コード例 #1
0
ファイル: player_props.py プロジェクト: raysmith619/dots
    def save_player_info(self):
        """ Save player states plus undo/redo info for properties saving
        """
        max_undo_save = 20
        SlTrace.lg("Saving player current info")
        player_info = PlayerInfo(self.player_control,
                                 players=self.player_control.players)
        PlayerProp(self.player_control).save_props(player_info)
        SlTrace.lg(f"Saving player undo info max={max_undo_save}",
                   "player_prop")
        PlayerProp(self.player_control,
                   "undo").save_props(self.undo_stack[-max_undo_save:],
                                      stack_count=self.undo_stack_count)
        SlTrace.lg(f"Saving player redo info max={max_undo_save}",
                   "player_prop")
        PlayerProp(self.player_control,
                   "redo").save_props(self.redo_stack[-max_undo_save:],
                                      stack_count=self.undo_stack_count)
        if SlTrace.trace("set_updates_prop"):
            if not SlTrace.trace("set_updates_prop_abs"):
                sn1 = SlTrace.properties_properties_prev_sn()
            else:
                sn1 = None

            SlTrace.properties_change_print(sn1=sn1,
                                            req_match=r'.*\.(redo|undo)',
                                            req_match_not=True)
        if SlTrace.trace("undo_prop"):
            self.properties_stack_print(
                self.player_control.CONTROL_NAME_PREFIX)
コード例 #2
0
ファイル: player_props.py プロジェクト: raysmith619/dots
    def show_info(self):
        """ Show current info
        """
        SlTrace.lg("show_info")
        if not SlTrace.trace("set_updates_prop_abs"):
            sn1 = SlTrace.properties_properties_prev_sn()
        else:
            sn1 = None

        SlTrace.properties_change_print(sn1=sn1,
                                        req_match=r'.*\.(redo|undo)',
                                        req_match_not=True)
        self.properties_stack_print(self.player_control.CONTROL_NAME_PREFIX)