コード例 #1
0
    def __init__(self, robot, grab_designator=None):
        """
        Constructor

        :param robot: robot object
        :param grab_designator: EdEntityDesignator designating the item to grab. If not provided, a default one is
            constructed (grabs the closest object in the volume of the surface)
        """
        smach.StateMachine.__init__(self, outcomes=["succeeded", "failed"])

        # Create designators
        self.empty_arm_designator = ds.UnoccupiedArmDesignator(
            robot, {
                "required_trajectories": ["prepare_grasp"],
                "required_goals": ["carrying_pose"],
                "required_gripper_types": [arms.GripperTypes.GRASPING]
            },
            name="empty_arm_designator")
        self.grab_designator = ds.LockToId(robot=robot,
                                           to_be_locked=grab_designator)

        with self:

            @smach.cb_interface(outcomes=["locked"])
            def lock(userdata=None):
                """ 'Locks' a locking designator """
                # This determines that self.current_item cannot not resolve to a new value until it is unlocked again.
                self.grab_designator.lock()
                if self.grab_designator.resolve():
                    rospy.loginfo("Current_item is now locked to {0}".format(
                        self.grab_designator.resolve().id))

                return "locked"

            smach.StateMachine.add("LOCK_ITEM",
                                   smach.CBState(lock),
                                   transitions={'locked': 'GRAB_ITEM'})

            smach.StateMachine.add("GRAB_ITEM",
                                   states.Grab(robot, self.grab_designator,
                                               self.empty_arm_designator),
                                   transitions={
                                       'done': 'UNLOCK_ITEM_SUCCEED',
                                       'failed': 'UNLOCK_ITEM_FAIL'
                                   })

            @smach.cb_interface(outcomes=["unlocked"])
            def unlock(userdata=None):
                """ 'Unlocks' a locking designator """
                self.grab_designator.unlock()

                return "unlocked"

            smach.StateMachine.add("UNLOCK_ITEM_SUCCEED",
                                   smach.CBState(unlock),
                                   transitions={'unlocked': 'succeeded'})

            smach.StateMachine.add("UNLOCK_ITEM_FAIL",
                                   smach.CBState(unlock),
                                   transitions={'unlocked': 'failed'})
コード例 #2
0
def testcase2():
    import smach

    toplevel = smach.StateMachine(outcomes=['Done', 'Aborted'])
    with toplevel:
        @smach.cb_interface(outcomes=["succeeded", 'error'])
        def execute(userdata):
            return "succeeded"
        smach.StateMachine.add('TEST1',
                                smach.CBState(execute),
                                transitions={'succeeded':'SUBLEVEL1',
                                             'error'    :"Aborted"})

        sublevel1 = smach.StateMachine(outcomes=['Finished', 'Failed'])
        with sublevel1:
            smach.StateMachine.add('SUBTEST1',
                                    smach.CBState(execute),
                                    transitions={'succeeded':'SUBTEST2',
                                                 'error'    :'Failed'})
            smach.StateMachine.add('SUBTEST2',
                                    smach.CBState(execute),
                                    transitions={'succeeded':'Finished',
                                                 'error'    :'Failed'})

        smach.StateMachine.add('SUBLEVEL1',
                                sublevel1,
                                transitions={'Finished' :'Done',
                                             'Failed'   :'Aborted'})
    visualize(toplevel, "testcase2", save_dot=True)
コード例 #3
0
def testcase3():
    import smach

    testcase3 = smach.StateMachine(outcomes=['Done'])
    with testcase3:

        @smach.cb_interface(outcomes=["succeeded"])
        def execute(userdata=None):
            return "succeeded"

        smach.StateMachine.add('TEST1',
                               smach.CBState(execute),
                               transitions={'succeeded': 'SUBLEVEL1'})

        sublevel1 = smach.StateMachine(outcomes=['Finished'])
        with sublevel1:
            smach.StateMachine.add('SUBTEST1',
                                   smach.CBState(execute),
                                   transitions={'succeeded': 'SUBTEST2'})
            smach.StateMachine.add('SUBTEST2',
                                   smach.CBState(execute),
                                   transitions={'succeeded': 'Finished'})

        smach.StateMachine.add('SUBLEVEL1',
                               sublevel1,
                               transitions={'Finished': 'Done'})
    visualize(testcase3, "testcase3", save_dot=True)
コード例 #4
0
    def __init__(self):
        button_topic = rospy.get_param('~button_topic', '/drone/joy/buttons[4]')
        button_topic_class, button_real_topic, self.button_eval_func = rostopic.get_topic_class(rospy.resolve_name(button_topic))

        self.sub_button = rospy.Subscriber(button_real_topic, button_topic_class, self.button_cb)
        self.last_button = None
        self.button_pressed = False
        self.button_released = False

        self.land_action_ns = rospy.get_param('~land_action_ns', '/drone/land_action')

        robot_odom_topic = rospy.get_param('~robot_odom_topic', '/drone/odom')
        self.sub_odom = rospy.Subscriber(robot_odom_topic, Odometry, self.robot_odom_cb)
        self.robot_current_pose = PoseStamped()

        self.state_name_topic = rospy.get_param('~state_name_topic', '~state')
        self.pub_state_name = rospy.Publisher(self.state_name_topic, String, queue_size = 10, latch = True)

        robot_state_topic = rospy.get_param('~robot_state_topic', '/drone/flight_state')
        self.last_known_flight_state = FlightState.Landed
        self.sub_flight_state = rospy.Subscriber(robot_state_topic, FlightState, self.flight_state_cb)
        self.flight_state_event = threading.Event()

        landing_spot = rospy.get_param('landing_spot', {'x': float('nan'), 'y': float('nan'), 'z': float('nan'), 'tolerance': float('nan')})
        self.landing_spot, self.landing_tolerance = self.get_landing_spot(**landing_spot)

        if math.isnan(self.landing_spot.Norm()):
            rospy.logwarn('Landing spot is not specified, allow landing anywhere')

        self.sm = smach.StateMachine(outcomes = ['FINISH'])

        with self.sm:
            # smach.StateMachine.add('WAIT_USER',
            #     smach.CBState(self.check_button, cb_kwargs = {'context': self}),
            #     transitions = {'pressed': 'FOLLOW_POINTING',
            #                    'preempted': 'FINISH'})

            smach.StateMachine.add('WAIT_USER',
                smach.CBState(self.wait_for_flying, cb_kwargs = {'context': self}),
                transitions = {'succeeded': 'FOLLOW_POINTING',
                               'aborted':   'FINISH',
                               'preempted': 'WAIT_USER'})

            smach.StateMachine.add('FOLLOW_POINTING',
                smach.CBState(self.wait_for_landing, cb_kwargs = {'context': self}),
                transitions = {'succeeded': 'LAND',
                               'aborted':   'FOLLOW_POINTING',
                               'preempted': 'FINISH'})

            smach.StateMachine.add('LAND',
                    smach_ros.SimpleActionState(self.land_action_ns, EmptyAction),
                    transitions = {'succeeded': 'WAIT_USER',
                                   'preempted': 'FINISH',
                                   'aborted':   'WAIT_USER'})

        self.sm.register_start_cb(self.state_transition_cb, cb_args = [self.sm])
        self.sm.register_transition_cb(self.state_transition_cb, cb_args = [self.sm])
        self.sis = smach_ros.IntrospectionServer('smach_server', self.sm, '/SM_JOY')
コード例 #5
0
    def __init__(self, robot, order_type):
        smach.StateMachine.__init__(self, outcomes=["succeeded", "failed"])

        beverage_dest_desig = EdEntityDesignator(robot) #.id is overwritten by instruct_barman

        with self:
            @smach.cb_interface(outcomes=['spoken'])
            def instruct_barman(userdata=None):
                try:
                    order = ORDERS[order_type]
                    beverage_dest_desig.id = order['location']
                    robot.speech.speak("Barman, please put a {name} in my basket for table {location}".format(**order))
                except KeyError:
                    rospy.logerr("No beverage in ORDERS")
                return 'spoken'
            smach.StateMachine.add( 'INSTRUCT_BARMAN',
                                    smach.CBState(instruct_barman),
                                    transitions={'spoken'               :'AWAIT_PUT_ORDER_CONFIRMATION'})

            smach.StateMachine.add( 'AWAIT_PUT_ORDER_CONFIRMATION',
                                    states.WaitTime(robot, 8),
                                    transitions={   'waited'            :'GOTO_ORDER_DESTINATION_1',
                                                    'preempted'         :'failed'})

            smach.StateMachine.add( 'GOTO_ORDER_DESTINATION_1', states.NavigateToWaypoint(robot, beverage_dest_desig, radius = WAYPOINT_RADIUS),
                                    transitions={   'arrived'           :'SAY_TAKE_ORDER',
                                                    'unreachable'       :'GOTO_ORDER_DESTINATION_2',
                                                    'goal_not_defined'  :'GOTO_ORDER_DESTINATION_2'})

            smach.StateMachine.add( 'GOTO_ORDER_DESTINATION_2', states.NavigateToWaypoint(robot, beverage_dest_desig, radius = WAYPOINT_RADIUS),
                                    transitions={   'arrived'           :'SAY_TAKE_ORDER',
                                                    'unreachable'       :'failed',
                                                    'goal_not_defined'  :'failed'})

            @smach.cb_interface(outcomes=['spoken'])
            def instruct_guest(userdata=None):
                try:
                    order = ORDERS[order_type]
                    robot.speech.speak("Dear guest at table {location}, you can get your {name} from my basket.".format(**order))
                except KeyError:
                    rospy.logerr("No beverage in ORDERS")
                return 'spoken'
            smach.StateMachine.add( 'SAY_TAKE_ORDER',
                                    smach.CBState(instruct_guest),
                                    transitions={'spoken'               :'AWAIT_TAKE_ORDER_CONFIRMATION'})

            smach.StateMachine.add( 'AWAIT_TAKE_ORDER_CONFIRMATION',
                                    states.WaitTime(robot, 5),
                                    transitions={   'waited'            :'SAY_ENJOY_ORDER',
                                                    'preempted'         :'failed'})

            smach.StateMachine.add( 'SAY_ENJOY_ORDER',
                                    states.Say(robot, ["Enjoy your {}".format(order_type)], block=False),
                                    transitions={   'spoken'            :'succeeded'})
コード例 #6
0
    def __init__(self, robot, grab_designator=None):
        """ Constructor

        :param robot: robot object
        :param grab_designator: EdEntityDesignator designating the item to grab. If not provided, a default one is
        constructed (grabs the closest object in the volume of the surface)
        """
        smach.StateMachine.__init__(self, outcomes=["succeeded", "failed"])

