コード例 #1
0
ファイル: Debug.py プロジェクト: NeonOcean/S4.Cycle
def _MakePregnant(targetSimHandler: argument_helpers.RequiredTargetParam,
                  fatherSimHandler: argument_helpers.RequiredTargetParam,
                  _connection=None) -> None:
    try:
        if game_services.service_manager is None:
            return

        targetSimInfo = targetSimHandler.get_target(
            services.sim_info_manager())
        fatherSimInfo = fatherSimHandler.get_target(
            services.sim_info_manager())

        if not isinstance(targetSimInfo, sim_info.SimInfo):
            raise ValueError(
                "Failed to get the target sim, %s is not a valid sim id." %
                targetSimHandler.target_id)

        if not isinstance(fatherSimInfo, sim_info.SimInfo):
            raise ValueError(
                "Failed to get the source sim, %s is not a valid sim id." %
                fatherSimHandler.target_id)

        targetSimInfo.pregnancy_tracker.clear_pregnancy()
        targetSimInfo.pregnancy_tracker.start_pregnancy(
            targetSimInfo, fatherSimInfo)
    except Exception as e:
        Debug.Log("Failed to make a sim pregnant.",
                  This.Mod.Namespace,
                  Debug.LogLevels.Exception,
                  group=This.Mod.Namespace,
                  owner=__name__,
                  exception=e)
        raise e
コード例 #2
0
def enforce_marriage(x: RequiredTargetParam,
                     y: RequiredTargetParam,
                     _connection=None):
    mgr = services.sim_info_manager()
    source = x.get_target(manager=mgr)
    target = y.get_target(manager=mgr)
    ForceMarriageInteraction.enforce_marriage(source, target)
コード例 #3
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def _AddSperm(targetSimHandler: argument_helpers.RequiredTargetParam,
              sourceSimHandler: argument_helpers.RequiredTargetParam,
              tryingForBaby: bool = True,
              _connection=None) -> None:
    try:
        if game_services.service_manager is None:
            return

        targetSimInfo = targetSimHandler.get_target(
            services.sim_info_manager())
        sourceSimInfo = sourceSimHandler.get_target(
            services.sim_info_manager())

        if not isinstance(targetSimInfo, sim_info.SimInfo):
            raise ValueError(
                "Failed to get the target sim, %s is not a valid sim id." %
                targetSimHandler.target_id)

        if not isinstance(sourceSimInfo, sim_info.SimInfo):
            raise ValueError(
                "Failed to get the source sim, %s is not a valid sim id." %
                sourceSimHandler.target_id)

        Insemination.AutoInseminate(targetSimInfo,
                                    sourceSimInfo,
                                    tryingForBaby=tryingForBaby,
                                    generateGenericSperm=True)
    except Exception as e:
        Debug.Log("Failed to add sperm to a sim.",
                  This.Mod.Namespace,
                  Debug.LogLevels.Exception,
                  group=This.Mod.Namespace,
                  owner=__name__,
                  exception=e)
        raise e
コード例 #4
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def find_career(sim:RequiredTargetParam=None, _connection=None):
    sim = sim.get_target()
    if sim.queue.has_duplicate_super_affordance(Career.FIND_JOB_PHONE_INTERACTION, sim, None):
        return False
    context = interactions.context.InteractionContext(sim, interactions.context.InteractionContext.SOURCE_SCRIPT_WITH_USER_INTENT, interactions.priority.Priority.High, insert_strategy=QueueInsertStrategy.NEXT)
    enqueue_result = sim.push_super_affordance(Career.FIND_JOB_PHONE_INTERACTION, sim, context)
    if not enqueue_result:
        return False
    return True
コード例 #5
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def object_add_stored_sim_info(obj: RequiredTargetParam = None,
                               sim_id: OptionalTargetParam = None,
                               _connection=None):
    obj = obj.get_target()
    sim = get_optional_target(sim_id, _connection)
    if obj is not None and sim is not None:
        obj.add_dynamic_component(
            types.STORED_SIM_INFO_COMPONENT.instance_attr, sim_id=sim.id)
        return True
    return False
コード例 #6
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def find_career(sim: RequiredTargetParam = None, _connection=None):
    sim = sim.get_target()
    if sim.queue.has_duplicate_super_affordance(
            Career.FIND_JOB_PHONE_INTERACTION, sim, None):
        return False
    context = interactions.context.InteractionContext(
        sim,
        interactions.context.InteractionContext.SOURCE_SCRIPT_WITH_USER_INTENT,
        interactions.priority.Priority.High,
        insert_strategy=QueueInsertStrategy.NEXT)
    enqueue_result = sim.push_super_affordance(
        Career.FIND_JOB_PHONE_INTERACTION, sim, context)
    if not enqueue_result:
        return False
    return True
コード例 #7
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def loot_apply_to_sim_and_target(loot_type: TunableInstanceParam(
    sims4.resources.Types.ACTION),
                                 actor_sim: RequiredTargetParam = None,
                                 target_obj: RequiredTargetParam = None,
                                 _connection=None):
    actor = actor_sim.get_target(manager=services.sim_info_manager())
    if actor is None:
        sims4.commands.output('No actor', _connection)
        return
    target = target_obj.get_target(manager=services.object_manager())
    if target is None:
        sims4.commands.output('No target', _connection)
        return
    resolver = DoubleObjectResolver(actor, target)
    loot_type.apply_to_resolver(resolver)
コード例 #8
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def _TakePill (
		targetSimHandler: argument_helpers.RequiredTargetParam,
		pillsObjectHandler: argument_helpers.RequiredTargetParam,
		requiresPill: bool = True,
		removePill: bool = True,
		showGeneralFeedback: bool = True,
		_connection: int = None) -> None:

