コード例 #1
0
if __name__ == "__main__":

    configs = {}
    workspace = Path(sys.argv[1])
    outbase = Path(sys.argv[2])

    common_copied = False

    for platform, uwp in product(PLATFORMS, TRUE_FALSE):
        # ARM/ARM64 is only built for the UWP platform.
        if not uwp and (platform.lower() == 'arm'
                        or platform.lower() == 'arm64'):
            continue

        platform_dirname = '{}{}'.format(platform, '_uwp' if uwp else '')

        name = make_win_artifact_name(platform, uwp)

        artifact = workspace / name

        if not common_copied:
            # Start by copying the full tree over.
            shutil.copytree(artifact, outbase, dirs_exist_ok=True)
            common_copied = True
            continue

        # lib files
        shutil.copytree(artifact / platform_dirname,
                        outbase / platform_dirname,
                        dirs_exist_ok=True)
コード例 #2
0
#!/usr/bin/env python3
# Copyright (c) 2019 The Khronos Group Inc.

from itertools import product

from shared import PLATFORMS, TRUE_FALSE, VS_VERSION, make_win_artifact_name

if __name__ == "__main__":

    for platform, uwp in product(PLATFORMS, TRUE_FALSE):
        print(make_win_artifact_name(platform, uwp))
コード例 #3
0
    print(str(src), '->', str(dest))
    src.replace(dest)


if __name__ == "__main__":

    configs = {}
    workspace = Path(sys.argv[1])
    outbase = Path(sys.argv[2])

    for vsver, dynamic in product(VS_VERSIONS.keys(), TRUE_FALSE):
        base = outbase / 'msvs{}_{}'.format(vsver,
                                            'dynamic' if dynamic else 'static')
        base.mkdir(parents=True, exist_ok=True)
        name_64 = make_win_artifact_name(vsver, dynamic, 64)
        name_32 = make_win_artifact_name(vsver, dynamic, 32)
        artifact_64 = workspace / name_64
        artifact_32 = workspace / name_32
        # Move over one set of includes
        move(artifact_32 / 'include', base / 'include')

        # lib files
        move(artifact_32 / 'lib', base / 'lib32')
        move(artifact_64 / 'lib', base / 'lib')

        if dynamic:
            # dll files
            move(artifact_32 / 'bin', base / 'bin32')
            move(artifact_64 / 'bin', base / 'bin')
コード例 #4
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    configs = {}
    for platform, debug, uwp in product(PLATFORMS, (False, ), TRUE_FALSE):
        # No need to support ARM/ARM64 except for UWP.
        if not uwp and (platform.lower() == 'arm'
                        or platform.lower() == 'arm64'):
            continue

        label = [platform]
        config = []
        generator = VS_VERSION
        config.append('-A ' + platform)
        config.append('-DDYNAMIC_LOADER=ON')
        if debug:
            label.append('debug')
        if uwp:
            label.append('UWP')
            config.append(
                '-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION=10.0')
        name = '_'.join(label)
        configs[name] = {
            'generator': generator,
            'buildType': 'Debug' if debug else 'RelWithDebInfo',
            'cmakeArgs': ' '.join(config)
        }
        if not debug:
            configs[name]['artifactName'] = make_win_artifact_name(
                platform, uwp)

    output_json(configs)
コード例 #5
0
                                               (False, ), TRUE_FALSE):
        label = [str(vsver)]
        config = []
        generator = VS_VERSIONS[vsver]
        if bits == 64:
            config.append('-A x64')
        else:
            config.append('-A Win32')
        label.append(str(bits))
        if dynamic:
            label.append('dynamic')
            config.append('-DDYNAMIC_LOADER=ON')
        else:
            label.append('static')
            config.append('-DDYNAMIC_LOADER=OFF')
        if debug:
            label.append('debug')
        name = '_'.join(label)
        configs[name] = {
            'generator': generator,
            'buildType': 'Debug' if debug else 'RelWithDebInfo',
            'cmakeArgs': ' '.join(config),
            'dynamic': dynamic,
            'bits': bits
        }
        if not debug:
            configs[name]['artifactName'] = make_win_artifact_name(
                vsver, dynamic, bits)

    output_json(configs)
コード例 #6
0
#!/usr/bin/env python3
# Copyright (c) 2019 The Khronos Group Inc.

from itertools import product

from shared import BITS, TRUE_FALSE, VS_VERSIONS, make_win_artifact_name

if __name__ == "__main__":

    for vsver, bits, dynamic in product(VS_VERSIONS.keys(), BITS, TRUE_FALSE):
        print(make_win_artifact_name(vsver, dynamic, bits))