        # Create designators
        self.empty_arm_designator = ds.UnoccupiedArmDesignator(robot.arms, robot.leftArm, name="empty_arm_designator")
        self.grab_designator = ds.LockToId(robot=robot, to_be_locked=grab_designator)

        with self:
            @smach.cb_interface(outcomes=["locked"])
            def lock(userdata=None):
                """ 'Locks' a locking designator """
                # This determines that self.current_item cannot not resolve to a new value until it is unlocked again.
                self.grab_designator.lock()
                if self.grab_designator.resolve():
                    rospy.loginfo("Current_item is now locked to {0}".format(self.grab_designator.resolve().id))

                return "locked"

            smach.StateMachine.add("LOCK_ITEM",
                                   smach.CBState(lock),
                                   transitions={'locked': 'ANNOUNCE_ITEM'})

            smach.StateMachine.add("ANNOUNCE_ITEM",
                                   states.Say(robot, EntityDescriptionDesignator(self.grab_designator,
                                                                                 name="current_item_desc"),
                                              block=False),
                                   transitions={'spoken': 'GRAB_ITEM'})

            smach.StateMachine.add("GRAB_ITEM",
                                   states.Grab(robot, self.grab_designator, self.empty_arm_designator),
                                   transitions={'done': 'UNLOCK_ITEM_SUCCEED',
                                                'failed': 'UNLOCK_ITEM_FAIL'})

            @smach.cb_interface(outcomes=["unlocked"])
            def lock(userdata=None):
                """ 'Locks' a locking designator """
                # This determines that self.current_item cannot not resolve to a new value until it is unlocked again.
                self.grab_designator.unlock()

                return "unlocked"

            smach.StateMachine.add("UNLOCK_ITEM_SUCCEED",
                                   smach.CBState(lock),
                                   transitions={'unlocked': 'succeeded'})

            smach.StateMachine.add("UNLOCK_ITEM_FAIL",
                                   smach.CBState(lock),
                                   transitions={'unlocked': 'failed'})
コード例 #7
0
def get_smach_sm():
    sm = smach.StateMachine(outcomes=['succeeded', 'aborted', 'preempted'])
    sm.userdata.counter = 0
    sm.userdata.cardboard_1 = (None, None)
    sm.userdata.cardboard_2 = (None, None)

    with sm:
        smach.StateMachine.add(
            'UNDOCK',
            smach_ros.SimpleActionState('undock',
                                        UndockAction,
                                        goal=UndockGoal(rotate_in_place=True)),
            {
                'aborted': 'GO_TO_CARDBOARD_1'
            })  # Why does this action always abort when it works every time???

        smach.StateMachine.add(
            'GO_TO_CARDBOARD_1',
            smach_ros.SimpleActionState('move_base',
                                        MoveBaseAction,
                                        goal=tag_1_goal), {
                                            'succeeded': 'TAKE_IMAGE_1',
                                            'aborted': 'GO_TO_DOCK'
                                        })

        smach.StateMachine.add('TAKE_IMAGE_1',
                               smach.CBState(cardboard_imaging_cb),
                               transitions={'succeeded': 'GO_TO_CARDBOARD_2'},
                               remapping={'classification': 'cardboard_1'})

        smach.StateMachine.add(
            'GO_TO_CARDBOARD_2',
            smach_ros.SimpleActionState('move_base',
                                        MoveBaseAction,
                                        goal=tag_2_goal), {
                                            'succeeded': 'TAKE_IMAGE_2',
                                            'aborted': 'GO_TO_DOCK'
                                        })

        smach.StateMachine.add('TAKE_IMAGE_2',
                               smach.CBState(cardboard_imaging_cb),
                               transitions={'succeeded': 'GO_TO_DOCK'},
                               remapping={'classification': 'cardboard_2'})

        smach.StateMachine.add(
            'GO_TO_DOCK',
            smach_ros.SimpleActionState('move_base',
                                        MoveBaseAction,
                                        goal=dock_goal), {'succeeded': 'DOCK'})

        smach.StateMachine.add('DOCK',
                               smach_ros.SimpleActionState('dock', DockAction),
                               {'succeeded': 'succeeded'})
    return sm
コード例 #8
0
    def get_pub_head_registration(self):
        @smach.cb_interface(input_keys=['cheek_pose'],
                            output_keys=[],
                            outcomes=['succeeded'])
        def pub_head_registration(ud):
            cheek_pose_base_link = self.tf_list.transformPose(
                "/base_link", ud.cheek_pose)
            # find the center of the ellipse given a cheek click
            cheek_transformation = np.mat(
                tf_trans.euler_matrix(2.6 * np.pi / 6, 0, 0, 'szyx'))
            cheek_transformation[0:3, 3] = np.mat([-0.08, -0.04, 0]).T
            cheek_pose = PoseConverter.to_homo_mat(cheek_pose_base_link)
            #b_B_c[0:3,0:3] = np.eye(3)
            norm_xy = cheek_pose[0:2, 2] / np.linalg.norm(cheek_pose[0:2, 2])
            head_rot = np.arctan2(norm_xy[1], norm_xy[0])
            cheek_pose[0:3,
                       0:3] = tf_trans.euler_matrix(0, 0, head_rot,
                                                    'sxyz')[0:3, 0:3]
            self.cheek_pub.publish(
                PoseConverter.to_pose_stamped_msg("/base_link", cheek_pose))
            ell_center = cheek_pose * cheek_transformation
            self.ell_center_pub.publish(
                PoseConverter.to_pose_stamped_msg("/base_link", ell_center))

            # create an ellipsoid msg and command it
            ep = EllipsoidParams()
            ep.e_frame.transform = PoseConverter.to_tf_msg(ell_center)
            ep.height = 0.924
            ep.E = 0.086
            self.ep_pub.publish(ep)

            return 'succeeded'

        return smach.CBState(pub_head_registration)
コード例 #9
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def testcase1():
    import smach

    sm = smach.StateMachine(outcomes=['Done', 'Aborted'])
    with sm:
        @smach.cb_interface(outcomes=["succeeded"])
        def execute(userdata):
            return "succeeded"
        smach.StateMachine.add('TEST1',
                                smach.CBState(execute),
                                transitions={'succeeded':'TEST2'})
        smach.StateMachine.add('TEST2',
                                smach.CBState(execute),
                                transitions={'succeeded':'Done'})

    visualize(sm, "testcase1")
コード例 #10
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    def __init__(self, robot):
        smach.StateMachine.__init__(self,
                                    outcomes=["Done", "Aborted", "Failed"])
        self.robot = robot

        with self:
            smach.StateMachine.add("RESET_SPINDLE_HEAD_UP",
                                   states.ResetSpindleHeadUp(robot),
                                   transitions={'done': 'RESET_REASONER'})

            @smach.cb_interface(outcomes=['done'])
            def reset_reasoner(*args, **kwargs):
                robot.reasoner.reset()
                return 'done'

            smach.StateMachine.add("RESET_REASONER",
                                   smach.CBState(reset_reasoner),
                                   transitions={"done": "LOOK"})

            smach.StateMachine.add("LOOK",
                                   states.LookAtItem(
                                       robot, ["face_recognition"],
                                       states.LookAtItem.face_in_front_query),
                                   transitions={
                                       'Done': 'Done',
                                       'Aborted': 'Aborted',
                                       'Failed': 'Failed'
                                   })
コード例 #11
0
ファイル: pr2_touch_simple.py プロジェクト: wklharry/hrl
    def get_trajectory_generator(self):
        @smach.cb_interface(input_keys=['start_click', 'end_click'],
                            output_keys=['start_traj_frame', 'end_traj_frame'],
                            outcomes=['succeeded'])
        def generate_trajectory(ud):
            b_B_s = PoseConverter.to_homo_mat(ud.start_click)
            b_B_e = PoseConverter.to_homo_mat(ud.end_click)
            s_B_e = (b_B_s**-1) * b_B_e
            b_normal = b_B_s[:3, 2] / np.linalg.norm(b_B_s[:3, 2])
            s_vel = np.mat([s_B_e[0, 3], s_B_e[1, 3], 0]).T
            s_vel = s_vel / np.linalg.norm(s_vel)
            b_vel = b_B_s[:3, :3].T * s_vel
            b_ortho = np.mat(np.cross(b_normal.T, b_vel.T)).T
            b_ortho = b_ortho / np.linalg.norm(b_ortho)
            b_R_traj = np.vstack([b_vel.T, b_ortho.T, b_normal.T])

            b_p_start = b_B_s[:3, 3]
            b_p_end = b_B_e[:3, 3]
            b_p_end = 3  #TODO TODO

            self.start_frame_pub.publish(
                PoseConverter.to_pose_stamped_msg(
                    ud.start_click.header.frame_id, (b_p_start, b_R_traj)))
            self.end_frame_pub.publish(
                PoseConverter.to_pose_stamped_msg(
                    ud.start_click.header.frame_id, (b_p_end, b_R_traj)))

            ud.start_traj_frame = (b_p_start, b_R_traj)
            ud.end_traj_frame = (b_p_end, b_R_traj)
            return 'succeeded'

        return smach.CBState(generate_trajectory)
コード例 #12
0
ファイル: cleanup.py プロジェクト: tenihasina/tue_robocup
    def __init__(self, robot, room_grammar, roomw, cleanup_locationsw):
        smach.StateMachine.__init__(self, outcomes=["done"])
        """
        Ask the operator which room has to be cleaned
        """

        hmi_result_des = ds.VariableDesignator(resolve_type=hmi.HMIResult,
                                               name="hmi_result_des")
        room_name_des = ds.FuncDesignator(ds.AttrDesignator(
            hmi_result_des, "semantics", resolve_type=unicode),
                                          str,
                                          resolve_type=str)

