コード例 #1
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    #             (0)
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    #              0
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    #     (2)--1--(1)--1--(3)
    #
    structure = (
        (0, 1, 0),
        (1, 2, 1),
        (1, 3, 1),
    )

    T = 3
    nBones, nPoints = skeletalModel.structureStats(structure)
    nLimbs = len(structure)

    dtype = "float32"

    lines0_values = numpy.zeros((nBones, ), dtype=dtype)
    rootsx0_values = numpy.ones((T, 1), dtype=dtype)
    rootsy0_values = numpy.ones((T, 1), dtype=dtype)
    rootsz0_values = numpy.ones((T, 1), dtype=dtype)
    anglesx0_values = numpy.ones((T, nLimbs), dtype=dtype)
    anglesy0_values = numpy.ones((T, nLimbs), dtype=dtype)
    anglesz0_values = numpy.ones((T, nLimbs), dtype=dtype)

    w_values = numpy.ones((T, nPoints), dtype=dtype)

    tarx_values = numpy.ones((T, nPoints), dtype=dtype)
コード例 #2
0
def backpropagationBasedFiltering(
    lines0_values,  # initial (logarithm of) bones lenghts
    rootsx0_values,  # head position
    rootsy0_values,
    rootsz0_values,
    anglesx0_values,  # angles of limbs
    anglesy0_values,
    anglesz0_values,
    tarx_values,  # target   
    tary_values,
    w_values,  # weights of estimated points (likelihood of estimation)   
    structure,
    dtype,
    learningRate=0.1,
    nCycles=1000,
    regulatorRates=[0.001, 0.1],
):

    T = rootsx0_values.shape[0]
    nBones, nPoints = skeletalModel.structureStats(structure)
    nLimbs = len(structure)

    # vector of (logarithm of) bones length
    #   shape: (nLines,)
    lines = tf.Variable(lines0_values, dtype=dtype)
    # x cooordinates of head
    #   shape: (T, 1)
    rootsx = tf.Variable(rootsx0_values, dtype=dtype)
    # y cooordinates of head
    rootsy = tf.Variable(rootsy0_values, dtype=dtype)
    # z cooordinates of head
    rootsz = tf.Variable(rootsz0_values, dtype=dtype)
    # x coordinate of angles
    #   shape: (T, nLimbs)
    anglesx = tf.Variable(anglesx0_values, dtype=dtype)
    # y coordinate of angles
    anglesy = tf.Variable(anglesy0_values, dtype=dtype)
    # z coordinate of angles
    anglesz = tf.Variable(anglesz0_values, dtype=dtype)

    # target
    #   shape: (T, nPoints)
    tarx = tf.placeholder(dtype=dtype)
    tary = tf.placeholder(dtype=dtype)
    # likelihood from previous pose estimator
    #   shape: (T, nPoints)
    w = tf.placeholder(dtype=dtype)

    # resultant coordinates. It's a list for now. It will be concatenate into a matrix later
    #   shape: (T, nPoints)
    x = [None for i in range(nPoints)]
    y = [None for i in range(nPoints)]
    z = [None for i in range(nPoints)]

    # head first
    x[0] = rootsx
    y[0] = rootsy
    z[0] = rootsz

    # now other limbs
    i = 0
    # for numerical stability of angles normalization
    epsilon = 1e-10
    for a, b, l in structure:
        # limb length
        L = tf.exp(lines[l])
        # angle
        Ax = anglesx[0:T, i:(i + 1)]
        Ay = anglesy[0:T, i:(i + 1)]
        Az = anglesz[0:T, i:(i + 1)]
        # angle norm
        normA = tf.sqrt(tf.square(Ax) + tf.square(Ay) +
                        tf.square(Az)) + epsilon
        # new joint position
        x[b] = x[a] + L * Ax / normA
        y[b] = y[a] + L * Ay / normA
        z[b] = z[a] + L * Az / normA
        i = i + 1

    # making a matrix from the list
    x = tf.concat(x, axis=1)
    y = tf.concat(y, axis=1)
    z = tf.concat(z, axis=1)

    # weighted MSE
    loss = tf.reduce_sum(w * tf.square(x - tarx) +
                         w * tf.square(y - tary)) / (T * nPoints)