	try:
		targetSimInfo = targetSimHandler.get_target(services.sim_info_manager())

		if not isinstance(targetSimInfo, sim_info.SimInfo):
			raise ValueError("Failed to get the target sim, %s is not a valid sim id." % targetSimHandler.target_id)

		pillsObject = services.inventory_manager().get(pillsObjectHandler.target_id)  # type: typing.Optional[script_object.ScriptObject]

		if pillsObject is None:
			pillsObject = services.object_manager().get(pillsObjectHandler.target_id)  # type: typing.Optional[script_object.ScriptObject]

		if not isinstance(pillsObject, script_object.ScriptObject):
			raise ValueError("Failed to get the pills object, %s is not a valid script object id." % targetSimHandler.target_id)

		SafetyEmergencyContraceptivePill.TakePill(targetSimInfo, pillsObject = pillsObject, requiresPill = requiresPill, removePill = removePill, showGeneralFeedback = showGeneralFeedback)
	except:
		output = commands.CheatOutput(_connection)
		output("Failed to run the take pill command for the target sim.")

		Debug.Log("Failed to run the take pill command for the target sim.", This.Mod.Namespace, Debug.LogLevels.Exception, group = This.Mod.Namespace, owner = __name__)
コード例 #9
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def spawn_fire_at_object(target:RequiredTargetParam, num_fires:int=1, _connection=None):
    target_object = target.get_target()
    if target_object is None:
        sims4.commands.output(f'Invalid target object id {target_object}')
        return
    fire_service = services.get_fire_service()
    fire_service.spawn_fire_at_object(target_object, num_fires=num_fires)
コード例 #10
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def _Enable(targetSimHandler: argument_helpers.RequiredTargetParam,
            _connection: int = None) -> None:
    try:
        targetSimInfo = targetSimHandler.get_target(
            services.sim_info_manager())

        if not isinstance(targetSimInfo, sim_info.SimInfo):
            raise ValueError(
                "Failed to get the target sim, %s is not a valid sim id." %
                targetSimHandler.target_id)

        dotInformation = Dot.GetDotInformation(
            targetSimInfo)  # type: typing.Optional[Dot.DotInformation]

        if dotInformation is None:
            raise Exception(
                "Missing dot information object for a sim with the id %s." %
                targetSimInfo.id)

        dotInformation.Enabled = True
    except:
        output = commands.CheatOutput(_connection)
        output("Failed to enable the dot app on the target sim's phone.")