        @smach.cb_interface(outcomes=['done'])
        def write_room(ud, des_read, des_write):
            # type: (object, ds.Designator, ds.Designator) -> str
            assert (ds.is_writeable(des_write))
            assert (des_write.resolve_type == des_read.resolve_type)
            des_write.write(des_read.resolve())
            return 'done'

        with self:
            smach.StateMachine.add("ASK_WHICH_ROOM",
                                   Say(robot,
                                       "Which room should I clean for you?",
                                       block=True),
                                   transitions={"spoken": "HEAR_ROOM"})
            smach.StateMachine.add("HEAR_ROOM",
                                   HearOptionsExtra(
                                       robot, room_grammar,
                                       ds.writeable(hmi_result_des)),
                                   transitions={
                                       "heard": "SAY_HEARD_CORRECT",
                                       "no_result": "ASK_WHICH_ROOM"
                                   })
            smach.StateMachine.add(
                "SAY_HEARD_CORRECT",
                Say(robot,
                    "I understood that the {room} should be cleaned, is this correct?",
                    room=room_name_des,
                    block=True),
                transitions={"spoken": "HEAR_CORRECT"})
            smach.StateMachine.add("HEAR_CORRECT",
                                   AskYesNo(robot),
                                   transitions={
                                       "yes": "FILL_LOCATIONS",
                                       "no": "ASK_WHICH_ROOM",
                                       "no_result": "ASK_WHICH_ROOM"
                                   })
            smach.StateMachine.add("FILL_LOCATIONS",
                                   RoomToCleanUpLocations(
                                       challenge_knowledge, room_name_des,
                                       cleanup_locationsw),
                                   transitions={"done": "WRITE_ROOM"})
            smach.StateMachine.add('WRITE_ROOM',
                                   smach.CBState(
                                       write_room,
                                       cb_args=[room_name_des, roomw]),
                                   transitions={'done': 'done'})
コード例 #13
0
    def __init__(self, robot, category_grammar, categoryw):
        smach.StateMachine.__init__(self, outcomes=["done"])

        hmi_result_des = ds.VariableDesignator(resolve_type=hmi.HMIResult,
                                               name="hmi_result_des")
        category_des = ds.FuncDesignator(ds.AttrDesignator(
            hmi_result_des, "semantics", resolve_type=unicode),
                                         str,
                                         resolve_type=str)

        @smach.cb_interface(outcomes=['done'])
        def write_category(ud, des_read, des_write):
            # type: (object, ds.Designator, ds.Designator) -> str
            assert (ds.is_writeable(des_write))
            assert (des_write.resolve_type == des_read.resolve_type)
            des_write.write(des_read.resolve())
            return 'done'

        with self:
            smach.StateMachine.add(
                "ASK_WHERE_TO_DROP",
                Say(robot,
                    "Please look at the object in my gripper and tell me"
                    "which category it is. If it should be thrown away,"
                    "call it trash",
                    block=True),
                transitions={"spoken": "HEAR_LOCATION"})

            smach.StateMachine.add("HEAR_LOCATION",
                                   HearOptionsExtra(
                                       robot, category_grammar,
                                       ds.writeable(hmi_result_des)),
                                   transitions={
                                       "heard": "SAY_HEARD_CORRECT",
                                       "no_result": "ASK_WHERE_TO_DROP"
                                   })
            smach.StateMachine.add(
                "SAY_HEARD_CORRECT",
                Say(robot,
                    "I understood that the object is of category {category}, is this correct?",
                    category=category_des,
                    block=True),
                transitions={"spoken": "HEAR_CORRECT"})
            smach.StateMachine.add("HEAR_CORRECT",
                                   AskYesNo(robot),
                                   transitions={
                                       "yes": "WRITE_CATEGORY",
                                       "no": "ASK_WHERE_TO_DROP",
                                       "no_result": "ASK_WHERE_TO_DROP"
                                   })
            smach.StateMachine.add('WRITE_CATEGORY',
                                   smach.CBState(
                                       write_category,
                                       cb_args=[category_des, categoryw]),
                                   transitions={'done': 'done'})
コード例 #14
0
def main():
    rospy.init_node("pepper_imitation_game_node")

    top_sm = smach.Concurrence(outcomes = ['game_success', 'game_error', 'game_canceled'],
                               default_outcome = 'game_error', child_termination_cb = game_termination_cb, outcome_cb = game_outcome_cb)

    with top_sm:
        main_sm = smach.StateMachine(outcomes = ['main_success', 'main_failed', 'main_preempted'])

        with main_sm:
            smach.StateMachine.add('SAY_HI', smach.CBState(say_hi), transitions = {'finished' : 'WAIT_USER_INPUT'})
            smach.StateMachine.add('WAIT_USER_INPUT', WaitUserInput(), transitions={ 'start':'INIT_GAME', 'stop':'main_success', 'preempted': 'GAME_STOPPED', 'waiting':'WAIT_USER_INPUT'})
            smach.StateMachine.add('INIT_GAME', smach.CBState(init_game), transitions = {'finished' : 'GAME_ITERATION'})
            smach.StateMachine.add('GAME_ITERATION', GameIteration(), transitions={ 'continue':'SYNC_MUSIC', 'game_over':'END_SESSION', 'preempted': 'GAME_STOPPED'},
                                    remapping={'previous_imitation_succeeded':'game_state_result',
                                               'synchro_time':'game_state_synchro_time',
                                               'next_pose':'game_state_pose'})

            smach.StateMachine.add('SYNC_MUSIC', smach_ros.MonitorState("pepper_imitation/audio_player_progress", \
                    std_msgs.msg.Float32, synchronize_song, input_keys = ['synchro_time']), transitions = {'valid':'SYNC_MUSIC', 'invalid':'SEND_POSE', 'preempted': 'GAME_STOPPED'}, 
                    remapping = {'synchro_time':'game_state_synchro_time'})

            smach.StateMachine.add('SEND_POSE', smach.CBState(send_pose), transitions = {'finished' : 'CHECK_POSE'}, remapping = {'pose':'game_state_pose'})
            smach.StateMachine.add('CHECK_POSE', CheckPoseState(), transitions={'waiting':'CHECK_POSE', 'finished':'GIVE_FEEDBACK', 'no_skeleton':'GET_SKELETON', 'preempted': 'GAME_STOPPED'}, remapping = {'detection_succeeded':'game_state_result'}) 
            smach.StateMachine.add('GIVE_FEEDBACK', smach.CBState(give_feedback), transitions = {'finished' : 'GAME_ITERATION'}, remapping = {'positive_feedback':'game_state_result'})
            smach.StateMachine.add('END_SESSION', smach.CBState(end_session), transitions = {'finished' : 'WAIT_USER_INPUT'})
            smach.StateMachine.add('GAME_STOPPED', smach.CBState(game_stopped), transitions = {'finished' : 'main_preempted'})

            skeleton_sm = smach.StateMachine(outcomes = ['skeleton_found', 'timeout', 'preempted'])

            with skeleton_sm:
                smach.StateMachine.add('WAIT_SKELETON_INIT', smach.CBState(wait_skeleton_init), transitions = {'finished' : 'WAIT_SKELETON'})
                smach.StateMachine.add('WAIT_SKELETON', WaitSkeletonState(), transitions={ 'skeleton_found':'SKELETON_FOUND', 'skeleton_not_found':'SKELETON_NOT_FOUND', 'waiting':'WAIT_SKELETON', 'preempted': 'preempted' })
                smach.StateMachine.add('SKELETON_FOUND', smach.CBState(skeleton_found), transitions = {'finished' : 'skeleton_found'})
                smach.StateMachine.add('SKELETON_NOT_FOUND', smach.CBState(skeleton_not_found), transitions = {'finished' : 'timeout'})

            smach.StateMachine.add("GET_SKELETON", skeleton_sm, transitions = { 'skeleton_found':'INIT_GAME', 'timeout':'main_failed', 'preempted':'GAME_STOPPED' })

        smach.Concurrence.add('GAME', main_sm)
        smach.Concurrence.add('USER_EXIT_GAME', smach_ros.MonitorState("/pepper_imitation/cmd_user", pepper_imitation.msg.UserCommand, check_user_exit))

    introspection_server = smach_ros.IntrospectionServer('pepper_imitation_game_state', top_sm, '/PEPPER_IMITATION_ROOT')
    introspection_server.start()

    outcome = top_sm.execute();
    rospy.spin()
    introspection_server.stop();
コード例 #15
0
    def __init__(self, robot):
        smach.StateMachine.__init__(self, outcomes=['succeeded', 'failed'])

        self.robot = robot

        @smach.cb_interface(outcomes=['done'])
        def look_at_standing_person(userdata=None):
            robot.head.look_at_standing_person()
            return 'done'

        with self:
            smach.StateMachine.add('LOOK_AT_OPERATOR',
                                   smach.CBState(look_at_standing_person),
                                   transitions={'done': 'SAY_LOOK_AT_ME'})

            smach.StateMachine.add(
                'SAY_LOOK_AT_ME',
                states.Say(
                    robot,
                    "Please stand one meter in front of me and look at me while I \
                                    learn to recognize your face.",
                    block=True),
                transitions={'spoken': 'LEARN_PERSON'})

            smach.StateMachine.add(
                'LEARN_PERSON',
                states.LearnPerson(
                    robot, name_designator=ds.VariableDesignator("operator")),
                transitions={
                    'succeeded_learning': 'SAY_OPERATOR_LEARNED',
                    'failed_learning': 'SAY_FAILED_LEARNING',
                    'timeout_learning': 'SAY_FAILED_LEARNING'
                })

            smach.StateMachine.add(
                'SAY_FAILED_LEARNING',
                states.Say(
                    robot,
                    "I could not learn my operator's face. Let me try again.",
                    block=True),
                transitions={'spoken': 'failed'})

            smach.StateMachine.add(
                'SAY_OPERATOR_LEARNED',
                states.Say(
                    robot,
                    "Now i know what you look like. Please go mix with the crowd."
                ),
                transitions={'spoken': 'succeeded'})
コード例 #16
0
    def build_row_nav(self):
        row_goal = navigate_rowGoal()
        row_goal.desired_offset_from_row = 0
        row_goal.distance_scale = -0.35
        row_goal.forward_velcoity = 0.8
        row_goal.headland_timeout = 5
        row_goal.P = 0.3

        row_nav = build_row_nav_sm(row_goal, 2)

