def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('valarian_swooper_leader') mobileTemplate.setLevel(14) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("valarian") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_valarian_swooper_leader.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/pistol/shared_pistol_cdef.iff', 2, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshotpistol') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('valarian_swooper_leader', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_general_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tusken_berserker') mobileTemplate.setLevel(31) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("tusken raider") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bloodseeker_mite_drone') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bloodseeker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bloodseeker_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_bolster_armor_4') attacks.add('bm_enfeeble_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bloodseeker_mite_drone', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne') mobileTemplate.setLevel(45) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1.5) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_bane_back_spider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('imperial_civil_patrol_captain') mobileTemplate.setLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_patrol_member_01.iff') templates.add('object/mobile/shared_dressed_patrol_member_02.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("heroic_tusken_massiff") mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic tusken") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add("object/mobile/shared_tusken_massif.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("creatureMeleeAttack") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_dalyrake') mobileTemplate.setLevel(37) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(60) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(90) mobileTemplate.setSocialGroup("dalyrake") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_giant_dalyrake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_dalyrake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tatooine_error_prone_droid') mobileTemplate.setLevel(6) mobileTemplate.setMinLevel(6) mobileTemplate.setMaxLevel(7) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("error-prone battle droid") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_battle_droid.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Lt. Akal Colzet') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.OnLeave) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_decay_mite_soldier') mobileTemplate.setLevel(15) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.5) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(18) mobileTemplate.setSocialGroup("decay mite") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_bark_mite_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dune_stalker_brawler') mobileTemplate.setLevel(17) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("dune stalker") mobileTemplate.setAssistRange(4) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('meleehit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_comm_operator') mobileTemplate.setLevel(14) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_bombardier_hard') mobileTemplate.setLevel(74) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_bombardier_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_bombardier_74', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('blood_frenzied_boar_wolf') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("boar wolf") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_boar_wolf.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_crystal_snake') mobileTemplate.setLevel(68) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(7) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(4) mobileTemplate.setSocialGroup("crystal snake") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_giant_crystal_snake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_crystal_snake', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fighting_romo_vax') mobileTemplate.setLevel(20) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sennex") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('malkloc_plainswalker_youth') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Herbivore Meat") mobileTemplate.setMeatAmount(1500) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(1350) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(1100) mobileTemplate.setSocialGroup("malkloc plainswalker") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_young_malkloc.iff') mobileTemplate.setTemplates(templates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('young_malkloc_plainswalker', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('mission_plague_victim') mobileTemplate.setLevel(2) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("pirate") mobileTemplate.setAssistRange(10) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_plague_victim.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('plague_victim', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('nightsister_rancor') mobileTemplate.setLevel(80) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(6) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(4) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup('nightsister') mobileTemplate.setAssistRange(12) mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_rancor.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('nightsister_rancor', mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('assassin_mission_recruiter_imperial') mobileTemplate.setLevel(16) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_stealth_op', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('woolamander_harrower') mobileTemplate.setLevel(78) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setHideType("Wooly Hide") mobileTemplate.setHideAmount(40) mobileTemplate.setBoneType("Mammal Bones") mobileTemplate.setBoneAmount(40) mobileTemplate.setSocialGroup("woolamander") mobileTemplate.setAssistRange(40) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_woolamander_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('woolamander_harrower', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("hirsch_sif") mobileTemplate.setLevel(57) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("sif") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add("object/mobile/shared_dressed_hirsch_sif.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("rangedShot") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("hirsch_sif", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bordok_foal') mobileTemplate.setLevel(63) mobileTemplate.setMinLevel(63) mobileTemplate.setMaxLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setSocialGroup("bordok") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bordok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bordok_foal', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("imperial_army_captain") mobileTemplate.setLevel(21) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add("object/mobile/shared_dressed_imperial_captain_m.