コード例 #1
0
def findIntersect(inside_set):
        if (len(inside_set)==0):
                return [(0,0),(x_max,0),(x_max,y_max),(0,y_max),(0,0)]
        elif (len(inside_set)==1):
                #print "In 1"
                p1=Polygon(inside_set[0])
                return list(p1.exterior.coords)
        elif (len(inside_set)==2):
                #print "In 2"
                p1=Polygon(inside_set[0])
                p2=Polygon(inside_set[1])
                #if (p1.intersection(p2).area !=0):
                        #print p1.intersection(p2).area
                return list(p1.intersection(p2).exterior.coords)
                #else:
                #        return ([])
        else:
                #print "In >2"
                p1=Polygon(inside_set[0])
                p2=Polygon(inside_set[1])
                a=inside_set.pop(0)
                b=inside_set.pop(0)
                #if (p1.intersection(p2).area !=0):
                        #print p1.intersection(p2).area
                        #explain_validity(p1.intersection(p2))
                inside_set.insert(0,list(p1.intersection(p2).exterior.coords))
                return findIntersect(inside_set)
コード例 #2
0
def main():
	results = open('results.txt','w')
	parser = argparse.ArgumentParser(description='Runs text detector on relevant images at window level')
	parser.add_argument('classifier_file', help='Path to classifier CLF')
	parser.add_argument('-l', '--limit', type=int, metavar='COUNT', required=False, help='Maximum number of images to use')
	parser.add_argument('-r', '--random', action="store_true", default=False, required=False, help='Fetch images ordered randomly if limit is active')
	args = parser.parse_args()
	parameters["classifier_file"] = args.classifier_file
	parameters["evaluate_windows"] = True
	i = rigor.runner.Runner('text', parameters, limit=args.limit, random=args.random)
	results.write("threshold\timageid\texpected\tdetected\n")
	for cascade_threshold in (.5,):
		parameters['cascade_threshold'] = cascade_threshold
		for result in i.run():
			image_id = result[0]
			detected = result[1]
			undetected = result[2]
			expected_blob = Polygon()
			for expected in result[3]:
				expected_blob = expected_blob.union(Polygon(expected))
			for dbox in detected:
				box = Polygon(dbox)
				intersection = expected_blob.intersection(box)
				if intersection and (intersection.area / box.area) > parameters["minimum_percent_overlap"]:
					results.write("{}\t{}\t1\t1\t\n".format(cascade_threshold,image_id))
				else:
					results.write("{}\t{}\t1\t0\t\n".format(cascade_threshold,image_id))
			for dbox in undetected:
				box = Polygon(dbox)
				intersection = expected_blob.intersection(box)
				if intersection and (intersection.area / box.area) > parameters["minimum_percent_overlap"]:
					results.write("{}\t{}\t0\t1\t\n".format(cascade_threshold,image_id))
				else:
					results.write("{}\t{}\t0\t0\t\n".format(cascade_threshold,image_id))
コード例 #3
0
ファイル: test_intersection.py プロジェクト: wbkifun/my_stuff
def test_polygon_line():
    '''
    intersection between polygon and line
    '''
    #-------------------------------------------------
    # inclusion
    #-------------------------------------------------
    poly = Polygon([(0,0),(0,1),(1,1),(1,0)])
    line = LineString([(0,0), (0.5,0.5)])

    iline = poly.intersection(line)
    equal(np.sqrt(2)*0.5, iline.length)
    a_equal(line, np.array(iline.coords))


    #-------------------------------------------------
    # partially
    #-------------------------------------------------
    poly = Polygon([(0,0),(0,1),(1,1),(1,0)])
    line = LineString([(0.5,0.5),(1.5,1.5)])

    iline = poly.intersection(line)
    equal(np.sqrt(2)*0.5, iline.length)
    a_equal(LineString([(0.5,0.5),(1,1)]), np.array(iline.coords))


    #-------------------------------------------------
    # not intersection
    #-------------------------------------------------
    poly = Polygon([(0,0),(0,1),(1,1),(1,0)])
    line = LineString([(1,1),(2,2)])

    iline = poly.intersection(line)
    equal(0, iline.length)
コード例 #4
0
ファイル: profileWriter.py プロジェクト: rfleissner/ChEsher
    def draw1dResults(self, ws1dNames, ws1dElevations, levees):

        # print 1d water elevation
        for pID in range(len(ws1dElevations)):
            pID+=1
            off_z = pID*self.dz
            
            xmin = self.xmin[pID]
            xmax = self.xmax[pID]
            zmin = self.zmin[pID]
            zmax = self.zmax[pID]
            profilepoints = self.bottompoints[pID]
            
            #legend
            n = len(ws1dElevations[pID])
            h = (n+1.0+(n-1)*0.5)*0.75*self.textheight_bandtitle
            dh = 0.75*self.textheight_bandtitle
            
            self.msp.add_line((xmin+dh, off_z+zmin+dh),(xmin+dh, off_z+zmin+h+dh), dxfattribs={'layer': 'frame'})
            self.msp.add_line((xmin+self.off_band_x+dh, off_z+zmin+dh),(xmin+self.off_band_x+dh, off_z+zmin+h+dh), dxfattribs={'layer': 'frame'})
            self.msp.add_line((xmin+dh, off_z+zmin+dh),(xmin+self.off_band_x+dh, off_z+zmin+dh), dxfattribs={'layer': 'frame'})
            self.msp.add_line((xmin+dh, off_z+zmin+h+dh),(xmin+self.off_band_x+dh, off_z+zmin+h+dh), dxfattribs={'layer': 'frame'})
                
            for wID in range(len(ws1dElevations[pID])):

                wsElevation = ws1dElevations[pID][wID]
                layerName = ws1dNames[wID]
                layerColor = 2+wID
                
                # legend
                self.msp.add_line((xmin+dh+dh, off_z+zmin+h-(wID+1+wID*0.5)*dh+dh),(xmin+dh+h+dh, off_z+zmin+h-(wID+1+wID*0.5)*dh+dh), dxfattribs={'layer': layerName, 'color':layerColor})
                text_M = self.msp.add_text(ws1dNames[wID] +" = %.{0}f m".format(self.dec)%wsElevation, dxfattribs={'height': 0.75*self.textheight_bandtitle})
                text_M.set_pos((xmin+dh+h+dh+dh, off_z+zmin+h-(wID+1+wID*0.5)*dh+dh), align='MIDDLE_LEFT')
                
                tup = tuple([(xmin-1.0,off_z+zmax*self.superelev)] + profilepoints + [(xmax+1.0,off_z+zmax*self.superelev)])
                bottomLine = Polygon(tup)
                wsLine = LineString([(xmin, off_z+wsElevation*self.superelev), (xmax, off_z+wsElevation*self.superelev)])
                inters = bottomLine.intersection(wsLine)

                if inters.geom_type == "LineString":
                    self.msp.add_line((inters.coords[:][0][0], off_z+wsElevation*self.superelev), (inters.coords[:][1][0], off_z+wsElevation*self.superelev),  dxfattribs={'layer': layerName, 'color':layerColor})

                if inters.geom_type == "MultiLineString":     
                    for i in range(len(inters)):
                        ls = inters[i]
                        self.msp.add_line((ls.coords[:][0][0], off_z+wsElevation*self.superelev), (ls.coords[:][1][0], off_z+wsElevation*self.superelev),  dxfattribs={'layer': layerName, 'color':layerColor})

            # print levees
            if pID in levees:
                for lID in range(len(levees[pID])):
                    levee_x = levees[pID][lID][0]*xmax
                    levee_z = levees[pID][lID][1]
                    bottomLine = LineString(tup)
                    levee = LineString([(levee_x, off_z+zmin), (levee_x, off_z+zmax)])
                    inters = bottomLine.intersection(levee)

                    self.msp.add_line((levee_x, inters.y), (levee_x, off_z+levee_z*self.superelev),  dxfattribs={'layer': 'levee', 'color':1})
コード例 #5
0
    def make_dsw_dict_ll2cs(self):
        cs_obj = self.cs_obj
        ll_obj = self.ll_obj

        dsw_dict = dict()       # {dst:[(s,w),(s,w),...],...}
        
        for dst, (rlat,rlon) in enumerate(cs_obj.latlons):
            #print dst
            dst_xy_vertices, vor_obj = cs_obj.get_voronoi(dst)
            dst_poly = Polygon(dst_xy_vertices)

            idx1, idx2, idx3, idx4 = ll_obj.get_surround_idxs(rlat, rlon)
            candidates = set([idx1, idx2, idx3, idx4])
            if -1 in candidates: candidates.remove(-1)
            used_srcs = set()

            dsw_dict[dst] = list()
            while len(candidates) > 0:
                #print '\t', used_srcs
                src = candidates.pop()
                ll_vertices = ll_obj.get_voronoi(src)
                src_xy_vertices = [latlon2xyp(lat,lon,rlat,rlon)[1] \
                                   for lat,lon in ll_vertices]
                src_poly = Polygon(src_xy_vertices)

                ipoly = dst_poly.intersection(src_poly)
                area_ratio = ipoly.area/dst_poly.area

                if area_ratio > 1e-10:
                    dsw_dict[dst].append( (src, area_ratio) )
                    used_srcs.add(src)
                    nbrs = set(ll_obj.get_neighbors(src))
                    candidates.update(nbrs - used_srcs)

        return dsw_dict
コード例 #6
0
 def nms_discard(self, proposal, accepted_detections, dataframe):
 
   p_idx = proposal[0]
   p_label = proposal[1].index[0]
   p_xmin = dataframe.iloc[p_idx]['xmin']
   p_xmax = dataframe.iloc[p_idx]['xmax']
   p_ymin = dataframe.iloc[p_idx]['ymin']
   p_ymax = dataframe.iloc[p_idx]['ymax']
   p_poly = Polygon([(p_xmin,p_ymin), (p_xmax,p_ymin), (p_xmax,p_ymax), (p_xmin, p_ymax)])
 
   for detection in accepted_detections:
     detection = accepted_detections[detection]
     d_idx = detection[0]
     d_label = detection[1].index[0]
     if d_label != p_label:
       # No point checking if it isn't the same class of object
       continue
     else:
       d_xmin = dataframe.iloc[d_idx]['xmin']
       d_xmax = dataframe.iloc[d_idx]['xmax']
       d_ymin = dataframe.iloc[d_idx]['ymin']
       d_ymax = dataframe.iloc[d_idx]['ymax']
       d_poly = Polygon([(d_xmin,d_ymin), (d_xmax,d_ymin), (d_xmax,d_ymax), (d_xmin, d_ymax)])
  
       intersection = p_poly.intersection(d_poly)
       union = p_poly.union(d_poly)
       if intersection.area / union.area > 0.3:
         return True
         break
 
   return False
コード例 #7
0
ファイル: boxes3d.py プロジェクト: Bruslan/MV3D-1
def box3d_intersection(box_a, box_b):
    """
    A simplified calculation of 3d bounding box intersection.
    It is assumed that the bounding box is only rotated
    around Z axis (yaw) from an axis-aligned box.
    :param box_a, box_b: obstacle bounding boxes for comparison
    :return: intersection volume (float)
    """
    # height (Z) overlap
    min_h_a = np.min(box_a[2])
    max_h_a = np.max(box_a[2])
    min_h_b = np.min(box_b[2])
    max_h_b = np.max(box_b[2])
    max_of_min = np.max([min_h_a, min_h_b])
    min_of_max = np.min([max_h_a, max_h_b])
    z_intersection = np.max([0, min_of_max - max_of_min])
    if z_intersection == 0:
        return 0.

    # oriented XY overlap
    xy_poly_a = Polygon(zip(*box_a[0:2, 0:4]))
    xy_poly_b = Polygon(zip(*box_b[0:2, 0:4]))
    xy_intersection = xy_poly_a.intersection(xy_poly_b).area
    if xy_intersection == 0:
        return 0.

    return z_intersection * xy_intersection
コード例 #8
0
ファイル: cottle.py プロジェクト: alepulver/my-thesis
class CircularAdapter:
    def __init__(self, rotation, size, radius):
        self._rotation = rotation
        self._size = size
        self._radius = radius

        points = [(0, 0)]
        count = max(2, math.ceil(self._size * 16 / 360))
        angle = math.radians(self._rotation - self._size/2)
        size = math.radians(self._size)
        for i in range(count+1):
            x = math.cos(angle + i/count * size) * self._radius
            y = math.sin(angle + i/count * size) * self._radius
            points.append((x, y))

        self._shape = Polygon(points)

    @property
    def area(self):
        return self._shape.area

    def intersection(self, other):
        result = self._shape.intersection(other._shape)
        return CircularWrapper(result)

    def union(self, other):
        result = self._shape.union(other._shape)
        return CircularWrapper(result)

    def distance(self, other):
        dist_a = (self._rotation - other._rotation) % 360
        dist_b = (other._rotation - self._rotation) % 360
        dist = min(dist_a, dist_b) - (self._size + other._size) / 2
        return max(0, dist)
コード例 #9
0
ファイル: LoadEstimator.py プロジェクト: OpenGridMap/transnet
    def partition(self):
        partition_by_station_dict = dict()
        population_by_station_dict = dict()
        station_coordinates = []
        for station in self.stations.values():
            station_coordinates.append([station.lon, station.lat])
        points = np.array(station_coordinates)
        partitions = Voronoi(points)
        regions, vertices = LoadEstimator.voronoi_finite_polygons_2d(partitions)

        polygons = []
        for region in regions:
            vertices_coordinates = []
            for vertice_index in region:
                vertices_coordinates.append((vertices[vertice_index][0], vertices[vertice_index][1]))
            vertices_coordinates.append(vertices_coordinates[0])
            partition_polygon = Polygon(vertices_coordinates)
            polygons.append(partition_polygon)
            for station in self.stations.values():
                if Point(station.lon, station.lat).within(partition_polygon):
                    partition_by_station_dict[str(station.id)] = partition_polygon.intersection(self.boundary)
                    population_of_region = self.population_of_region(partition_polygon)
                    self.root.info('Region of station %s has %s people', str(station.id), str(population_of_region))
                    population_by_station_dict[str(station.id)] = population_of_region
                    break
        return partition_by_station_dict, population_by_station_dict
コード例 #10
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ファイル: evaluate_tracklets.py プロジェクト: Bruslan/MV3D-1
def iou_bbox_with_yaw(vol_a, box_a, vol_b, box_b):
    """
    A simplified calculation of 3d bounding box intersection
    over union. It is assumed that the bounding box is only rotated
    around Z axis (yaw) from an axis-aligned box.

    :param vol_a, vol_b: precalculated obstacle volumes for comparison
    :param box_a, box_b: obstacle bounding boxes for comparison
    :return: iou float, intersection volume float
    """
    # height (Z) overlap
    min_h_a = np.min(box_a[2])
    max_h_a = np.max(box_a[2])
    min_h_b = np.min(box_b[2])
    max_h_b = np.max(box_b[2])
    max_of_min = np.max([min_h_a, min_h_b])
    min_of_max = np.min([max_h_a, max_h_b])
    z_intersection = np.max([0, min_of_max - max_of_min])
    if z_intersection == 0:
        return 0., 0.

    # oriented XY overlap
    xy_poly_a = Polygon(zip(*box_a[0:2, 0:4]))
    xy_poly_b = Polygon(zip(*box_b[0:2, 0:4]))
    xy_intersection = xy_poly_a.intersection(xy_poly_b).area
    if xy_intersection == 0:
        return 0., 0.

    intersection = z_intersection * xy_intersection
    union = vol_a + vol_b - intersection
    iou = intersection / union
    return iou, intersection
コード例 #11
0
def compare_location_results(expected, found):
    true_positive = 0
    false_positive = 0
    false_negative = 0

    ambiguous = 0

    paired = [False]*len(found)

    for e in expected:
        p1=Polygon(reshape_list(e))
        total_matched = 0
        for idx,f in enumerate(found):
            p2=Polygon(reshape_list(f))
            try:
                x = p1.intersection(p2)
                if x.area/p1.area > 0.1:
                    paired[idx] = True
                    total_matched += 1
                    true_positive += 1
            except:
                pass # not sure what to do here
        if total_matched == 0:
            false_negative += 1
        elif total_matched > 1:
            ambiguous += 1

    for idx in range(len(found)):
        if not paired[idx]:
            false_positive += 1

    return {"tp":true_positive,"fp":false_positive,"fn":false_negative,"ambiguous":ambiguous}
コード例 #12
0
ファイル: utils.py プロジェクト: ua-snap/hsia
def padded_extent_to_shp( rst1, rst2, npixels, crs, output_shapefile ):
	'''
	convert the extents of 2 overlapping rasters to a shapefile with 
	an expansion of the intersection of the rasters extents by npixels

	rst1: rasterio raster object
	rst2: rasterio raster object
	npixels: tuple of 4 (left(-),bottom(-),right(+),top(+)) number of pixels to 
		expand in each direction. for 5 pixels in each direction it would look like 
		this: (-5. -5. 5, 5) or just in the right and top directions like this:
		(0,0,5,5).
	crs: epsg code or proj4string defining the geospatial reference 
		system
	output_shapefile: string full path to the newly created output shapefile

	'''
	import rasterio, os, sys
	from shapely.geometry import Polygon

	# rst to pols
	resolution = rst1.res[0]
	ext1 = bounds_to_extent( rst1.bounds )
	ext2 = bounds_to_extent( rst2.bounds )
	pol1 = Polygon( ext1 )
	pol2 = Polygon( ext2 )

	isect_ext_pol = pol1.intersection( pol2 )
	new_bounds = [ bound+(expand*resolution) for bound, expand in zip( isect_ext_pol.bounds, npixels ) ]
	
	new_ext = bounds_to_extent( new_bounds )
	return extent_to_shapefile( new_ext, output_shapefile, crs )
コード例 #13
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ファイル: fields.py プロジェクト: azavea/raster-foundry
def normalize_footprint(footprint: List[Tuple[float, float]]) -> MultiPolygon:
    """Split footprints which cross the anti-meridian

    Most applications, including RasterFoundry, cannot handle a single polygon representation
    of anti-meridian crossing footprint.
    Normalizing footprints by splitting them over the anti-meridian fixes cases where
    scenes appear to span all longitudes outside their actual footprint.
    If a footprint covers the anti-meridian, the shape is shifted 360 degrees, split,
    then the split section is moved back.
    """
    intersects = intersects_antimeridian(footprint)
    if not intersects:
        return MultiPolygon([Polygon(footprint)])
    else:
        shifted_footprint = Polygon([shift_point(p, 0, Side.RIGHT, False, 360) for p in footprint])
        left_hemisphere_mask = Polygon([(0, -90), (180, -90), (180, 90), (0, 90), (0, -90)])
        left_split = shifted_footprint.intersection(left_hemisphere_mask)
        right_split = Polygon([
            shift_point((x, y), 180, Side.LEFT, True, -360)
            for x, y
            in shifted_footprint.difference(left_hemisphere_mask).exterior.coords
        ])
        if left_split.area > 0 and right_split.area > 0:
            return MultiPolygon([left_split, right_split])
        elif left_split.area > 0:
            return MultiPolygon([left_split])
        elif right_split.area > 0:
            return MultiPolygon([right_split])
        else:
            return MultiPolygon([])
コード例 #14
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ファイル: polygon.py プロジェクト: stephane-caron/pymanoid
def intersect_line_polygon_shapely(line, vertices):
    """
    Intersect a line segment with a polygon.

