def cb_connect_button_clicked(self, *args): playername = self.playername_comboboxentry.get_child().get_text() password = self.password_entry.get_text() server_name = self.server_name_comboboxentry.get_child().get_text() server_port = int(self.server_port_comboboxentry.get_child(). get_text()) prefs.save_server(server_name, server_port) prefs.save_last_playername(playername) self.save_window_position() client = Client.Client(playername, password, server_name, server_port) def1 = client.connect() def1.addCallback(self.connected) def1.addErrback(self.connection_failed)
def test_save_server(): prefs.save_server("localhost", config.DEFAULT_PORT) assert ("localhost", config.DEFAULT_PORT) in prefs.load_servers()