def test_merge_apple_crash_report(self): with open(get_unreal_crash_apple_file(), 'rb') as f: event = {} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_apple_crash_report(unreal_crash.get_apple_crash_report(), event) assert event['platform'] == 'native' assert event['timestamp'] == '2019-01-09T17:44:22Z' assert event['level'] == 'fatal' assert event['contexts']['os'][ 'raw_description'] == 'Mac OS X 10.14.0 (18A391)' assert event['contexts']['device']['model'] == 'MacBookPro14,3' assert len(event['threads']) == 55 assert event['threads'][5]['crashed'] assert event['threads'][5]['id'] == 5 assert event['threads'][5]['stacktrace']['frames'][0][ 'instruction_addr'] == '0x7fff61c7f425' assert event['threads'][5]['stacktrace']['frames'][0][ 'package'] == 'libsystem_pthread.dylib' assert event['threads'][5]['stacktrace']['registers'][ 'r14'] == '0x1' assert len(event['debug_meta']['images']) == 272 assert event['debug_meta']['images'][0]['type'] == 'symbolic' assert event['debug_meta']['images'][0][ 'id'] == '2d903291-397d-3d14-bfca-52c7fb8c5e00' assert event['debug_meta']['images'][0][ 'image_addr'] == '0x10864e000' assert event['debug_meta']['images'][0]['image_size'] == 108797951 assert event['debug_meta']['images'][0]['arch'] == 'x86_64' assert event['debug_meta']['images'][0][ 'name'] == '/Users/bruno/Documents/Unreal Projects/YetAnotherMac/MacNoEditor/YetAnotherMac.app/Contents/MacOS/YetAnotherMac'
def post(self, request, project, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) event_id = uuid.uuid4().hex data = { 'event_id': event_id, 'environment': request.GET.get('AppEnvironment'), } user_id = request.GET.get('UserID') if user_id: data['user'] = {'id': user_id} attachments = [] try: unreal = process_unreal_crash(request.body) process_state = unreal.process_minidump() except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) raise APIError(e.message.split('\n', 1)[0]) if process_state: merge_process_state_event(data, process_state) else: raise APIError("missing minidump in unreal crash report") try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, data, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) for file in unreal.files(): # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append( CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) response_or_event_id = self.process(request, attachments=attachments, data=data, project=project, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. if isinstance(response_or_event_id, HttpResponse): return response_or_event_id return HttpResponse(six.text_type(uuid.UUID(response_or_event_id)), content_type='text/plain')
def test_process_minidump(): minidump = os.path.join(os.path.dirname(__file__), 'fixtures', 'unreal_crash') with open(minidump, 'rb') as f: minidump = process_unreal_crash(f.read()) process_state = minidump.process_minidump() assert 128 == process_state.module_count assert 59 == process_state.thread_count
def test_merge_unreal_context_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {'event_id': MOCK_EVENT_ID} user_id = 'ebff51ef3c4878627823eebd9ff40eb4|2e7d369327054a448be6c8d3601213cb|C52DC39D-DAF3-5E36-A8D3-BF5F53A5D38F' unreal_crash = process_unreal_crash(f.read(), user_id, 'Production', event) merge_unreal_context_event(unreal_crash.get_context(), event, self.project) self.insta_snapshot(event)
def test_merge_unreal_context_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {} unreal_crash = process_unreal_crash( f.read(), 'ebff51ef3c4878627823eebd9ff40eb4|2e7d369327054a448be6c8d3601213cb|C52DC39D-DAF3-5E36-A8D3-BF5F53A5D38F', 'Production', event) merge_unreal_context_event(unreal_crash.get_context(), event, self.project) assert event['environment'] == 'Production' assert event['tags'][ 'machine_id'] == 'C52DC39D-DAF3-5E36-A8D3-BF5F53A5D38F' assert event['tags'][ 'epic_account_id'] == '2e7d369327054a448be6c8d3601213cb' assert event['user']['id'] == 'ebff51ef3c4878627823eebd9ff40eb4' assert event[ 'message'] == 'Access violation - code c0000005 (first/second chance not available)' assert event['user']['username'] == 'bruno' assert event['contexts']['device']['memory_size'] == 6896832512 assert event['contexts']['os']['name'] == 'Windows 10' assert event['contexts']['gpu'][ 'name'] == 'Parallels Display Adapter (WDDM)' assert len(event['stacktrace']['frames']) == 20 assert 'ntdll' == event['stacktrace']['frames'][0]['package'] assert 'YetAnother' == event['stacktrace']['frames'][2]['package'] assert 'YetAnother' == event['stacktrace']['frames'][2]['package']
