
        cols = zip(*mat)
        pack = sum((list(c) for c in cols),[])
        glMultMatrixf(pack)

        # Light source
        glLightfv(GL_LIGHT0,GL_POSITION,[0,-1,2,0])
        glLightfv(GL_LIGHT0,GL_DIFFUSE,[1,1,1,1])
        glLightfv(GL_LIGHT0,GL_SPECULAR,[1,1,1,1])
        glEnable(GL_LIGHT0)

        glLightfv(GL_LIGHT1,GL_POSITION,[-1,2,1,0])
        glLightfv(GL_LIGHT1,GL_DIFFUSE,[0.5,0.5,0.5,1])
        glLightfv(GL_LIGHT1,GL_SPECULAR,[0.5,0.5,0.5,1])
        glEnable(GL_LIGHT1)
コード例 #3
0
def xform_widget(T, length, width, lighting=True, fancy=False):
    """Draws an axis-aligned transform widget for the se3 transform T.
    Length / width govern the length / width of the axes.  If fancy=True,
    draws the axes with real volume rather than lines"""
    mat = zip(*se3.homogeneous(T))
    mat = sum([list(coli) for coli in mat], [])

    glPushMatrix()
    glMultMatrixf(mat)

    if fancy:
        #center
        setcolor(1, 1, 1, 1, lighting=lighting)
        box((-width * 0.75, -width * 0.75, -width * 0.75),
            (width * 0.75, width * 0.75, width * 0.75),
            lighting=lighting)

        #x axis
        setcolor(1, 0, 0, 1, lighting=lighting)
        box((-width * 0.5, -width * 0.5, -width * 0.5),
            (length, width * 0.5, width * 0.5),
            lighting=lighting)

        #y axis
        setcolor(0, 1, 0, 1, lighting=lighting)
        box((-width * 0.5, -width * 0.5, -width * 0.5),
            (width * 0.5, length, width * 0.5),
            lighting=lighting)

        #z axis
        setcolor(0, 0, 1, 1, lighting=lighting)
        box((-width * 0.5, -width * 0.5, -width * 0.5),
            (width * 0.5, width * 0.5, length),
            lighting=lighting)
    else:
        glDisable(GL_LIGHTING)
        glBegin(GL_LINES)
        glColor4f(1, 1, 1, 1)
        glVertex3f(0, 0, 0)
        glColor4f(1, 0, 0, 1)
        glVertex3f(length, 0, 0)
        glColor4f(1, 1, 1, 1)
        glVertex3f(0, 0, 0)
        glColor4f(0, 1, 0, 1)
        glVertex3f(0, length, 0)
        glColor4f(1, 1, 1, 1)
        glVertex3f(0, 0, 0)
        glColor4f(0, 0, 1, 1)
        glVertex3f(0, 0, length)
        glEnd()

    glPopMatrix()
コード例 #4
0
ファイル: visualization.py プロジェクト: arocchi/Klampt
    def draw(self,renderFunction,transform=None,parameters=None):
        """Given the function that actually makes OpenGL calls, this
        will draw the object.

        If parameters is given, the object's local appearance is assumed
        to be defined deterministically from these parameters.  The display
        list will be redrawn if the parameters change.
        """
        if self.makingDisplayList:
            renderFunction()
            return
        if self.glDisplayList == None or self.changed or parameters != self.displayListParameters:
            self.displayListParameters = parameters
            self.changed = False
            if self.glDisplayList == None:
                print "Generating new display list",self.name
                self.glDisplayList = glGenLists(1)
            print "Compiling display list",self.name
            if transform:
                glPushMatrix()
                glMultMatrixf(sum(zip(*se3.homogeneous(transform)),()))
            
            glNewList(self.glDisplayList,GL_COMPILE_AND_EXECUTE)
            self.makingDisplayList = True
            renderFunction()
            self.makingDisplayList = False
            glEndList()