        #length_in, length_out, width, turn_radius , direction_l,vel_fw,vel_turn, fix_offset):
        uturn_right = build_u_turn_sm(7, 3, 9.5, 3, False, 0.4, 0.4, 0)
        uturn_left = build_u_turn_sm(7, 3, 8.1, 3, True, 0.4, 0.4, 0)

        main_sm = smach.StateMachine(["succeeded", "aborted", "preempted"])
        main_sm.userdata.next_turn = "left"

        with main_sm:
            smach.StateMachine.add(
                "NAVIGATE_IN_ROW",
                row_nav,
                transitions={"succeeded": "TURN_SELECTOR"},
            )
            smach.StateMachine.add("TURN_SELECTOR",
                                   smach.CBState(self.on_turn_selection,
                                                 outcomes=["left", "right"],
                                                 input_keys=["next_turn_in"],
                                                 output_keys=["next_turn_out"
                                                              ]),
                                   transitions={
                                       "left": "MAKE_TURN_LEFT",
                                       "right": "MAKE_TURN_RIGHT"
                                   },
                                   remapping={
                                       "next_turn_in": "next_turn",
                                       "next_turn_out": "next_turn"
                                   })
            smach.StateMachine.add(
                "MAKE_TURN_RIGHT",
                uturn_right,
                transitions={"succeeded": "NAVIGATE_IN_ROW"})
            smach.StateMachine.add(
                "MAKE_TURN_LEFT",
                uturn_left,
                transitions={"succeeded": "NAVIGATE_IN_ROW"})

        return main_sm
コード例 #17
0
    def get_nav_approach_pose(self):
        @smach.cb_interface(input_keys=['head_click_pose'],
                            output_keys=['nav_pose_ps'],
                            outcomes=['succeeded', 'tf_failure'])
        def make_approach_pose(ud):
            frame_B_head = util.pose_msg_to_mat(ud.head_click_pose)
            base_B_frame = self.get_transform(
                "base_link", ud.head_click_pose.header.frame_id)
            if base_B_frame is None:
                return 'tf_failure'
            base_B_head = base_B_frame * frame_B_head
            norm_z = np.array([base_B_head[0, 2], base_B_head[1, 2], 0])
            norm_z /= np.linalg.norm(norm_z)
            base_B_head[:3, :3] = np.mat([[-norm_z[0], norm_z[1], 0],
                                          [-norm_z[1], -norm_z[0], 0],
                                          [0, 0, 1]])
            # offset in the x-direction by the given parameter
            offset_B_base = self.get_transform(self.base_offset_frame,
                                               "base_link")
            if offset_B_base is None:
                return 'tf_failure'
            nav_pose = base_B_head * offset_B_base
            print nav_pose
            nav_pose[:4, 3] = nav_pose * np.mat(
                [[-self.nav_approach_dist, 0, 0, 1]]).T
            print nav_pose
            now = rospy.Time.now()
            nav_pose_ps = util.pose_mat_to_stamped_msg('base_link', nav_pose,
                                                       now)
            self.tf_listener.waitForTransform("/map",
                                              "base_link",
                                              now,
                                              timeout=rospy.Duration(20))
            nav_pose_map_ps = self.tf_listener.transformPose(
                "/map", nav_pose_ps)

            #self.nav_pub.publish(util.pose_mat_to_stamped_msg('base_link', base_B_head, rospy.Time.now()))
            print base_B_head, base_B_head.T * base_B_head
            self.nav_pub.publish(nav_pose_map_ps)
            ud.nav_pose_ps = nav_pose_map_ps
            return 'succeeded'

        return smach.CBState(make_approach_pose)
コード例 #18
0
    def __init__(self, robot, personNameDesLocal):
        @smach.cb_interface(outcomes=['spoken'])
        def saySearchingOperatorCB(userdata=None):
            printOk("saySearchingOperatorCB")
            robot.speech.speak("I am searching for " +
                               personNameDesLocal.resolve() + "!",
                               block=False)
            return 'spoken'

        smach.StateMachine.__init__(
            self, outcomes=['container_success', 'container_failed'])

        with self:

            smach.StateMachine.add(
                'NAV_TO_WAYPOINT',
                states.NavigateToWaypoint(
                    robot,
                    EdEntityDesignator(robot,
                                       id=challenge_knowledge.wp_test_nav)),
                transitions={
                    'arrived': 'SAY_SEARCHING_OPERATOR',
                    'unreachable': 'SAY_FAILED_WAYPOINT',
                    'goal_not_defined': 'SAY_FAILED_WAYPOINT'
                })

            smach.StateMachine.add(
                'SAY_FAILED_WAYPOINT',
                states.Say(robot, "Failed reaching the waypoint.", block=True),
                transitions={'spoken': 'SAY_SEARCHING_OPERATOR'})

            smach.StateMachine.add('SAY_SEARCHING_OPERATOR',
                                   smach.CBState(saySearchingOperatorCB),
                                   transitions={'spoken': 'SAY_UNFINSHED'})

            smach.StateMachine.add('SAY_UNFINSHED',
                                   states.Say(robot,
                                              "This part is not finished yet.",
                                              block=False),
                                   transitions={'spoken': 'container_success'})
コード例 #19
0
ファイル: pr2_touch_simple.py プロジェクト: wklharry/hrl
    def get_sm_basic(self):
        sm = smach.StateMachine(
            outcomes=['succeeded', 'preempted', 'shutdown'])

        with sm:
            smach.StateMachine.add('INPUT_START_CLICK',
                                   ClickMonitor(),
                                   transitions={
                                       'click': 'PUBLISH_CONTROL_FRAME',
                                       'shutdown': 'shutdown'
                                   },
                                   remapping={'click_pose': 'start_click'
                                              })  # output (PoseStamped)

            @smach.cb_interface(input_keys=['start_click'],
                                outcomes=['succeeded', 'failed'])
            def publish_control_frame(ud):
                if ud.start_click.pose.position.x == -10000.0:
                    return 'failed'
                pose = ud.start_click
                pose.header.stamp = rospy.Time(0)
                click_torso = self.tf_listener.transformPose(
                    "/torso_lift_link", pose)
                self.tf_pub.update_pose(click_torso)
                rospy.sleep(1)
                self.arm.set_tip_frame("/contact_control_frame")
                #self.arm.set_motion_gains(p_trans=[300, 300, 100])
                self.arm.update_gains()
                return 'succeeded'

            smach.StateMachine.add('PUBLISH_CONTROL_FRAME',
                                   smach.CBState(publish_control_frame),
                                   transitions={
                                       'succeeded': 'INPUT_START_CLICK',
                                       'failed': 'INPUT_START_CLICK'
                                   })

        return sm
コード例 #20
0
    def __init__(self, robot):
        smach.StateMachine.__init__(self, outcomes=['Done', 'Aborted'])
        # start_waypoint = ds.EntityByIdDesignator(robot, id="manipulation_init_pose", name="start_waypoint")

        pdf_writer = WritePdf(robot=robot)

        with self:
            single_item = ManipulateMachine(robot, pdf_writer=pdf_writer)

            smach.StateMachine.add('INITIALIZE',
                                   states.Initialize(robot),
                                   transitions={
                                       'initialized':
                                       'SAY_UNABLE_TO_OPEN_DOOR',
                                       'abort': 'Aborted'
                                   })

            smach.StateMachine.add('SAY_UNABLE_TO_OPEN_DOOR',
                                   states.Say(
                                       robot,
                                       "I am unable to open the shelf door, "
                                       "can you please open it for me?"),
                                   transitions={'spoken': 'AWAIT_START'})

            smach.StateMachine.add("AWAIT_START",
                                   states.AskContinue(robot),
                                   transitions={
                                       'continue': "MOVE_TABLE",
                                       'no_response': 'AWAIT_START'
                                   })

            cabinet = ds.EntityByIdDesignator(robot, id=CABINET)
            room = ds.EntityByIdDesignator(robot, id=ROOM)

            @smach.cb_interface(outcomes=["done"])
            def move_table(userdata=None, manipulate_machine=None):
                """ Moves the entities for this challenge to the correct poses"""
                # Determine where to perform the challenge
                robot_pose = robot.base.get_location()
                ENTITY_POSES.sort(key=lambda tup:
                                  (tup[0].frame.p - robot_pose.frame.p).Norm())
                cabinet_id = ENTITY_POSES[0][2]
                table_id = ENTITY_POSES[0][3]

                # Update the world model
                robot.ed.update_entity(id="balcony_shelf",
                                       frame_stamped=FrameStamped(
                                           kdl.Frame(kdl.Rotation(),
                                                     kdl.Vector(0.0, 3.0,
                                                                0.0)),
                                           frame_id="map"))
                robot.ed.update_entity(id=cabinet_id,
                                       frame_stamped=ENTITY_POSES[0][0])
                robot.ed.update_entity(id=table_id,
                                       frame_stamped=ENTITY_POSES[0][1])

                # Update designators
                cabinet.id_ = ENTITY_POSES[0][2]
                room.id_ = ENTITY_POSES[0][4]

                # Update manipulate machine
                manipulate_machine.place_entity_designator.id_ = cabinet_id
                manipulate_machine.place_designator._area = ENTITY_POSES[0][5]
                manipulate_machine.place_designator.place_location_designator.id = cabinet_id
                manipulate_machine.table_designator.id_ = table_id
                manipulate_machine.cabinet.id_ = ENTITY_POSES[0][2]

                return "done"

            smach.StateMachine.add("MOVE_TABLE",
                                   smach.CBState(move_table,
                                                 cb_args=[single_item]),
                                   transitions={'done': 'NAV_TO_START'})

            smach.StateMachine.add("NAV_TO_START",
                                   states.NavigateToSymbolic(
                                       robot, {cabinet: "in_front_of"},
                                       cabinet),
                                   transitions={
                                       'arrived': 'INSPECT_SHELVES',
                                       'unreachable': 'INSPECT_SHELVES',
                                       'goal_not_defined': 'INSPECT_SHELVES'
                                   })

            smach.StateMachine.add("INSPECT_SHELVES",
                                   InspectShelves(robot, cabinet),
                                   transitions={
                                       'succeeded': 'WRITE_PDF_SHELVES',
                                       'nothing_found': 'WRITE_PDF_SHELVES',
                                       'failed': 'WRITE_PDF_SHELVES'
                                   })

            smach.StateMachine.add("WRITE_PDF_SHELVES",
                                   pdf_writer,
                                   transitions={"done": "RANGE_ITERATOR"})

            # Begin setup iterator
            # The exhausted argument should be set to the prefered state machine outcome
            range_iterator = smach.Iterator(
                outcomes=['succeeded',
                          'failed'],  # Outcomes of the iterator state
                input_keys=[],
                output_keys=[],
                it=lambda: range(5),
                it_label='index',
                exhausted_outcome='succeeded')

            with range_iterator:

                smach.Iterator.set_contained_state(
                    'SINGLE_ITEM',
                    single_item,
                    loop_outcomes=['succeeded', 'failed'])

            smach.StateMachine.add('RANGE_ITERATOR', range_iterator, {
                'succeeded': 'AT_END',
                'failed': 'Aborted'
            })
            # End setup iterator

            smach.StateMachine.add('AT_END',
                                   states.Say(robot, "Goodbye"),
                                   transitions={'spoken': 'Done'})

            ds.analyse_designators(self, "manipulation")
コード例 #21
0
    def __init__(self, robot):
        smach.StateMachine.__init__(self, outcomes=['Done', 'Aborted'])

        # - - - - - - - - - - - - - - - - - - - Callback States  - - - - - - - - - - - - - - - - - - -

        @smach.cb_interface(outcomes=['spoken'])
        def sayHelloCB(userdata=None):
            printOk("sayHelloCB")
            robot.speech.speak("Hello " + personNameDes.resolve() + "!",
                               block=False)
            return 'spoken'

        # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

        with self:

            smach.StateMachine.add('INITIALIZE',
                                   states.Initialize(robot),
                                   transitions={
                                       'initialized': 'INIT_WM',
                                       'abort': 'Aborted'
                                   })

            smach.StateMachine.add(
                "INIT_WM",
                states.InitializeWorldModel(robot),
                transitions={'done': 'ENTER_ROOM_CONTAINER'})

            # smach.StateMachine.add( 'SELECT_NEXT_CONTAINER',
            #                         test_states.SelectNextContainer(robot, containerResultDes),
            #                         transitions={   'go_to_enter_room':'ENTER_ROOM_CONTAINER',
            #                                         'go_to_wait_person':'WAIT_PERSON_CONTAINER',
            #                                         'go_to_pick_up':'PICK_UP_CONTAINER',
            #                                         'go_to_recognize_people':'RECOGNIZE_PEOPLE_CONTAINER',
            #                                         'go_to_search_people':'SEARCH_PEOPLE_CONTAINER',
            #                                         'go_to_end_challenge':'END_CHALLENGE'})

            # Navigation test
            smach.StateMachine.add('ENTER_ROOM_CONTAINER',
                                   EnterRoomContainer(robot),
                                   transitions={
                                       'container_success':
                                       'WAIT_PERSON_CONTAINER',
                                       'container_failed':
                                       'WAIT_PERSON_CONTAINER'
                                   })

            # Human Interaction Test
            smach.StateMachine.add('WAIT_PERSON_CONTAINER',
                                   WaitPersonContainer(robot),
                                   transitions={
                                       'container_success':
                                       'LEARN_NAME_CONTAINER',
                                       'container_failed':
                                       'WAIT_PERSON_CONTAINER'
                                   })

            # Speech Test
            smach.StateMachine.add('LEARN_NAME_CONTAINER',
                                   LearnNameContainer(robot, personNameDes),
                                   transitions={
                                       'container_failed': 'SAY_HELLO',
                                       'container_success': 'SAY_HELLO'
                                   })

            smach.StateMachine.add(
                'SAY_HELLO',
                smach.CBState(sayHelloCB),
                transitions={'spoken': 'LEARN_FACE_CONTAINER'})

            # Face Learning Test
            smach.StateMachine.add('LEARN_FACE_CONTAINER',
                                   LearnFaceContainer(robot, personNameDes),
                                   transitions={
                                       'container_success':
                                       'RECOGNIZE_PEOPLE_CONTAINER',
                                       'container_failed':
                                       'RECOGNIZE_PEOPLE_CONTAINER'
                                   })

            # Face Recognition Test
            smach.StateMachine.add('RECOGNIZE_PEOPLE_CONTAINER',
                                   RecognizePeopleContainer(robot),
                                   transitions={
                                       'container_success':
                                       'PICK_UP_CONTAINER',
                                       'container_failed': 'PICK_UP_CONTAINER'
                                   })

            # Manipulation Test
            smach.StateMachine.add('PICK_UP_CONTAINER',
                                   PickUpContainer(robot, objectsIDsDes),
                                   transitions={
                                       'container_success':
                                       'SEARCH_PEOPLE_CONTAINER',
                                       'container_failed':
                                       'SEARCH_PEOPLE_CONTAINER'
                                   })

            # Face Recogniton Test
            smach.StateMachine.add('SEARCH_PEOPLE_CONTAINER',
                                   SearchPeopleContainer(robot, personNameDes),
                                   transitions={
                                       'container_success': 'END_CHALLENGE',
                                       'container_failed': 'END_CHALLENGE'
                                   })

            smach.StateMachine.add('END_CHALLENGE',
                                   states.Say(
                                       robot,
                                       "My work here is done, goodbye!"),
                                   transitions={'spoken': 'Done'})
コード例 #22
0
    def __init__(self, robot, personNameDesLocal):
        @smach.cb_interface(outcomes=['spoken'])
        def sayIsYourName(userdata=None):
            printOk("sayIsYourName")
            robot.speech.speak("I heard " + personNameDes.resolve() +
                               ". Is this correct?",
                               block=True)
            return 'spoken'

        @smach.cb_interface(outcomes=['spoken'])
        def sayCouldNotLearnNameCB(userdata=None):
            printOk("sayCouldNotLearnNameCB")
            robot.speech.speak(
                "Sorry but I could not understand your name. I will just call you "
                + personNameDesLocal.resolve(),
                block=False)
            return 'spoken'

        smach.StateMachine.__init__(
            self, outcomes=['container_success', 'container_failed'])

        with self:

            learnNameIterator = smach.Iterator(
                outcomes=['iterator_success', 'iterator_failed'],
                it=lambda: range(0, 3),
                it_label='counter',
                input_keys=[],
                output_keys=[],
                exhausted_outcome='iterator_failed')

            with learnNameIterator:

                # for some reason the container needs to have the same outcomes as the iterator, plus a "continue" state
                learnNameContainer = smach.StateMachine(outcomes=[
                    'iterator_success', 'iterator_failed',
                    'inner_container_failed'
                ])
                with learnNameContainer:

                    smach.StateMachine.add('ASK_PERSON_NAME',
                                           test_states.AskPersonName(
                                               robot,
                                               personNameDesLocal.writeable),
                                           transitions={
                                               'succeeded': 'SAY_IS_YOUR_NAME',
                                               'failed': 'SAY_HEAR_FAILED'
                                           })

                    smach.StateMachine.add(
                        'SAY_IS_YOUR_NAME',
                        smach.CBState(sayIsYourName),
                        transitions={'spoken': 'HEAR_YES_NO_1'})

                    smach.StateMachine.add('HEAR_YES_NO_1',
                                           states_interaction.HearYesNo(robot),
                                           transitions={
                                               'heard_yes': 'iterator_success',
                                               'heard_no': 'SAY_NAME_WRONG',
                                               'heard_failed':
                                               'SAY_HEAR_FAILED'
                                           })

                    smach.StateMachine.add(
                        'SAY_NAME_WRONG',
                        states.Say(
                            robot,
                            ["Sorry, I understood wrong.", "Oh I'm sorry."],
                            block=False),
                        transitions={'spoken': 'inner_container_failed'})

                    smach.StateMachine.add(
                        'SAY_HEAR_FAILED',
                        states.Say(robot, [
                            "I did not understand your name.",
                            "I didn't listen correctly."
                        ],
                                   block=False),
                        transitions={'spoken': 'inner_container_failed'})

                smach.Iterator.set_contained_state(
                    'LEARN_NAME_CONTAINER',
                    learnNameContainer,
                    loop_outcomes=['inner_container_failed'])
                # break_outcomes=['iterator_success'])

            smach.StateMachine.add('LEARN_NAME_ITERATOR',
                                   learnNameIterator,
                                   transitions={
                                       'iterator_success':
                                       'container_success',
                                       'iterator_failed':
                                       'SAY_COULD_NOT_LEARN_NAME'
                                   })

            smach.StateMachine.add('SAY_COULD_NOT_LEARN_NAME',
                                   smach.CBState(sayCouldNotLearnNameCB),
                                   transitions={'spoken': 'container_failed'})
コード例 #23
0
def create_sm():

    sm = smach.StateMachine(outcomes=['success', 'failure'])

    sm.userdata.pose = [0.0, 0.0, 0.0]

    sm.userdata.start_time = []
    sm.userdata.stop_time = []

    with sm:
        ##########
        #START: BASIC FUNCTION
        ##########
        @smach.cb_interface(outcomes=['success', 'failure'])
        def start_cb(userdata):
            try:
                rospy.sleep(10)
                print("First state.")

                return 'success'
            except:
                return 'failure'

        smach.StateMachine.add(
            'START',
            smach.CBState(start_cb),
            transitions={
                'success':
                'PLAY1',  #'SETPOSE2', #'SETPOSE', #'FOLLOWPERSON', #'MOVEARM',
                'failure': 'failure'
            })

        smach.StateMachine.add(
            'PLAY1',
            RobotPlay(
                path=
                "/home/roboworks/erasersedu_ws/src/carry_luggage/sounds/R2D2a.wav"
            ),
            transitions={
                'success': 'Head for',
                'failure': 'failure'
            })  #R2-D2(Start)

        smach.StateMachine.add('Head for',
                               RobotSay(message="I will go there soon",
                                        delay=8),
                               transitions={
                                   'success': 'SETPOSE2',
                                   'failure': 'failure'
                               })

        #Move rel example
        @smach.cb_interface(outcomes=['success', 'failure'],
                            input_keys=['pose'],
                            output_keys=['pose'])
        def set_pose_cb(userdata):
            try:
                userdata.pose = [-0.853, 0.393,
                                 -2.935]  #[-0.683, 0.393, -2.935]

                return 'success'
            except:
                return 'failure'

        smach.StateMachine.add('SETPOSE2',
                               smach.CBState(set_pose_cb),
                               transitions={
                                   'success': 'MOVEBASE2',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('MOVEBASE2',
                               MoveBase(mode='abs'),
                               transitions={
                                   'success': 'SAY',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })  #MOVEARM

        ##Speech##
        smach.StateMachine.add('SAY',
                               RobotSay(message="Hello, I am Turtlebot.",
                                        delay=3),
                               transitions={
                                   'success': 'help?',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('help?',
                               RobotYesNo(message="Shall I help you?"),
                               transitions={
                                   'yes': 'carry_luggage?',
                                   'no': 'PLAY2',
                                   'failure': 'CONFIRMATION'
                               })

        smach.StateMachine.add(
            'carry_luggage?',
            RobotYesNo(message="Shall I carry your luggage?"),
            transitions={
                'yes': 'MOVEARM',
                'no': 'New_task',
                'failure': 'CONFIRMATION'
            })

        smach.StateMachine.add(
            'New_task',
            RobotSay(message="Sorry.I have no other features yet."),
            transitions={
                'success': 'help?',
                'failure': 'failure'
            })

        smach.StateMachine.add('CONFIRMATION',
                               RobotYesNo(message="Can you hear me?"),
                               transitions={
                                   'yes': 'help?',
                                   'no': 'CONFIRMATION',
                                   'failure': 'failure'
                               })
        ##Speech##