        Debug.Log("Failed to enable the dot app on the target sim's phone.",
                  This.Mod.Namespace,
                  Debug.LogLevels.Exception,
                  group=This.Mod.Namespace,
                  owner=__name__)
コード例 #11
0
def show_orgs_events_dialog(sim:RequiredTargetParam, _connection=None):
    sim_info = sim.get_target(manager=services.sim_info_manager())
    if sim_info is None:
        sims4.commands.output('Sim with id {} is not found to show organizations events dialog.'.format(sim.target_id), _connection)
        return False
    op = AskAboutClubsDialog(sim_info.id, show_orgs=True)
    Distributor.instance().add_op_with_no_owner(op)
コード例 #12
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def set_as_head(obj_id: RequiredTargetParam = None,
                scale: float = None,
                forward_rot: float = None,
                up_rot: float = None,
                _connection=None):
    sim = get_optional_target(None, _connection)
    if sim is None:
        return
    original_obj = obj_id.get_target()
    if original_obj is None:
        return
    if original_obj.is_sim:
        sims4.commands.output('Cannot set a Sim as your head.', _connection)
        return
    obj_definition_id = original_obj.definition.id
    if original_obj.crafting_component is not None:
        obj = DebugCreateCraftableInteraction.create_craftable(
            original_obj.crafting_component._crafting_process.recipe, sim)
    else:
        obj = objects.system.create_object(obj_definition_id)
    if obj is None:
        return
    if scale is None:
        head_width = 0.75
        default_object_width = head_width / 4
        polygon = obj.footprint_polygon
        if len(polygon) > 1:
            polygon2 = list(polygon)[1:]
            polygon2.append(polygon[-1])
            object_width_x = max(
                [abs(x - y).x for (x, y) in zip(polygon2, polygon)])
            object_width_z = max(
                [abs(x - y).z for (x, y) in zip(polygon2, polygon)])
            object_width = min((object_width_x, object_width_z))
        else:
            object_width = default_object_width
        new_scale = head_width / object_width
        obj.scale = new_scale
    else:
        obj.scale = scale
    forward_rot = 4 * sims4.math.PI / 3 if forward_rot is None else forward_rot
    up_rot = 3 * sims4.math.PI / 2 if up_rot is None else up_rot
    forward_orientation = sims4.math.Quaternion.from_axis_angle(
        forward_rot, sims4.math.FORWARD_AXIS)
    up_orientation = sims4.math.Quaternion.from_axis_angle(
        up_rot, sims4.math.UP_AXIS)
    orientation = sims4.math.Quaternion.concatenate(forward_orientation,
                                                    up_orientation)
    new_transform = sims4.math.Transform.IDENTITY()
    new_transform.orientation = orientation
    neck_hash = sims4.hash_util.hash32('b__neck__')
    if sim.current_object_set_as_head is not None and sim.current_object_set_as_head(
    ) is not None:
        sim.current_object_set_as_head().destroy(
            source=sim,
            cause='Destroying existing object set as head when setting new one.'
        )
    sim.current_object_set_as_head = weakref.ref(obj)
    obj.set_parent(sim, transform=new_transform, joint_name_or_hash=neck_hash)
コード例 #13
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def puddle_evaporate(obj_id: RequiredTargetParam, _connection=None):
    obj = obj_id.get_target()
    if obj is None:
        return False
    if not isinstance(obj, Puddle):
        return False
    obj.evaporate(None)
    return True
コード例 #14
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def puddle_grow(obj_id: RequiredTargetParam, _connection=None):
    obj = obj_id.get_target()
    if obj is None:
        return False
    if not isinstance(obj, Puddle):
        return False
    obj.try_grow_puddle()
    return True
コード例 #15
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def demote_business_employee(sim: RequiredTargetParam, _connection=None):
    business_manager = services.business_service(