    INPUT:

    - ``line`` -- list of two points
    - ``vertices`` -- vertices of the polygon

    OUTPUT:

    Returns a numpy array of shape (2,).
    """
    def in_line(p):
        for q in line:
            if abs(p[0] - q[0]) < 1e-5 and abs(p[1] - q[1]) < 1e-5:
                return True
        return False

    s_polygon = ShapelyPolygon(vertices)
    s_line = ShapelyLineString(line)
    try:
        coords = (array(p) for p in s_polygon.intersection(s_line).coords)
        coords = [p for p in coords if not in_line(p)]
    except NotImplementedError:
        coords = []
    return coords
コード例 #15
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ファイル: decompose.py プロジェクト: jkamalu/agricopter
def decompose_further(cell_node):
    cell_polygon = Polygon(cell_node.polygon)

    coords = get_coords(cell_polygon)

    start_line = get_start_line(cell_polygon)
    end_line = get_end_line(cell_polygon)

    sorted_indices = sort_indices(coords, start_line)

    trap_nodes = []
    for index in sorted_indices:
        point = Point(coords[index])

        box = start_line.union(point).envelope
        new_polygon = box.intersection(cell_polygon)

        if isinstance(new_polygon, Polygon):
            trap_node = TrapNode(new_polygon, parent=cell_node)
            cell_node.add_child(trap_node)
            trap_nodes.append(trap_node)
        elif isinstance(new_polygon, GeometryCollection) or isinstance(new_polygon, MultiPolygon):
            for item in new_polygon:
                if isinstance(item, Polygon):
                    trap_node = TrapNode(item, parent=cell_node)
                    cell_node.add_child(trap_node)
                    trap_nodes.append(trap_node)

        remainder_box = end_line.union(point).envelope
        cell_polygon = cell_polygon.intersection(remainder_box)

    return trap_nodes
コード例 #16
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ファイル: __init__.py プロジェクト: michaelstewart/maxrect
def get_intersection(coords):
    """Given an input list of coordinates, find the intersection
    section of corner coordinates. Returns geojson of the
    interesection polygon.
    """
    ipoly = None
    for coord in coords:
        if ipoly is None:
            ipoly = Polygon(coord)
        else:
            tmp = Polygon(coord)
            ipoly = ipoly.intersection(tmp)

    # close the polygon loop by adding the first coordinate again
    first_x = ipoly.exterior.coords.xy[0][0]
    first_y = ipoly.exterior.coords.xy[1][0]
    ipoly.exterior.coords.xy[0].append(first_x)
    ipoly.exterior.coords.xy[1].append(first_y)

    inter_coords = zip(
        ipoly.exterior.coords.xy[0], ipoly.exterior.coords.xy[1])

    inter_gj = {"geometry":
                {"coordinates": [inter_coords],
                 "type": "Polygon"},
                "properties": {}, "type": "Feature"}

    return inter_gj, inter_coords
コード例 #17
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ファイル: blender_show.py プロジェクト: kumakae/complexcity
def poly(polygon_, bm=None, name="Polygon"):
    """
    flattens polygons with holes to a mesh with only faces
    """
    # bmesh management
    nolink = False
    if bm == None:
        bm = bmesh.new()
    else:
        nolink = True
        
    if len(polygon_.interiors) > 0:
        # find area between inner rings
        inner = polygon_.interiors[0]
        for i in range(1, len(polygon_.interiors)):
            inner = MultiPolygon([Polygon(inner),Polygon(polygon_.interiors[i])])
            ch = inner.convex_hull
            bridge = ch.difference(inner)
            coords(bridge.exterior.coords, "FACE", bm)
            inner = ch.exterior
        
        # create two sides around all the interiors
        pb = polygon_.bounds
        triangle = Polygon((pb[:2],pb[2:],(pb[0],pb[3])))
        donut = Polygon(polygon_.exterior.coords, [inner.coords])
        half1 = donut.intersection(triangle)
        half2 = donut.difference(triangle)
        coords(half1.exterior.coords, "FACE", bm)
        coords(half2.exterior.coords, "FACE", bm)
    else:
        coords(polygon_.exterior.coords, "FACE", bm)
        
    if not nolink:
        link(bm, name)
コード例 #18
0
ファイル: cg.py プロジェクト: Kelvinrr/autocnet
def compute_voronoi(keypoints, intersection=None, geometry=False, s=30): # ADDED
        """
        Creates a voronoi diagram for all edges in a graph, and assigns a given
        weight to each edge. This is based around voronoi polygons generated
        by scipy's voronoi method, to determine if an image has significant coverage.

        Parameters
        ----------
        graph : object
               A networkx graph object

        clean_keys : list
                     Of strings used to apply masks to omit correspondences

        s : int
            Offset for the corners of the image
        """
        vor_keypoints = []

        keypoints.apply(lambda x: vor_keypoints.append((x['x'], x['y'])), axis = 1)

        if intersection is None:
            keypoint_bounds = Polygon(vor_keypoints).bounds
            intersection = shapely.geometry.box(keypoint_bounds[0], keypoint_bounds[1],
                                                    keypoint_bounds[2], keypoint_bounds[3])

        scaled_coords = np.array(scale(intersection, s, s).exterior.coords)

        vor_keypoints = np.vstack((vor_keypoints, scaled_coords))
        vor = Voronoi(vor_keypoints)
        # Might move the code below to its own method depending on feedback
        if geometry:
            voronoi_df = gpd.GeoDataFrame(data = keypoints, columns=['x', 'y', 'weight', 'geometry'])
        else:
            voronoi_df = gpd.GeoDataFrame(data = keypoints, columns=['x', 'y', 'weight'])

        i = 0
        vor_points = np.asarray(vor.points)
        for region in vor.regions:
            region_point = vor_points[np.argwhere(vor.point_region==i)]

            if not -1 in region:
                polygon_points = [vor.vertices[i] for i in region]

                if len(polygon_points) != 0:
                    polygon = Polygon(polygon_points)

                    intersection_poly = polygon.intersection(intersection)

                    voronoi_df.loc[(voronoi_df["x"] == region_point[0][0][0]) &
                                   (voronoi_df["y"] == region_point[0][0][1]),
                                   'weight'] = intersection_poly.area
                    if geometry:
                        voronoi_df.loc[(voronoi_df["x"] == region_point[0][0][0]) &
                                       (voronoi_df["y"] == region_point[0][0][1]),
                                       'geometry'] = intersection_poly
            i += 1

        return voronoi_df
コード例 #19
0
def findIntersect(inside_set):
        if (len(inside_set)==0):
                return [(0,0),(x_max,0),(x_max,y_max),(0,y_max),(0,0)]
        elif (len(inside_set)==1):
                p1=Polygon(inside_set[0])
                return list(p1.exterior.coords)
        elif (len(inside_set)==2):
                p1=Polygon(inside_set[0])
                p2=Polygon(inside_set[1])
                return list(p1.intersection(p2).exterior.coords)
        else:
                p1=Polygon(inside_set[0])
                p2=Polygon(inside_set[1])
                a=inside_set.pop(0)
                b=inside_set.pop(0)
                inside_set.insert(0,list(p1.intersection(p2).exterior.coords))
                return findIntersect(inside_set)
コード例 #20
0
ファイル: evacuation.py プロジェクト: fieryzig/sumo
def extract(mergedPopulationFile, mappedSiteFile, intersectionFile):
    PopulationXML = ET.ElementTree(file=mergedPopulationFile)
    EvacuationXML = ET.ElementTree(file=mappedSiteFile)
    PopRoot = PopulationXML.getroot()
    EvaRoot = EvacuationXML.getroot()
    Schnittmenge = []
    for evaArea in EvaRoot.findall("./poly[0]"):
        koordinatenStr = evaArea.attrib["shape"]
        koordinatenList = [tuple(map(float, x.split(',')))
                           for x in koordinatenStr.split()]
        evacuationArea = Polygon(koordinatenList)

    for PopArea in PopRoot.findall("./poly"):
        koordinatenStr = PopArea.attrib["shape"]
        koordinatenList = [tuple(map(float, x.split(',')))
                           for x in koordinatenStr.split()]
        Gemeinde = Polygon(koordinatenList)
        if Gemeinde.intersection(evacuationArea):
            for Inhab in PopArea.findall("./param"):
                if Inhab.attrib["key"] == "INHABITANTS":
                    Einwohner = int((Inhab.attrib["value"]))
                    Einwohner *= Gemeinde.intersection(
                        evacuationArea).area / Gemeinde.area
                    Einwohner = str(Einwohner)
                    Schnittmenge.append(
                        (Gemeinde.intersection(evacuationArea), Einwohner))
                    print("merge!")

    root = ET.Element('additional')
    ET.ElementTree(root)
    i = 1
    for G in Schnittmenge:
        poly = ET.SubElement(root, 'poly')
        exterior = G[0].exterior.coords
        OutExterior = ''
        for elem in exterior:
            OutExterior += str(elem[0]) + "," + str(elem[1]) + " "
        identity = "Schnittflache" + str(i)
        poly.attrib = {
            "id": identity, "shape": OutExterior, "inhabitants": G[1]}
        i += 1
    outstr = minidom.parseString(ET.tostring(root)).toprettyxml(indent="   ")
    with open(intersectionFile, 'w') as out:
        out.write(outstr)
コード例 #21
0
def quarter_polygon(geom_poly):
    #https://pcjericks.github.io/py-gdalogr-cookbook/geometry.html#quarter-polygon-and-create-centroids
    (min_x, min_y, max_x, max_y) = geom_poly.bounds

    '''
    coord0----coord1----coord2
    |           |           |
    coord3----coord4----coord5
    |           |           |
    coord6----coord7----coord8
    '''
    coord0 = min_x, max_y
    coord1 = min_x+(max_x-min_x)/2, max_y
    coord2 = max_x, max_y
    coord3 = min_x, min_y+(max_y-min_y)/2
    coord4 = min_x+(max_x-min_x)/2, min_y+(max_y-min_y)/2
    coord5 = max_x, min_y+(max_y-min_y)/2
    coord6 = min_x, min_y
    coord7 = min_x+(max_x-min_x)/2, min_y
    coord8 = max_x, min_y

    polyTopLeft = Polygon([coord0,coord1,coord4,coord3,coord0])
    polyTopRight = Polygon([coord1,coord2,coord5,coord4,coord1])
    polyBottomLeft = Polygon([coord3,coord4,coord7,coord6,coord3])
    polyBottomRight = Polygon([coord4,coord5,coord8,coord7,coord4])

    quarterPolyTopLeft = polyTopLeft.intersection(geom_poly)
    quarterPolyTopRight =  polyTopRight.intersection(geom_poly)
    quarterPolyBottomLeft =  polyBottomLeft.intersection(geom_poly)
    quarterPolyBottomRight =  polyBottomRight.intersection(geom_poly)

    multipolys = [quarterPolyTopLeft, quarterPolyTopRight, quarterPolyBottomLeft, quarterPolyBottomRight]
    polys = []

    for geom in multipolys:
        if geom.geom_type in ['MultiPolygon', 'GeometryCollection'] :
            for geom_part in geom:
                if geom_part.geom_type == 'Polygon':
                    polys.append(geom_part)
        else:
            polys.append(geom)
    return polys
コード例 #22
0
ファイル: text-roc.py プロジェクト: blindsightcorp/rigor
def main():
    results = open("results.txt", "w")
    parser = argparse.ArgumentParser(description="Runs text detector on relevant images")
    parser.add_argument("classifier_file", help="Path to classifier CLF")
    parser.add_argument(
        "-l", "--limit", type=int, metavar="COUNT", required=False, help="Maximum number of images to use"
    )
    parser.add_argument(
        "-r",
        "--random",
        action="store_true",
        default=False,
        required=False,
        help="Fetch images ordered randomly if limit is active",
    )
    args = parser.parse_args()
    parameters["classifier_file"] = args.classifier_file
    # database_mapper = DatabaseMapper(Database.instance()) # unused!?
    results.write("threshold\texpected\tdetected\texpected_box\tdetected_box\n")
    # for cascade_threshold in (.1,.2,.3,.4,.5,.6,.7,.8,.9):
    for cascade_threshold in (0.5, 0.6):
        parameters["cascade_threshold"] = cascade_threshold
        i = rigor.runner.Runner("text", parameters, limit=args.limit, random=args.random)
        for result in i.run():
            detected = result[1]
            expected = result[2]
            for ebox in expected:
                expected_box = Polygon(ebox)
                closest_detected = None
                closest_intersection = None
                closest_distance = None
                # find the closest/most overlapping from detected
                for dbox in detected:
                    detected_box = Polygon(dbox)
                    intersection = detected_box.intersection(expected_box)
                    if intersection:
                        distance = detected_box.centroid.distance(expected_box.centroid)
                        if distance < closest_distance or not closest_distance:
                            closest_detected = dbox
                            closest_intersection = intersection
                            closest_distance = detected_box.centroid.distance(expected_box.centroid)

                            # if found, print out as hit, remove from expected and detected
                if closest_detected:
                    results.write(
                        "{}\t1\t1\t{}\t{}\n".format(cascade_threshold, expected_box, Polygon(closest_detected))
                    )
                    detected.remove(closest_detected)
                    # if not found, print out as false negative
                else:
                    results.write("{}\t1\t0\t{}\t{}\n".format(cascade_threshold, expected_box, None))
            for bbox in detected:
                # detected should be pruned by now, so these are all false positives
                results.write("{}\t0\t1\t{}\t{}\n".format(cascade_threshold, None, Polygon(bbox)))
コード例 #23
0
ファイル: tryfold.py プロジェクト: prozacchiwawa/icfp2016
def overlaps(points1, points2):
    print 'points1',points1
    print 'points2',points2
    from shapely.geometry import Polygon
    overlap_area = 0
    polygon1 = Polygon(points1)
    polygon2 = Polygon(points2)
    overlap_area = polygon1.intersection(polygon2).area
    print "overlap: ", overlap_area
    print 'epsilon ', epsilon
    return overlap_area > epsilon
コード例 #24
0
def calcCurveErr(workspace,poly,mean,sigma,level):
    # see: http://toblerity.org/shapely/manual.html
    boundaryestimate = getLevelSet (workspace, mean, level)
    # GroundTruth = np.vstack((poly,poly[0]))
    GroundTruth=Polygon(GroundTruth)
    boundaryestimate=Polygon(boundaryestimate)

    mislabeled=boundaryestimate.symmetric_difference(GroundTruth) # mislabeled data ()
    boundaryestimate.difference(GroundTruth) #mislabeled as tumor--extra that would be removed
    GroundTruth.difference(boundaryestimate) # mislbaled as not-tumor--would be missed and should be cut out
    correct=boundaryestimate.intersection(GroundTruth) #correctly labeled as tumor
    return correct.area, mislabeled.area
コード例 #25
0
ファイル: geom.py プロジェクト: adesam01/casePublic
  def getIntersection(self,polygonA,B,R,plot=False):
    if not SHAPELY:
      sys.exit("unable to compute intersections without shapely package")
    if(len(B) < 3):
      return polygonA
    RB = (B*R)
    polygonB = Polygon([(RB[i,0],RB[i,2]) for i in range(4)])
    intersection = polygonA-polygonB.intersection(polygonA)
    
    if(plot):
      plotIntersections(polygonA,polygonB,intersection)

    return intersection
def get_useful_building_list(community_border_list, building_border):
    # community_border_list 转换为 polygon 的对象
    tmp = []
    for i in community_border_list:
        tmp.append([i[0],i[1]])
    community_polygon_obj = Polygon(tmp)    
    # =============
    center_lng = list(community_polygon_obj.centroid.coords)[0][0]
    center_lat = list(community_polygon_obj.centroid.coords)[0][1]
    tmp_building_border = building_border[(building_border['point_lat']<center_lat+0.02)&
                                          (building_border['point_lat']>center_lat-0.02)&
                                          (building_border['point_lng']<center_lng+0.02)&
                                          (building_border['point_lng']>center_lng-0.02)]
    # =============
    useful_building_list = []
    # len_buildings = len(tmp_building_border)
    num = 0
    building_coverage_area = 0
    building_plot_area = 0
    for index,row in tmp_building_border.iterrows():
        num += 1
        # print (str(num)+'/'+str(len_buildings))
        p_list = row[3] 
        p_floor = row[1]
        building_polygon_obj = Polygon(p_list) 
        point_lng = list(building_polygon_obj.centroid.coords)[0][0]
        point_lat = list(building_polygon_obj.centroid.coords)[0][1]
        p_point = Point([point_lng,point_lat])
        # 建筑物中心点落在小区内,同时建筑物在小区内的面积占建筑物面积的百分之五十以上的,记录下来
        try:
            if community_polygon_obj.contains(p_point) and community_polygon_obj.intersection(building_polygon_obj).area / building_polygon_obj.area > 0.5:
                useful_building_list.append([p_floor,p_list])
                building_coverage_area += building_polygon_obj.area
                building_plot_area += building_polygon_obj.area * p_floor
        except TopologicalError:
            pass
   
        
    # 小区建筑覆盖率低于 0.05 的直接排除
    # plot ratio
    # coverage ratio
    coverage_ratio = building_coverage_area / community_polygon_obj.area
    plot_ratio = building_plot_area / community_polygon_obj.area
    if coverage_ratio < 0.1 or len(useful_building_list) < 2:
        useful_building_list = []
    elif plot_ratio < 1:
        if len(useful_building_list) < 20:
            useful_building_list = []
    return coverage_ratio, plot_ratio, useful_building_list
コード例 #27
0
ファイル: poly.py プロジェクト: lz20061213/quadrilateral
def ploy_overlap(gt, pred):
    gt_pts = [(gt[i], gt[i + 1]) for i in range(0, len(gt), 2)]
    gt_poly = Polygon(gt_pts)
    gt_area = gt_poly.area

    pred_pts = [(pred[i], pred[i + 1]) for i in range(0, len(pred), 2)]
    pred_poly = Polygon(pred_pts)
    pred_area = pred_poly.area

    intersection = gt_poly.intersection(pred_poly).area
    iou = intersection / (gt_area + pred_area - intersection)
    if math.isnan(iou):
        iou = 0

    return iou
コード例 #28
0
  def estimate_object_by_countor(self, contour):
    if type(contour) is bool:
      return

    area = cv2.contourArea(contour)
    current_rect = cv2.minAreaRect(contour)
    current_box = cv2.cv.BoxPoints(current_rect)
    (vx, vy), (x, y), angle = current_rect

    prvs_rect = cv2.minAreaRect(self.tracking_data_list[0].get('contour'))
    prvs_box = cv2.cv.BoxPoints(prvs_rect)

    p1 = Polygon(prvs_box)
    p2 = Polygon(current_box)
    overlap_ratio = p1.intersection(p2).area/(p1.area + p2.area - p1.intersection(p2).area)

    image_ratio = (x * y)/(self.frame_width*self.frame_height)
    if self.debug:
      print('area: %d, angle: %f, y/x: %f, overlap_ratio: %f'%(area, abs(angle), float(y)/float(x), overlap_ratio))

    if (area > 600 and image_ratio < 0.9):
      return True
    else:
      return False
コード例 #29
0
ファイル: draw.py プロジェクト: ahojnnes/mapython
    def find_free_position(self, polygon, number=10, step=5):
        '''
        Checks for collisions with self.conflict_area and in case returns
        nearest x, y coord-tuple (minx, miny) where the given polygon does not
        collide with self.conflict_area. Only tries to move polygon a certain
        times and returns None if no free position could be found.