            if transform:
                glPopMatrix()
        else:
            if transform:
                glPushMatrix()
                glMultMatrixf(sum(zip(*se3.homogeneous(transform)),()))
            glCallList(self.glDisplayList)
            if transform:
                glPopMatrix()
コード例 #5
0
ファイル: gldraw.py プロジェクト: stevekuznetsov/Klampt
def xform_widget(T,length,width,lighting=True,fancy=False):
    """Draws an axis-aligned transform widget for the se3 transform T.
    Length / width govern the length / width of the axes.  If fancy=True,
    draws the axes with real volume rather than lines"""
    mat = zip(*se3.homogeneous(T))
    mat = sum([list(coli) for coli in mat],[])

    glPushMatrix()
    glMultMatrixf(mat)

    if fancy:
        #center
        setcolor(1,1,1,1,lighting=lighting)
        box((-width*0.75,-width*0.75,-width*0.75),(width*0.75,width*0.75,width*0.75),lighting=lighting)
        
        #x axis
        setcolor(1,0,0,1,lighting=lighting)
        box((-width*0.5,-width*0.5,-width*0.5),(length,width*0.5,width*0.5),lighting=lighting)
    
        #y axis
        setcolor(0,1,0,1,lighting=lighting)
        box((-width*0.5,-width*0.5,-width*0.5),(width*0.5,length,width*0.5),lighting=lighting)
    
        #z axis
        setcolor(0,0,1,1,lighting=lighting)
        box((-width*0.5,-width*0.5,-width*0.5),(width*0.5,width*0.5,length),lighting=lighting)
    else:
        glDisable(GL_LIGHTING)
        glBegin(GL_LINES)
        glColor4f(1,1,1,1)
        glVertex3f(0,0,0)
        glColor4f(1,0,0,1)
        glVertex3f(length,0,0)
        glColor4f(1,1,1,1)
        glVertex3f(0,0,0)
        glColor4f(0,1,0,1)
        glVertex3f(0,length,0)
        glColor4f(1,1,1,1)
        glVertex3f(0,0,0)
        glColor4f(0,0,1,1)
        glVertex3f(0,0,length)
        glEnd()

    glPopMatrix()
コード例 #6
0
ファイル: visualization.py プロジェクト: arocchi/Klampt
    def draw(self,world=None):
        """Draws the specified item in the specified world.  If name
        is given and text_hidden != False, then the name of the item is
        shown."""
        if self.hidden: return
       
        item = self.item
        name = self.name
        #set appearance
        if not self.useDefaultAppearance and hasattr(item,'appearance'):
            if not hasattr(self,'oldAppearance'):
                self.oldAppearance = item.appearance().clone()
            if self.customAppearance != None:
                print "Changing appearance of",name
                item.appearance().set(self.customAppearance)
            elif "color" in self.attributes:
                print "Changing color of",name
                item.appearance().setColor(*self.attributes["color"])

