def create_skill1(self): skill1 = skill('Stab', 'Stabs', True) return skill1
def create_skill2(self): skill2 = skill('Bite', 'gremlin bites', True) return skill2
def create_skill2(self): skill2 = skill('thrust', 'Thrust Sword', True) return skill2
def create_skill3(self): skill3 = skill('Scratch', 'Scratches', True) return skill3
def create_skill3(self): skill3 = skill('Paw Strike', 'Bear Claws', True) return skill3
def create_skill0(self): skill0 = skill('Battle Cry', 'Increases Combat Tactics', False) return skill0
def create_skill1(self): skill1 = skill('slash', 'Swings Sword', True) return skill1
def create_skill1(self): skill1 = skill('Bite', 'Bear bites', True) return skill1
def create_skill2(self): skill2 = skill('heal', 'Heals Target', False) return skill2
def create_skill3(self): skill3 = skill('protect', 'Blocks Attack', False) return skill3
def create_skill1(self): skill1 = skill('fire bolt', 'Launches Fire Bolt', True) return skill1
def create_skill3(self): skill3 = skill('shield', 'Blocks attack', False) return skill3
def create_skill0(self): skill0 = skill('Adrenaline Rush', 'Speed Increase', False) return skill0
def create_skill3(self): skill3 = skill('Dodge', 'Dodges Attack', True) return skill3
def create_skill1(self): skill1 = skill('barrage', 'shoots 5 arrows', True) return skill1
def create_skill1(self): skill1 = skill('Bite', 'Goblin bites', True) return skill1
def create_skill2(self): skill2 = skill('dodge', 'Dodges Attack', False) return skill2
def create_skill2(self): skill2 = skill('Roar', 'Bear Roars!', True) return skill2
def create_skill3(self): skill3 = skill('strike', 'Melee Target', True) return skill3
def create_skill2(self): skill2 = skill('Bash', 'Swings club', True) return skill2
def create_skill0(self): skill0 = skill('Protection of the Ancients', 'Regenerates HP', False) return skill0