        :param polygon: :class:`shapely.geometry.Polygon`
        :param number: the number of movements as int or float
        :param step: int or float specifying the step which the polygon is moved
            at each iteration
        '''

        number += 1
        x, y = polygon.bounds[:2]
        # list containing all "visited" bounds
        prev_bounds = []
        shifts = ((step, 0), (0, step), (-step, 0), (0, -step))
        for _ in xrange(number):
            minx, miny, maxx, maxy = polygon.bounds
            # only shift if cur area does not collide with self.area
            # and is within visual map
            if (
                polygon.within(self.map_area)
                and polygon.intersection(self.conflict_area).area == 0
            ):
                return x, y
            cur_area = polygon.intersection(self.conflict_area).area
            bestdx = bestdy = 0
            best_polygon = polygon
            #: shift polygon in all directions and search for minimum intersection
            for dx, dy in shifts:
                coords = utils.translate_coords(polygon.exterior.coords, dx, dy)
                shifted = Polygon(tuple(coords))
                minx, miny, maxx, maxy = shifted.bounds
                # position already "visited" or not within visual map
                if shifted.bounds in prev_bounds or not shifted.within(self.map_area):
                    continue
                shifted_area = shifted.intersection(self.conflict_area).area
                if shifted_area <= cur_area:
                    best_polygon = shifted
                    cur_area = shifted_area
                    bestdx, bestdy = dx, dy
            polygon = best_polygon
            x += bestdx
            y += bestdy
            prev_bounds.append(polygon.bounds)
コード例 #30
0
ファイル: utils.py プロジェクト: allansp84/license-plate
def localizationAccuracy(truth, pred):
    truth = Polygon(truth)
    pred = Polygon(pred)

    inter = truth.intersection(pred)
    union = truth.union(pred)
    lr = inter.area / union.area

    print ''
    print 'tr points -> {0}'.format(truth)
    print 'pr points -> {0}'.format(pred)
    print ''
    print 'inter {0}'.format(inter.area)
    print 'union {0}'.format(union.area)
    print 'IR {0}'.format(lr)
    print ''

    return lr
コード例 #31
0
poly1 = Polygon(a).convex_hull  #python四边形对象,会自动计算四个点,最后四个点顺序为:左上 左下  右下 右上 左上
print(Polygon(a).convex_hull)  #可以打印看看是不是这样子
 
line2=[923,308,758,342,741,262,907,228]
b=np.array(line2).reshape(4, 2)
poly2 = Polygon(b).convex_hull
print(Polygon(b).convex_hull)
 
union_poly = np.concatenate((a,b))   #合并两个box坐标,变为8*2
#print(union_poly)
print(MultiPoint(union_poly).convex_hull)      #包含两四边形最小的多边形点
if not poly1.intersects(poly2): #如果两四边形不相交
    iou = 0
else:
    try:
        inter_area = poly1.intersection(poly2).area   #相交面积
        print(inter_area)
        #union_area = poly1.area + poly2.area - inter_area
        union_area = MultiPoint(union_poly).convex_hull.area
        print(union_area)
        if union_area == 0:
            iou= 0
        #iou = float(inter_area) / (union_area-inter_area)  #错了
        iou=float(inter_area) / union_area
        # iou=float(inter_area) /(poly1.area+poly2.area-inter_area)
        # 源码中给出了两种IOU计算方式,第一种计算的是: 交集部分/包含两个四边形最小多边形的面积  
        # 第二种: 交集 / 并集(常见矩形框IOU计算方式) 
    except shapely.geos.TopologicalError:
        print('shapely.geos.TopologicalError occured, iou set to 0')
        iou = 0
 
コード例 #32
0
    Line((width + height * 1j) * px_to_cm / 2,
         -(width - height * 1j) * px_to_cm / 2)
]

bounding_box = Polygon([[p.start.real, p.start.imag] for p in bounds_lines])

for element in tiling.elements:
    points = [element.A, element.B, element.C, element.D]
    points = [point * scale_factor for point in points]
    center_point = average(points)
    new_points = [
        margins * point + (1 - margins) * center_point for point in points
    ]

    element_poly = Polygon([[p.real, p.imag] for p in new_points])
    test_shape = bounding_box.intersection(element_poly)
    if test_shape.is_empty:
        continue

    x, y = test_shape.exterior.coords.xy
    new_points = [x[i] + y[i] * 1j for i in range(len(x))]

    path_string += "M {} {}".format(new_points[0].real, new_points[0].imag)
    for point in new_points[1:] + new_points[:1]:
        path_string += "L {} {}".format(point.real, point.imag)

margins = 1
x_min = width / 2 + margins
y_min = -height * 2 + margins
y_max = y_min + height * 2 + margins * 4
コード例 #33
0
def project_extents(extents, src_proj, dest_proj, tol=1e-6):
    x1, y1, x2, y2 = extents

    if (isinstance(src_proj, ccrs.PlateCarree) and
        not isinstance(dest_proj, ccrs.PlateCarree) and
        src_proj.proj4_params['lon_0'] != 0):
        xoffset = src_proj.proj4_params['lon_0']
        x1 = x1 - xoffset
        x2 = x2 - xoffset
        src_proj = ccrs.PlateCarree()

    # Limit latitudes
    cy1, cy2 = src_proj.y_limits
    if y1 < cy1: y1 = cy1
    if y2 > cy2:  y2 = cy2

    # Offset with tolerances
    x1 += tol
    x2 -= tol
    y1 += tol
    y2 -= tol

    # Wrap longitudes
    cx1, cx2 = src_proj.x_limits
    if isinstance(src_proj, ccrs._CylindricalProjection):
        lons = wrap_lons(np.linspace(x1, x2, 10000), -180., 360.)
        x1, x2 = lons.min(), lons.max()
    else:
        if x1 < cx1: x1 = cx1
        if x2 > cx2: x2 = cx2

    domain_in_src_proj = Polygon([[x1, y1], [x2, y1],
                                  [x2, y2], [x1, y2],
                                  [x1, y1]])
    boundary_poly = Polygon(src_proj.boundary)
    dest_poly = src_proj.project_geometry(Polygon(dest_proj.boundary), dest_proj).buffer(0)
    if src_proj != dest_proj:
        # Erode boundary by threshold to avoid transform issues.
        # This is a workaround for numerical issues at the boundary.
        eroded_boundary = boundary_poly.buffer(-src_proj.threshold)
        geom_in_src_proj = eroded_boundary.intersection(
            domain_in_src_proj)
        try:
            geom_clipped_to_dest_proj = dest_poly.intersection(
                geom_in_src_proj)
        except:
            geom_clipped_to_dest_proj = None
        if geom_clipped_to_dest_proj:
            geom_in_src_proj = geom_clipped_to_dest_proj
        try:
            geom_in_crs = dest_proj.project_geometry(geom_in_src_proj, src_proj)
        except ValueError:
            src_name =type(src_proj).__name__
            dest_name =type(dest_proj).__name__
            raise ValueError('Could not project data from %s projection '
                             'to %s projection. Ensure the coordinate '
                             'reference system (crs) matches your data '
                             'and the kdims.' %
                             (src_name, dest_name))
    else:
        geom_in_crs = boundary_poly.intersection(domain_in_src_proj)
    return geom_in_crs.bounds
コード例 #34
0
    def __call__(self, img, boxes, segments, labels):
        '''
        apply transform when calling
        :param img: numpy.ndarray,(h,w,c)
        :param boxes: numpy.ndarray,(n,4), x1,y1,x2,y2
        :param segments: list(list),(n)(x),x is variant
        :param labels: numpy.ndarray,(n)
        :return:
        '''
        h, w, c = img.shape
        while True:
            mode = random.choice(self.sample_mode)
            if mode == 1:
                return img, boxes, segments, labels

            min_iou = mode
            for i in range(50):
                new_w = random.uniform(self.min_crop_size * w, w)
                new_h = random.uniform(self.min_crop_size * h, h)

                # h / w in [0.5, 2]
                if new_h / new_w < 0.5 or new_h / new_w > 2:
                    continue

                left = random.uniform(w - new_w)
                top = random.uniform(h - new_h)

                patch = np.array(
                    (int(left), int(top), int(left + new_w), int(top + new_h)))
                overlaps = bbox_overlaps(patch.reshape(-1, 4),
                                         boxes.reshape(-1, 4)).reshape(-1)
                if overlaps.min() < min_iou:
                    continue

                # center of boxes should inside the crop img
                center = (boxes[:, :2] + boxes[:, 2:]) / 2
                mask = (center[:, 0] > patch[0]) * (
                    center[:, 1] > patch[1]) * (center[:, 0] < patch[2]) * (
                        center[:, 1] < patch[3])
                if not mask.any():
                    continue
                # adjust boxes
                img = img[patch[1]:patch[3], patch[0]:patch[2]]
                # box here is not valid enough
                # we shound use mask to generate the new box
                # boxes[:, 2:] = boxes[:, 2:].clip(max=patch[2:])
                # boxes[:, :2] = boxes[:, :2].clip(min=patch[:2])
                # boxes -= np.tile(patch[:2], 2)
                boxes = []
                out_segments = []
                out_labels = []
                for j, segment in enumerate(segments):
                    if not mask[j]:
                        continue
                    segment = np.array(segment).reshape(-1, 2)
                    segment = Polygon(segment)
                    bound = patch.copy()
                    bound = bound + np.array([1, 1, -1, -1])
                    bound = np.vstack((bound[[0, 2, 2,
                                              0]], bound[[1, 1, 3,
                                                          3]])).transpose()
                    bound = Polygon(bound)
                    segment = bound.intersection(segment)
                    try:
                        segment = np.array(segment.exterior.coords)
                    except Exception as e:
                        print(e)
                        continue

                    segment -= patch[:2]
                    x1, y1 = np.min(segment, 0)
                    x2, y2 = np.max(segment, 0)
                    boxes.append([x1, y1, x2, y2])
                    out_labels.append(labels[j])
                    out_segments.append(list(segment.reshape(-1)))
                boxes = np.array(boxes).astype(np.int32)
                return img, boxes, out_segments, np.array(out_labels)
コード例 #35
0
# -*- coding: utf-8 -*-
"""
Created on Sat Jan  4 10:41:21 2020

@author: alber
"""
import pandas as pd

from shapely.geometry import Polygon
polygon = Polygon([(3, 3), (5, 3), (5, 5), (3, 5)])
other_polygon = Polygon([(1, 1), (4, 1), (4, 3.5), (1, 3.5)])
intersection = polygon.intersection(other_polygon)
print(intersection.area)


p = Polygon([[1,1,1],[2,1,1],[2,2,1],[2,1,2],
             [2,2,2],[1,2,2],[1,2,1],[1,1,2]])

q = Polygon([[2.5,1.5,2.5],[2.5,2.5,2.5],[1.5,1.5,2.5],[1.5,2.5,2.5],
             [1.5,1.5,1.5],[1.5,2.5,1.5],[2.5,2.5,1.5],[2.5,1.5,1.5]])


intersection = p.intersection(q)
print(intersection.area)



polygon = Polygon([(1, 1), (2, 1), (2, 2), (1, 2)])
other_polygon = Polygon([(1.5, 1.5), (3, 1.5), (1.5, 0.5), (1.5, 0.5)])
intersection = polygon.intersection(other_polygon)
print(intersection.area)
コード例 #36
0
def draw_field(camera):

    field_points2d = project_field_to_image(camera)
    h, w = camera.height, camera.width
    # Check if the entities are 15
    assert len(field_points2d) == 15

    img_polygon = Polygon([(0, 0), (w - 1, 0), (w - 1, h - 1), (0, h - 1)])

    canvas = np.zeros((h, w, 3), dtype=np.uint8)
    mask = np.zeros((h, w, 3), dtype=np.uint8)

    # Draw the boxes
    for i in range(3):

        # And make a new image with the projected field
        linea = LineString([(field_points2d[i][0, :]),
                            (field_points2d[i][1, :])])

        lineb = LineString([(field_points2d[i][1, :]),
                            (field_points2d[i][2, :])])

        linec = LineString([(field_points2d[i][2, :]),
                            (field_points2d[i][3, :])])

        lined = LineString([(field_points2d[i][3, :]),
                            (field_points2d[i][0, :])])

        if i == 0:
            polygon0 = Polygon([(field_points2d[i][0, :]),
                                (field_points2d[i][1, :]),
                                (field_points2d[i][2, :]),
                                (field_points2d[i][3, :])])

            intersect0 = img_polygon.intersection(polygon0)
            if not intersect0.is_empty:
                pts = np.array(list(intersect0.exterior.coords),
                               dtype=np.int32)
                pts = pts[:, :].reshape((-1, 1, 2))
                cv2.fillConvexPoly(mask, pts, (255, 255, 255))

        intersect0 = img_polygon.intersection(linea)
        if not intersect0.is_empty:
            pts = np.array(list(list(intersect0.coords)), dtype=np.int32)
            if pts.shape[0] < 2:
                continue
            cv2.line(canvas, (pts[0, 0], pts[0, 1]), (pts[1, 0], pts[1, 1]),
                     (255, 255, 255))

        intersect0 = img_polygon.intersection(lineb)
        if not intersect0.is_empty:
            pts = np.array(list(list(intersect0.coords)), dtype=np.int32)
            if pts.shape[0] < 2:
                continue
            cv2.line(canvas, (pts[0, 0], pts[0, 1]), (pts[1, 0], pts[1, 1]),
                     (255, 255, 255))

        intersect0 = img_polygon.intersection(linec)
        if not intersect0.is_empty:
            pts = np.array(list(list(intersect0.coords)), dtype=np.int32)
            if pts.shape[0] < 2:
                continue
            cv2.line(canvas, (pts[0, 0], pts[0, 1]), (pts[1, 0], pts[1, 1]),
                     (255, 255, 255))

        intersect0 = img_polygon.intersection(lined)
        if not intersect0.is_empty:
            pts = np.array(list(list(intersect0.coords)), dtype=np.int32)
            if pts.shape[0] < 2:
                continue
            cv2.line(canvas, (pts[0, 0], pts[0, 1]), (pts[1, 0], pts[1, 1]),
                     (255, 255, 255))

    # lines
    for i in range(3, 8):
        line1 = LineString([(field_points2d[i][0, :]),
                            (field_points2d[i][1, :])])

        intersect1 = img_polygon.intersection(line1)
        if not intersect1.is_empty:
            pts = np.array(list(list(intersect1.coords)), dtype=np.int32)
            pts = pts[:, :].reshape((-1, 1, 2))
            cv2.fillConvexPoly(
                canvas,
                pts,
                (255, 255, 255),
            )

    # Circles
    for ii in range(8, 15):
        for i in range(field_points2d[ii].shape[0] - 1):
            line2 = LineString([(field_points2d[ii][i, :]),
                                (field_points2d[ii][i + 1, :])])
            intersect2 = img_polygon.intersection(line2)
            if not intersect2.is_empty:
                pts = np.array(list(list(intersect2.coords)), dtype=np.int32)
                pts = pts[:, :].reshape((-1, 1, 2))
                cv2.fillConvexPoly(
                    canvas,
                    pts,
                    (255, 255, 255),
                )

    return canvas[:, :, 0] / 255., mask[:, :, 0] / 255.
コード例 #37
0
def assembly_interfaces_numpy(assembly,
                              nmax=10,
                              tmax=1e-6,
                              amin=1e-1,
                              lmin=1e-3,
                              face_face=True,
                              face_edge=False,
                              face_vertex=False):
    """Identify the interfaces between the blocks of an assembly.

    Parameters
    ----------
    assembly : compas_assembly.datastructures.Assembly
        An assembly of discrete blocks.
    nmax : int, optional
        Maximum number of neighbours per block.
        Default is ``10``.
    tmax : float, optional
        Maximum deviation from the perfectly flat interface plane.
        Default is ``1e-6``.
    amin : float, optional
        Minimum area of a "face-face" interface.
        Default is ``1e-1``.
    lmin : float, optional
        Minimum length of a "face-edge" interface.
        Default is ``1e-3``.
    face_face : bool, optional
        Test for "face-face" interfaces.
        Default is ``True``.
    face_edge : bool, optional
        Test for "face-edge" interfaces.
        Default is ``False``.
    face_vertex : bool, optional
        Test for "face-vertex" interfaces.
        Default is ``False``.