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/ranged/carbine/shared_carbine_e11.iff", WeaponType.CARBINE, 1.0, 15, "energy" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("rangedShot") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("imp_army_captain", mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_imperial_medic_hard') mobileTemplate.setLevel(33) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_medic1_human_male_01.iff') templates.add('object/mobile/shared_dressed_imperial_medic3_human_male_01.iff') templates.add('object/mobile/shared_dressed_stormtrooper_medic_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_surgeon_33', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_sand_trooper_extreme') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_sandtrooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('grizzled_elite_sandtrooper', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('swirl_prong_impaler') mobileTemplate.setLevel(71) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("swirl prong") mobileTemplate.setAssistRange(12) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_swirl_prong.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_charge_4') attacks.add('bm_defensive_4') attacks.add('bm_slash_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('swirl_prong_impaler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('queen_merek_harvester') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(50) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName("") mobileTemplate.setCustomName("Gate Keeper Seik") mobileTemplate.setLevel(81) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(6) mobileTemplate.setSocialGroup("nightsister") mobileTemplate.setRespawnTime(300) mobileTemplate.setOptionsBitmask(Options.QUEST | Options.CONVERSABLE | Options.INVULNERABLE) templates = Vector() templates.add("object/mobile/shared_dressed_dathomir_nightsister_protector.iff") mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( "object/weapon/melee/sword/shared_sword_01.iff", WeaponType.ONEHANDEDMELEE, 1.0, 5, "kinetic" ) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack("meleehit") mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate("gate_keeper", mobileTemplate)
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_elite_dark_trooper') mobileTemplate.setLevel(88) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add( 'object/mobile/shared_dressed_stormtrooper_assault_trooper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('exogen_dark_trooper_elite', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('baz_nitch') mobileTemplate.setLevel(60) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Wild Meat") mobileTemplate.setMeatAmount(5) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(2) mobileTemplate.setBoneType("Animal Bones") mobileTemplate.setBoneAmount(2) mobileTemplate.setSocialGroup("baz nitch") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_baz_nitch_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('baz_nitch', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('merek_harvester') mobileTemplate.setLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(45) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('merek_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('crackdown_stormtrooper_captain') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_captain_black_gold.iff') templates.add('object/mobile/shared_dressed_stormtrooper_captain_black_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_captain_white_white.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('elite_imperial_stormcaptain', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bark_mite_burrower_worker') mobileTemplate.setLevel(63) mobileTemplate.setMinLevel(63) mobileTemplate.setMaxLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bark mite") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bark_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bark_mite_burrower_worker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('angler hatchling') mobileTemplate.setLevel(71) mobileTemplate.setMinLevel(71) mobileTemplate.setMaxLevel(71) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(2) mobileTemplate.setSocialGroup("angler") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_angler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('angler_hatchling', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('grassland_voritor_tracker') mobileTemplate.setLevel(69) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Carnivore Meat") mobileTemplate.setMeatAmount(45) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setBoneAmount(35) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(40) mobileTemplate.setSocialGroup("voritor lizard") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_grassland_voritor_tracker.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('grassland_voritor_tracker', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('queen_merek_harvester') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.2) mobileTemplate.setHideType("Leathery Hide") mobileTemplate.setHideAmount(50) mobileTemplate.setSocialGroup("merek") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_merek.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('queen_merek_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Vourk Ver\'Zremp') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/shared_dressed_tatooine_opening_santos.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vourk', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('boar_wolf_cub') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(.5) mobileTemplate.setSocialGroup("boar wolf") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_boar_wolf_cub.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_charge_4') attacks.add('bm_dampen_pain_4') attacks.add('bm_slash_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('boar_wolf_cub', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('veteran_stormtrooper_sniper') mobileTemplate.setLevel(63) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/rifle/shared_rifle_e11.iff', 0, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vet_stormtrooper_sniper', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('fbase_imperial_exterminator_extreme') mobileTemplate.setLevel(89) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_exterminator.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('grizzled_imp_exterminator', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('talus_nashal_brood1_arachne') mobileTemplate.setLevel(41) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("brood arachne") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_angler.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_2') attacks.add('bm_damage_poison_2') attacks.add('bm_defensive_2') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('brood_i_arachne', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('tanc_mite_warrior') mobileTemplate.setLevel(71) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(6) mobileTemplate.setSocialGroup("tancmite") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_tanc_mite.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('tanc_mite_warrior', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('feeder_tusken_guard') mobileTemplate.setLevel(85) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(12) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(0) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("heroic tusken") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_tusken_raider.