        ##ARM##
        smach.StateMachine.add('MOVEARM',
                               MoveArm(target='vertical',
                                       pose=[0.0, 0.0, 0.0, 0.0, 0.0],
                                       delay=3),
                               transitions={
                                   'success': 'draw_out1',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })  #MOVEARM2

        smach.StateMachine.add('draw_out1',
                               MoveArm(target='other',
                                       pose=[0.0, 0.0, 0.79, 1.4, 0.655],
                                       delay=8),
                               transitions={
                                   'success': 'draw_out2',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('draw_out2',
                               MoveArm(target='other',
                                       pose=[-0.4, 2.0, 0.79, 1.4, 0.655],
                                       delay=8),
                               transitions={
                                   'success': 'draw_out3',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('draw_out3',
                               MoveArm(target='other',
                                       pose=[-0.4, 2.0, 0.79, -1.43, 0.655],
                                       delay=10),
                               transitions={
                                   'success': 'draw_out4',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('draw_out4',
                               MoveArm(target='other',
                                       pose=[-0.4, 2.0, 0.79, 1.4, 0.655],
                                       delay=6),
                               transitions={
                                   'success': 'draw_out5',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('draw_out5',
                               MoveArm(target='other',
                                       pose=[-0.4, 1.0, 0.79, 1.4, 0.655],
                                       delay=6),
                               transitions={
                                   'success': 'MOVEARM2',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('MOVEARM2',
                               MoveArm(target='front2_test',
                                       pose=[0.0, 0.0, 0.0, 0.0, 0.0],
                                       delay=9),
                               transitions={
                                   'success': 'SAY2',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add(
            'SAY2',
            RobotSay(message="Please give your luggage to me"),
            transitions={
                'success': 'MOVEARM3',
                'failure': 'failure'
            })

        smach.StateMachine.add('MOVEARM3',
                               MoveArm(target='front_test',
                                       pose=[0.0, 0.0, 0.0, 0.0, 0.0],
                                       delay=10),
                               transitions={
                                   'success': 'MOVEARM4',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('MOVEARM4',
                               MoveArm(target='carrying',
                                       pose=[0.0, 0.0, 0.0, 0.0, 0.0],
                                       delay=6),
                               transitions={
                                   'success': 'FOLLOWPERSON',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })
        ##ARM##

        ##Follow me##
        smach.StateMachine.add('FOLLOWPERSON',
                               FollowPerson(delay=60),
                               transitions={
                                   'success': 'MOVEARM5',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        ##hand over,Return##
        smach.StateMachine.add('MOVEARM5',
                               MoveArm(target='front3_test',
                                       pose=[0.0, 0.0, 0.0, 0.0, 0.0],
                                       delay=7),
                               transitions={
                                   'success': 'Take',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('Take',
                               RobotSay(message="Please take your luggage",
                                        delay=7),
                               transitions={
                                   'success': 'put_away1',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('put_away1',
                               MoveArm(target='front2',
                                       pose=[0.0, 0.0, 0.0, 1.0, 0.0],
                                       delay=8),
                               transitions={
                                   'success': 'put_away2',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('put_away2',
                               MoveArm(target='other',
                                       pose=[0.0, 2.0, 0.79, 1.0, 0.655],
                                       delay=9),
                               transitions={
                                   'success': 'MOVEARM7',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('MOVEARM7',
                               MoveArm(target='vertical',
                                       pose=[0.0, 0.0, 0.0, 0.0, 0.0],
                                       delay=10),
                               transitions={
                                   'success': 'once_again?',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add(
            'once_again?',
            RobotYesNo(message="What else do you want me to do?"),
            transitions={
                'yes': 'Return',
                'no': 'mission_complete!',
                'failure': 'mission_complete!'
            })

        smach.StateMachine.add('mission_complete!',
                               RobotSay(message="mission complete!", delay=10),
                               transitions={
                                   'success': 'mission_complete!_Return',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add(
            'mission_complete!_Return',
            RobotSay(message="I will return to the original position.",
                     delay=7),
            transitions={
                'success': 'SETPOSE3',
                'failure': 'failure'
            })
        ##hand over,Return##

        ##once again##
        smach.StateMachine.add('Return',
                               RobotSay(message="I'll be back."),
                               transitions={
                                   'success': 'SETPOSE_n',
                                   'failure': 'failure'
                               })  #I will be back

        @smach.cb_interface(outcomes=['success', 'failure'],
                            input_keys=['pose'],
                            output_keys=['pose'])
        def set_pose_n_cb(userdata):
            try:
                rospy.sleep(8)
                userdata.pose = [
                    -0.853, 0.393, -2.935
                ]  #In front of locker = [-0.149,-3.372,0.753],chair = [-0.683, 0.393, -2.935]

                return 'success'
            except:
                return 'failure'

        smach.StateMachine.add('SETPOSE_n',
                               smach.CBState(set_pose_cb),
                               transitions={
                                   'success': 'MOVEBASE_n',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('MOVEBASE_n',
                               MoveBase(mode='abs'),
                               transitions={
                                   'success': 'carry_luggage?',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })
        ##once again##

        #Mive abs example(Place to return)
        @smach.cb_interface(outcomes=['success', 'failure'],
                            input_keys=['pose'],
                            output_keys=['pose'])
        def set_pose2_cb(userdata):
            try:
                rospy.sleep(8)
                userdata.pose = [
                    -0.683, 0.393, -2.935
                ]  #In front of locker = [-0.149,-3.372,0.753],chair = [-0.683, 0.393, -2.935]

                return 'success'
            except:
                return 'failure'

        smach.StateMachine.add('SETPOSE3',
                               smach.CBState(set_pose2_cb),
                               transitions={
                                   'success': 'MOVEBASE3',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add('MOVEBASE3',
                               MoveBase(mode='abs'),
                               transitions={
                                   'success': 'PLAY2',
                                   'timeout': 'failure',
                                   'failure': 'failure'
                               })

        smach.StateMachine.add(
            'PLAY2',
            RobotPlay(
                path=
                "/home/roboworks/erasersedu_ws/src/carry_luggage/sounds/R2D2a.wav"
            ),
            transitions={
                'success': 'FINAL',
                'failure': 'failure'
            })  #R2-D2(End)

        @smach.cb_interface(outcomes=['success', 'failure'])
        def final_cb(userdata):
            try:
                print("Last state.")

                return 'success'
            except:
                return 'failure'

        smach.StateMachine.add('FINAL',
                               smach.CBState(final_cb),
                               transitions={
                                   'success': 'success',
                                   'failure': 'failure'
                               })
        ##########
        #END: BASIC FUNCTION2
        ##########

        # Create and start the introspection server
        sis = smach_ros.IntrospectionServer('server_name', sm, '/SM_ROOT')
        sis.start()

    return sm
コード例 #24
0
ファイル: find_people.py プロジェクト: wowozange/tue_robocup
    def __init__(self, robot, room_id=ROOM_ID):
        """
        Finds the people in the living room and takes pictures of them. Put then in a data struct and put this in
        output keys.

        Output keys:
        * detected_people: same datastruct as was used in find my mates. Ask Rein for a pickled example

        :param robot: (Robot) api object
        :param room_id: (str) identifies the room in which the people are detected
        """
        smach.StateMachine.__init__(self, outcomes=["done"], output_keys=["detected_people"])

        with self:

            # Move to start location
            smach.StateMachine.add("NAVIGATE_TO_START",
                                   states.NavigateToWaypoint(
                                       robot=robot,
                                       waypoint_designator=ds.EntityByIdDesignator(robot, WAYPOINT_ID), radius=0.3),
                                   transitions={"arrived": "DETECT_PEOPLE",
                                                "unreachable": "DETECT_PEOPLE",
                                                "goal_not_defined": "DETECT_PEOPLE"})

            @smach.cb_interface(outcomes=["done"], output_keys=["raw_detections"])
            def detect_people(user_data):

                person_detections = []

                #look_angles = np.linspace(-np.pi / 2, np.pi / 2, 8)  # From -pi/2 to +pi/2 to scan 180 degrees wide
                look_angles = np.linspace(-np.pi / 4, np.pi / 4, 4)  # From -pi/2 to +pi/2 to scan 180 degrees wide
                head_goals = [kdl_conversions.VectorStamped(x=100 * math.cos(angle),
                                                            y=100 * math.sin(angle),
                                                            z=1.5,
                                                            frame_id="/%s/base_link" % robot.robot_name)
                              for angle in look_angles]

                sentences = deque([
                    "Hi there mates, where are you, please look at me!",
                    "I am looking for my mates! Dippi dee doo! Pew pew!",
                    "You are all looking great today! Keep looking at my camera.",
                    "I like it when everybody is staring at me!"
                ])

                look_at_me_sentences = deque([
                    "Please look at me",
                    "Let me check you out",
                    "Your eyes are beautiful",
                    "Try to look pretty, your face will pop up on the screen later!"
                ])

                for _ in range(NUM_LOOKS):
                    sentences.rotate(1)
                    robot.speech.speak(sentences[0], block=False)
                    for head_goal in head_goals:
                        look_at_me_sentences.rotate(1)
                        robot.speech.speak(look_at_me_sentences[0], block=False)
                        robot.head.look_at_point(head_goal)
                        robot.head.wait_for_motion_done()
                        now = time.time()
                        rgb, depth, depth_info = robot.perception.get_rgb_depth_caminfo()

                        if rgb:

                            try:
                                persons = robot.perception.detect_person_3d(rgb, depth, depth_info)
                            except Exception as e:
                                rospy.logerr(e)
                                rospy.sleep(2.0)
                            else:
                                for person in persons:
                                    if person.face.roi.width > 0 and person.face.roi.height > 0:
                                        try:
                                            person_detections.append({
                                                "map_ps": robot.tf_listener.transformPoint("map", PointStamped(
                                                    header=rgb.header,
                                                    point=person.position
                                                )),
                                                "person_detection": person,
                                                "rgb": rgb
                                            })
                                        except Exception as e:
                                            rospy.logerr(
                                                "Failed to transform valid person detection to map frame: {}".format(e))

                            rospy.loginfo("Took %.2f, we have %d person detections now", time.time() - now,
                                          len(person_detections))

                rospy.loginfo("Detected %d persons", len(person_detections))

                user_data.raw_detections = person_detections

                return 'done'

            smach.StateMachine.add('DETECT_PEOPLE',
                                   smach.CBState(detect_people),
                                   transitions={"done": "FILTER_AND_CLUSTER"})

            # Filter and cluster images
            @smach.cb_interface(
                outcomes=["done", "failed"],
                input_keys=["raw_detections"],
                output_keys=["detected_people"])
            def filter_and_cluster_images(user_data):
                """
                Filters the raw detections so that only people within the room maintain. Next, it clusters the images
                so that only one image per person remains. This is stored in the user data

