コード例 #1
0
    def drawJointHelpers(self):
        """
        Draw the joint helpers from the basemesh that define the default or
        reference rig.
        """
        if self.jointsObj:
            self.removeObject(self.jointsObj)
            self.jointsObj = None
            self.jointsMesh = None
            self.selectedJoint = None

        jointPositions = []
        # TODO maybe define a getter for this list in the skeleton module
        jointGroupNames = [group.name for group in self.human.meshData.faceGroups if group.name.startswith("joint-")]
        if self.human.getSkeleton():
            jointGroupNames += self.human.getSkeleton().joint_pos_idxs.keys()
            for groupName in jointGroupNames:
                jointPositions.append(self.human.getSkeleton().getJointPosition(groupName, self.human))
        else:
            for groupName in jointGroupNames:
                jointPositions.append(skeleton._getHumanJointPosition(self.human, groupName))

        self.jointsMesh = skeleton_drawing.meshFromJoints(jointPositions, jointGroupNames)
        self.jointsMesh.priority = 100
        self.jointsMesh.setPickable(False)
        self.jointsObj = self.addObject( gui3d.Object(self.jointsMesh, self.human.getPosition()) )
        self.jointsObj.setRotation(self.human.getRotation())

        color = np.asarray([255, 255, 0, 255], dtype=np.uint8)
        self.jointsMesh.color[:] = color[None,:]
        self.jointsMesh.markCoords(colr=True)
        self.jointsMesh.sync_color()

        mh.redraw()
コード例 #2
0
    def drawJointHelpers(self):
        """
        Draw the joint helpers from the basemesh that define the default or
        reference rig.
        """
        if self.jointsObj:
            self.removeObject(self.jointsObj)
            self.jointsObj = None
            self.jointsMesh = None
            self.selectedJoint = None

        jointPositions = []
        # TODO maybe define a getter for this list in the skeleton module
        jointGroupNames = [group.name for group in self.human.meshData.faceGroups if group.name.startswith("joint-")]
        if self.human.getSkeleton():
            jointGroupNames += self.human.getSkeleton().joint_pos_idxs.keys()
            for groupName in jointGroupNames:
                jointPositions.append(self.human.getSkeleton().getJointPosition(groupName, self.human))
        else:
            for groupName in jointGroupNames:
                jointPositions.append(skeleton._getHumanJointPosition(self.human, groupName))

        self.jointsMesh = skeleton_drawing.meshFromJoints(jointPositions, jointGroupNames)
        self.jointsMesh.priority = 100
        self.jointsMesh.setPickable(False)
        self.jointsObj = self.addObject( gui3d.Object(self.jointsMesh, self.human.getPosition()) )
        self.jointsObj.setRotation(self.human.getRotation())

        color = np.asarray([255, 255, 0, 255], dtype=np.uint8)
        self.jointsMesh.color[:] = color[None,:]
        self.jointsMesh.markCoords(colr=True)
        self.jointsMesh.sync_color()

        mh.redraw()
コード例 #3
0
ファイル: human.py プロジェクト: solsane/unnaturalcode
 def getJointPosition(self, jointName, rest_coord=True):
     """
     Get the position of a joint from the human mesh.
     This position is determined by the center of the joint helper with the
     specified name.
     """
     if self.getSkeleton():
         return self.getSkeleton().getJointPosition(jointName, self, rest_coord)
     else:
         import skeleton
         return skeleton._getHumanJointPosition(self, jointName, rest_coord)
コード例 #4
0
ファイル: human.py プロジェクト: phiLangley/reMakehuman
 def getJointPosition(self, jointName, rest_coord=True):
     """
     Get the position of a joint from the human mesh.
     This position is determined by the center of the joint helper with the
     specified name.
     """
     if self.getSkeleton():
         return self.getSkeleton().getJointPosition(jointName, self, rest_coord)
     else:
         import skeleton
         return skeleton._getHumanJointPosition(self, jointName, rest_coord)