    References
    ----------
    The identification of interfaces is discussed in detail here [Frick2016]_.

    Examples
    --------
    .. code-block:: python

        pass

    """
    # replace by something proper
    assembly.edge = {}
    assembly.halfedge = {}
    for key in assembly.vertices():
        assembly.edge[key] = {}
        assembly.halfedge[key] = {}

    key_index = assembly.key_index()
    index_key = assembly.index_key()

    blocks = [assembly.blocks[key] for key in assembly.vertices()]
    nmax = min(nmax, len(blocks))
    block_cloud = assembly.get_vertices_attributes('xyz')
    block_nnbrs = _find_nearest_neighbours(block_cloud, nmax)

    # k:      key of the base block
    # i:      index of the base block
    # block:  base block
    # nbrs:   list of indices of the neighbouring blocks
    # frames: list of frames for each of the faces of the base block

    # f0:   key of the current base face
    # A:    uvw base frame of f0
    # o:    origin of the base frame of f0
    # xyz0: xyz coordinates of the vertices of f0
    # rst0: local coordinates of the vertices of f0, with respect to the frame of f0
    # p0:   2D polygon of f0 in local coordinates

    # j:   index of the current neighbour
    # n:   key of the current neighbour
    # nbr: neighbour block
    # k_i: key index map for the vertices of the nbr block
    # xyz: xyz coorindates of all vertices of nbr
    # rst: local coordinates of all vertices of nbr, with respect to the frame of f0

    # f1:   key of the current neighbour face
    # rst1: local coordinates of the vertices of f1, with respect to the frame of f0
    # p1:   2D polygon of f1 in local coordinates

    for k in assembly.vertices():

        i = key_index[k]

        block = assembly.blocks[k]
        nbrs = block_nnbrs[i][1]

        frames = block.frames()

        if face_face:

            # parallelise?
            # exclude faces with parallel normals
            # e.g. exclude overlapping top faces of two neighbouring blocks in same row

            for f0, (origin, uvw) in frames.items():
                A = array(uvw, dtype=float64)
                o = array(origin, dtype=float64).reshape((-1, 1))
                xyz0 = array(block.face_coordinates(f0), dtype=float64).reshape((-1, 3)).T
                rst0 = solve(A.T, xyz0 - o).T.tolist()
                p0 = Polygon(rst0)

                for j in nbrs:
                    n = index_key[j]

                    if n == k:
                        continue

                    if k in assembly.edge and n in assembly.edge[k]:
                        continue

                    if n in assembly.edge and k in assembly.edge[n]:
                        continue

                    nbr = assembly.blocks[n]
                    k_i = {key: index for index, key in enumerate(nbr.vertices())}
                    xyz = array(nbr.get_vertices_attributes('xyz'), dtype=float64).reshape((-1, 3)).T
                    rst = solve(A.T, xyz - o).T.tolist()
                    rst = {key: rst[k_i[key]] for key in nbr.vertices()}

                    for f1 in nbr.faces():

                        rst1 = [rst[key] for key in nbr.face_vertices(f1)]

                        if any(fabs(t) > tmax for r, s, t in rst1):
                            continue

                        p1 = Polygon(rst1)

                        if p1.area < amin:
                            continue

                        if p0.intersects(p1):
                            intersection = p0.intersection(p1)

                            area = intersection.area

                            if area >= amin:
                                coords = [[x, y, 0.0] for x, y, z in intersection.exterior.coords]
                                coords = global_coords_numpy(o, A, coords)

                                attr = {
                                    'interface_type': 'face_face',
                                    'interface_size': area,
                                    'interface_points': coords.tolist()[:-1],
                                    'interface_origin': origin,
                                    'interface_uvw': uvw,
                                }

                                assembly.add_edge(k, n, attr_dict=attr)
コード例 #38
0
def split_regions(slide_path, img_level=2, cnt_level=3):
    s_img, mask, cnts = find_tissue_cnt(slide_path, cnt_level)
    img_cnt_ratio = 2**(cnt_level - img_level)
    wsi_dim = [ele * img_cnt_ratio for ele in s_img.shape[:2]]
    slide_head = openslide.OpenSlide(slide_path)
    wsi_img = slide_head.read_region((0, 0), img_level, wsi_dim)
    wsi_img = np.array(wsi_img)[:, :, :3]

    RAW_SIZE = 256
    SIZE1, SIZE2, SIZE4 = int(RAW_SIZE / 4), int(RAW_SIZE / 2), RAW_SIZE
    split_arr, patch_list = [], []
    for c_ind in range(len(cnts)):
        cur_cnt = cnts[c_ind] * img_cnt_ratio
        cur_cnt = np.squeeze(cur_cnt)
        w_coors = [int(round(ele)) for ele in cur_cnt[:, 0].tolist()]
        h_coors = [int(round(ele)) for ele in cur_cnt[:, 1].tolist()]
        w_min, w_max = min(w_coors), max(w_coors)
        h_min, h_max = min(h_coors), max(h_coors)

        # Width range to crop
        start_w = (w_min - SIZE1) if (w_min - SIZE1) > 0 else 0
        num_w = int(math.ceil((w_max - start_w - SIZE2) / SIZE2))
        # Height range to crop
        start_h = (h_min - SIZE1) if (h_min - SIZE1) > 0 else 0
        num_h = int(math.ceil((h_max - start_h - SIZE2) / SIZE2))

        poly_cnt = Polygon(cur_cnt)
        if poly_cnt.is_valid == False:
            continue
        for iw in range(0, num_w):
            for ih in range(0, num_h):
                # determine current rectangular is inside the contour or not
                cur_coors = [
                    (start_w + iw * SIZE2, start_h + ih * SIZE2),
                    (start_w + iw * SIZE2 + SIZE4, start_h + ih * SIZE2),
                    (start_w + iw * SIZE2 + SIZE4,
                     start_h + ih * SIZE2 + SIZE4),
                    (start_w + iw * SIZE2, start_h + ih * SIZE2 + SIZE4)
                ]
                if start_w + iw * SIZE2 + SIZE4 >= wsi_img.shape[
                        1] or start_h + ih * SIZE2 + SIZE4 > wsi_img.shape[0]:
                    continue
                patch_cnt = Polygon(cur_coors)
                try:
                    inter_flag = poly_cnt.intersects(patch_cnt)
                    if inter_flag == False:
                        continue
                    else:
                        inter_cnt = poly_cnt.intersection(patch_cnt)
                        if inter_cnt.area > patch_cnt.area * 0.5:
                            split_arr.append(
                                (start_h + ih * SIZE2, start_w + iw * SIZE2))
                            split_patch = wsi_img[start_h +
                                                  ih * SIZE2:start_h +
                                                  ih * SIZE2 + SIZE4, start_w +
                                                  iw * SIZE2:start_w +
                                                  iw * SIZE2 + SIZE4, :]
                            patch_list.append(split_patch)
                except:
                    print("Error in Polygon relationship")
    return split_arr, patch_list, wsi_dim, s_img, mask
class FloorPlan:
    def __init__(self, PLS, parametersOnly=False):
        self.PLS = PLS
        self.objects = None
        self.combinerLength = self.PLS.latticeElementList[
            self.PLS.combinerIndex].Length
        self.parameters = None  # to hold the parameters used in the last build

        self.combinerWidth = .3
        rCombiner = self.PLS.latticeElementList[self.PLS.combinerIndex].r0
        self.combinerInputAngle = np.arcsin(
            self.combinerLength /
            rCombiner) * 180 / np.pi  #Half angle seperation
        #between 2 incoming beams, deg
        self.combinerInputSep = 2 * self.combinerLength**2 / (2 * rCombiner)
        self.bendingRadius = None
        self.rOuterBender = .15
        self.benderPoints = 50
        self.TL1 = None  # tracklength 1
        self.TL2 = None  # trackLength 2
        self.wallSpacing = .3  #Minimum distance between wall and any component of the ring. meters
        self.focusToWallDistance = 4.4  #distance from focus of the collector magnet to the wall along the nozzle axis, meters

        self.Lm4 = None
        self.rOuter4 = None
        self.Lm3 = None
        self.rOuter3 = None
        self.Lm1 = None
        self.rOuter1 = None
        self.Lm2 = None
        self.rOuter2 = None
        self.rOuterRatio = 6.5  # outer dimension of lens to bore
        self.airGap1 = .01  # extra lens spacing for coils
        self.airGap2 = .01  # extra lens spacing for coils
        self.airGap3 = .01  # extra lens spacing for coils
        self.airGap4 = .01  # extra lens spacing for coils
        self.coilGapRatio = 2  #ratio between required coil spacing and bore radius

        # injector stuff
        self.LiMin = self.combinerLength + .2
        self.LiMax = 3
        self.LmMin = .025
        self.LmMax = .5
        self.LoMin = .05
        self.LoMax = .2
        self.Lo = None
        self.Lm = None
        self.Li = None

        self.rOuterShaper = .15  # shaper magnet yoke radius
        self.rVacuumTube = .02

        # total floorplan stuff
        self.distanceFromObjectMax = 4.2  # maximum distance from object of injector to wall
        self.combinerLen1Sep = .2  # 20 cm between output of combiner and lens1

        self.combiner = None
        self.lensShaper = None
        self.bender1 = None
        self.bender2 = None
        self.lens1 = None
        self.lens2 = None
        self.lens3 = None
        self.lens4 = None
        self.lens4VacuumTube = None
        self.shaperVacuumTube = None

        # make floorplan list func
        self.floorPlanArgListFunc = None
        if parametersOnly == False:
            if self.PLS.combinerIndex != None:
                temp = []
                temp.append(
                    self.PLS.trackLength -
                    (self.PLS.latticeElementList[self.PLS.combinerIndex].S +
                     self.PLS.latticeElementList[self.PLS.combinerIndex].Length
                     / 2))  #
                # tracklength 1
                temp.append(
                    self.PLS.latticeElementList[self.PLS.combinerIndex].S +
                    self.PLS.latticeElementList[self.PLS.combinerIndex].Length
                    / 2)  # tracklength 2
                temp.append(self.PLS.latticeElementList[
                    self.PLS.lensIndices[3]].Length)  # lens lengths
                temp.append(self.PLS.latticeElementList[
                    self.PLS.lensIndices[0]].Length)  # lens lengths
                temp.append(self.PLS.latticeElementList[
                    self.PLS.lensIndices[1]].Length)  # lens lengths
                temp.append(self.PLS.latticeElementList[
                    self.PLS.lensIndices[2]].Length)  # lens lengths

                temp.append(
                    self.PLS.latticeElementList[self.PLS.benderIndices[0]].r0
                )  # bender radius, same for both as of now
                temp.append(self.PLS.latticeElementList[
                    self.PLS.combinerIndex].Length)  # length of combiner
                temp.append(self.PLS.injector.Lo)
                temp.append(self.PLS.injector.Lm)
                temp.append(self.PLS.injector.Li)

                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[1]].rp *
                    self.rOuterRatio)
                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[2]].rp *
                    self.rOuterRatio)
                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[3]].rp *
                    self.rOuterRatio)
                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[0]].rp *
                    self.rOuterRatio)

                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[3]].rp *
                    self.coilGapRatio)
                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[0]].rp *
                    self.coilGapRatio)
                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[1]].rp *
                    self.coilGapRatio)
                temp.append(
                    self.PLS.latticeElementList[self.PLS.lensIndices[2]].rp *
                    self.coilGapRatio)

                args = self.PLS.sympyVarList.copy()
                args.extend(self.PLS.injector.sympyVarList)
                self.floorPlanArgListFunc = sym.lambdify(args, temp)

    def load_Paramters(self, args):
        self.parameters = self.floorPlanArgListFunc(*args)
        self.TL1 = self.parameters[0]
        self.TL2 = self.parameters[1]
        self.Lm1 = self.parameters[2]
        self.Lm2 = self.parameters[3]
        self.Lm3 = self.parameters[4]
        self.Lm4 = self.parameters[5]
        self.bendingRadius = self.parameters[6]
        self.combinerLength = self.parameters[7]
        self.Lo = self.parameters[8]
        self.Lm = self.parameters[9]
        self.Li = self.parameters[10]
        self.rOuter1 = self.parameters[11]
        self.rOuter2 = self.parameters[12]
        self.rOuter3 = self.parameters[13]
        self.rOuter4 = self.parameters[14]

        self.airGap1 = self.parameters[15]
        self.airGap2 = self.parameters[16]
        self.airGap3 = self.parameters[17]
        self.airGap4 = self.parameters[18]

    def build(self, args, reloadParams=True):
        if reloadParams == True:
            # don't bother refilling the parameters list if I already di
            self.load_Paramters(args)
        self.objects = []
        self.combiner = Polygon([(0, 0), (0, self.combinerWidth),
                                 (self.combinerLength, self.combinerWidth),
                                 (self.combinerLength, 0)])
        self.combiner = translate(self.combiner, yoff=-self.combinerWidth / 2)
        self.objects.append(self.combiner)

        angle = 180
        angleArr = np.linspace(-angle / 2, angle / 2, num=self.benderPoints)
        x1 = (self.bendingRadius - self.rOuterBender) * np.cos(
            angleArr * np.pi / 180)
        y1 = (self.bendingRadius - self.rOuterBender) * np.sin(
            angleArr * np.pi / 180)
        angleArr = np.linspace(angle / 2, -angle / 2, num=self.benderPoints)
        x2 = (self.bendingRadius + self.rOuterBender) * np.cos(
            angleArr * np.pi / 180)
        y2 = (self.bendingRadius + self.rOuterBender) * np.sin(
            angleArr * np.pi / 180)
        x = np.append(x1, x2)
        y = np.append(y1, y2)

        self.bender2 = Polygon(np.column_stack((x[None].T, y[None].T)))
        self.lens4 = Polygon([(0, 0), (self.Lm4, 0),
                              (self.Lm4, self.rOuter4 * 2),
                              (0, self.rOuter4 * 2)])
        self.lens4 = translate(self.lens4,
                               xoff=-self.Lm4 - self.airGap4,
                               yoff=-self.rOuter4)
        self.lens3 = Polygon([(0, 0), (self.Lm3, 0),
                              (self.Lm3, self.rOuter3 * 2),
                              (0, self.rOuter3 * 2)])
        self.lens3 = translate(self.lens3,
                               xoff=-self.Lm3 - self.airGap3,
                               yoff=self.bendingRadius - self.rOuter3)
        self.lens4VacuumTube = Polygon([
            (0, 0),
            (self.TL2 - self.combinerLength - self.Lm4 - self.airGap4, 0),
            (self.TL2 - self.combinerLength - self.Lm4 - self.airGap4,
             self.rVacuumTube * 2), (0, self.rVacuumTube * 2)
        ])
        self.lens4VacuumTube = translate(self.lens4VacuumTube,
                                         xoff=self.combinerLength,
                                         yoff=-self.rVacuumTube)
        self.lens4VacuumTube = rotate(self.lens4VacuumTube,
                                      self.combinerInputAngle,
                                      origin=(self.combinerLength, 0))

        self.bender2 = translate(self.bender2, yoff=self.bendingRadius)
        self.lens3 = translate(self.lens3, yoff=self.bendingRadius)
        self.bender2 = rotate(self.bender2,
                              self.combinerInputAngle,
                              origin=(self.combinerLength, 0))
        self.lens3 = rotate(self.lens3,
                            self.combinerInputAngle,
                            origin=(self.combinerLength, 0))
        self.lens4 = rotate(self.lens4,
                            self.combinerInputAngle,
                            origin=(self.combinerLength, 0))
        self.bender2 = translate(self.bender2, yoff=self.combinerInputSep / 2)
        self.lens3 = translate(self.lens3, yoff=self.combinerInputSep / 2)
        self.lens4 = translate(self.lens4, yoff=self.combinerInputSep / 2)
        tempx = self.TL2 * np.cos(self.combinerInputAngle * np.pi / 180)
        tempy = self.TL2 * np.sin(self.combinerInputAngle * np.pi / 180)
        self.bender2 = translate(self.bender2, xoff=tempx, yoff=tempy)
        self.lens3 = translate(self.lens3, xoff=tempx, yoff=tempy)
        self.lens4 = translate(self.lens4, xoff=tempx, yoff=tempy)

        self.objects.append(self.bender2)
        self.objects.append(self.lens4)
        self.objects.append(self.lens3)
        self.objects.append(self.lens4VacuumTube)

        self.bender1 = Polygon(np.column_stack((x[None].T, y[None].T)))
        self.bender1 = rotate(self.bender1, 180, origin=(0, 0))
        self.bender1 = translate(self.bender1,
                                 yoff=self.bendingRadius,
                                 xoff=-self.TL1)
        self.lens1 = Polygon([(0, 0), (self.Lm1, 0),
                              (self.Lm1, self.rOuter1 * 2),
                              (0, self.rOuter1 * 2)])
        self.lens1 = translate(self.lens1,
                               xoff=-self.TL1 + self.airGap1,
                               yoff=-self.rOuter1)
        self.lens2 = Polygon([(0, 0), (self.Lm2, 0),
                              (self.Lm2, self.rOuter2 * 2),
                              (0, self.rOuter2 * 2)])
        self.lens2 = translate(self.lens2,
                               xoff=-self.TL1 + self.airGap2,
                               yoff=2 * self.bendingRadius - self.rOuter2)
        self.objects.append(self.bender1)
        self.objects.append(self.lens1)
        self.objects.append(self.lens2)

        self.lensShaper = Polygon([(0, 0), (self.Lm, 0),
                                   (self.Lm, self.rOuterShaper * 2),
                                   (0, self.rOuterShaper * 2)])
        self.lensShaper = translate(self.lensShaper,
                                    yoff=-self.rOuterShaper,
                                    xoff=self.combinerLength)
        self.lensShaper = rotate(self.lensShaper,
                                 -self.combinerInputAngle,
                                 origin=(self.combinerLength, 0))
        self.lensShaper = translate(self.lensShaper,
                                    yoff=-self.combinerInputSep / 2)
        tempx = (self.Li - self.combinerLength) * np.cos(
            self.combinerInputAngle * np.pi / 180)
        tempy = (self.Li - self.combinerLength) * np.sin(
            self.combinerInputAngle * np.pi / 180)
        self.lensShaper = translate(self.lensShaper, xoff=tempx, yoff=-tempy)
        self.shaperVacuumTube = Polygon([(0, 0),
                                         (self.Li - self.combinerLength, 0),
                                         (self.Li - self.combinerLength,
                                          self.rVacuumTube * 2),
                                         (0, self.rVacuumTube * 2)])
        self.shaperVacuumTube = translate(self.shaperVacuumTube,
                                          yoff=-self.rVacuumTube,
                                          xoff=self.combinerLength)
        self.shaperVacuumTube = rotate(self.shaperVacuumTube,
                                       -self.combinerInputAngle,
                                       origin=(self.combinerLength, 0))
        self.shaperVacuumTube = translate(self.shaperVacuumTube,
                                          yoff=-self.combinerInputSep / 2)
        self.objects.append(self.lensShaper)
        self.objects.append(self.shaperVacuumTube)