                :param user_data: (smach.UserData)
                :return: (str) Done
                """
                try:
                    user_data.detected_people = _filter_and_cluster_images(
                        robot, user_data.raw_detections, room_id)
                    return "done"
                except:
                    return "failed"

            smach.StateMachine.add('FILTER_AND_CLUSTER',
                                   smach.CBState(filter_and_cluster_images),
                                   transitions={"done": "done",
                                                "failed": "done"})  # ToDo: fallback
コード例 #25
0
    def __init__(self, robot):
        smach.StateMachine.__init__(self, outcomes=['Done', 'Aborted'])

        self.robot = robot

        self.position_constraint = PositionConstraint()
        self.orientation_constraint = OrientationConstraint()
        self.position_constraint.constraint = "x^2+y^2 < 1"

        self.requested_location = None
        rospy.Subscriber("/location_request", std_msgs.msg.String,
                         self.requestedLocationcallback)

        self.random_nav_designator = RandomNavDesignator(self.robot)

        with self:

            smach.StateMachine.add("WAIT_A_SEC",
                                   states.WaitTime(robot, waittime=1.0),
                                   transitions={
                                       'waited': "SELECT_ACTION",
                                       'preempted': "Aborted"
                                   })

            smach.StateMachine.add("SELECT_ACTION",
                                   SelectAction(),
                                   transitions={
                                       'continue': "DETERMINE_TARGET",
                                       'pause': "SELECT_ACTION",
                                       'stop': "SAY_DONE"
                                   })

            @smach.cb_interface(
                outcomes=['target_determined', 'no_targets_available'],
                input_keys=[],
                output_keys=[])
            def determine_target(userdata, designator):

                entity_id = designator.getRandomGoal()

                sentences = [
                    "Lets go look at the %s", "Lets have a look at the %s",
                    "Lets go to the %s", "Lets move to the %s",
                    "I will go to the %s", "I will now move to the %s",
                    "I will now drive to the %s", "I will look the %s",
                    "The %s will be my next location", "The %s it is",
                    "New goal, the %s", "Going to look at the %s",
                    "Moving to the %s", "Driving to the %s", "On to the %s",
                    "On the move to the %s", "Going to the %s"
                ]
                robot.speech.speak(random.choice(sentences) % entity_id,
                                   block=False)

                return 'target_determined'

            smach.StateMachine.add('DETERMINE_TARGET',
                                   smach.CBState(determine_target,
                                                 cb_kwargs={
                                                     'designator':
                                                     self.random_nav_designator
                                                 }),
                                   transitions={
                                       'target_determined': 'DRIVE',
                                       'no_targets_available': 'SELECT_ACTION'
                                   })

            smach.StateMachine.add('DRIVE',
                                   states.NavigateToObserve(
                                       robot, self.random_nav_designator),
                                   transitions={
                                       "arrived": "SAY_SUCCEEDED",
                                       "unreachable": 'SAY_UNREACHABLE',
                                       "goal_not_defined": 'SELECT_ACTION'
                                   })

            smach.StateMachine.add("SAY_SUCCEEDED",
                                   states.Say(robot, [
                                       "I am here",
                                       "Goal succeeded",
                                       "Another goal succeeded",
                                       "Goal reached",
                                       "Another goal reached",
                                       "Target reached",
                                       "Another target reached",
                                       "Destination reached",
                                       "Another destination reached",
                                       "I have arrived",
                                       "I have arrived at my goal",
                                       "I have arrived at my target",
                                       "I have arrived at my destination",
                                       "I am at my goal",
                                       "I am at my target",
                                       "I am at my destination",
                                       "Here I am",
                                   ]),
                                   transitions={'spoken': 'SELECT_ACTION'})

            smach.StateMachine.add(
                "SAY_UNREACHABLE",
                states.Say(robot, [
                    "I can't find a way to my goal, better try something else",
                    "This goal is unreachable, I better find somewhere else to go",
                    "I am having a hard time getting there so I will look for a new target"
                ]),
                transitions={'spoken': 'SELECT_ACTION'})

            smach.StateMachine.add(
                "SAY_DONE",
                states.Say(robot, [
                    "That's all folks", "I'll stay here for a while", "Goodbye"
                ]),
                transitions={'spoken': 'Done'})
コード例 #26
0
    def __init__(self):
        self.beacons_set = set(rospy.get_param('~beacons_set', [1, 2, 3]))
        self.beacons_ns = rospy.get_param('~beacons_ns', '/')
        self.beacons_prefix = rospy.get_param('~beacons_prefix', 'beacon')

        # Next target
        c_next = rospy.get_param('~color_next', {
            'index': 255,
            'color': {
                'r': 0.0,
                'g': 1.0,
                'b': 1.0,
                'a': 0.1
            }
        })
        self.color_next = NeoPixelColor(index=c_next['index'],
                                        color=ColorRGBA(**c_next['color']))

        # Wait for confirmation
        c_wait = rospy.get_param('~color_wait', {
            'index': 255,
            'color': {
                'r': 1.0,
                'g': 0.4,
                'b': 0.0,
                'a': 0.1
            }
        })
        self.color_wait = NeoPixelColor(index=c_wait['index'],
                                        color=ColorRGBA(**c_wait['color']))

        # Confirmed
        c_confirm = rospy.get_param('~color_confirm', {
            'index': 255,
            'color': {
                'r': 0.0,
                'g': 1.0,
                'b': 0.0,
                'a': 0.2
            }
        })
        self.color_confirm = NeoPixelColor(
            index=c_confirm['index'], color=ColorRGBA(**c_confirm['color']))

        # Complete
        c_complete = rospy.get_param('~color_complete', {
            'index': 255,
            'color': {
                'r': 0.0,
                'g': 1.0,
                'b': 1.0,
                'a': 0.2
            }
        })
        self.color_complete = NeoPixelColor(
            index=c_complete['index'], color=ColorRGBA(**c_complete['color']))

        # Clear pixels
        self.color_clear = NeoPixelColor(index=255, color=ColorRGBA())

        relloc_fsm_state_topic = rospy.get_param('~relloc_fsm_state_topic',
                                                 'drone_relloc_fsm/state')
        self.sub_relloc_fsm_state = rospy.Subscriber(relloc_fsm_state_topic,
                                                     String,
                                                     self.relloc_fsm_state_cb)
        self.relloc_fsm_event = threading.Event()
        self.relloc_fsm_state = None

        self.tf_buff = tf2_ros.Buffer()
        self.tf_ls = tf2_ros.TransformListener(self.tf_buff)

        robot_current_pose_topic = rospy.get_param('~robot_current_pose_topic',
                                                   '/optitrack/robot')
        self.sub_current_pose = rospy.Subscriber(robot_current_pose_topic,
                                                 PoseStamped,
                                                 self.robot_current_pose_cb)
        self.robot_current_pose = None

        self.ignore_z = rospy.get_param('~ignore_z', True)
        self.target_threshold_xy = rospy.get_param('~target_threshold_xy',
                                                   0.10)  # 10cm
        self.target_threshold_z = rospy.get_param('~target_threshold_z',
                                                  0.20)  # 10cm

        self.state_name_topic = rospy.get_param('~state_name_topic', '~state')
        self.pub_state_name = rospy.Publisher(self.state_name_topic,
                                              String,
                                              queue_size=10,
                                              latch=True)

        self.pubs_beacon_color = {
            it: rospy.Publisher(self.beacons_ns + self.beacons_prefix +
                                str(it) + '/color',
                                NeoPixelColor,
                                queue_size=10)
            for it in self.beacons_set
        }

        self.sm = smach.StateMachine(outcomes=['FINISH'])

        self.sm.userdata.targets_list = self.generate_targets_list(
            self.beacons_set)

        rospy.loginfo('Targets list: {}'.format(self.sm.userdata.targets_list))

        with self.sm:
            smach.StateMachine.add('INIT_ALL_CLEAR',
                                   smach.CBState(self.set_all_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color': self.color_clear,
                                                     'delay': 1.0
                                                 }),
                                   transitions={
                                       'done': 'WAIT_FOR_RELLOC',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('WAIT_FOR_RELLOC',
                                   smach.CBState(
                                       self.wait_for_relloc_fsm_state,
                                       cb_kwargs={
                                           'context': self,
                                           'expected_state': 'FOLLOW_POINTING'
                                       }),
                                   transitions={
                                       'ready': 'CHOOSE_NEXT',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('CHOOSE_NEXT',
                                   smach.CBState(self.choose_next_target,
                                                 cb_kwargs={'context': self}),
                                   transitions={
                                       'done': 'INDICATE_NEXT',
                                       'empty': 'WAIT_FOR_LANDING',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('INDICATE_NEXT',
                                   smach.CBState(self.set_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color': self.color_next
                                                 }),
                                   transitions={
                                       'done': 'WAIT_TO_ENTER',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('WAIT_TO_ENTER',
                                   smach.CBState(self.wait_to_enter,
                                                 cb_kwargs={'context': self}),
                                   transitions={
                                       'entered': 'INDICATE_WAIT',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('INDICATE_WAIT',
                                   smach.CBState(self.set_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color': self.color_wait
                                                 }),
                                   transitions={
                                       'done': 'WAIT_TO_CONFIRM',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('WAIT_TO_CONFIRM',
                                   smach.CBState(self.wait_to_confirm,
                                                 cb_kwargs={'context': self}),
                                   transitions={
                                       'confirmed': 'INDICATE_CONFIRMED',
                                       'canceled': 'INDICATE_NEXT',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('INDICATE_CONFIRMED',
                                   smach.CBState(self.set_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color':
                                                     self.color_confirm,
                                                     'delay': 0.5
                                                 }),
                                   transitions={
                                       'done': 'INDICATE_CLEAR',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('INDICATE_CLEAR',
                                   smach.CBState(self.set_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color': self.color_clear
                                                 }),
                                   transitions={
                                       'done': 'CHOOSE_NEXT',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('WAIT_FOR_LANDING',
                                   smach.CBState(
                                       self.wait_for_relloc_fsm_state,
                                       cb_kwargs={
                                           'context': self,
                                           'expected_state': 'LAND'
                                       }),
                                   transitions={
                                       'ready': 'INDICATE_ALL_COMPLETE',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('INDICATE_ALL_COMPLETE',
                                   smach.CBState(self.set_all_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color':
                                                     self.color_complete,
                                                     'delay': 3.0
                                                 }),
                                   transitions={
                                       'done': 'INDICATE_ALL_CLEAR',
                                       'preempted': 'FINISH'
                                   })

            smach.StateMachine.add('INDICATE_ALL_CLEAR',
                                   smach.CBState(self.set_all_color,
                                                 cb_kwargs={
                                                     'context': self,
                                                     'color': self.color_clear
                                                 }),
                                   transitions={
                                       'done': 'WAIT_FOR_RELLOC',
                                       'preempted': 'FINISH'
                                   })