    ).get_business_manager_for_zone()
    if business_manager is None:
        return False
    target_sim = sim.get_target(manager=services.sim_info_manager())
    if target_sim is None:
        return False
    return business_manager.run_demote_employee_interaction(target_sim)
コード例 #16
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def push_interaction_on_all_sims(affordance, opt_target:RequiredTargetParam=None, _connection=None):
    target = opt_target.get_target() if opt_target is not None else None
    client = services.client_manager().get(_connection)
    for sim_info in client.selectable_sims:
        sim = sim_info.get_sim_instance()
        while sim is not None:
            context = InteractionContext(sim, InteractionContext.SOURCE_PIE_MENU, Priority.High, client=client, pick=None)
            sim.push_super_affordance(affordance, target, context)
    return True
コード例 #17
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def force_spawn_slot_objects(obj_id: RequiredTargetParam, _connection=None):
    obj = obj_id.get_target()
    if obj is None or obj.spawner_component is None:
        return
    empty_slot_count = sum(1 for runtime_slot in obj.get_runtime_slots_gen()
                           if runtime_slot.empty)
    obj.force_spawn_object(spawn_type=SpawnerTuning.SLOT_SPAWNER,
                           ignore_firemeter=True,
                           create_slot_obj_count=empty_slot_count)
コード例 #18
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def demote_retail_employee(sim: RequiredTargetParam, _connection=None):
    business_manager = services.business_service(
    ).get_business_manager_for_zone()
    if business_manager is None:
        return False
    target_sim = sim.get_target(manager=services.sim_info_manager())
    if target_sim is None:
        return False
    return business_manager.run_employee_interaction(
        business_manager.EMPLOYEE_INTERACTION_DEMOTE, target_sim)
コード例 #19
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def genalogy_relation(x_sim: RequiredTargetParam,
                      y_sim: RequiredTargetParam,
                      _connection=None):
    output = sims4.commands.Output(_connection)
    sim_x = x_sim.get_target()
    bit = None
    if sim_x is not None:
        bit = sim_x.sim_info.genealogy.get_family_relationship_bit(
            y_sim.target_id, output)
    return bit is not None
コード例 #20
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def update_find_career_interaction_availability(
        sim: RequiredTargetParam = None, _connection=None):
    client = services.client_manager().get(_connection)
    sim = sim.get_target()
    context = client.create_interaction_context(sim)
    aop = Career.FIND_JOB_PHONE_INTERACTION.generate_aop(sim, context)
    test_result = aop.test(context)
    tooltip = None if test_result.tooltip is None else test_result.tooltip(sim)
    op = distributor.ops.UpdateFindCareerInteractionAvailability(
        test_result.result, tooltip)
    distributor.system.Distributor.instance().add_op(sim.sim_info, op)
コード例 #21
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def open_inventory_ui(inventory_obj:RequiredTargetParam, _connection=None):
    obj = inventory_obj.get_target()
    if obj is None:
        sims4.commands.output('Failed to get inventory_obj: {}.'.format(inventory_obj), _connection)
        return False
    comp = obj.inventory_component
    if comp is None:
        sims4.commands.output('inventory_obj does not have an inventory component: {}.'.format(inventory_obj), _connection)
        return False
    comp.open_ui_panel()
    return True
コード例 #22
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def create_and_add_object_to_inventory(to_inventory_object_id:RequiredTargetParam, definition_id:int, _connection=None):
    to_inventory_owner = to_inventory_object_id.get_target()
    to_inventory = to_inventory_owner.inventory_component
    if to_inventory is None:
        sims4.commands.output('to inventory object does not have an inventory component: {}'.format(to_inventory_owner), _connection)