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken.iff', 0, 1.0) weapontemplate1 = WeaponTemplate('object/weapon/melee/baton/shared_baton_gaderiffi_elite.iff', 4, 1.0) weaponTemplates.add(weapontemplate) weaponTemplates.add(weapontemplate1) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShotrifle') attacks.add('meleeHit') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('heroic_tusken_relic_guard', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_carrion_spat') mobileTemplate.setLevel(30) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(300) mobileTemplate.setBoneType("Avian Bones") mobileTemplate.setBoneAmount(295) mobileTemplate.setSocialGroup("carrion spat") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) templates = Vector() templates.add('object/mobile/shared_giant_carrion_spat.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_carrion_spat', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('Nalan Cheel') mobileTemplate.setLevel(1) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setSocialGroup("township") mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) templates = Vector() templates.add('object/mobile/tatooine_npc/shared_figrin_dan.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('nalancheel', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName( 'crackdown_imperial_warrant_officer_ii_hard') mobileTemplate.setLevel(79) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_warrant_offi_1st_class_ii_79', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('flite_rasp') mobileTemplate.setLevel(34) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(11) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(3) mobileTemplate.setSocialGroup("rasp") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_flite_rasp.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('flite_rasp', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giant_decay_mite_protector') mobileTemplate.setLevel(13) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1.5) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(16) mobileTemplate.setSocialGroup("decay mite") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_bark_mite_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_1') attacks.add('bm_bolster_armor_1') attacks.add('bm_enfeeble_1') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giant_decay_mite_protector', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('roaming_bordok_stud') mobileTemplate.setLevel(62) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bordok") mobileTemplate.setAssistRange(0) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_bordok.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() attacks.add('bm_bite_4') attacks.add('bm_defensive_4') attacks.add('bm_kick_4') mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('roaming_bordok_stud', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('giga_flite_rasp') mobileTemplate.setLevel(39) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(5) mobileTemplate.setMaxSpawnDistance(10) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Avian Meat") mobileTemplate.setMeatAmount(20) mobileTemplate.setBoneType("Avian Bone") mobileTemplate.setHideAmount(6) mobileTemplate.setSocialGroup("rasp") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_flite_rasp.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('giga_flite_rasp', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('dalyrake_harvester') mobileTemplate.setLevel(35) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(25) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(45) mobileTemplate.setSocialGroup("dalyrake") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_dalyrake.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('dalyrake_harvester', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('elite_giant_sand_beetle') mobileTemplate.setLevel(25) mobileTemplate.setMinLevel(25) mobileTemplate.setMaxLevel(26) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(15) mobileTemplate.setHideType("Scaley Hide") mobileTemplate.setHideAmount(20) mobileTemplate.setSocialGroup("giant sand beetle") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_giant_sand_beetle.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('elite_giant_sand_beetle', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('storyteller_imperial_pilot') mobileTemplate.setLevel(64) mobileTemplate.setDifficulty(1) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_tie_pilot_f.iff') templates.add('object/mobile/shared_tie_pilot_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedshot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_pilot', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('veteran_imperial_master_sergeant') mobileTemplate.setLevel(43) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(15) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(1) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(1) templates = Vector() templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('vet_imp_master_sergant', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('bane back spider') mobileTemplate.setLevel(80) mobileTemplate.setMinLevel(80) mobileTemplate.setMaxLevel(80) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("gaping") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(False) mobileTemplate.setOptionsBitmask(192) templates = Vector() templates.add('object/mobile/shared_gaping_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('bane_back_spider', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('black_sun_smuggler') mobileTemplate.setLevel(19) mobileTemplate.setDifficulty(Difficulty.NORMAL) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("bandit") mobileTemplate.setAssistRange(6) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(128) templates = Vector() templates.add('object/mobile/shared_dressed_black_sun_thug.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) lootPoolNames_1 = ['Junk'] lootPoolChances_1 = [100] lootGroupChance_1 = 100 mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1) core.spawnService.addMobileTemplate('black_sun_smuggler', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('swirl_prong_pack_leader') mobileTemplate.setLevel(36) mobileTemplate.setMinLevel(36) mobileTemplate.setMaxLevel(36) mobileTemplate.setDifficulty(0) mobileTemplate.setAttackRange(5) mobileTemplate.setAttackSpeed(1.0) mobileTemplate.setWeaponType(6) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(False) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("swirl prong") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) templates = Vector() templates.add('object/mobile/shared_swirl_prong.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0) weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureMeleeAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('swirl_prong_pack_leader', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('geonosian_gaping_spider_fire') mobileTemplate.setLevel(88) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setMeatType("Insect Meat") mobileTemplate.setMeatAmount(50) mobileTemplate.setSocialGroup("geonosian bunker") mobileTemplate.setAssistRange(12) mobileTemplate.setStalker(True) mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE) templates = Vector() templates.add('object/mobile/shared_gaping_spider_hue.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/base/shared_creature_base.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('creatureRangedAttack') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('enhanced_gaping_spider', mobileTemplate) return