        if hasattr(item,'drawGL'):
            item.drawGL()
        elif len(self.subAppearances)!=0:
            for n,app in self.subAppearances.iteritems():
                app.widget = self.widget
                app.draw(world)            
        elif isinstance(item,coordinates.Point):
            def drawRaw():
                glDisable(GL_DEPTH_TEST)
                glDisable(GL_LIGHTING)
                glEnable(GL_POINT_SMOOTH)
                glPointSize(self.attributes.get("size",5.0))
                glColor4f(*self.attributes.get("color",[0,0,0,1]))
                glBegin(GL_POINTS)
                glVertex3f(0,0,0)
                glEnd()
                glEnable(GL_DEPTH_TEST)
                #write name
            self.displayCache[0].draw(drawRaw,[so3.identity(),item.worldCoordinates()])
            if name != None:
                self.drawText(name,vectorops.add(item.worldCoordinates(),[0,0,-0.05]))
        elif isinstance(item,coordinates.Direction):
            def drawRaw():
                glDisable(GL_LIGHTING)
                glDisable(GL_DEPTH_TEST)
                L = self.attributes.get("length",0.15)
                source = [0,0,0]
                glColor4f(*self.attributes.get("color",[0,1,1,1]))
                glBegin(GL_LINES)
                glVertex3f(*source)
                glVertex3f(*vectorops.mul(item.localCoordinates(),L))
                glEnd()
                glEnable(GL_DEPTH_TEST)
                #write name
            self.displayCache[0].draw(drawRaw,item.frame().worldCoordinates(),parameters = item.localCoordinates())
            if name != None:
                self.drawText(name,vectorops.add(vectorops.add(item.frame().worldCoordinates()[1],item.worldCoordinates()),[0,0,-0.05]))
        elif isinstance(item,coordinates.Frame):
            t = item.worldCoordinates()
            if item.parent() != None:
                tp = item.parent().worldCoordinates()
            else:
                tp = se3.identity()
            tlocal = item.relativeCoordinates()
            def drawRaw():
                glDisable(GL_DEPTH_TEST)
                glDisable(GL_LIGHTING)
                glLineWidth(2.0)
                gldraw.xform_widget(tlocal,self.attributes.get("length",0.1),self.attributes.get("width",0.01))
                glLineWidth(1.0)
                #draw curve between frame and parent
                if item.parent() != None:
                    d = vectorops.norm(tlocal[1])
                    vlen = d*0.5
                    v1 = so3.apply(tlocal[0],[-vlen]*3)
                    v2 = [vlen]*3
                    #glEnable(GL_BLEND)
                    #glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA)
                    #glColor4f(1,1,0,0.5)
                    glColor3f(1,1,0)
                    gldraw.hermite_curve(tlocal[1],v1,[0,0,0],v2,0.03)
                    #glDisable(GL_BLEND)
                glEnable(GL_DEPTH_TEST)

