def __init__(self, tile, topleft=None, rect=None): sprite.Sprite.__init__(self) self.image = load_tile(tile) self.rect = None if rect is not None: self.rect = rect elif topleft is not None: self.rect = Rect(topleft, self.image.get_rect().size) else: print "Wall needs a location. Provide one" raise SystemExit
def __init__(self, background): self.background = load_tile(background) self._shouldFillBackground = True