        return False
    obj = create_object(definition_id)
    if not to_inventory.player_try_add_object(obj):
        sims4.commands.output('object failed to be placed into inventory: {}'.format(obj), _connection)
        obj.destroy(source=to_inventory, cause='object failed to be placed into inventory')
        return False
    sims4.commands.output('object {} placed into inventory'.format(obj), _connection)
    return True
コード例 #23
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def show_ask_about_clubs_dialog_for_sim(sim: RequiredTargetParam, _connection):
    club_service = _get_club_service(_connection)
    if club_service is None:
        return
    target_sim_info = sim.get_target(manager=services.sim_info_manager())
    if target_sim_info is None:
        sims4.commands.output('Not a valid SimID.', _connection)
        return
    participant_clubs = club_service.get_clubs_for_sim_info(target_sim_info)
    if not participant_clubs:
        return
    op = AskAboutClubsDialog(target_sim_info.id,
                             club_ids=[club.id for club in participant_clubs])
    Distributor.instance().add_op_with_no_owner(op)
コード例 #24
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def show_inherited_traits(sim_a:RequiredTargetParam=None, sim_b:OptionalTargetParam=None, _connection=None):
    sim_a = sim_a.get_target()
    sim_b = get_optional_target(sim_b, _connection)
    output = sims4.commands.Output(_connection)
    if sim_a is None or sim_b is None:
        output('Must specify two valid Sims.')
        return False
    output('Potential inherited traits between {} and {}:'.format(sim_a, sim_b))
    for (index, inherited_trait_entries) in enumerate(sim_a.trait_tracker.get_inherited_traits(sim_b)):
        output('Entry {}:'.format(index))
        total_weight = sum(entry[0] for entry in inherited_trait_entries)
        for inherited_trait_entry in inherited_trait_entries:
            output('    {:24} {:.2%}'.format(inherited_trait_entry[1].__name__, inherited_trait_entry[0]/total_weight if total_weight else 0))
    output('End')
    return True
コード例 #25
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def push_interaction(affordance, opt_target:RequiredTargetParam=None, opt_sim:OptionalTargetParam=None, priority=Priority.High, _connection=None):
    target = opt_target.get_target() if opt_target is not None else None
    sim = get_optional_target(opt_sim, _connection)
    client = services.client_manager().get(_connection)
    priority = Priority(priority)
    if not sim.queue.can_queue_visible_interaction():
        sims4.commands.output('Interaction queue is full, cannot add anymore interactions.', _connection)
        return False
    context = InteractionContext(sim, InteractionContext.SOURCE_PIE_MENU, priority, client=client, pick=None)
    result = sim.push_super_affordance(affordance, target, context)
    if not result:
        output = sims4.commands.Output(_connection)
        output('Failed to push: {}'.format(result))
        return False
    return True
コード例 #26
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def add_sim_to_club(sim: RequiredTargetParam, club_name, _connection=None):
    target_sim_info = sim.get_target(manager=services.sim_info_manager())
    if target_sim_info is None:
        sims4.commands.output('Not a valid SimID.', _connection)
        return
    club_service = _get_club_service(_connection)
    if club_service is None:
        return
    club_name_lc = club_name.lower()
    for club in club_service.clubs:
        if club_name_lc in str(club).lower():
            club.add_member(target_sim_info)
            return
    sims4.commands.output(
        'No existing club with a name including the string {}'.format(
            club_name_lc), _connection)
コード例 #27
0
ファイル: Debug.py プロジェクト: NeonOcean/S4.Cycle
def _FixDotCycle(targetSimHandler: argument_helpers.RequiredTargetParam,
                 _connection=None) -> None:
    try:
        if game_services.service_manager is None:
            return