    # regularozators
    # reg1 is a sum of bones length
    reg1 = tf.reduce_sum(tf.exp(lines))
    # reg2 is a square of trajectory length
    dx = x[0:(T - 1), 0:nPoints] - x[1:T, 0:nPoints]
    dy = y[0:(T - 1), 0:nPoints] - y[1:T, 0:nPoints]
    dz = z[0:(T - 1), 0:nPoints] - z[1:T, 0:nPoints]
    reg2 = tf.reduce_sum(tf.square(dx) + tf.square(dy) + tf.square(dz)) / (
        (T - 1) * nPoints)

    optimizeThis = loss + regulatorRates[0] * reg1 + regulatorRates[1] * reg2

    # the backpropagation
    optimizer = tf.train.GradientDescentOptimizer(learningRate)
    train = optimizer.minimize(optimizeThis)
    init = tf.variables_initializer(tf.global_variables())
    sess = tf.Session()
    sess.run(init)
    for iCycle in range(nCycles):
        sess.run(train, {tarx: tarx_values, tary: tary_values, w: w_values})
        print("iCycle = %3d, loss = %e" %
              (iCycle,
               sess.run([loss], {
                   tarx: tarx_values,
                   tary: tary_values,
                   w: w_values
               })[0]))

    # returning final coordinates
    return sess.run([x, y, z], {})
コード例 #3
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ファイル: pose2Dto3D.py プロジェクト: leeamy1203/dlf2020
def initialization(Xx, Xy, Xw, structure, sigma, randomNubersGenerator, dtype):
  T = Xx.shape[0]
  n = Xx.shape[1]
  
  nLines, nPoints = skeletalModel.structureStats(structure)
  
  lines = numpy.zeros((nLines, ), dtype=dtype)

  rootsx = Xx[0:T, 0]
  rootsy = Xy[0:T, 0]
  rootsz = numpy.zeros((T, ), dtype=dtype)

  rootsx = addNoise(rootsx, randomNubersGenerator, sigma)
  rootsy = addNoise(rootsy, randomNubersGenerator, sigma)
  rootsz = addNoise(rootsz, randomNubersGenerator, sigma)

  anglesx = numpy.zeros((T, len(structure)), dtype=dtype)
  anglesy = numpy.zeros((T, len(structure)), dtype=dtype)
  anglesz = numpy.zeros((T, len(structure)), dtype=dtype)
  
  Yx = numpy.zeros((T, n), dtype=dtype)
  Yy = numpy.zeros((T, n), dtype=dtype)
  Yz = numpy.zeros((T, n), dtype=dtype)
  Yx[0:T, 0] = rootsx
  Yy[0:T, 0] = rootsy
  Yz[0:T, 0] = rootsz

  Ls = {}
  for iBone in range(len(structure)):
    a, b, line = structure[iBone]
    if not line in Ls:
      Ls[line] = []
    for t in range(T):
      ax = Xx[t, a]
      ay = Xy[t, a]
      bx = Xx[t, b]
      by = Xy[t, b]
      wa = Xw[t, a]
      wb = Xw[t, b]
      w = min([wa, wb]);
      L = norm([ax - bx, ay - by])
      Ls[line].append(L)
  for i in range(len(lines)):
      try:
          lines[i] = math.log(perc(Ls[i], 0.5))
      except:
          lines[i] = 0
  
  for iBone in range(len(structure)):
    a, b, line = structure[iBone]
    L = math.exp(lines[line]);
    for t in range(T):
      ax = Yx[t, a]
      ay = Yy[t, a]
      az = Yz[t, a]
      
      tx = Xx[t, b]
      ty = Xy[t, b]
      
      anglex, angley, anglez = computeB(ax, ay, az, tx, ty, L)
      if not 0.0 * anglex == 0.0: # no inf or nan
        anglex = 0.0
      if not 0.0 * angley == 0.0: # no inf or nan
        angley = 0.0
      if not 0.0 * anglez == 0.0: # no inf or nan
        anglez = 0.0
      if anglex == 0.0 and angley == 0.0 and anglez == 0.0:
        anglex = 1.0
        angley = 1.0
        anglez = 1.0
      if anglez < 0.0:
        anglez = -anglez
      
      anglez = anglez + 0.001
      
      normAngle = math.sqrt(anglex * anglex + angley * angley + anglez * anglez) + 1e-10
      anglesx[t, iBone] = anglex / normAngle
      anglesy[t, iBone] = angley / normAngle
      anglesz[t, iBone] = anglez / normAngle
    
    for t in range(T):
      Yx[t, b] = Yx[t, a] + L * anglesx[t, iBone]  
      Yy[t, b] = Yy[t, a] + L * anglesy[t, iBone]
      Yz[t, b] = Yz[t, a] + L * anglesz[t, iBone]

  rootsx = rootsx.reshape((rootsx.shape[0], 1))
  rootsy = rootsy.reshape((rootsy.shape[0], 1))
  rootsz = rootsz.reshape((rootsz.shape[0], 1))
  
  return lines, rootsx, rootsy, rootsz, anglesx, anglesy, anglesz, Yx, Yy, Yz