        # numShapes=len(self.objects)
        # temp=np.zeros((numShapes,numShapes))
        # for i in range(numShapes):
        #  for j in range(i+1,numShapes):
        #    temp[i,j]=1
        # print(temp)

    def show_Floor_Plan(self, sol=None, args=None):
        if args != None:  # if someone provides values for arguments then build it, otherwise its already built
            self.build(args)
        if sol != None:
            self.build(sol.args)
        if (sol == None and args == None) or (sol != None and args != None):
            raise Exception(
                'YOU CANNOT PROVIDE BOTH A SOLUTION AND ARGUMENTS TO PLOT')
        for i in range(len(self.objects)):
            plt.plot(*self.objects[i].exterior.xy)
        plt.xlim(-2, 2)
        plt.ylim(-1, 3)
        plt.show()

    def calculate_Cost(self,
                       args=None,
                       offset=4,
                       areaWeight=100,
                       lineWeight=1):
        # This method works fast by only building the floorplan, which takes a few ms, if all simple costs return zero
        # use fractional overlapping area, (area overlapping)/(total area)

        totalCost = 0
        if args is not None:
            # if no arguments are provided, just use the cpreviously built floorplan. otherwise rebuild
            self.load_Paramters(args)

        xMostLeft = (self.Lo + self.Lm + self.Li) * np.cos(
            self.combinerInputAngle * np.pi /
            180)  #the most leftward point of the
        #bender. This is used to prevent the layout from impinging onto the wall and too keep enough seperation
        xMostLeft += self.TL1 + self.bendingRadius + self.rOuterBender
        if xMostLeft > (self.focusToWallDistance - self.wallSpacing):
            totalCost += lineWeight * np.abs(xMostLeft -
                                             (self.focusToWallDistance -
                                              self.wallSpacing))
        if self.Li < self.LiMin:
            totalCost += lineWeight * np.abs(self.LiMin - self.Li)
        if self.Li > self.LiMax:
            totalCost += lineWeight * np.abs(self.Li - self.LiMax)
        if self.TL1 < 0:
            totalCost += lineWeight * np.abs(self.TL1)
        if self.TL2 < 0:
            totalCost += lineWeight * np.abs(self.TL2)
        if (self.Lm2 + self.Lm3 + self.airGap2 + self.airGap3) > (
                self.TL1 + self.TL2):  # if the two lenses overlap
            totalCost += lineWeight * np.abs(
                (self.Lm2 + self.Lm3 + self.airGap2 + self.airGap3) -
                (self.TL1 + self.TL2))
        if (self.Li + self.Lm + self.Lo + self.TL1 +
                self.bendingRadius) > self.distanceFromObjectMax:
            totalCost += lineWeight * np.abs(
                (self.Li + self.Lm + self.Lo + self.TL1 + self.bendingRadius) -
                self.distanceFromObjectMax)
        if (self.TL1 - self.Lm1 - self.airGap1) < self.combinerLen1Sep:
            # if there is not enough room between the combiner output and next lens for optical pumping:
            totalCost += lineWeight * np.abs(
                (self.TL1 - self.Lm1 - self.airGap1) - self.combinerLen1Sep)
        if (self.TL2 - self.Lm4 - self.combinerLength) < 0:
            # if lens 4 is impinging on the combiner
            totalCost += lineWeight * np.abs(self.TL2 - self.Lm4 -
                                             self.combinerLength)
        if totalCost < 1E-10:  # to prevent rounding errors that screwed me up before
            area = 0
            if args is not None:
                # if args are None then use the current floorplan
                self.build(args, reloadParams=False)
            area += self.lens1.intersection(
                self.combiner).area / (self.lens1.area + self.combiner.area
                                       )  # fractional area overlap
            # between lens1 and combiner
            area += self.lens4.intersection(
                self.lensShaper).area / (self.lens1.area + self.lensShaper.area
                                         )  # farctional area overlap
            # between lens4 and shaper lens
            area += self.bender2.intersection(self.lensShaper).area / (
                self.lensShaper.area + self.bender2.area
            )  # fractional area overlap
            # between shaper lens and bender 2
            area += self.shaperVacuumTube.intersection(self.lens4).area / (
                self.shaperVacuumTube.area + self.lens4.area)
            area += self.lens4VacuumTube.intersection(self.lensShaper).area / (
                self.lens4VacuumTube.area + self.lensShaper.area)
            area += self.shaperVacuumTube.intersection(self.bender2).area / (
                self.shaperVacuumTube.area + self.bender2.area)
            totalCost += area * areaWeight

        return totalCost + offset
コード例 #40
0
    def _shift_polygon(self, polygon):
        """
        shifts a polygon according to the origin longitude
        """
        if self.lon0 == 0.0:
            return [polygon]  # no need to shift anything

        from shapely.geometry import Polygon
        # we need to split and join some polygons
        poly_coords = []
        holes = []
        for (lon, lat) in polygon.exterior.coords:
            poly_coords.append((lon - self.lon0, lat))
        for hole in polygon.interiors:
            hole_coords = []
            for (lon, lat) in hole.coords:
                hole_coords.append((lon - self.lon0, lat))
            holes.append(hole_coords)
        poly = Polygon(poly_coords, holes)

        polygons = []

        #print "shifted polygons", (time.time() - start)
        #start = time.time()

        try:
            p_in = poly.intersection(self.bounds)
            polygons += hasattr(p_in, 'geoms') and p_in.geoms or [p_in]
        except:
            pass

        #print "computed polygons inside bounds", (time.time() - start)
        #start = time.time()

        try:
            p_out = poly.symmetric_difference(self.bounds)
            out_geoms = hasattr(p_out, 'geoms') and p_out.geoms or [p_out]
        except:
            out_geoms = []
            pass

        #print "computed polygons outside bounds", (time.time() - start)
        #start = time.time()

        for polygon in out_geoms:
            ext_pts = []
            int_pts = []
            s = 0  # at first we compute the avg longitude
            c = 0
            for (lon, lat) in polygon.exterior.coords:
                s += lon
                c += 1
            left = s / float(c) < -180  # and use it to decide where to shift the polygon
            for (lon, lat) in polygon.exterior.coords:
                ext_pts.append((lon + (-360, 360)[left], lat))
            for interior in polygon.interiors:
                pts = []
                for (lon, lat) in interior.coords:
                    pts.append((lon + (-360, 360)[left], lat))
                int_pts.append(pts)
            polygons.append(Polygon(ext_pts, int_pts))

        # print "shifted outside polygons to inside", (time.time() - start)

        return polygons
コード例 #41
0
ファイル: Geom2D.py プロジェクト: mag420/ArchToCE
class Poly(object):
    def __init__(self, pts):
        super(Poly, self).__init__()
        self.points = pts
        self.poly = Polygon
        self.updatePolygon()

    def move(self, x, y):
        for pt in self.points:
            pt.move(x, y)
        self.updatePolygon()

    def scale(self, r):
        for pt in self.points:
            pt.scale(r)
        self.updatePolygon()

    def updatePolygon(self):
        self.poly = Polygon([(pnt.x(), pnt.y()) for pnt in self.points])
        # self.poly = Polygon([(1,2),(1,1),(5,5)])

    def containsPoint(self, pnt):
        self.poly.contains(pnt.pnt)

    def intersects(self, poly):
        return self.poly.intersects(poly.poly)

    def intersection(self, poly):
        if not self.intersects(poly):
            return None
        try:
            poly = self.poly.intersection(poly.poly)
            if type(poly) is Polygon:
                return Poly(Poly.getPointsFromShapelyPoly(poly))
        except Exception:
            return None
        return None

    def union(self, poly):  #does not return a Poly object
        return self.poly.union(poly.poly)

    def subtractPoly(self, poly):
        spoints = list(self.points)
        if len(self.points) > 4:
            pnts = self.points
            size = len(pnts)
            for i in range(size):
                p1, p2 = pnts[(i - 1) % size], pnts[(i + 1) % size]
                vec1 = pnts[i] - p1
                vec2 = p2 - pnts[i]
                if vec1.isParallel(vec2, 0.05):
                    spoints.remove(pnts[i])
            if len(spoints) > 4:
                return [self]

        def getTopLeft(points):
            minY = min([pnt.y() for pnt in points])
            minX = None
            minPnt = None
            for pnt in points:
                if pnt.y() == minY:
                    if not minPnt:
                        minPnt = pnt
                        minX = pnt.x()
                    if pnt.x() < minX:
                        minPnt = pnt
                        minX = pnt.x()
            return minPnt

        pntM = getTopLeft(spoints)
        indM = [
            i for i, pnt in enumerate(spoints)
            if pnt.x() == pntM.x() and pnt.y() == pntM.y()
        ][0]
        vecL = spoints[(indM + 1) % len(spoints)] - spoints[indM]
        vecW = spoints[(indM - 1) % len(spoints)] - spoints[indM]
        if vecW.magn() > vecL.magn():
            vecL, vecW = vecW, vecL
        pPntM = None
        minS = None
        for pnt in poly.points:
            vec = pnt - pntM
            if vec.isParallel(vecL):
                if not pPntM:
                    pPntM = pnt
                    minS = vec.magn()
                elif minS > vec.magn():
                    pPntM = pnt
                    minS = vec.magn()
        if not pPntM:
            # from UI import Plotter
            # from matplotlib import pyplot as plt
            # print("ERROR GEOM2D: NO PARALLELISM")
            # print(self)
            # print(poly)
            # Plotter.plotPolys([self],1)
            # Plotter.plotPolys([poly], 2)
            # Plotter.plotPolys([self,poly], 2)
            # plt.show()
            return [self]
        # pPntM = getTopLeft(poly.points)

        pIndM = [
            i for i, pnt in enumerate(poly.points)
            if pnt.x() == pPntM.x() and pnt.y() == pPntM.y()
        ][0]

        pvecL = poly.points[(pIndM + 1) %
                            len(poly.points)] - poly.points[pIndM]
        pvecW = poly.points[(pIndM - 1) %
                            len(poly.points)] - poly.points[pIndM]
        # print(vecL)
        # print(vecW)
        # print(pvecL)
        # print(pvecW)
        if pvecW.isParallel(vecL, 0.05):
            pvecW, pvecL = pvecL, pvecW
        if not pvecL.isParallel(vecL, 0.05):
            print(
                "ERROR GEOM2D SUBTRACTPOLY: NOT PARALLEL, THEY SHOULD BE PARALLEL!"
            )
            return [self]
        vecp = pPntM - pntM
        if pntM.x() == pPntM.x() and pntM.y() == pPntM.y():
            if pvecL.magn() == vecL.magn():
                # print("REMOVING IT ALL!!!")
                # print(self)
                # print(poly)
                return []
            return [
                Poly([
                    pPntM + pvecL, pPntM + pvecL + pvecW, pntM + vecL + pvecW,
                    pntM + vecL
                ])
            ]
        if vecp.magn() + pvecL.magn() == vecL.magn():
            return [Poly([pntM, pPntM, pPntM + pvecW, pntM + pvecW])]
            # return [self]
        polys = [
            Poly([pntM, pPntM, pPntM + pvecW, pntM + pvecW]),
            Poly([
                pPntM + pvecL, pPntM + pvecL + pvecW, pntM + vecL + pvecW,
                pntM + vecL
            ])
        ]
        # print(polys[0])
        # print(polys[1])
        return polys
        # return [self]

    def copy(self):
        return Poly([pnt.copy() for pnt in self.points])

    def area(self):
        return self.poly.area

    def centroid(self):
        return self.poly.centroid

    def momentX(self):
        pts = [[p.x(), p.y()] for p in self.points][::-1]
        return inertia(pts)[0]

    def momentY(self):
        pts = [[p.x(), p.y()] for p in self.points][::-1]
        return inertia(pts)[1]

    def __copy__(self):
        return self.copy()

    def __str__(self):
        s = "polygon:\n"
        for pnt in self.points:
            s += str(pnt) + '\n'
        return s

    @staticmethod
    def getPointsFromShapelyPoly(polygon):
        pnts = []
        for pnt in polygon.exterior.coords:
            pnts.append(Pnt(pnt[0], pnt[1]))
        del pnts[-1]
        return pnts
コード例 #42
0
from shapely.geometry import box, Polygon
import rtree

gridcell_shape = box(129.5, -27.0, 129.75, 27.25)
# Populate R-tree index with bounds of grid cells
for pos, cell in enumerate(gridcell_shape):
    # assuming cell is a shapely object
    idx.insert(pos, cell.bounds)
    
# Example polygon 
xy = [[130.21001, 27.200001], [129.52, 27.34], [129.45, 27.1], [130.13, 26.950001]]
polygon_shape = Polygon(xy)
# Example grid cell
gridcell_shape = box(129.5, -27.0, 129.75, 27.25)
# The intersection
polygon_shape.intersection(gridcell_shape).area


# In[ ]:

from osgeo import ogr
import shapely
import matplotlib.pyplot as plt
import matplotlib.pyplot as plt 
from descartes import PolygonPatch
import shapely 
wkt1 = "POLYGON ((1208064.271243039 624154.6783778917, 1208064.271243039 601260.9785661874, 1231345.9998651114 601260.9785661874, 1231345.9998651114 624154.6783778917, 1208064.271243039 624154.6783778917))"
wkt2 = "POLYGON ((1199915.6662253144 633079.3410163528, 1199915.6662253144 614453.958118695, 1219317.1067437078 614453.958118695, 1219317.1067437078 633079.3410163528, 1199915.6662253144 633079.3410163528)))"

poly1 = ogr.CreateGeometryFromWkt(wkt1)
poly2 = ogr.CreateGeometryFromWkt(wkt2)
コード例 #43
0
def GetVoPolygons(pos1,course1,speed1,pos2,course2,speed2):
    # 获得四个VO区域的多边形坐标集合
    
    # pos1为本船的位置向量,pos2为目标船位置向量
    # course1为本船的航向,course2为目标船航向,正北为0°,向右旋转为正
    # speed1为本船速度,speed2为目标船速度,m/s
    
    #返回的是shapely格式的polygon
    
    #船舶1的坐标
    pp1 = np.array(pos1)
    #船舶2速度向量终点坐标,起点为本船位置
    pp2 = np.array([pp1[0] + speed2 * np.sin(course2 * np.pi / 180) * SCALE,\
                    pp1[1] + speed2 * np.cos(course2 * np.pi / 180) * SCALE])
    
    #从pos1指向pos2的向量
    vec12 = np.array(pos2) - pp1
    #vec12逆时针旋转90°得到的向量
    vec12_rotate90 =  np.array([vec12[0] * np.cos(np.pi / 2) - vec12[1] * np.sin(np.pi / 2),\
                                vec12[0] * np.sin(np.pi / 2) + vec12[1] * np.cos(np.pi / 2)])
    pp4,pp3 = lc.LineCircleIntersection(pp1,V_MAX * SCALE, pp2, vec12_rotate90)
    
    gamma = math.asin(DCPA / np.linalg.norm(vec12)) * 180 / np.pi #安全角度
    #相对位置向量顺时针旋转gamma后的向量
    vec_rotate_right = [vec12[0] * np.cos(gamma * np.pi / 180) + vec12[1] * np.sin(gamma * np.pi / 180),\
                        -vec12[0] * np.sin(gamma * np.pi / 180) + vec12[1] * np.cos(gamma * np.pi / 180)]
    #相对位置向量顺时针旋转gamma后的向量
    vec_rotate_left = [vec12[0] * np.cos(gamma * np.pi / 180) - vec12[1] * np.sin(gamma * np.pi / 180),\
                       vec12[0] * np.sin(gamma * np.pi / 180) + vec12[1] * np.cos(gamma * np.pi / 180)]
    p_temp1, p_temp2 = lc.LineCircleIntersection(pp1,V_MAX * SCALE, pp2, vec_rotate_right)
    #这里还需要进一步判断
    vec1 = pp3 - pp1
    vec2 = p_temp1 - pp1
    if vec1[0] * vec2[1] - vec2[0] * vec1[1] > 0:
        pp5 = p_temp1
    else:
        pp5 = p_temp2
    
    p_temp1, p_temp2 = lc.LineCircleIntersection(pp1,V_MAX * SCALE, pp2, vec_rotate_left)
    #这里还需要进一步判断
    vec1 = p_temp1 - pp1
    vec2 = pp4 - pp1
    if vec1[0] * vec2[1] - vec2[0] * vec1[1] > 0:
        pp6 = p_temp1
    else:
        pp6 = p_temp2
    
    pp7 = np.array([pp1[0] + V_MAX * SCALE * np.sin((course1 + ALPHA_MAX) * np.pi / 180),\
                    pp1[1] + V_MAX * SCALE * np.cos((course1 + ALPHA_MAX) * np.pi / 180)])
    pp8 = np.array([pp1[0] + V_MAX * SCALE * np.sin((course1 - ALPHA_MAX) * np.pi / 180),\
                    pp1[1] + V_MAX * SCALE * np.cos((course1 - ALPHA_MAX) * np.pi / 180)])
    ##########################################################################
    #计算多个矩形区域
    # 1:整个速度向量区域
    point_temp = ga.GetArcPoints(pp1,pp7,pp8)
    poly_whole = np.vstack((pp1, pp7,point_temp,pp8)) #多个矩阵合并
    #python四边形对象,会自动生成逆时针的凸多边形
    poly_whole = Polygon(poly_whole).convex_hull
    
    #2:速度障碍区域
    point_temp = ga.GetArcPoints(pp1,pp5,pp6)
    poly_vo = np.vstack((pp2, pp5,point_temp,pp6)) #多个矩阵合并
    poly_vo = Polygon(poly_vo).convex_hull
    
