def find_fillcolor(self): terrain = self.battlehex.terrain color = colors.battle_terrain_colors.get( (terrain, self.battlehex.elevation), None) if not color: color = colors.battle_terrain_colors.get(terrain) return guiutils.rgb_to_float(colors.rgb_colors[color])
def find_fillcolor(self): terrain = self.battlehex.terrain color = colors.battle_terrain_colors.get((terrain, self.battlehex.elevation), None) if not color: color = colors.battle_terrain_colors.get(terrain) return guiutils.rgb_to_float(colors.rgb_colors[color])
def __init__(self, creature, playercolor, scale=15, dead=False, rotate=0, outlined=False, name=None): self.creature = creature if creature is None: if name is None: self.name = "QuestionMark" else: self.name = name else: self.name = creature.name self.dead = dead # Convert from degrees to radians, and from GTK rotation direction # to Cairo. self.rotate = -rotate * math.pi / 180 self.outlined = outlined self.location = None # (x, y) of top left corner self.chit_scale = CHIT_SCALE_FACTOR * scale if creature and creature.name in ["Titan", "Angel"]: self.bases = [self.name + playercolor] else: self.bases = [self.name] if creature: color_name = creature.color_name if creature.flies and creature.rangestrikes: self.bases.append("FlyingRangestrikeBase") elif creature.flies: self.bases.append("FlyingBase") elif creature.rangestrikes: self.bases.append("RangestrikeBase") else: color_name = "black" if color_name == "by_player": color_name = "titan_%s" % playercolor.lower() self.rgb = guiutils.rgb_to_float(colors.rgb_colors[color_name]) self.paths = [ fileutils.basedir("images/%s/%s.png" % (self.IMAGE_DIR, base)) for base in self.bases ] self.event_box = gtk.EventBox() self.event_box.chit = self self.image = gtk.Image() self.event_box.add(self.image) self.build_image()
def __init__(self, creature, playercolor, scale=15, dead=False, rotate=0, outlined=False, name=None): self.creature = creature if creature is None: if name is None: self.name = "QuestionMark" else: self.name = name else: self.name = creature.name self.dead = dead # Convert from degrees to radians, and from GTK rotation direction # to Cairo. self.rotate = -rotate * math.pi / 180 self.outlined = outlined self.location = None # (x, y) of top left corner self.chit_scale = CHIT_SCALE_FACTOR * scale if creature and creature.name in ["Titan", "Angel"]: self.bases = [self.name + playercolor] else: self.bases = [self.name] if creature: color_name = creature.color_name if creature.flies and creature.rangestrikes: self.bases.append("FlyingRangestrikeBase") elif creature.flies: self.bases.append("FlyingBase") elif creature.rangestrikes: self.bases.append("RangestrikeBase") else: color_name = "black" if color_name == "by_player": color_name = "titan_%s" % playercolor.lower() self.rgb = guiutils.rgb_to_float(colors.rgb_colors[color_name]) self.paths = [fileutils.basedir("images/%s/%s.png" % (self.IMAGE_DIR, base)) for base in self.bases] self.event_box = Gtk.EventBox() self.event_box.chit = self self.image = Gtk.Image() self.event_box.add(self.image) self.build_image()
def __init__(self, masterhex, guiboard): self.masterhex = masterhex self.guiboard = guiboard scale = self.guiboard.scale self.cx = masterhex.x * 4 * scale self.cy = masterhex.y * 4 * SQRT3 * scale if not masterhex.inverted: self.cy += SQRT3 * scale self.fillcolor = guiutils.rgb_to_float( colors.rgb_colors[colors.terrain_colors[self.masterhex.terrain]]) self.center = (self.cx + 3 * scale, self.cy + 1.5 * SQRT3 * scale) self.selected = False self.init_vertexes() self.init_gates() iv = guiutils.scale_polygon(self.vertexes, 0.7) self.inner_vertexes = [] for point in iv: self.inner_vertexes.append(rp(point)) self.init_overlay()