コード例 #1
0
ファイル: test_simulate.py プロジェクト: danrouse/hsbg-sim
 def test_get_first_two_friendly_mechs_that_died(self):
     non_mech = create_entity('Brann Bronzebeard')
     mech_1 = create_entity('Mechano-Egg')
     mech_2 = create_entity('Mechano-Egg')
     mech_3 = create_entity('Mechano-Egg')
     still_alive = create_entity()
     combat = SimulatedCombat(
         ([non_mech, mech_1, still_alive, mech_2, mech_3], []))
     combat.handle_entity_death(non_mech)
     combat.handle_entity_death(mech_1)
     combat.handle_entity_death(mech_2)
     combat.handle_entity_death(mech_3)
     self.assertEqual(
         combat.get_first_two_friendly_mechs_that_died(still_alive),
         [mech_1, mech_2])
コード例 #2
0
ファイル: test_simulate.py プロジェクト: danrouse/hsbg-sim
    def test_handle_entity_death_trigger_deathrattle(self, trigger):
        minion = create_entity(deathrattle=True)
        combat = SimulatedCombat(([minion], []))
        combat.handle_entity_death(minion)
        trigger.assert_any_call(minion, Event.DEATHRATTLE)
        trigger.reset_mock()

        combat.controllers[0].append(create_entity('Baron Rivendare'))
        combat.handle_entity_death(minion)
        trigger.assert_has_calls(
            (unittest.mock.call(minion, Event.DEATHRATTLE),
             unittest.mock.call(minion, Event.DEATHRATTLE)))
        trigger.reset_mock()

        del combat.controllers[0][-1]
        combat.controllers[0].append(
            create_entity('Baron Rivendare', triple=True))
        combat.handle_entity_death(minion)
        trigger.assert_has_calls(
            (unittest.mock.call(minion, Event.DEATHRATTLE),
             unittest.mock.call(minion, Event.DEATHRATTLE),
             unittest.mock.call(minion, Event.DEATHRATTLE)))