    #3:poly_front
    point_temp = ga.GetArcPoints(pp1,pp6,pp4)
    poly_front = np.vstack((pp2, pp6,point_temp,pp4)) #多个矩阵合并
    poly_front = Polygon(poly_front).convex_hull
    
    #4:poly_rear
    point_temp = ga.GetArcPoints(pp1,pp3,pp5)
    poly_rear = np.vstack((pp2, pp3,point_temp,pp5)) #多个矩阵合并
    poly_rear = Polygon(poly_rear).convex_hull
    
    #5:poly_diverging
    point_temp = ga.GetArcPoints(pp1,pp4,pp3)
    poly_diverging = np.vstack((pp3,pp4,point_temp)) #多个矩阵合并
    poly_diverging = Polygon(poly_diverging).convex_hull
    
    ####################################################
    #求多个区域与poly_whole的相交区域
    if not poly_vo.intersects(poly_whole): #如果两四边形不相交
        poly_vo = []
    else:
        poly_vo        = poly_vo.intersection(poly_whole)
    
    if not poly_front.intersects(poly_whole): #如果两四边形不相交
        poly_front = []
    else:
        poly_front     = poly_front.intersection(poly_whole)
    
    if not poly_rear.intersects(poly_whole): #如果两四边形不相交
        poly_rear = []
    else:
        poly_rear      = poly_rear.intersection(poly_whole)
    
    if not poly_diverging.intersects(poly_whole): #如果两四边形不相交
        poly_diverging = []
    else:
        poly_diverging = poly_diverging.intersection(poly_whole)
    ##########################################################################    
    return poly_vo,poly_front,poly_rear,poly_diverging



#pos1 = [1000,-5134]
#course1 = 0
#speed1 = 5.144
#
#pos2 = [5446,2567]
#course2 = 240
#speed2 = 5.144
#
#poly_vo,poly_front,poly_rear,poly_diverging = GetVoPolygons(pos1,course1,speed1,pos2,course2,speed2)
#
#print(poly_vo)
コード例 #44
0
def iou(boxa: List, boxb: List) -> float:
    a = Polygon(boxa)
    b = Polygon(boxb)
    intersect_area = a.intersection(b).area
    union_area = a.union(b).area
    return intersect_area / union_area
コード例 #45
0
def calculate_intersection(box_1, box_2):
    poly_1 = Polygon(box_1)
    poly_2 = Polygon(box_2)
    intersection_area = poly_1.intersection(poly_2).area
    return intersection_area
コード例 #46
0
    def __find_areas(self, vor, boundary):

        import itertools

        if boundary is not list:
            boundary = boundary.tolist()

        if boundary[0] != boundary[-1]:
            boundary.append(boundary[0])
        bounds = Polygon(boundary)
        #diagonal of bounding box = safe maximum distance to add:
        radius = common.distance((bounds.bounds[0], bounds.bounds[1]),
                                 (bounds.bounds[2], bounds.bounds[3]))
        vor = self.__voronoi_correction(vor, radius)

        regions, vertices = self.__voronoi_finite_polygons_2d(vor, radius)

        areas = []
        for region in regions:
            #check for polygon validity:
            vs = np.asarray([tuple(vertices[i]) for i in region])
            if len(vs) < 3:
                print "NON-POLYGON=>no area record"
                areas.append(np.nan)
                continue
            p = Polygon(vs)

            if not p.is_valid:
                #brute-force validation of polygon
                c = vs.mean(axis=0)
                angles = np.arctan2(vs[:, 1] - c[1], vs[:, 0] - c[0])
                cc_order = np.argsort(angles)
                print len(
                    cc_order), ": INVALID POLYGON! Start permuting! (", len(
                        angles), "points)",
                #permutation works on last elements of list first. However,
                #the first elements of the Voronoi vertices for a region tend
                #to be the ones that are wrongly defined
                perm = itertools.permutations(cc_order[::-1])
                while True:
                    try:
                        opa = np.array(perm.next())
                        p = Polygon(vs[opa[::-1]])
                    except:
                        print "RAN OUT OF PERMUTATIONS!"
                        raise
                    if p.is_valid:
                        print "VALIDATED POLYGON! End permuting!"
                        break

            #intersect with boundary (river polygon)
            inter = p.intersection(bounds)
            #calculate area
            if inter.type not in ['Polygon', 'MultiPolygon']:
                print inter.type, "NON-POLYGON=>no area record"
                areas.append(np.nan)  #unknown area
            elif inter.type == 'MultiPolygon':
                a = 0.0
                for poly in inter:
                    a += abs(poly.area)
                areas.append(a)
            else:
                areas.append(abs(inter.area))

        #adjust voronoi data structure
        vor.regions = [[]] + regions  #add initial empty region
        vor.vertices = vertices

        return np.array(areas), vor
コード例 #47
0
    def _compute_bbox_height(self, height, width, ref_width, yaw):
        yaw -= math.pi / 2
        fixed_width = int(ref_width / self.bvres)

        cosy = np.cos(yaw)
        siny = np.sin(yaw)
        cosyrect = np.cos(yaw + np.pi / 2)
        sinyrect = np.sin(yaw + np.pi / 2)

        # Compute the two possible car lengths
        l0 = abs((height - abs(cosyrect * fixed_width)) / cosy) if round(
            cosy, 3) != 0 else 0  # TODO Check if 0 is right value
        l1 = abs((width - abs(sinyrect * fixed_width)) / siny) if round(
            siny, 3) != 0 else 0  # TODO Check if 0 is right value
        # pdb.set_trace()

        # Compute vertexes for the aligned bbox
        aligned_v0 = (-height / 2, -width / 2)
        aligned_v1 = (-height / 2, +width / 2)
        aligned_v2 = (+height / 2, +width / 2)
        aligned_v3 = (+height / 2, -width / 2)

        # Compute rotated vertexes for the bbox 0
        alignedl0_corners = np.array([[-l0 / 2, -fixed_width / 2],
                                      [-l0 / 2, +fixed_width / 2],
                                      [+l0 / 2, +fixed_width / 2],
                                      [+l0 / 2, -fixed_width / 2]])

        # Compute rotated vertexes for the bbox 1
        alignedl1_corners = np.array([[-l1 / 2, -fixed_width / 2],
                                      [-l1 / 2, +fixed_width / 2],
                                      [+l1 / 2, +fixed_width / 2],
                                      [+l1 / 2, -fixed_width / 2]])

        # Compute rotation matrix
        c, s = np.cos(yaw), np.sin(yaw)
        R = np.array([[c, -s], [s, c]])

        # Rotate all corners at once by yaw
        rot0_corners = np.dot(alignedl0_corners, R.T)
        rot1_corners = np.dot(alignedl1_corners, R.T)

        # Compute IoU between aligned bbox and the two refined proposals
        aligned_poly = Polygon(
            [aligned_v0, aligned_v1, aligned_v2, aligned_v3])
        poly0 = Polygon([
            tuple(rot0_corners[0]),
            tuple(rot0_corners[1]),
            tuple(rot0_corners[2]),
            tuple(rot0_corners[3])
        ])
        poly1 = Polygon([
            tuple(rot1_corners[0]),
            tuple(rot1_corners[1]),
            tuple(rot1_corners[2]),
            tuple(rot1_corners[3])
        ])

        intersection_p0 = poly0.intersection(aligned_poly).area
        intersection_p1 = poly1.intersection(aligned_poly).area

        iou_p0 = intersection_p0 / (aligned_poly.area + poly0.area -
                                    intersection_p0)
        iou_p1 = intersection_p1 / (aligned_poly.area + poly1.area -
                                    intersection_p1)

        # Return the car length with higher IoU with the aligned bbox
        return l0 if iou_p0 > iou_p1 else l1
コード例 #48
0
     flags_near = []
     path_pixels = []
 inds = []
 rats = []
 err = False
 for ix, iy in zip(indx[flags], indy[flags]):
     xc = xp[iy, ix]
     yc = yp[iy, ix]
     pc = Point(xc, yc)
     poly_pixel = Polygon([
         (xc - xhlf, yc - yhlf), (xc - xhlf, yc + yhlf),
         (xc + xhlf, yc + yhlf), (xc + xhlf, yc - yhlf),
         (xc - xhlf, yc - yhlf)
     ])
     try:
         poly_intersect = poly_buffer.intersection(poly_pixel)
     except Exception:
         sys.stderr.write(
             'Warning, error occured at (ix,iy)=({},{}), ii={}\n'.
             format(ix, iy, ii))
         err = True
         continue
     rat = poly_intersect.area / poly_pixel.area
     if rat > 1.0e-10:
         inds.append(np.ravel_multi_index((iy, ix), data_shape))
         rats.append(rat)
     if opts.debug or opts.check:
         flags_inside.append(pc.within(poly_buffer))
         flags_near.append(rat > 1.0e-10)
         path_pixel = Path([(xc - xhlf, yc - yhlf),
                            (xc - xhlf, yc + yhlf),
コード例 #49
0
def compute_iou(box1, box2):
    a = Polygon(torch.t(box1)).convex_hull
    b = Polygon(torch.t(box2)).convex_hull

    return a.intersection(b).area / a.union(b).area
コード例 #50
0
    def plate(self, ptype, lat, decMax, rMax):

        lw = 1
        pltLimit = 1
        rMax = pltLimit
        self.p.setProjection(ptype, 0, 90, decMax, rMax)

        #        circle1 = plt.Circle( (0,0), self.Rmax, linewidth=lw, color=self.plateCircleColor, fill=False)
        #        self.ax.add_artist(circle1)
        #self.plotHorizon(18.0)

        n = 100
        p = []
        for i in range(n):
            t = float(i) / float(n - 1) * 2.0 * np.pi
            x = (np.sin(t))
            y = (np.cos(t))
            p.append((x, y))

        circleShape = Polygon(p)
        n = 100
        hrotate = 18

        lon = 0
        #self.a.setLatLong(lat, lon)
        altLine = self.a.createAltPath(0.0, n, hrotate)
        pAltLine = self.p.projectSimpleLine(altLine)
        #self.plotSimpleLine(pAltLine)

        horizonShape = Polygon(pAltLine)
        if ptype == 2:
            plateShape = circleShape.difference(horizonShape)
        elif ptype == 4:
            plateShape = horizonShape.intersection(circleShape)
        else:
            print "ptype = ", ptype, " error in plate"
            exit()

        ax = plt.gca()
        ax.add_patch(
            descartes.PolygonPatch(plateShape, fc='b', ec='k', alpha=0.4))
        #ax.add_patch(descartes.PolygonPatch(ll1, fc='r', ec='k', alpha=0.2))

        font0 = FontProperties()
        fontl = font0.copy()
        fontl.set_family(
            "sans-serif"
        )  # ['serif', 'sans-serif', 'cursive', 'fantasy', 'monospace']
        fontl.set_style("normal")  # ['normal', 'italic', 'oblique']
        fontl.set_weight(
            "bold"
        )  # ['light', 'normal', 'medium', 'semibold', 'bold', 'heavy', 'black']

        rhr = rMax * 0.93
        for hr in range(24):
            theta = float(hr) * 15. * np.pi / 180.
            x = rhr * np.sin(-theta)
            y = rhr * np.cos(-theta)
            rot = 180. + float(hr) * 15.
            hhh = hr % 12
            if hhh <> 0:
                ss = str(hhh)
            elif hr == 0:
                ss = "MID\n NIGHT"
            else:
                ss = "NOON"
            if hr > 14 or hr < 10:
                plt.text(x,
                         y,
                         ss,
                         fontproperties=fontl,
                         fontsize=self.plateFontSize,
                         verticalalignment="center",
                         horizontalalignment="center",
                         rotation=rot,
                         color=self.plateFontColor)

            dth = 4.0
            theta = (float(hr) * 15. + dth) * np.pi / 180.
            x = rhr * np.sin(-theta)
            y = rhr * np.cos(-theta)
            rot = 180. + float(hr) * 15.
            if hr > 0 and hr < 11:
                ss = "AM"
            elif hr > 12 and hr < 24:
                ss = "PM"
            else:
                ss = ""
            if hr > 14 or hr < 10:
                plt.text(x,
                         y,
                         ss,
                         fontsize=self.plateFontSize,
                         fontproperties=fontl,
                         color=self.plateFontColor,
                         verticalalignment="center",
                         horizontalalignment="center",
                         rotation=rot)

        # 15 minute marks
        rhr = rMax
        rhr2 = rMax * 0.985
        rhr3 = rMax * 0.96
        for fm in range(0, 24 * 4):
            theta = float(fm) / 4.0 * 15. * np.pi / 180.
            x1 = rhr * np.sin(-theta)
            y1 = rhr * np.cos(-theta)
            if fm % 4 > 0:
                x2 = rhr2 * np.sin(-theta)
                y2 = rhr2 * np.cos(-theta)
            else:
                x2 = rhr3 * np.sin(-theta)
                y2 = rhr3 * np.cos(-theta)
            rot = 180. + float(hr) * 15.
            plt.plot([x1, x2], [y1, y2],
                     linewidth=2,
                     color=self.plateFontColor)

#          plt.text(x, y, "x", fontsize=36, verticalalignment="center", horizontalalignment="center", rotation=rot)

#quote = "When I heard the learn'd astronomer, \n When the proofs, the figures, were arranged in columns before me, \n When I was shows the charts and diagrams, to add, divide, and measure them, \n When I sitting heard the astronomer where he lectured with much applause from the lecture-room, \n How soon unaccountable I became tired and sick, \n Till rising and glidering out I wander'd off by myself, \n In the mystical moist night-air, and from time to time, \n Look'd up in perfect silence at the star. \n  Walt Whitman, The Learn'd Astronomer"
#plt.text(-0.5, 0.4, quote, fontsize=5, verticalalignment = "center", horizontalalignment="left")

        font0 = FontProperties()
        fontq = font0.copy()
        fontq.set_family(
            "sans-serif"
        )  # ['serif', 'sans-serif', 'cursive', 'fantasy', 'monospace']
        fontq.set_style("italic")  # ['normal', 'italic', 'oblique']
        fontq.set_weight(
            "bold"
        )  # ['light', 'normal', 'medium', 'semibold', 'bold', 'heavy', 'black']

        quote = "For my part, I know nothing with certainty, \n but the sight of the stars makes me dream.  \n - Vincent Van Gogh"
        plt.text(-0.0,
                 0.4,
                 quote,
                 fontsize=10,
                 fontproperties=fontq,
                 verticalalignment="center",
                 horizontalalignment="center",
                 color=self.plateFontColor)

        # https://matplotlib.org/examples/pylab_examples/fonts_demo.html
        font0 = FontProperties()
        fontt = font0.copy()
        fontt.set_family(
            "sans-serif"
        )  # ['serif', 'sans-serif', 'cursive', 'fantasy', 'monospace']
        fontt.set_style("italic")  # ['normal', 'italic', 'oblique']
        fontt.set_weight(
            "bold"
        )  # ['light', 'normal', 'medium', 'semibold', 'bold', 'heavy', 'black']

        plt.text(0.0,
                 0.5,
                 "The Night Sky",
                 fontsize=24,
                 fontproperties=fontt,
                 verticalalignment="center",
                 horizontalalignment="center",
                 color=self.plateFontColor)
コード例 #51
0
class RBox:
    def __init__(self, rotate_rect: List[int], label=-1):
        """
        :param rotate_rect: [x1, y1, x2, y2, x3, y3, x4, y4, angle]
        """
        assert len(rotate_rect) == 9
        self.update(rotate_rect)
        self.label = label

    def update(self, rotate_rect: List[int]):
        self.rotate_rect = rotate_rect

        self.x1 = rotate_rect[0]
        self.y1 = rotate_rect[1]
        self.x2 = rotate_rect[2]
        self.y2 = rotate_rect[3]
        self.x3 = rotate_rect[4]
        self.y3 = rotate_rect[5]
        self.x4 = rotate_rect[6]
        self.y4 = rotate_rect[7]
        self.angle = rotate_rect[8]

        self.center = (self.x1 + self.x3) / 2, (self.y1 + self.y3) / 2
        self.cx = self.center[0]
        self.cy = self.center[1]

        self.points = [
            (rotate_rect[0], rotate_rect[1]),
            (rotate_rect[2], rotate_rect[3]),
            (rotate_rect[4], rotate_rect[5]),
            (rotate_rect[6], rotate_rect[7]),
        ]

        self.poly = Polygon(self.points)

        self.meaningful_angle = self.get_meaningful_angle()

    def ioo(self, other: Union["RBox", Polygon]):
        if self.poly.area == 0:
            return 0
        if isinstance(other, Polygon):
            inter = self.poly.intersection(other).area
        else:
            inter = self.poly.intersection(other.poly).area
        return inter / self.poly.area

    def _is_same(self, rbox: "RBox"):
        for i in range(9):
            if self.rotate_rect[i] != rbox.rotate_rect[i]:
                return False

        return True

    def get_meaningful_angle(self):
        # 返回易于理解的angle
        # 当框为顺时针旋转时,返回的角度大于0
        ordered_points = order_points(np.array(self.points))
        self.up_left = ordered_points[0, :]
        self.up_right = ordered_points[1, :]
        self.down_right = ordered_points[2, :]
        self.down_left = ordered_points[3, :]

        angle = (
                np.arctan2(
                    [self.up_right[1] - self.up_left[1]],
                    [self.up_right[0] - self.up_left[0]],
                )
                / np.pi
                * 180
        )
        return angle[0]

    def get_relative_rbox(self, center_point, delta_l, delta_t, delta_r, delta_b,
                          angle=None):  # delta_xxx 为非负数 相对center_point的偏移
        """
        用于找和当前rbox倾斜角度一样的rbox,通常用于以背景框找前景框,center_point为锚点,delta_ltrb为各个边距锚点的距离
        """
        p1 = (-delta_l, delta_b)
        p2 = (delta_r, delta_b)
        p3 = (delta_r, -delta_t)
        p4 = (-delta_l, -delta_t)
        points = [p4, p3, p2, p1]
        # p1-4为左上角起顺时针四点的转正后坐标系的坐标,本函数目的是求该四个点转正前的坐标,注意直角坐标系y轴向上
        # 先按本rbox的angle旋转
        if angle is None:
            angle = self.meaningful_angle
        theta = -angle
        cos_theta = math.cos(theta / 180 * math.pi)
        sin_theta = math.sin(theta / 180 * math.pi)
        rotated_points = []
        for point in points:
            x = point[0] * cos_theta + point[1] * sin_theta
            y = -point[0] * sin_theta + point[1] * cos_theta
            rotated_points.append((x, y))
        # 平移,将up_left_point 从原点
        trans_point = []
        for point in rotated_points:
            x = int(point[0] + center_point[0])
            y = int(point[1] + center_point[1])
            trans_point.extend([x, y])

        return RBox([*trans_point[0:8], angle])

