def is_allowed_on_current_lot(sim_info: SimInfo) -> bool: """ Determine if a Sim is allowed on the current lot. """ from sims4communitylib.utils.common_component_utils import CommonComponentUtils from sims4communitylib.enums.types.component_types import CommonComponentType from sims4communitylib.utils.sims.common_sim_utils import CommonSimUtils if CommonSimLocationUtils.is_at_home(sim_info): return True if CommonSimLocationUtils.is_renting_current_lot(sim_info): return True if CommonSimTypeUtils.is_player_sim(sim_info) and ( CommonLocationUtils.current_venue_allows_role_state_routing() or not CommonLocationUtils. current_venue_requires_player_greeting()): return True sim = CommonSimUtils.get_sim_instance(sim_info) autonomy_component: AutonomyComponent = CommonComponentUtils.get_component( sim, CommonComponentType.AUTONOMY) if autonomy_component is None or not hasattr(autonomy_component, 'active_roles'): return False for role_state_instance in autonomy_component.active_roles(): if CommonSimTypeUtils.is_non_player_sim(sim_info): if role_state_instance._portal_disallowance_tags or not role_state_instance._allow_npc_routing_on_active_lot: return False elif role_state_instance._portal_disallowance_tags: return False return True
def get_buffs(sim_info: SimInfo) -> List[Buff]: """get_buffs(sim_info) Retrieve all buffs currently active on a Sim. :param sim_info: The Sim to retrieve the buffs of. :type sim_info: SimInfo :return: A collection of currently active buffs on the Sim. :rtype: Tuple[Buff] """ if sim_info is None: CommonExceptionHandler.log_exception( ModInfo.get_identity(), 'Argument \'sim_info\' was \'None\' for \'{}\' of class \'{}\'' .format(CommonBuffUtils.get_buffs.__name__, CommonBuffUtils.__name__)) return list() if not CommonComponentUtils.has_component(sim_info, CommonComponentType.BUFF): return list() from objects.components.buff_component import BuffComponent buff_component: BuffComponent = CommonComponentUtils.get_component( sim_info, CommonComponentType.BUFF) buffs = list() for buff in buff_component: if buff is None or not isinstance(buff, Buff): continue buffs.append(buff) return buffs
def _get_inventory( sim_info: SimInfo) -> Union[SimInventoryComponent, None]: sim = CommonSimUtils.get_sim_instance(sim_info) if sim is None: return None return CommonComponentUtils.get_component( sim, CommonComponentType.INVENTORY)
def has_all_free_slots( game_object: GameObject, slot_types: Iterator[CommonSlotType] = () ) -> bool: """has_all_free_slots(game_object, slot_types=()) Determine if an Object has all of the specified slots available for use. :param game_object: An instance of an object. :type game_object: GameObject :param slot_types: A collection of CommonSlotTypes. Default is an empty collection. :type slot_types: Tuple[CommonSlotTypes], optional :return: True, if all of the specified slots are free on the Object. False, if not. :rtype: bool """ slot_types = tuple(slot_types) game_object = CommonObjectUtils.get_root_parent(game_object) slot_component: SlotComponent = CommonComponentUtils.get_component( game_object, CommonComponentType.SLOT) if slot_component is None: return True for runtime_slot in slot_component.get_runtime_slots_gen(): if runtime_slot.empty: continue if not slot_types: return False if not runtime_slot.slot_types: continue for slot_type in runtime_slot.slot_types: if slot_type.__name__ in slot_types: return False return True
def _get_statistics_tracker(sim_info: SimInfo, statistic_id: int, add_dynamic: bool=True) -> CommonGetStatisticTrackerResponse: if sim_info is None: return CommonGetStatisticTrackerResponse(None, None, None) statistic_instance = CommonStatisticUtils._load_statistic_instance(statistic_id) if statistic_instance is None: return CommonGetStatisticTrackerResponse(None, None, None) statistics_component: StatisticComponent = CommonComponentUtils.get_component(sim_info, CommonComponentType.STATISTIC, add_dynamic=add_dynamic) if statistics_component is None: return CommonGetStatisticTrackerResponse(None, statistic_instance, None) return CommonGetStatisticTrackerResponse(statistics_component.get_tracker(statistic_instance), statistic_instance, statistics_component)
def _common_register_buff_added_or_removed_on_sim_spawned( event_data: S4CLSimSpawnedEvent) -> bool: buff_component: BuffComponent = CommonComponentUtils.get_component( event_data.sim_info, CommonComponentType.BUFF) if not buff_component: return False dispatcher_service = CommonSimEventDispatcherService() if dispatcher_service._on_sim_buff_added not in buff_component.on_buff_added: buff_component.on_buff_added.append( dispatcher_service._on_sim_buff_added) if dispatcher_service._on_sim_buff_removed not in buff_component.on_buff_removed: buff_component.on_buff_removed.append( dispatcher_service._on_sim_buff_removed) return True
def get_autonomy_state(sim_info: SimInfo) -> AutonomyState: """get_autonomy_state_setting(sim_info) Retrieve the current autonomy state of a Sim. :param sim_info: An instance of a Sim. :type sim_info: SimInfo """ from autonomy.autonomy_component import AutonomyComponent sim = CommonSimUtils.get_sim_instance(sim_info) if sim is None: return AutonomyState.UNDEFINED autonomy_component: AutonomyComponent = CommonComponentUtils.get_component(sim, CommonComponentType.AUTONOMY) if autonomy_component is None or not hasattr(autonomy_component, 'get_autonomy_state_setting'): return AutonomyState.UNDEFINED return autonomy_component.get_autonomy_state_setting()
def can_drag_object_in_live_mode(game_object: GameObject) -> bool: """can_live_drag(game_object) Determine if an Object can be dragged in Live Mode. :param game_object: An instance of an Object. :type game_object: GameObject :return: True, if the Object can be dragged in Live Mode. False, if not. :rtype: bool """ if game_object is None: return False live_drag_component: LiveDragComponent = CommonComponentUtils.get_component(game_object, CommonComponentType.LIVE_DRAG) if live_drag_component is None: return False return live_drag_component.can_live_drag
def disable_object_drag_in_live_mode(game_object: GameObject) -> bool: """disable_object_drag_in_live_mode(game_object) Disable the draggability an Object in Live Mode. :param game_object: An instance of an Object. :type game_object: GameObject :return: True, if successful. False, if not. :rtype: bool """ if game_object is None: return False live_drag_component: LiveDragComponent = CommonComponentUtils.get_component(game_object, CommonComponentType.LIVE_DRAG) if live_drag_component is None: return False live_drag_component._set_can_live_drag(False) return True
def get_buffs(sim_info: SimInfo) -> List[Buff]: """get_buffs(sim_info) Retrieve all buffs currently active on a Sim. :param sim_info: The Sim to retrieve the buffs of. :type sim_info: SimInfo :return: A collection of currently active buffs on the Sim. :rtype: Tuple[Buff] """ if sim_info is None: raise AssertionError('Argument sim_info was None') if not CommonComponentUtils.has_component(sim_info, CommonComponentType.BUFF): return list() from objects.components.buff_component import BuffComponent buff_component: BuffComponent = CommonComponentUtils.get_component( sim_info, CommonComponentType.BUFF) buffs = list() for buff in buff_component: if buff is None or not isinstance(buff, Buff): continue buffs.append(buff) return buffs