def test_shiny_player_format(self): from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny from shinymud.models.player import Player #create a playa sven = Player(('foo', 'bar')) sven.playerize({'name': 'sven', 'password': '******'}) sven.permissions = 17 sven.description = "I'm pretty adorable." sven.title = 'Super Sven' sven.save() area = self._create_area() sven.item_add(area.get_item('1').load()) txt = writeshiny(sven) self.world.log.debug(txt) sven.destruct() # Sven should have been taken out of the database... row = self.world.db.select('* from player where name=?', ['sven']) self.assertFalse(row) row = self.world.db.select('* from game_item where owner=?', [sven.dbid]) self.assertFalse(row) result = readshiny(self.world, txt) self.world.log.debug(result) self.assertEqual(result, 'Character "Sven" has been successfully imported.') # Sven should now be in the database, but not online row = self.world.db.select('* from player where name=?', ['sven'])[0] self.assertTrue(row) self.assertFalse(self.world.get_player('sven')) isven = Player(('foo', 'bar')) isven.playerize(row) row = self.world.db.select('* from game_item where owner=?', [isven.dbid]) self.assertTrue(row) # Make sure that all attributes we set got imported correctly self.assertEqual(sven.password, isven.password) self.assertEqual(sven.description, isven.description) self.assertEqual(sven.name, isven.name) self.assertEqual(sven.title, isven.title) self.assertEqual(sven.permissions, isven.permissions) # Make sure that the inventory was correctly loaded self.assertEqual(len(sven.inventory), len(isven.inventory)) item = isven.inventory[0] self.world.log.debug(item.create_save_dict()) self.world.log.debug(item.item_types) self.assertFalse(sven.inventory[0] is isven.inventory[0]) self.assertEqual(item.name, 'chair') self.assertTrue(item.has_type('furniture')) self.assertEqual(item.item_types['furniture'].capacity, 5)
def test_shiny_player_format_containers(self): """Make sure shiny player format still works when player has containers in their inventory. """ from shinymud.lib.sport_plugins.formatters.player_write_shiny_format import format as writeshiny from shinymud.lib.sport_plugins.formatters.player_read_shiny_format import format as readshiny from shinymud.lib.connection_handlers.shiny_connections import ShinyConnection from shinymud.models.player import Player sven = Player(('foo', 'bar')) sven.playerize({'name': 'sven', 'password': '******'}) sven.save() area = self._create_area() item1 = area.new_item() item1.build_set_keywords('item1') item1.build_add_type('container') game1 = item1.load() item2 = area.new_item() item2.build_set_keywords('item2') item2.build_add_type('container') game2 = item2.load() self.assertTrue(game1.item_types['container'].item_add(game2)) item3 = area.new_item() item3.build_set_keywords('item3') game3 = item3.load() self.assertTrue(game2.item_types['container'].item_add(game3)) sven.item_add(game1) txt = writeshiny(sven) self.world.log.debug(txt) sven.destruct() row = self.world.db.select('* from player where name=?', ['sven']) self.assertFalse(row) row = self.world.db.select('* from game_item where owner=?', [sven.dbid]) self.assertFalse(row) result = readshiny(self.world, txt) self.world.log.debug(result) self.assertEqual(result, 'Character "Sven" has been successfully imported.') row = self.world.db.select('* from player where name=?', ['sven'])[0] isven = Player(('foo', 'bar')) isven.playerize(row) self.assertEqual(len(isven.inventory), 1) s1 = isven.inventory[0] self.assertEqual(s1.keywords, ['item1']) s2 = s1.item_types['container'].get_item_by_kw('item2') self.assertEqual(s2.keywords, ['item2']) s3 = s2.item_types['container'].get_item_by_kw('item3') self.assertEqual(s3.keywords, ['item3'])