        targetSimInfo = targetSimHandler.get_target(
            services.sim_info_manager())

        if not isinstance(targetSimInfo, sim_info.SimInfo):
            raise ValueError(
                "Failed to get the target sim, %s is not a valid sim id." %
                targetSimHandler.target_id)

        targetDotInformation = Dot.GetDotInformation(
            targetSimInfo)  # type: typing.Optional[Dot.DotInformation]

        if targetDotInformation is None:
            return

        targetSystem = Reproduction.GetSimSystem(
            targetSimInfo
        )  # type: typing.Optional[ReproductionShared.ReproductiveSystem]

        if targetSystem is None:
            return

        targetCycleTracker = targetSystem.GetTracker(
            FemalesShared.CycleTrackerIdentifier
        )  # type: typing.Optional[CycleTracker.CycleTracker]

        if targetCycleTracker is None:
            return

        if targetCycleTracker.CurrentCycle is not None:
            targetDotInformation.TimeSinceCycleStart = targetCycleTracker.CurrentCycle.Age
        else:
            if targetCycleTracker.TimeSinceLastCycle is not None:
                targetDotInformation.TimeSinceCycleStart = targetCycleTracker.TimeSinceLastCycle
    except Exception as e:
        Debug.Log("Failed to fix a sim's dot cycle.",
                  This.Mod.Namespace,
                  Debug.LogLevels.Exception,
                  group=This.Mod.Namespace,
                  owner=__name__,
                  exception=e)
        raise e
コード例 #28
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def mark_entry_as_seen(sim: RequiredTargetParam,
                       subcategory_id: int,
                       entry_id: int,
                       _connection=None):
    sim_info = sim.get_target(manager=services.sim_info_manager())
    if sim_info is None:
        sims4.commands.output(
            'Sim with id {} is not found to mark notebook entry as seen.'.
            format(sim.target_id), _connection)
        return False
    if sim_info.notebook_tracker is None:
        sims4.commands.output(
            'Notebook tracker is not found on Sim {} to mark notebook entry as seen'
            .format(sim_info), _connection)
        return False
    sim_info.notebook_tracker.mark_entry_as_seen(subcategory_id, entry_id)
    return True
コード例 #29
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def purchase_picker_response(inventory_target:RequiredTargetParam, mailman_purchase:bool=False, *def_ids_and_amounts:int, _connection=None):
    total_price = 0
    current_purchased = 0
    objects_to_buy = []
    definition_manager = services.definition_manager()
    for (def_id, amount) in zip(def_ids_and_amounts[::2], def_ids_and_amounts[1::2]):
        definition = definition_manager.get(def_id)
        if definition is None:
            sims4.commands.output('inventory.purchase_picker_response: Definition not found with id {}'.format(def_id), _connection)
            return False
        purchase_price = definition.price*amount
        total_price += purchase_price
        objects_to_buy.append((definition, amount))
    client = services.client_manager().get(_connection)
    if client is None:
        sims4.commands.output('inventory.purchase_picker_response: No client found to make purchase.', _connection)
        return False
    household = client.household
    if household.funds.money < total_price:
        sims4.commands.output('inventory.purchase_picker_response: Insufficient funds for household to purchase items.', _connection)
        return False
    if mailman_purchase:
        inventory = services.active_lot().get_hidden_inventory()
    else:
        inventory_owner = inventory_target.get_target()
        inventory = inventory_owner.inventory_component
    if inventory is None:
        sims4.commands.output('inventory.purchase_picker_response: Inventory not found for items to be purchased into.', _connection)
        return False
    for (definition, amount) in objects_to_buy:
        obj = create_object(definition)
        if obj is None:
            sims4.commands.output('inventory.purchase_picker_response: Failed to create object with definition {}.'.format(definition), _connection)
        else:
            obj.set_stack_count(amount)
            if not inventory.player_try_add_object(obj):
                sims4.commands.output('inventory.purchase_picker_response: Failed to add object into inventory: {}'.format(obj), _connection)
                obj.destroy(source=inventory, cause='inventory.purchase_picker_response: Failed to add object into inventory.')
            else:
                obj.set_household_owner_id(household.id)
                obj.try_post_bb_fixup(force_fixup=True, active_household_id=services.active_household_id())
                purchase_price = definition.price*amount
                current_purchased += purchase_price
    return household.funds.try_remove(current_purchased, Consts_pb2.TELEMETRY_OBJECT_BUY)
コード例 #30
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def modify_mannequin_in_cas(obj_id:RequiredTargetParam=None, apply_outfit=False, _connection=None):
    mannequin = obj_id.get_target()
    if mannequin is None:
        sims4.commands.output('No valid target with the specified ID found.', _connection)
        return False
    mannequin_component = mannequin.mannequin_component
    if mannequin_component is None:
        sims4.commands.output('The specified target does not have a Mannequin component.', _connection)
        return False
    persistence_service = services.get_persistence_service()
    if persistence_service is not None:
        persistence_service.del_mannequin_proto_buff(mannequin.id)
        sim_info_data_proto = persistence_service.add_mannequin_proto_buff()
        mannequin_component.populate_sim_info_data_proto(sim_info_data_proto)
        current_zone_id = services.current_zone_id()
        sim_info_data_proto.zone_id = current_zone_id
        sim_info_data_proto.world_id = persistence_service.get_world_id_from_zone(current_zone_id)
        sims4.commands.client_cheat('sims.exit2caswithmannequinid {} {}'.format(mannequin.id, 'apply_outfit' if apply_outfit else ''), _connection)
    return True
コード例 #31
0
def _ShowFertilityNotificationsEnabledNotification(
        targetSimHandler: argument_helpers.RequiredTargetParam,
        _connection: int = None) -> None:
    try:
        targetSimInfo = targetSimHandler.get_target(
            services.sim_info_manager())

        UIDot.ShowFertilityNotificationsEnabledNotification(targetSimInfo)
    except:
        output = commands.CheatOutput(_connection)
        output(
            "Failed to show the dot app's fertility notifications enabled notification."
        )

        Debug.Log(
            "Failed to show the dot app's fertility notifications enabled notification.",
            This.Mod.Namespace,
            Debug.LogLevels.Exception,
            group=This.Mod.Namespace,
            owner=__name__)