    @property
    def height(self):
        return np.sqrt(
            (self.up_left[0] - self.down_left[0]) ** 2
            + (self.up_left[1] - self.down_left[1]) ** 2
        )

    @staticmethod
    def from_RotatedBoxWithLabel(data: RotatedBoxWithLabel) -> "RBox":
        return RBox(
            [
                data.bbox.x1,
                data.bbox.y1,
                data.bbox.x2,
                data.bbox.y2,
                data.bbox.x3,
                data.bbox.y3,
                data.bbox.x4,
                data.bbox.y4,
                data.bbox.angle,
            ],
            label=data.label,
        )

    @property
    def width(self):
        return np.sqrt(
            (self.up_left[0] - self.up_right[0]) ** 2 + \
            (self.up_left[1] - self.up_right[1]) ** 2
        )

    def __eq__(self, other: "RBox"):
        return self._is_same(other)

    def __ne__(self, other: "RBox"):
        return not self._is_same(other)

    def __getitem__(self, index):
        return self.rotate_rect[index]

    def __len__(self):
        return len(self.rotate_rect)

    def __str__(self):
        return "[%.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f]" % tuple(self.rotate_rect)
コード例 #52
0
#Import library
from shapely.geometry import Polygon


#This script calculates the proportion area of square amoug a list of sqaure

#Parameters
polygon_to_test1 = Polygon([(0, 0), (0, 0.5), (1, 0.5), (1, 0)])
polygon_to_test2 = Polygon([(0, 0), (0, 0.5),(0.5, 0.5), (0, 0.5) ])
polygon_to_test=[polygon_to_test1,polygon_to_test1]

polygon_ref_1 = Polygon([(0, 0), (0, 2), (2, 2), (2, 0)])
polygon_ref_2 = Polygon([(0, 0), (0, 3), (2, 3), (2, 0)])


nombre_imagette_oiseau=0
for i in polygon_to_test:
    intersection_1=polygon_ref_1.intersection(i)
    intersection_2=polygon_ref_2.intersection(i)
    proportion_1=intersection_1.area/polygon_ref_1.area
    proportion_2=intersection_2.area/polygon_ref_2.area

    max_proportion_test1=max(proportion_1,proportion_2)

    if (max_proportion_test1>0.5) :
        nombre_imagette_oiseau+=1
        


print(nombre_imagette_oiseau)
コード例 #53
0
ファイル: polygon_fast.py プロジェクト: wuxiaolianggit/DRRG
def area_of_intersection(det_x, det_y, gt_x, gt_y):
    p1 = Polygon(np.stack([det_x, det_y], axis=1)).buffer(0)
    p2 = Polygon(np.stack([gt_x, gt_y], axis=1)).buffer(0)
    return float(p1.intersection(p2).area)
コード例 #54
0
    def seed_neurons(self,
                     neurons=None,
                     container=None,
                     on_area=None,
                     xmin=None,
                     xmax=None,
                     ymin=None,
                     ymax=None,
                     soma_radius=0,
                     unit=None,
                     return_quantity=None):
        '''
        Return the positions of the neurons inside the
        :class:`Shape`.

        Parameters
        ----------
        neurons : int, optional (default: None)
            Number of neurons to seed. This argument is considered only if the
            :class:`Shape` has no `parent`, otherwise, a position is generated
            for each neuron in `parent`.
        container : :class:`Shape`, optional (default: None)
            Subshape acting like a mask, in which the neurons must be
            contained. The resulting area where the neurons are generated is
            the :func:`~shapely.Shape.intersection` between of the current
            shape and the `container`.
        on_area : str or list, optional (default: None)
            Area(s) where the seeded neurons should be.
        xmin : double, optional (default: lowest abscissa of the Shape)
            Limit the area where neurons will be seeded to the region on the
            right of `xmin`.
        xmax : double, optional (default: highest abscissa of the Shape)
            Limit the area where neurons will be seeded to the region on the
            left of `xmax`.
        ymin : double, optional (default: lowest ordinate of the Shape)
            Limit the area where neurons will be seeded to the region on the
            upper side of `ymin`.
        ymax : double, optional (default: highest ordinate of the Shape)
            Limit the area where neurons will be seeded to the region on the
            lower side of `ymax`.
        unit : string (default: None)
            Unit in which the positions of the neurons will be returned, among
            'um', 'mm', 'cm', 'dm', 'm'.
        return_quantity : bool, optional (default: False)
            Whether the positions should be returned as ``pint.Quantity``
            objects (requires Pint).

        .. versionchanged:: 0.5
            Accepts `pint` units and `return_quantity` argument.

        Note
        ----
        If both `container` and `on_area` are provided, the intersection of
        the two is used.

        Returns
        -------
        positions : array of double with shape (N, 2) or `pint.Quantity` if
                    `return_quantity` is `True`.
        '''
        return_quantity = (self._return_quantity
                           if return_quantity is None else return_quantity)

        if return_quantity:
            unit = self._unit if unit is None else unit
            if not _unit_support:
                raise RuntimeError("`return_quantity` requested but Pint is "
                                   "not available. Please install it first.")
        if _unit_support:
            from .units import Q_
            if isinstance(xmin, Q_):
                xmin = xmin.m_as(unit)
            if isinstance(xmax, Q_):
                xmax = xmax.m_as(unit)
            if isinstance(ymin, Q_):
                ymin = ymin.m_as(unit)
            if isinstance(ymax, Q_):
                ymax = ymax.m_as(unit)
            if isinstance(soma_radius, Q_):
                soma_radius = soma_radius.m_as(unit)

        positions = None
        if neurons is None and self._parent is not None:
            neurons = self._parent.node_nb()
        if neurons is None:
            raise ValueError("`neurons` cannot be None if `parent` is None.")
        if on_area is not None:
            if not hasattr(on_area, '__iter__'):
                on_area = [on_area]

        min_x, min_y, max_x, max_y = self.bounds

        custom_shape = (container is not None)
        if container is None and on_area is None:
            # set min/max
            if xmin is None:
                xmin = -np.inf
            if ymin is None:
                ymin = -np.inf
            if xmax is None:
                xmax = np.inf
            if ymax is None:
                ymax = np.inf
            min_x = max(xmin, min_x)  # smaller that Shape max x
            assert min_x <= self.bounds[2], "`min_x` must be inside Shape."
            min_y = max(ymin, min_y)  # smaller that Shape max y
            assert min_y <= self.bounds[3], "`min_y` must be inside Shape."
            max_x = min(xmax, max_x)  # larger that Shape min x
            assert max_x >= self.bounds[0], "`max_x` must be inside Shape."
            max_y = min(ymax, max_y)  # larger that Shape min y
            assert max_y >= self.bounds[1], "`max_y` must be inside Shape."
            # remaining tests
            if self._geom_type == "Rectangle":
                xx = uniform(min_x + soma_radius,
                             max_x - soma_radius,
                             size=neurons)
                yy = uniform(min_y + soma_radius,
                             max_y - soma_radius,
                             size=neurons)
                positions = np.vstack((xx, yy)).T
            elif (self._geom_type == "Disk"
                  and (xmin, ymin, xmax, ymax) == self.bounds):
                theta = uniform(0, 2 * np.pi, size=neurons)
                # take some precaution to stay inside the shape
                r = (self.radius - soma_radius) *\
                    np.sqrt(uniform(0, 0.99, size=neurons))
                positions = np.vstack((r * np.cos(theta) + self.centroid[0],
                                       r * np.sin(theta) + self.centroid[1])).T
            else:
                custom_shape = True
                container = Polygon([(min_x, min_y), (min_x, max_y),
                                     (max_x, max_y), (max_x, min_y)])
        elif on_area is not None:
            custom_shape = True
            area_shape = Polygon()
            for area in on_area:
                area_shape = area_shape.union(self._areas[area])
            if container is not None:
                container = container.intersection(area_shape)
            else:
                container = area_shape
            assert container.area > 0, "`container` and `on_area` have " +\
                                       "empty intersection."

        # enter here only if Polygon or `container` is not None
        if custom_shape:
            seed_area = self.intersection(container)
            area_buffer = seed_area.buffer(-soma_radius)
            if not area_buffer.is_empty:
                seed_area = area_buffer
            assert not seed_area.is_empty, "Empty area for seeding, check " +\
                "your `container` and min/max values."

            if not isinstance(seed_area, (Polygon, MultiPolygon)):
                raise ValueError("Invalid boundary value for seed region; "
                                 "check that the min/max values you requested "
                                 "are inside the shape.")

            if _opengl_support:
                triangles = []

                if isinstance(seed_area, MultiPolygon):
                    for g in seed_area.geoms:
                        triangles.extend((Polygon(v) for v in triangulate(g)))
                else:
                    triangles = [Polygon(v) for v in triangulate(seed_area)]

                positions = rnd_pts_in_tr(triangles, neurons)
            else:
                logger.warning("Random point generation can be very slow "
                               "without advanced triangulation methods. "
                               "Please install PyOpenGL for faster seeding "
                               "inside complex shapes.")

                points = []

                while len(points) < neurons:
                    new_x = uniform(min_x, max_x, neurons - len(points))
                    new_y = uniform(min_y, max_y, neurons - len(points))
                    for x, y in zip(new_x, new_y):
                        p = Point(x, y)
                        if seed_area.contains(p):
                            points.append((x, y))
                positions = np.array(points)

        if unit is not None and unit != self._unit:
            positions *= conversion_magnitude(unit, self._unit)

        if _unit_support and return_quantity:
            from .units import Q_
            return positions * Q_("um" if unit is None else unit)

        return positions
コード例 #55
0
 def clean(self, handPoints, mainImg):
     cleanWeight = 0.01
     hand = Polygon(handPoints)
     if self.frontExposed:
         face = Polygon(self.frontPoints)
         try:
             if face.intersects(hand):
                 intersectionPoly = face.intersection(
                     hand)  # IMPOSSIBLE GEOMETRY PROBLEM
                 intersectionPoly = list(intersectionPoly.exterior.coords)
                 intersectionMask = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1]), np.uint8)
                 cv2.fillPoly(intersectionMask,
                              [np.int32(intersectionPoly)], (255, 255, 255))
                 tempColor = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1], 3), np.uint8)
                 tempColor[:] = self.color
                 transformPerspective = cv2.getPerspectiveTransform(
                     np.array(self.frontPoints, dtype="float32"),
                     np.array([[0, 0], [memSize_X, 0],
                               [memSize_X, memSize_Y], [0, memSize_Y]],
                              dtype="float32"))
                 intersectionMask = cv2.bitwise_and(tempColor,
                                                    tempColor,
                                                    mask=intersectionMask)
                 intersectionMask = cv2.warpPerspective(
                     intersectionMask, transformPerspective,
                     (memSize_X, memSize_Y))
                 self.frontFace = cv2.addWeighted(self.frontFace, 1.0,
                                                  intersectionMask,
                                                  cleanWeight, 0)
         except shapely.errors.TopologicalError:
             pass
     if self.backExposed:
         face = Polygon(self.backPoints)
         try:
             if face.intersects(hand):
                 intersectionPoly = face.intersection(hand)
                 intersectionPoly = list(intersectionPoly.exterior.coords)
                 intersectionMask = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1]), np.uint8)
                 cv2.fillPoly(intersectionMask,
                              [np.int32(intersectionPoly)], (255, 255, 255))
                 tempColor = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1], 3), np.uint8)
                 tempColor[:] = self.color
                 transformPerspective = cv2.getPerspectiveTransform(
                     np.array(self.backPoints, dtype="float32"),
                     np.array([[0, 0], [memSize_X, 0],
                               [memSize_X, memSize_Y], [0, memSize_Y]],
                              dtype="float32"))
                 intersectionMask = cv2.bitwise_and(tempColor,
                                                    tempColor,
                                                    mask=intersectionMask)
                 intersectionMask = cv2.warpPerspective(
                     intersectionMask, transformPerspective,
                     (memSize_X, memSize_Y))
                 self.backFace = cv2.addWeighted(self.backFace, 1.0,
                                                 intersectionMask,
                                                 cleanWeight, 0)
         except shapely.errors.TopologicalError:
             pass
     if self.topExposed:
         face = Polygon(self.topPoints)
         try:
             if face.intersects(hand):
                 intersectionPoly = face.intersection(hand)
                 intersectionPoly = list(intersectionPoly.exterior.coords)
                 intersectionMask = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1]), np.uint8)
                 cv2.fillPoly(intersectionMask,
                              [np.int32(intersectionPoly)], (255, 255, 255))
                 tempColor = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1], 3), np.uint8)
                 tempColor[:] = self.color
                 transformPerspective = cv2.getPerspectiveTransform(
                     np.array(self.topPoints, dtype="float32"),
                     np.array([[0, 0], [memSize_X, 0],
                               [memSize_X, memSize_Y], [0, memSize_Y]],
                              dtype="float32"))
                 intersectionMask = cv2.bitwise_and(tempColor,
                                                    tempColor,
                                                    mask=intersectionMask)
                 intersectionMask = cv2.warpPerspective(
                     intersectionMask, transformPerspective,
                     (memSize_X, memSize_Y))
                 self.topFace = cv2.addWeighted(self.topFace, 1.0,
                                                intersectionMask,
                                                cleanWeight, 0)
         except shapely.errors.TopologicalError:
             pass
     if self.bottomExposed:
         face = Polygon(self.bottomPoints)
         try:
             if face.intersects(hand):
                 intersectionPoly = face.intersection(hand)
                 intersectionPoly = list(intersectionPoly.exterior.coords)
                 intersectionMask = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1]), np.uint8)
                 cv2.fillPoly(intersectionMask,
                              [np.int32(intersectionPoly)], (255, 255, 255))
                 tempColor = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1], 3), np.uint8)
                 tempColor[:] = self.color
                 transformPerspective = cv2.getPerspectiveTransform(
                     np.array(self.bottomPoints, dtype="float32"),
                     np.array([[0, 0], [memSize_X, 0],
                               [memSize_X, memSize_Y], [0, memSize_Y]],
                              dtype="float32"))
                 intersectionMask = cv2.bitwise_and(tempColor,
                                                    tempColor,
                                                    mask=intersectionMask)
                 intersectionMask = cv2.warpPerspective(
                     intersectionMask, transformPerspective,
                     (memSize_X, memSize_Y))
                 self.bottomFace = cv2.addWeighted(self.bottomFace, 1.0,
                                                   intersectionMask,
                                                   cleanWeight, 0)
         except shapely.errors.TopologicalError:
             pass
     if self.leftExposed:
         face = Polygon(self.leftPoints)
         try:
             if face.intersects(hand):
                 intersectionPoly = face.intersection(hand)
                 intersectionPoly = list(intersectionPoly.exterior.coords)
                 intersectionMask = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1]), np.uint8)
                 cv2.fillPoly(intersectionMask,
                              [np.int32(intersectionPoly)], (255, 255, 255))
                 tempColor = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1], 3), np.uint8)
                 tempColor[:] = self.color
                 transformPerspective = cv2.getPerspectiveTransform(
                     np.array(self.leftPoints, dtype="float32"),
                     np.array([[0, 0], [memSize_X, 0],
                               [memSize_X, memSize_Y], [0, memSize_Y]],
                              dtype="float32"))
                 intersectionMask = cv2.bitwise_and(tempColor,
                                                    tempColor,
                                                    mask=intersectionMask)
                 intersectionMask = cv2.warpPerspective(
                     intersectionMask, transformPerspective,
                     (memSize_X, memSize_Y))
                 self.leftFace = cv2.addWeighted(self.leftFace, 1.0,
                                                 intersectionMask,
                                                 cleanWeight, 0)
         except shapely.errors.TopologicalError:
             pass
     if self.rightExposed:
         face = Polygon(self.rightPoints)
         try:
             if face.intersects(hand):
                 intersectionPoly = face.intersection(hand)
                 intersectionPoly = list(intersectionPoly.exterior.coords)
                 intersectionMask = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1]), np.uint8)
                 cv2.fillPoly(intersectionMask,
                              [np.int32(intersectionPoly)], (255, 255, 255))
                 tempColor = np.zeros(
                     (mainImg.shape[0], mainImg.shape[1], 3), np.uint8)
                 tempColor[:] = self.color
                 transformPerspective = cv2.getPerspectiveTransform(
                     np.array(self.rightPoints, dtype="float32"),
                     np.array([[0, 0], [memSize_X, 0],
                               [memSize_X, memSize_Y], [0, memSize_Y]],
                              dtype="float32"))
                 intersectionMask = cv2.bitwise_and(tempColor,
                                                    tempColor,
                                                    mask=intersectionMask)
                 intersectionMask = cv2.warpPerspective(
                     intersectionMask, transformPerspective,
                     (memSize_X, memSize_Y))
                 self.rightFace = cv2.addWeighted(self.rightFace, 1.0,
                                                  intersectionMask,
                                                  cleanWeight, 0)
         except shapely.errors.TopologicalError:
             pass
コード例 #56
0
def calc_iou(poly1, poly2):
    assert(len(poly1) == 4 and len(poly2) == 4)
    a = Polygon([(p['x'], p['y']) for p in poly1])
    b = Polygon([(p['x'], p['y']) for p in poly2])
    return a.intersection(b).area / a.union(b).area
コード例 #57
0
class Gui:
    def __init__(self):
        pygame.init()
        self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
        self.clock = pygame.time.Clock()

        self.mode = INTERIOR_POLY

        self.angle_center_pos = 0.0

    def new(self):

        self.interior_poly_points = []
        self.exterior_poly_points = []
        self.checkpoint_lines = []

        self.interior_polygon = None
        self.exterior_polygon = None

    def run(self):
        self.playing = True
        while self.playing:
            self.dt = self.clock.tick(
                FPS) / 1000  # Controls update speed (FPS per second)
            self.events()
            self.update()
            self.draw()

    def close(self):
        pygame.quit()
        quit()

    def update(self):
        pygame.display.set_caption(f"{TITLE} || Mode: {self.mode}")

    def draw(self):
        self.screen.fill(COLORS['grass'])

