コード例 #1
0
    # path_visual = trimesh.load_path(mesh.vertices[boundary[3]])
    # create a scene with the mesh, path, and points
    # scene = trimesh.Scene([path_visual, mesh ])

    # trimesh.points.plot_points(points)
    # plt.show()

    # submeshes = stop.cut_mesh(mesh, tex_parcel.darray)
    # #splt.pyglet_plot(submeshes[0])
    # cloud_boundary = trimesh.points.PointCloud(mesh.vertices[boundary])
    # scene = trimesh.Scene([cloud_boundary, mesh])
    # scene = trimesh.Scene([mesh, cloud_boundary])

    col = mesh.visual.vertex_colors
    col[:, 3] = 100
    mesh.visual.vertex_colors = col

    scene_list.append(path_visual)
    print(path_visual)
    scene = trimesh.Scene(scene_list)
    scene.show(smooth=False)

    sub_meshes, sub_tex, sub_corresp = stop.cut_mesh(mesh, tex_parcel.darray)
    scene_list = list()
    for s_mesh in sub_meshes:
        print(s_mesh)
        s_mesh.visual.vertex_colors = trimesh.visual.random_color()
        scene_list.append(s_mesh)
    scene = trimesh.Scene(scene_list)
    scene.show(smooth=False)
コード例 #2
0
mesh = sio.load_mesh(mesh_file)
texture_file = os.path.join(data_path,'OASIS_0004_Lwhite_bassins.gii')
texture = sio.load_texture(texture_file)
texture=texture.darray

# Mesh + texture
splt.pyglet_plot(mesh, texture, 'jet', True)

unique_values=np.unique(texture)
print(unique_values)
unique_values=np.setdiff1d(unique_values,0)
print(unique_values)
# Density
for i,val in enumerate(unique_values):
    inds = texture ==val
    sub_meshes, sub_tex, sub_corresp = stop.cut_mesh(mesh, inds)
    print(sub_meshes[0].vertices.shape[0])
    print(sub_meshes[0].area_faces.sum())
    print(sub_meshes[0].vertices.shape[0]/sub_meshes[0].area_faces.sum())

# Sub_meshes

#plt.figure(1)
#plt.figure(2)
for i,val in enumerate(unique_values):g
    inds = texture ==val
    sub_meshes, sub_tex, sub_corresp = stop.cut_mesh(mesh, inds)
    print("----------------------------------------------------")
    print(sub_corresp)
    print(sub_corresp[0][0])
    print(sub_corresp[0][-1])