コード例 #1
0
    def getDip(self):
        """
        Return average dip of all quadrilaterals in the rupture.

        Returns:
           float: Average dip in degrees.

        """
        dipsum = 0.0
        for quad in self._quadrilaterals:
            N = utils.get_quad_normal(quad)
            V = utils.get_vertical_vector(quad)
            dipsum = dipsum + np.degrees(np.arccos(Vector.dot(N, V)))
        dip = dipsum / len(self._quadrilaterals)
        return dip
コード例 #2
0
    def getDepthAtPoint(self, lat, lon):
        SMALL_DISTANCE = 2e-03  # 2 meters
        depth = np.nan

        tmp, _ = self.computeRjb(np.array([lon]), np.array([lat]),
                                 np.array([0]))
        if tmp > SMALL_DISTANCE:
            return depth

        i = 0
        imin = -1
        dmin = 9999999999999999
        for quad in self.getQuadrilaterals():
            pX = Vector.fromPoint(Point(lon, lat, 0))
            points = np.reshape(np.array([pX.x, pX.y, pX.z]), (1, 3))
            rjb = utils._quad_distance(quad, points, horizontal=True)
            if rjb[0][0] < dmin:
                dmin = rjb[0][0]
                imin = i
            i += 1

        quad = self._quadrilaterals[imin]
        P0, P1, P2, P3 = quad
        # project the quad and the point in question to orthographic defined by
        # quad
        xmin = np.min([P0.x, P1.x, P2.x, P3.x])
        xmax = np.max([P0.x, P1.x, P2.x, P3.x])
        ymin = np.min([P0.y, P1.y, P2.y, P3.y])
        ymax = np.max([P0.y, P1.y, P2.y, P3.y])
        proj = OrthographicProjection(xmin, xmax, ymax, ymin)

        # project each vertex of quad (at 0 depth)
        s0x, s0y = proj(P0.x, P0.y)
        s1x, s1y = proj(P1.x, P1.y)
        s2x, s2y = proj(P2.x, P2.y)
        s3x, s3y = proj(P3.x, P3.y)
        sxx, sxy = proj(lon, lat)

        # turn these to vectors
        s0 = Vector(s0x, s0y, 0)
        s1 = Vector(s1x, s1y, 0)
        s3 = Vector(s3x, s3y, 0)
        sx = Vector(sxx, sxy, 0)

        # Compute vector from s0 to s1
        s0s1 = s1 - s0
        # Compute the vector from s0 to s3
        s0s3 = s3 - s0
        # Compute the vector from s0 to sx
        s0sx = sx - s0

        # cross products
        s0normal = s0s3.cross(s0s1)
        dd = s0s1.cross(s0normal)
        # normalize dd (down dip direction)
        ddn = dd.norm()
        # dot product
        sxdd = ddn.dot(s0sx)

        # get width of quad (convert from km to m)
        w = utils.get_quad_width(quad) * 1000

        # Get weights for top and bottom edge depths
        N = utils.get_quad_normal(quad)
        V = utils.get_vertical_vector(quad)
        dip = np.degrees(np.arccos(Vector.dot(N, V)))
        ws = (w * np.cos(np.radians(dip)))
        wtt = (ws - sxdd) / ws
        wtb = sxdd / ws

        # Compute the depth of of the plane at Px:
        depth = wtt * P0.z + wtb * P3.z * 1000

        return depth