            #For some reason, cached drawing is causing OpenGL problems
            #when the frame is rapidly changing
            #self.displayCache[0].draw(drawRaw,transform=tp, parameters = tlocal)
            glPushMatrix()
            glMultMatrixf(sum(zip(*se3.homogeneous(tp)),()))
            drawRaw()
            glPopMatrix()
            #write name
            if name != None:
                self.drawText(name,se3.apply(t,[-0.05]*3))
        elif isinstance(item,coordinates.Transform):
            #draw curve between frames
            t1 = item.source().worldCoordinates()
            if item.destination() != None:
                t2 = item.destination().worldCoordinates()
            else:
                t2 = se3.identity()
            d = vectorops.distance(t1[1],t2[1])
            vlen = d*0.5
            v1 = so3.apply(t1[0],[-vlen]*3)
            v2 = so3.apply(t2[0],[vlen]*3)
            def drawRaw():
                glDisable(GL_DEPTH_TEST)
                glDisable(GL_LIGHTING)
                glColor3f(1,1,1)
                gldraw.hermite_curve(t1[1],v1,t2[1],v2,0.03)
                glEnable(GL_DEPTH_TEST)
                #write name at curve
            self.displayCache[0].draw(drawRaw,transform=None,parameters = (t1,t2))
            if name != None:
                self.drawText(name,spline.hermite_eval(t1[1],v1,t2[1],v2,0.5))
        else:
            types = resource.objectToTypes(item,world)
            if isinstance(types,(list,tuple)):
                #ambiguous, still need to figure out what to draw
                validtypes = []
                for t in types:
                    if t == 'Config':
                        if world != None and len(t) == world.robot(0).numLinks():
                            validtypes.append(t)
                    elif t=='Vector3':
                        validtypes.append(t)
                    elif t=='RigidTransform':
                        validtypes.append(t)
                if len(validtypes) > 1:
                    print "Unable to draw item of ambiguous types",validtypes
                    return
                if len(validtypes) == 0:
                    print "Unable to draw any of types",types
                    return
                types = validtypes[0]
            if types == 'Config':
                if world:
                    robot = world.robot(0)
                    if not self.useDefaultAppearance:
                        oldAppearance = [robot.link(i).appearance().clone() for i in xrange(robot.numLinks())]
                        for i in xrange(robot.numLinks()):
                            robot.link(i).appearance().set(self.customAppearance)
                    oldconfig = robot.getConfig()
                    robot.setConfig(item)
                    robot.drawGL()
                    robot.setConfig(oldconfig)
                    if not self.useDefaultAppearance:
                        for (i,app) in enumerate(oldAppearance):
                            robot.link(i).appearance().set(app)
                else:
                    print "Unable to draw Config's without a world"
            elif types == 'Vector3':
                def drawRaw():
                    glDisable(GL_LIGHTING)
                    glEnable(GL_POINT_SMOOTH)
                    glPointSize(self.attributes.get("size",5.0))
                    glColor4f(*self.attributes.get("color",[0,0,0,1]))
                    glBegin(GL_POINTS)
                    glVertex3f(0,0,0)
                    glEnd()
                self.displayCache[0].draw(drawRaw,[so3.identity(),item])
                if name != None:
                    self.drawText(name,vectorops.add(item,[0,0,-0.05]))
            elif types == 'RigidTransform':
                def drawRaw():
                    gldraw.xform_widget(se3.identity(),self.attributes.get("length",0.1),self.attributes.get("width",0.01))
                self.displayCache[0].draw(drawRaw,transform=item)
                if name != None:
                    self.drawText(name,se3.apply(item,[-0.05]*3))
            elif types == 'IKGoal':
                if hasattr(item,'robot'):
                    #need this to be built with a robot element.
                    #Otherwise, can't determine the correct transforms
                    robot = item.robot
                elif world:
                    if world.numRobots() >= 1:
                        robot = world.robot(0)
                    else:
                        robot = None
                else:
                    robot = None
                if robot != None:
                    link = robot.link(item.link())
                    dest = robot.link(item.destLink()) if item.destLink()>=0 else None
                    while len(self.displayCache) < 3:
                        self.displayCache.append(CachedGLObject())
                    self.displayCache[1].name = self.name+" target position"
                    self.displayCache[2].name = self.name+" curve"
                    if item.numPosDims() != 0:
                        lp,wp = item.getPosition()
                        #set up parameters of connector
                        p1 = se3.apply(link.getTransform(),lp)
                        if dest != None:
                            p2 = se3.apply(dest.getTransform(),wp)
                        else:
                            p2 = wp
                        d = vectorops.distance(p1,p2)
                        v1 = [0.0]*3
                        v2 = [0.0]*3
                        if item.numRotDims()==3: #full constraint
                            R = item.getRotation()
                            def drawRaw():
                                gldraw.xform_widget(se3.identity(),self.attributes.get("length",0.1),self.attributes.get("width",0.01))
                            t1 = se3.mul(link.getTransform(),(so3.identity(),lp))