        # Draw interior polygon
        point_rad = 30
        for x, y in self.interior_poly_points:
            pygame.gfxdraw.aacircle(self.screen, x, y, point_rad,
                                    COLORS["red"])
        if (len(self.interior_poly_points) >= 3):
            pygame.gfxdraw.aapolygon(self.screen, self.interior_poly_points,
                                     COLORS["red"])

        # Draw interior polygon
        point_rad = 30
        for x, y in self.exterior_poly_points:
            pygame.gfxdraw.aacircle(self.screen, x, y, point_rad,
                                    COLORS["blue"])
        if (len(self.exterior_poly_points) >= 3):
            pygame.gfxdraw.aapolygon(self.screen, self.exterior_poly_points,
                                     COLORS["blue"])

        # Draw checkpoint lines
        for i, p in enumerate(self.checkpoint_lines):
            x1, y1 = p[0]
            x2, y2 = p[1]
            color = Color("#000000")
            if i == 0:
                color = COLORS["green"]
            elif i == len(self.checkpoint_lines) - 1:
                color = COLORS["red"]
            pygame.gfxdraw.line(self.screen, int(x1), int(y1), int(x2),
                                int(y2), color)

        pygame.display.flip()

    def events(self):
        # catch all events here
        mx, my = pygame.mouse.get_pos()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                self.close()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_1:
                    self.mode = INTERIOR_POLY
                if event.key == pygame.K_2:
                    self.mode = EXTERIOR_POLY
                if event.key == pygame.K_3:
                    self.mode = CHECKPOINT
                if event.key == pygame.K_4:
                    self.mode = SPAWN_DIRECTION
                if event.key == pygame.K_RETURN:
                    print("> Storing data ...")
                    output = {
                        "interior_poly": self.interior_poly_points,
                        "exterior_poly": self.exterior_poly_points,
                        "checkpoints": self.checkpoint_lines
                    }

                    if type(self.angle_center_pos) == float:
                        output["direction"] = self.angle_center_pos
                    else:
                        output["direction"] = False

                    with open('Tracks/track_data.json', 'w') as f:
                        json.dump(output, f, indent=4)
                        print("> Successfully stored data")

            if event.type == pygame.MOUSEBUTTONDOWN:
                if self.mode == INTERIOR_POLY:
                    self.interior_poly_points.append([mx, my])
                    if len(self.interior_poly_points) >= 3:
                        self.interior_polygon = Polygon(
                            self.interior_poly_points)
                if self.mode == EXTERIOR_POLY:
                    self.exterior_poly_points.append([mx, my])
                    if len(self.exterior_poly_points) >= 3:
                        self.exterior_polygon = Polygon(
                            self.exterior_poly_points)
                if self.mode == CHECKPOINT:

                    # Check if location is within proper bounds
                    pos = [mx, my]
                    p_pos = Point(pos)
                    if not (self.exterior_polygon and self.interior_polygon):
                        return
                    if not (self.exterior_polygon.contains(p_pos)
                            and not self.interior_polygon.contains(p_pos)):
                        return

                    default_half_length = 800
                    half_length = default_half_length
                    degrees = 360
                    skip = 2

                    exterior_intersections = []
                    interior_intersections = []

                    for i in range(0, degrees, skip):

                        p1 = [
                            pos[0] + cos(radians(i)) * half_length,
                            pos[1] + sin(radians(i)) * half_length
                        ]
                        p_p1 = Point(p1)
                        l1 = LineString([p1, pos])

                        try:
                            interior_i = self.interior_polygon.intersection(
                                l1).coords
                            interior_i = [x for x in interior_i]
                            interior_i.sort(key=lambda x: hypot(
                                pos[0] - x[0], pos[1] - x[1]))
                            exterior_i = self.exterior_polygon.exterior.intersection(
                                l1).coords
                        except:
                            continue

                        if len(interior_i) > 0:
                            dist = hypot(pos[0] - interior_i[0][0],
                                         pos[1] - interior_i[0][1])
                            interior_intersections.append(
                                [dist, interior_i[0]])
                        else:  #intersects b
                            dist = hypot(pos[0] - exterior_i[0][0],
                                         pos[1] - exterior_i[0][1])
                            exterior_intersections.append(
                                [dist, exterior_i[0]])

                    interior_intersections.sort(key=lambda x: x[0])
                    exterior_intersections.sort(key=lambda x: x[0])

                    final_checkpoint_line = [
                        interior_intersections[0][1],
                        exterior_intersections[0][1]
                    ]
                    self.checkpoint_lines.append(final_checkpoint_line)

                if self.mode == SPAWN_DIRECTION:

                    if type(self.angle_center_pos) == float:
                        self.angle_center_pos = [mx, my]
                    else:
                        self.angle_center_pos = atan2(
                            self.angle_center_pos[0] - mx,
                            self.angle_center_pos[1] - my)
                        print("Angle set to: ",
                              self.angle_center_pos * (180 / pi))
コード例 #58
0
def polygon_split(polygon: Polygon,
                  split_line: LineString) -> Optional[Tuple[Polygon, Polygon]]:
    """Split a polygon into two other polygons along split_line.

    Attempts to split a polygon into two other polygons. Here, a number of
    assumptions has to be made. That is, that split_line is a proper line
    connecting     boundaries of a polygon. Also, that split_line does not connect
    outside boundary to a boundary of hole. This is a undefined behaviour.

    TODO: With current implementation, it may be possible to do non-decomposing
        cuts. But, some thought needs to be put in.

    Assumptions:
        Input polygon and split_line are valid.

    Args:
        polygon: Shapely polygon object.
        split_line: Shapely LineString object.

    Returns:
        (P1, P2): A tuple of Shapely polygons resulted from the split. If error occured,
        returns [].

    """

    # This calculates the points on the boundary where the split will happen.
    ext_line = polygon.exterior
    common_pts = ext_line.intersection(split_line)
    logger.debug("Cut: %s Intersection: %s" % (split_line, common_pts))

    # No intersection check.
    if not common_pts:
        return None
    # This intersection should always have only 2 points.
    if not isinstance(common_pts, MultiPoint):
        return None
    # Should only ever contain two points.
    if len(common_pts) != 2:
        return None
    # Split line should be inside polygon.
    if not split_line.within(polygon):
        return None
    # Check to see if cut line touches any holes
    for hole in polygon.interiors:
        if split_line.intersects(hole):
            return None

    split_boundary = ext_line.difference(split_line)
    # Check that split_boundary is a collection of linestrings
    if not isinstance(split_boundary, MultiLineString):
        return None
    # Make sure there are only 2 linestrings in the collection
    if len(split_boundary) > 3 or len(split_boundary) < 2:
        return None

    logger.debug("Split boundary: %s", split_boundary)

    # Even though we use LinearRing, there is no wrap around and diff produces
    #    3 strings. Need to union. Not sure if combining 1st and last strings
    #    is guaranteed to be the right combo. For now, place a check.
    if len(split_boundary) == 3:
        if split_boundary[0].coords[0] != split_boundary[-1].coords[-1]:
            logger.warn(
                "The assumption that pts0[0] == pts2[-1] DOES not hold. Need"
                " to investigate.")
            return None

        line1 = LineString(
            list(
                list(split_boundary[-1].coords)[:-1] +
                list(split_boundary[0].coords)))
    else:
        line1 = split_boundary[0]
    line2 = split_boundary[1]

    if len(line1.coords) < 3 or len(line2.coords) < 3:
        return None

    mask1 = Polygon(line1)
    mask2 = Polygon(line2)

    if (not mask1.is_valid) or (not mask2.is_valid):
        return None

    res_p1_pol = polygon.intersection(mask1)
    res_p2_pol = polygon.intersection(mask2)

    if not isinstance(res_p1_pol, Polygon):
        return None
    if not isinstance(res_p2_pol, Polygon):
        return None
    if not res_p1_pol.is_valid:
        return None
    if not res_p2_pol.is_valid:
        return None

    return res_p1_pol, res_p2_pol
コード例 #59
0
def determine_occupancy(indexes, box):
    global slot2Value, slot3Value
    slot2Value = 0
    slot3Value = 0
    boxess = []
    ROI_car = []
    ED = []
    perc_ED = []
    temp = []
    IoU = []
    Status = []
    diagonal_slot = []
    centroid_slot_x = []
    centroid_slot_y = []
    area_slot = []

    carX = 0
    carY = 0
    allCentroidCar = []
    ED = []
    perc_ED = []
    Status = []
    min_ed_car = []
    car_id = []
    count = 0
    idx_and_car = []
    idx_car_list = []
    IoU = []
    slotImage = []
    carImage = []
    iou = []
    car_idx = []

    # Load koodinat npy
    ROI_slot = np.load('coordinate/camera8.npy', allow_pickle=True)
    for i in range(len(indexes)):
        boxess.append([])
        boxess[i].append(box[i][0])
        boxess[i].append(box[i][1])
        boxess[i].append(box[i][2] + box[i][0])
        boxess[i].append(box[i][3] + box[i][1])

    for i in range(len(indexes)):
        ROI_car.append([(boxess[i][0], boxess[i][3]),
                        (boxess[i][0], boxess[i][1]),
                        (boxess[i][2], boxess[i][1]),
                        (boxess[i][2], boxess[i][3])])

    # inisialisasi array
    for i in range(len(ROI_slot)):
        new = []
        new1 = []
        new2 = []
        new3 = [0, 0]
        for j in (ROI_slot[i]):
            new.append(0)
            new1.append(0)
            new2.append(0)
        diagonal_slot.append(new)
        centroid_slot_x.append(new1)
        centroid_slot_y.append(new2)

    for i in range(len(ROI_slot)):
        new = []
        for j in (ROI_slot[i]):
            new.append(0)
        area_slot.append(new)

    for row in range(len(ROI_slot)):
        for slots in range(len(ROI_slot[row])):
            x1 = ROI_slot[row][slots][0][0]
            y1 = ROI_slot[row][slots][0][1]
            x2 = ROI_slot[row][slots][1][0]
            y2 = ROI_slot[row][slots][1][1]
            x3 = ROI_slot[row][slots][2][0]
            y3 = ROI_slot[row][slots][2][1]
            x4 = ROI_slot[row][slots][3][0]
            y4 = ROI_slot[row][slots][3][1]

            # menghitung centroid slot
            centroid_slot_x[row][slots] = (x3 + x1) / 2
            centroid_slot_y[row][slots] = (y3 + y1) / 2

            d1 = math.sqrt(((y3 - y1)**2) + ((x3 - x1)**2))
            d2 = math.sqrt(((y4 - y2)**2) + ((x4 - x2)**2))
            if d1 < d2:
                diagonal_slot[row][slots] = d1
            else:
                diagonal_slot[row][slots] = d2

            area_slot[row][slots] = (abs(
                ((x1 * y2 - y1 * x2) + (x2 * y3 - y2 * x3) +
                 (x3 * y4 - y3 * x4) + (x4 * y1 - y4 * x1)) / 2))

    # plotting slot parkir
    plottedImage = image.copy()
    rows, cols, channels = plottedImage.shape
    for i in range(len(ROI_slot)):
        new = []
        new1 = []
        new2 = []
        for j in (ROI_slot[i]):
            new.append(0)
            new1.append(0)
            new2.append(0)
        ED.append(new)
        perc_ED.append(new)
        Status.append(new1)
        IoU.append(new2)

    # gambar titik centroid di mobil
    for car in range(len(ROI_car)):
        x1 = ROI_car[car][0][0]
        y1 = ROI_car[car][0][1]
        x3 = ROI_car[car][2][0]
        y3 = ROI_car[car][2][1]
        centroid_car_x = (x1 + x3) / 2
        centroid_car_y = (y1 + y3) / 2
        allCentroidCar.append((int(centroid_car_x), int(centroid_car_y)))
        mod = cv2.circle(plottedImage,
                         (int(centroid_car_x), int(centroid_car_y)), 4,
                         (0, 0, 255), -1)

    intersect = []
    count = 0

    for row in range(len(ROI_slot)):
        slotImage.append([])
        carImage.append([])
        iou.append([])
        for slots in range(len(ROI_slot[row])):
            slotImage[row].append([])
            carImage[row].append([])
            iou[row].append([])
            slotImage[row][slots] = np.zeros_like(image)
            carImage[row][slots] = np.zeros_like(image)

            centroid_slot_xx = centroid_slot_x[row][slots]
            centroid_slot_yy = centroid_slot_y[row][slots]
            # titik di slot
            mod = cv2.circle(plottedImage,
                             (int(centroid_slot_xx), int(centroid_slot_yy)), 4,
                             (0, 0, 255), -1)
            temp = []
            temp2 = []
            for car in range(len(ROI_car)):
                x1 = ROI_car[car][0][0]
                y1 = ROI_car[car][0][1]
                x3 = ROI_car[car][2][0]
                y3 = ROI_car[car][2][1]

                centroid_car_x = (x1 + x3) / 2
                centroid_car_y = (y1 + y3) / 2

                temp.append(
                    math.sqrt(((centroid_slot_yy - centroid_car_y)**2) +
                              ((centroid_slot_xx - centroid_car_x)**2)))
                temp2.append(car)
                p = Polygon(ROI_slot[row][slots])
                q = Polygon(ROI_car[car])
                intersect.append(q.intersection(p).area)

            min_ed = min(temp)

            idx = temp.index(min(temp))
            idx_car = temp2[idx]
            idx_car_list.append(idx_car)
            min_ed_car.append([idx_car, row, slots, min_ed])

            roi1 = np.array(ROI_slot[row][slots])
            roi2 = np.array(ROI_car[idx_car])
            cv2.fillPoly(slotImage[row][slots], pts=[roi1], color=(0, 0, 255))
            cv2.fillPoly(carImage[row][slots], pts=[roi2], color=(0, 0, 255))
            iou[row][slots] = cv2.bitwise_and(slotImage[row][slots],
                                              carImage[row][slots])
            iouu = np.array(iou[row][slots])
            # print(iouu)
            dst = cv2.add(plottedImage, iouu)
            plottedImage[0:rows, 0:cols] = dst

            ED[row][slots] = min(temp)
            perc_ED[row][slots] = (ED[row][slots] /
                                   diagonal_slot[row][slots]) * 100

            max_intrsct = max(intersect)
            IoU[row][slots] = ((max_intrsct / area_slot[row][slots]) * 100)

            if perc_ED[row][slots] < 75:
                if IoU[row][slots] == 0:
                    Status[row][slots] = 'VACANT'
                elif IoU[row][slots] > 0:
                    Status[row][slots] = 'OCCUPIED'
            else:
                Status[row][slots] = 'VACANT'

    x = [min_ed_car[i][0] for i in range(len(min_ed_car))]
    h = max(idx_car_list)

    for count in range(h + 1):
        tempp = []
        slott = []
        for i in range(len(x)):
            if (x[i] in x[:i]) or (x[i] in x[i + 1:]):
                if x[i] == count:
                    tempp.append(min_ed_car[i][3])
                    slott.append([min_ed_car[i][1], min_ed_car[i][2]])
        if not tempp:
            minn = 99999
        else:
            minn = min(tempp)
            indx = tempp.index(min(tempp))
            for i in range(len(slott)):
                if (i == indx):
                    ED[slott[i][0]][slott[i][1]] = minn
                    perc_ED[slott[i][0]][slott[i][1]] = (
                        ED[slott[i][0]][slott[i][1]] /
                        diagonal_slot[slott[i][0]][slott[i][1]]) * 100
                    if perc_ED[slott[i][0]][slott[i][1]] < 75:
                        Status[slott[i][0]][slott[i][1]] = 'OCCUPIED'
                    else:
                        Status[slott[i][0]][slott[i][1]] = 'VACANT'
                else:
                    Status[slott[i][0]][slott[i][1]] = 'VACANT'

    for row in range(len(ROI_slot)):
        for slots in range(len(ROI_slot[row])):
            if Status[row][slots] == 'OCCUPIED':
                slot2Value += 1
            else:
                slot3Value += 1

    fontScale = 0.8

    for row in range(len(ROI_slot)):
        for slots in range(len(ROI_slot[row])):
            # draw ROI_slot
            mod = cv2.polylines(plottedImage,
                                np.int32([ROI_slot[row][slots]]),
                                True, (255, 0, 0),
                                thickness=2)
            # draw Status_slot
            mod = cv2.putText(plottedImage, Status[row][slots],
                              (int(centroid_slot_x[row][slots]) - 10,
                               int(centroid_slot_y[row][slots])),
                              cv2.FONT_HERSHEY_SIMPLEX, 0.3, (255, 255, 0), 1,
                              cv2.LINE_AA)
            # Text slot
            # PENTING extY GANTI KE '0' UNTUK CAMERA 8 DAN '15' UNTUK CAMERA 1. BIAR TIDAK TUMPANG TINDIH
            extY = 0
            minROISlot = min(ROI_slot[row][slots])
            org = (minROISlot[0], minROISlot[1] + extY)
            slotId = "(" + str(row) + "-" + str(slots) + ")"
            font = cv2.FONT_HERSHEY_PLAIN
            cv2.putText(plottedImage, slotId, org, font, fontScale,
                        (255, 255, 255), 1)

    for row in range(len(ROI_slot)):
        for slots in range(len(ROI_slot[row])):
            distancez = []
            if Status[row][slots] == 'VACANT':
                continue
            else:
                centSlotX = int(centroid_slot_x[row][slots])
                centSlotY = int(centroid_slot_y[row][slots])
                for i in allCentroidCar:
                    distancez.append(
                        euclideanDistance((centSlotX, centSlotY),
                                          (i[0], i[1])))
                minDistancezIndex = distancez.index(min(distancez))
                centCarX = allCentroidCar[minDistancezIndex][0]
                centCarY = allCentroidCar[minDistancezIndex][1]
                mod = cv2.line(plottedImage, (centSlotX, centSlotY),
                               (centCarX, centCarY), (0, 255, 255), 2)

    return plottedImage
def calculate_IOU_cornell(box_model, box_label):
    p1 = Polygon(box_model).convex_hull
    p2 = Polygon(box_label).convex_hull
    iou = p1.intersection(p2).area / (p1.area + p2.area -
                                      p1.intersection(p2).area)
    return iou