def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.area import Area self.area = Area.create({'name':'foo'}) self.room = self.area.new_room() self.item = self.area.new_item() self.npc = self.area.new_npc()
def setUp(self): ShinyTestCase.setUp(self) # add a builder from shinymud.data import config from shinymud.models.player import Player from shinymud.models.area import Area from shinymud.commands.build_commands import build_list from shinymud.modes.build_mode import BuildMode self.bob = Player(('bob', 'bar')) self.bob.mode = None self.bob.playerize({'name':'bob'}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | config.BUILDER
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.player import Player from shinymud.models.area import Area from shinymud.models.room import Room from shinymud.modes.build_mode import BuildMode from shinymud.data import config self.bob = Player(("bob", "bar")) self.bob.mode = None self.bob.playerize({"name": "bob"}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | config.BUILDER self.area = Area.create({"name": "foo"})
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.player import Player from shinymud.models.area import Area from shinymud.models.room import Room from shinymud.modes.build_mode import BuildMode from shinymud.data import config self.bob = Player(('bob', 'bar')) self.bob.mode = None self.bob.playerize({'name': 'bob'}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | config.BUILDER self.area = Area.create({'name': 'foo'})
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.player import Player from shinymud.models.npc import Npc from shinymud.models.area import Area from shinymud.models.room import Room from shinymud.modes.build_mode import BuildMode from shinymud.data import config self.PERMS = config.PERMS #"bob" is created so we can tell build mode functions which player called them. #We probably don't need bob since this functionality is only important when permissions #are concerned in build commands. We'll create and pass him in anyways for now. self.bob = Player(('bob', 'bar')) self.bob.mode = None self.bob.playerize({'name':'bob'}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | self.PERMS['builder'] self.area = Area.create({'name': 'foo'})
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.player import Player from shinymud.models.npc import Npc from shinymud.models.area import Area from shinymud.models.room import Room from shinymud.modes.build_mode import BuildMode from shinymud.data import config self.PERMS = config.PERMS #"bob" is created so we can tell build mode functions which player called them. #We probably don't need bob since this functionality is only important when permissions #are concerned in build commands. We'll create and pass him in anyways for now. self.bob = Player(('bob', 'bar')) self.bob.mode = None self.bob.playerize({'name': 'bob'}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | self.PERMS['builder'] self.area = Area.create({'name': 'foo'})
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.player import Player from shinymud.models.npc import Npc from shinymud.models.area import Area from shinymud.models.room import Room from shinymud.modes.build_mode import BuildMode from shinymud.data import config self.PERMS = config.PERMS self.bob = Player(('bob', 'bar')) self.bob.mode = None self.bob.playerize({'name':'bob'}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | self.PERMS['builder'] self.area = Area.create({'name': 'foo'}) self.room = self.area.new_room() self.area2 = Area.create({'name': 'SimCity'}) self.area2_script = self.area2.new_script()
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.player import Player from shinymud.models.npc import Npc from shinymud.models.area import Area from shinymud.models.room import Room from shinymud.modes.build_mode import BuildMode from shinymud.data import config self.PERMS = config.PERMS self.bob = Player(('bob', 'bar')) self.bob.mode = None self.bob.playerize({'name': 'bob'}) self.world.player_add(self.bob) self.bob.mode = BuildMode(self.bob) self.bob.permissions = self.bob.permissions | self.PERMS['builder'] self.area = Area.create({'name': 'foo'}) self.room = self.area.new_room() self.area2 = Area.create({'name': 'SimCity'}) self.area2_script = self.area2.new_script()
def setUp(self): ShinyTestCase.setUp(self) table = "CREATE TABLE foo (id INTEGER PRIMARY KEY,val1 TEXT,val2 INTEGER)" self.world.db.conn.execute(table)
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.area import Area self.area = Area.create({"name": "blarg"}) self.room = self.area.new_room()
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.area import Area self.area = Area.create({'name': 'blarg'}) self.room = self.area.new_room()
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.area import Area self.area = Area.create({'name': 'boo'})
def setUp(self): ShinyTestCase.setUp(self) from shinymud.models.area import Area self.area = Area.create({'name':'boo'})