                            t2 = (R,wp) if dest==None else se3.mul(dest.getTransform(),(R,wp))
                            self.displayCache[0].draw(drawRaw,transform=t1)
                            self.displayCache[1].draw(drawRaw,transform=t2)
                            vlen = d*0.1
                            v1 = so3.apply(t1[0],[-vlen]*3)
                            v2 = so3.apply(t2[0],[vlen]*3)
                        elif item.numRotDims()==0: #point constraint
                            def drawRaw():
                                glDisable(GL_LIGHTING)
                                glEnable(GL_POINT_SMOOTH)
                                glPointSize(self.attributes.get("size",5.0))
                                glColor4f(*self.attributes.get("color",[0,0,0,1]))
                                glBegin(GL_POINTS)
                                glVertex3f(0,0,0)
                                glEnd()
                            self.displayCache[0].draw(drawRaw,transform=(so3.identity(),p1))
                            self.displayCache[1].draw(drawRaw,transform=(so3.identity(),p2))
                            #set up the connecting curve
                            vlen = d*0.5
                            d = vectorops.sub(p2,p1)
                            v1 = vectorops.mul(d,0.5)
                            #curve in the destination
                            v2 = vectorops.cross((0,0,0.5),d)
                        else: #hinge constraint
                            p = [0,0,0]
                            d = [0,0,0]
                            def drawRawLine():
                                glDisable(GL_LIGHTING)
                                glEnable(GL_POINT_SMOOTH)
                                glPointSize(self.attributes.get("size",5.0))
                                glColor4f(*self.attributes.get("color",[0,0,0,1]))
                                glBegin(GL_POINTS)
                                glVertex3f(*p)
                                glEnd()
                                glColor4f(*self.attributes.get("color",[0.5,0,0.5,1]))
                                glLineWidth(self.attributes.get("width",3.0))
                                glBegin(GL_LINES)
                                glVertex3f(*p)
                                glVertex3f(*vectorops.madd(p,d,self.attributes.get("length",0.1)))
                                glEnd()
                                glLineWidth(1.0)
                            ld,wd = item.getRotationAxis()
                            p = lp
                            d = ld
                            self.displayCache[0].draw(drawRawLine,transform=link.getTransform(),parameters=(p,d))
                            p = wp
                            d = wd
                            self.displayCache[1].draw(drawRawLine,transform=dest.getTransform() if dest else se3.identity(),parameters=(p,d))
                            #set up the connecting curve
                            d = vectorops.sub(p2,p1)
                            v1 = vectorops.mul(d,0.5)
                            #curve in the destination
                            v2 = vectorops.cross((0,0,0.5),d)
                        def drawConnection():
                            glDisable(GL_DEPTH_TEST)
                            glDisable(GL_LIGHTING)
                            glColor3f(1,0.5,0)
                            gldraw.hermite_curve(p1,v1,p2,v2,0.03)
                            glEnable(GL_DEPTH_TEST)
                        self.displayCache[2].draw(drawConnection,transform=None,parameters = (p1,v1,p2,v2))
                        if name != None:
                            self.drawText(name,vectorops.add(wp,[-0.05]*3))
                    else:
                        wp = link.getTransform()[1]
                        if item.numRotDims()==3: #full constraint
                            R = item.getRotation()
                            def drawRaw():
                                gldraw.xform_widget(se3.identity(),self.attributes.get("length",0.1),self.attributes.get("width",0.01))
                            self.displayCache[0].draw(drawRaw,transform=link.getTransform())
                            self.displayCache[1].draw(drawRaw,transform=se3.mul(link.getTransform(),(R,[0,0,0])))
                        elif item.numRotDims() > 0:
                            #axis constraint
                            d = [0,0,0]
                            def drawRawLine():
                                glDisable(GL_LIGHTING)
                                glColor4f(*self.attributes.get("color",[0.5,0,0.5,1]))
                                glLineWidth(self.attributes.get("width",3.0))
                                glBegin(GL_LINES)
                                glVertex3f(0,0,0)
                                glVertex3f(*vectorops.mul(d,self.attributes.get("length",0.1)))
                                glEnd()
                                glLineWidth(1.0)
                            ld,wd = item.getRotationAxis()
                            d = ld
                            self.displayCache[0].draw(drawRawLine,transform=link.getTransform(),parameters=d)
                            d = wd
                            self.displayCache[1].draw(drawRawLine,transform=(dest.getTransform()[0] if dest else so3.identity(),wp),parameters=d)
                        else:
                            #no drawing
                            pass
                        if name != None:
                            self.drawText(name,se3.apply(wp,[-0.05]*3))
            else:
                print "Unable to draw item of type",types

        #revert appearance
        if not self.useDefaultAppearance and hasattr(item,'appearance'):
            item.appearance().set(self.oldAppearance)