def to_shooter(list): """ creates a shooter with a list of a shooter information """ s = Shooter(screen, list[0], list[1]) for tup in list[2]: s.stack.append(Bullet(screen, tup[0], tup[1], tup[2], tup[3],tup[4])) s.color = list[3] s.angle = list[4] s.life = list[5] s.score = list[6] s.X_BOUND = X_BOUND s.Y_BOUND = Y_BOUND return s