def test_merge_apple_crash_report(self): with open(get_unreal_crash_apple_file(), 'rb') as f: event = {'event_id': MOCK_EVENT_ID} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_apple_crash_report(unreal_crash.get_apple_crash_report(), event) self.insta_snapshot(event)
def test_merge_unreal_context_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {'event_id': MOCK_EVENT_ID} user_id = 'ebff51ef3c4878627823eebd9ff40eb4|2e7d369327054a448be6c8d3601213cb|C52DC39D-DAF3-5E36-A8D3-BF5F53A5D38F' unreal_crash = process_unreal_crash(f.read(), user_id, 'Production', event) merge_unreal_context_event(unreal_crash.get_context(), event, self.project) self.insta_snapshot(event)
def test_merge_unreal_logs_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {'event_id': MOCK_EVENT_ID} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_unreal_logs_event(unreal_crash.get_logs(), event) breadcrumbs = event['breadcrumbs']['values'] assert len(breadcrumbs) == 100 assert breadcrumbs[0]['timestamp'] == '2018-11-20T11:47:14Z' assert breadcrumbs[0]['message'] == ' 4. \'Parallels Display Adapter (WDDM)\' (P:0 D:0)' assert breadcrumbs[0]['category'] == 'LogWindows' assert breadcrumbs[99]['timestamp'] == '2018-11-20T11:47:15Z' assert breadcrumbs[99]['message'] == 'Texture pool size now 1000 MB' assert breadcrumbs[99]['category'] == 'LogContentStreaming'
def test_merge_unreal_logs_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_unreal_logs_event(unreal_crash.get_logs(), event) breadcrumbs = event['breadcrumbs']['values'] assert len(breadcrumbs) == 100 assert breadcrumbs[0]['timestamp'] == '2018-11-20T11:47:14Z' assert breadcrumbs[0]['message'] == ' 4. \'Parallels Display Adapter (WDDM)\' (P:0 D:0)' assert breadcrumbs[0]['category'] == 'LogWindows' assert breadcrumbs[99]['timestamp'] == '2018-11-20T11:47:15Z' assert breadcrumbs[99]['message'] == 'Texture pool size now 1000 MB' assert breadcrumbs[99]['category'] == 'LogContentStreaming'
def test_merge_unreal_context_event(self): with open(get_unreal_crash_file(), 'rb') as f: unreal_crash = process_unreal_crash(f.read()) event = {} merge_unreal_context_event(unreal_crash.get_context(), event, self.project) assert event['message'] == 'Access violation - code c0000005 (first/second chance not available)' assert event['user']['username'] == 'bruno' assert event['contexts']['device']['memory_size'] == 6896832512 assert event['contexts']['os']['name'] == 'Windows 10' assert event['contexts']['gpu']['name'] == 'Parallels Display Adapter (WDDM)' assert len(event['stacktrace']['frames']) == 20 assert 'ntdll' == event['stacktrace']['frames'][0]['package'] assert 'YetAnother' == event['stacktrace']['frames'][2]['package'] assert 'YetAnother' == event['stacktrace']['frames'][2]['package']
def test_merge_unreal_context_event(self): with open(get_unreal_crash_file(), 'rb') as f: unreal_crash = process_unreal_crash(f.read()) event = {} merge_unreal_context_event(unreal_crash.get_context(), event, self.project) assert event[ 'message'] == 'Access violation - code c0000005 (first/second chance not available)' assert event['user']['username'] == 'bruno' assert event['contexts']['device']['memory_size'] == 6896832512 assert event['contexts']['os']['name'] == 'Windows 10' assert event['contexts']['gpu'][ 'name'] == 'Parallels Display Adapter (WDDM)' assert len(event['stacktrace']['frames']) == 20 assert 'ntdll' == event['stacktrace']['frames'][0]['package'] assert 'YetAnother' == event['stacktrace']['frames'][2]['package'] assert 'YetAnother' == event['stacktrace']['frames'][2]['package']
def test_process_minidump(): with open(get_unreal_crash_file(), 'rb') as f: unreal_crash = process_unreal_crash(f.read(), None, None, {}) process_state = unreal_crash.process_minidump() assert 115 == process_state.module_count assert 54 == process_state.thread_count
def test_merge_apple_crash_report(self): with open(get_unreal_crash_apple_file(), 'rb') as f: event = {'event_id': MOCK_EVENT_ID} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_apple_crash_report(unreal_crash.get_apple_crash_report(), event) self.insta_snapshot(event)