def test_shiny_area_format(self): """Make sure the read/write formatters for ShinyAreaFormat work correctly. """ from shinymud.lib.sport_plugins.formatters.area_write_shiny_format import format as writeshiny from shinymud.lib.sport_plugins.formatters.area_read_shiny_format import format as readshiny area = self._create_area() area_txt = writeshiny(area) self.world.log.debug(area_txt) self.world.destroy_area(area.name, 'test') self.assertFalse(self.world.area_exists('foo')) readshiny(self.world, area_txt) self.assertTrue(self.world.area_exists('foo')) nufoo = self.world.get_area('foo') # Test to make sure all scripts are good self.assertEqual(len(nufoo.scripts.keys()), 1) s1 = nufoo.get_script('1') self.assertEqual('say ...', s1.body) self.assertEqual('bar', s1.name) # Test to make sure all items are good i1 = nufoo.get_item('1') self.assertEqual('chair', i1.name) self.assertTrue(i1.has_type('furniture')) self.assertEqual(i1.item_types['furniture'].capacity, 1) # Make sure the npcs come back good n1 = nufoo.get_npc('1') self.assertEqual('Link', n1.name) self.assertEqual( 'This little elf-man has some hearts tattooed on his arm.', n1.description) nevent = n1.events['hears'][0] self.assertEqual(nevent.event_trigger, 'hears') self.assertTrue(nevent.script is s1) self.assertEqual(nevent.condition, 'Gannon') # Go through the rooms... r1 = nufoo.get_room('1') r2 = nufoo.get_room('2') self.assertEqual('Room 1', r1.name) self.assertEqual('Cool room.', r1.description) self.assertTrue(r1.exits['north'].to_room is r2) self.assertTrue(r2.exits['south'].to_room is r1) self.assertTrue(r1.spawns['1'].spawn_object is i1) self.assertTrue(r2.spawns['1'].spawn_object is n1) # Make sure the spawns were reset properly self.assertEqual(len(r1.items), 1) self.assertEqual(len(r2.npcs), 1)
def test_shiny_area_format(self): """Make sure the read/write formatters for ShinyAreaFormat work correctly. """ from shinymud.lib.sport_plugins.formatters.area_write_shiny_format import format as writeshiny from shinymud.lib.sport_plugins.formatters.area_read_shiny_format import format as readshiny area = self._create_area() area_txt = writeshiny(area) self.world.log.debug(area_txt) self.world.destroy_area(area.name, 'test') self.assertFalse(self.world.area_exists('foo')) readshiny(self.world, area_txt) self.assertTrue(self.world.area_exists('foo')) nufoo = self.world.get_area('foo') # Test to make sure all scripts are good self.assertEqual(len(nufoo.scripts.keys()), 1) s1 = nufoo.get_script('1') self.assertEqual('say ...', s1.body) self.assertEqual('bar', s1.name) # Test to make sure all items are good i1 = nufoo.get_item('1') self.assertEqual('chair', i1.name) self.assertTrue(i1.has_type('furniture')) self.assertEqual(i1.item_types['furniture'].capacity, 1) # Make sure the npcs come back good n1 = nufoo.get_npc('1') self.assertEqual('Link', n1.name) self.assertEqual('This little elf-man has some hearts tattooed on his arm.', n1.description) nevent = n1.events['hears'][0] self.assertEqual(nevent.event_trigger, 'hears') self.assertTrue(nevent.script is s1) self.assertEqual(nevent.condition, 'Gannon') # Go through the rooms... r1 = nufoo.get_room('1') r2 = nufoo.get_room('2') self.assertEqual('Room 1', r1.name) self.assertEqual('Cool room.', r1.description) self.assertTrue(r1.exits['north'].to_room is r2) self.assertTrue(r2.exits['south'].to_room is r1) self.assertTrue(r1.spawns['1'].spawn_object is i1) self.assertTrue(r2.spawns['1'].spawn_object is n1) # Make sure the spawns were reset properly self.assertEqual(len(r1.items), 1) self.assertEqual(len(r2.npcs), 1)