def post(self, request, project, relay_config, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) is_apple_crash_report = False attachments = [] event = {'event_id': uuid.uuid4().hex} try: unreal = process_unreal_crash(request.body, request.GET.get('UserID'), request.GET.get('AppEnvironment'), event) apple_crash_report = unreal.get_apple_crash_report() if apple_crash_report: merge_apple_crash_report(apple_crash_report, event) is_apple_crash_report = True except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) track_outcome(relay_config.organization_id, relay_config.project_id, None, Outcome.INVALID, "process_minidump_unreal") raise APIError(e.message.split('\n', 1)[0]) try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) is_minidump = False for file in unreal.files(): # Known attachment: msgpack event if file.name == "__sentry-event": merge_attached_event(file.open_stream(), event) continue if file.name in ("__sentry-breadcrumb1", "__sentry-breadcrumb2"): merge_attached_breadcrumbs(file.open_stream(), event) continue if file.type == "minidump" and not is_apple_crash_report: is_minidump = True # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append( CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) if is_minidump: write_minidump_placeholder(event) event_id = self.process(request, attachments=attachments, data=event, project=project, relay_config=relay_config, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. return HttpResponse(six.text_type(uuid.UUID(event_id)), content_type='text/plain')
def post(self, request, project, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) event_id = uuid.uuid4().hex data = { 'event_id': event_id, 'environment': request.GET.get('AppEnvironment'), } user_id = request.GET.get('UserID') if user_id: data['user'] = { 'id': user_id } attachments = [] try: unreal = process_unreal_crash(request.body) process_state = unreal.process_minidump() except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) raise APIError(e.message.split('\n', 1)[0]) if process_state: merge_process_state_event(data, process_state) else: raise APIError("missing minidump in unreal crash report") try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, data, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, data) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) for file in unreal.files(): # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append(CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) response_or_event_id = self.process( request, attachments=attachments, data=data, project=project, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. if isinstance(response_or_event_id, HttpResponse): return response_or_event_id return HttpResponse( six.text_type(uuid.UUID(response_or_event_id)), content_type='text/plain' )
def test_process_minidump(): with open(get_unreal_crash_file(), 'rb') as f: unreal_crash = process_unreal_crash(f.read(), None, None, {}) process_state = unreal_crash.process_minidump() assert 115 == process_state.module_count assert 54 == process_state.thread_count
def post(self, request, project, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) attachments = [] event = {'event_id': uuid.uuid4().hex} try: unreal = process_unreal_crash(request.body, request.GET.get( 'UserID'), request.GET.get('AppEnvironment'), event) process_state = unreal.process_minidump() if process_state: merge_process_state_event(event, process_state) else: apple_crash_report = unreal.get_apple_crash_report() if apple_crash_report: merge_apple_crash_report(apple_crash_report, event) else: track_outcome(project.organization_id, project.id, None, Outcome.INVALID, "missing_minidump_unreal") raise APIError("missing minidump in unreal crash report") except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) track_outcome( project.organization_id, project.id, None, Outcome.INVALID, "process_minidump_unreal") raise APIError(e.message.split('\n', 1)[0]) try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) for file in unreal.files(): # Known attachment: msgpack event if file.name == "__sentry-event": merge_attached_event(file.open_stream(), event) continue if file.name in ("__sentry-breadcrumb1", "__sentry-breadcrumb2"): merge_attached_breadcrumbs(file.open_stream(), event) continue # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append(CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) event_id = self.process( request, attachments=attachments, data=event, project=project, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. return HttpResponse( six.text_type(uuid.UUID(event_id)), content_type='text/plain' )