            # smach.StateMachine.add('FINISH',
            #     smach.CBState(self.set_all_color, cb_kwargs = {'context': self, 'color': self.color_clear}),
            #     transitions = {'done': 'OVER',
            #                    'preempted': 'OVER'})

        self.sm.register_start_cb(self.state_transition_cb, cb_args=[self.sm])
        self.sm.register_transition_cb(self.state_transition_cb,
                                       cb_args=[self.sm])
        self.sis = smach_ros.IntrospectionServer('smach_server', self.sm,
                                                 '/SM_BEACONS')
コード例 #27
0
    def __init__(self, robot, operator_distance=1.0, operator_radius=0.5):
        # type: (Robot, float, float) -> None
        """
        Base Smach state to guide an operator to a designated position

        :param robot: (Robot) robot api object
        :param operator_distance: (float) check for the operator to be within this range of the robot
        :param operator_radius: (float) from the point behind the robot defined by `distance`, the person must be within this radius
        """
        smach.StateMachine.__init__(
            self, outcomes=["arrived", "unreachable", "goal_not_defined", "lost_operator", "preempted"])
        self.robot = robot
        self.operator_distance = operator_distance
        self.operator_radius = operator_radius
        self.execute_plan = ExecutePlanGuidance(robot=self.robot,
                                                operator_distance=self.operator_distance,
                                                operator_radius=self.operator_radius)

        with self:
            @smach.cb_interface(outcomes=["done"])
            def _reset_mentioned_entities(userdata=None):
                """
                Resets the entities that have been mentioned so that the robot will mention all entities to all
                 operators
                 """
                self.execute_plan.reset_tourguide()
                return "done"

            smach.StateMachine.add("RESET_MENTIONED_ENTITIES",
                                   smach.CBState(_reset_mentioned_entities),
                                   transitions={"done": "SAY_BEHIND"})

            smach.StateMachine.add("SAY_BEHIND",
                                   Say(robot, "Please stand behind me and look at me", block=True),
                                   transitions={"spoken": "WAIT"})

            smach.StateMachine.add("WAIT",
                                   WaitTime(robot, waittime=3.0),
                                   transitions={"waited": "GET_PLAN",
                                                "preempted": "preempted"})

            smach.StateMachine.add("GET_PLAN", navigation.getPlan(self.robot, self.generate_constraint),
                                   transitions={"unreachable": "unreachable",
                                                "goal_not_defined": "goal_not_defined",
                                                "goal_ok": "EXECUTE_PLAN"})

            smach.StateMachine.add("EXECUTE_PLAN", self.execute_plan,
                                   transitions={"arrived": "arrived",
                                                "blocked": "PLAN_BLOCKED",
                                                "preempted": "preempted",
                                                "lost_operator": "WAIT_FOR_OPERATOR"})

            smach.StateMachine.add("WAIT_FOR_OPERATOR",
                                   WaitForOperator(robot=self.robot,
                                                   distance=self.operator_distance,
                                                   radius=self.operator_radius),
                                   transitions={"is_following": "GET_PLAN",
                                                "is_lost": "lost_operator"})

            smach.StateMachine.add("PLAN_BLOCKED", navigation.planBlocked(self.robot),
                                   transitions={"blocked": "GET_PLAN",
                                                "free": "EXECUTE_PLAN"})
コード例 #28
0
def main():
    rospy.init_node('example_action_smach_state_machine')

#TEST CONCURRENCE STATES WITH ACTIONS--------------------------------------------------------------------------------------------------
    test_con1 = smach.Concurrence(outcomes=['test_done'],
                                          default_outcome = 'test_done',
                                          input_keys = ['test_order'],
                                          output_keys= ['test_output_order'],
                                          child_termination_cb = lambda outcome_map : True,
                                          outcome_cb = lambda outcome_map : 'test_done')

    # Test Concurrence with goal and result callbacks that grab data from
    # the userdata input key passed into the state machine
    with test_con1:
        def test_con1_result_cb(userdata, status, result):
           if status == GoalStatus.SUCCEEDED:
              rospy.loginfo(rospy.get_name() + ": The following data was returned from server %s" % str(result.sequence))
              userdata.test_output_order = 6
              return 'succeeded'

        def test_con1_goal_cb(userdata, goal):
            test_goal = ExampleGoal()
            test_goal.order = userdata.test_order
            return test_goal

        smach.Concurrence.add('TestCon1', SimpleActionState('example_server',
                                      ExampleAction,
                                      input_keys=['test_order'],
                                      output_keys=['test_output_order'],
                                      goal_cb=test_con1_goal_cb,
                                      result_cb=test_con1_result_cb))
                                 
        smach.Concurrence.add('testTimeout',sleep(20))


    test_con2 = smach.Concurrence(outcomes=['test_done'],
                                          default_outcome = 'test_done',
                                          input_keys = ['test_order'],
                                          child_termination_cb = lambda outcome_map : True,
                                          outcome_cb = lambda outcome_map : 'test_done')
    with test_con2:
        def test_con2_result_cb(userdata, status, result):
           if status == GoalStatus.SUCCEEDED:
              rospy.loginfo(rospy.get_name() + ": The following data was returned from server %s" % str(result.sequence))
              return 'succeeded'

        def test_con2_goal_cb(userdata, goal):
            test_goal = ExampleGoal()
            test_goal.order = userdata.test_order
            return test_goal

        smach.Concurrence.add('TestCon2', SimpleActionState('example_server',
                                          ExampleAction,
                                          input_keys=['test_order'],
                                          goal_cb=test_con2_goal_cb,
                                          result_cb=test_con2_result_cb))

        smach.Concurrence.add('testTimeout',sleep(20))


    test_con3 = smach.Concurrence(outcomes=['test_done'],
                                          default_outcome = 'test_done',
                                          child_termination_cb = lambda outcome_map : True,
                                          outcome_cb = lambda outcome_map : 'test_done')

    with test_con3:
        def test_con3_result_cb(userdata, status, result):
           if status == GoalStatus.SUCCEEDED:
              rospy.loginfo(rospy.get_name() + ": The following data was returned from server %s" % str(result.sequence))
              return 'succeeded'

        test_goal = ExampleGoal()
        test_goal.order = 7

        smach.Concurrence.add('TestCon3', SimpleActionState('example_server',
                                          ExampleAction,
                                          goal=test_goal,
                                          result_cb=test_con3_result_cb))

        smach.Concurrence.add('testTimeout',sleep(20)) 

#SETUP ITERATOR STATE MACHINE--------------------------------------------------------------------------
    sm_it = smach.StateMachine(outcomes=['outcome6'])
    sm_it.userdata.nums = range(25, 88, 3)
    sm_it.userdata.even_nums = []
    sm_it.userdata.odd_nums = []

    with sm_it:
        tutorial_it = smach.Iterator(outcomes = ['succeeded','aborted'],
                                       input_keys = ['nums', 'even_nums', 'odd_nums'],
                                       it = lambda: range(0, len(sm_it.userdata.nums)),
                                       output_keys = ['even_nums', 'odd_nums'],
                                       it_label = 'index',
                                       exhausted_outcome = 'succeeded')

        with tutorial_it:
            container_sm = smach.StateMachine(outcomes = ['succeeded','preempted','aborted','continue'],
                                        input_keys = ['nums', 'index', 'even_nums', 'odd_nums'],
                                        output_keys = ['even_nums', 'odd_nums'])

            with container_sm:
                #test wether even or odd with a conditional state
                smach.StateMachine.add('EVEN_OR_ODD',
                                 smach_ros.ConditionState(cond_cb = lambda ud:ud.nums[ud.index]%2, 
                                                input_keys=['nums', 'index']),
                                 {'true':'ODD',
                                  'false':'EVEN' })

                #add even state using a callback state
                @smach.cb_interface(input_keys=['nums', 'index', 'even_nums'],
                                    output_keys=['odd_nums'], 
                                    outcomes=['succeeded'])

                def even_cb(ud):
                    rospy.sleep(1)
                    ud.even_nums.append(ud.nums[ud.index])
                    return 'succeeded'


                smach.StateMachine.add('EVEN', smach.CBState(even_cb), 
                                 {'succeeded':'continue'})

                #add odd state using a callback state
                @smach.cb_interface(input_keys=['nums', 'index', 'odd_nums'], 
                                    output_keys=['odd_nums'], 
                                    outcomes=['succeeded'])

                def odd_cb(ud):
                    rospy.sleep(1)
                    ud.odd_nums.append(ud.nums[ud.index])
                    return 'succeeded'


                smach.StateMachine.add('ODD', smach.CBState(odd_cb), 
                                 {'succeeded':'continue'})

            #close container_sm
            smach.Iterator.set_contained_state('CONTAINER_STATE', 
                                         container_sm, 
                                         loop_outcomes=['continue'])

        smach.StateMachine.add('TUTORIAL_IT',tutorial_it,
                             {'succeeded':'outcome6',
                              'aborted':'outcome6'})

#STATE MACHINE-----------------------------------------------------------------------------------------
    # Create a SMACH state machine
    sm_top = smach.StateMachine(outcomes=['outcome5'])

    # Create userdata for top level state machine
    sm_top.userdata.first_goal = 5
    sm_top.userdata.pass_data = 0

    # Open the top container
    with sm_top:
        # Add Concurrent States
        smach.StateMachine.add('TestCon1', test_con1,
                                transitions={'test_done':'TestCon2'},
                                remapping={'test_order':'first_goal',
                                           'test_output_order':'pass_data'})

        smach.StateMachine.add('TestCon2', test_con2,
                                transitions={'test_done':'TestCon3'},
                                remapping={'test_order':'pass_data'})

        smach.StateMachine.add('TestCon3', test_con3,
                                transitions={'test_done':'SUB'})

        # Create and add a low tier statemachine
        sm_sub = smach.StateMachine(outcomes=['outcome4'])

        with sm_sub:
            smach.StateMachine.add('FOO', example_states.Foo(), 
                                   transitions={'outcome1':'BAR', 
                                                'outcome2':'outcome4'})
            smach.StateMachine.add('BAR', example_states.Bar(), 
                                   transitions={'outcome2':'FOO'})

        # Add the low tier statemachine
        smach.StateMachine.add('SUB', sm_sub,
                               transitions={'outcome4':'TUT_IT'})

        # Add the low tier statemachine
        smach.StateMachine.add('TUT_IT', sm_it,
                               transitions={'outcome6':'TestCon1'})

    # Execute SMACH plan
    sis = smach_ros.IntrospectionServer('smach_server', sm_top, '/SM_ROOT')
    sis.start()
    outcome = sm_top.execute()
    rospy.spin()
    sis.stop()
コード例 #29
0
    def __init__(self, robot):
        smach.StateMachine.__init__(self,
                                    outcomes=["Done", "Aborted", "Failed"])
        self.robot = robot

        ignore_predicate = "ignore"
        person_to_look_at_predicate = "person_to_look_at"
        person_to_look_at = Conjunction(
            Compound(person_to_look_at_predicate, "ObjectID"),
            Compound("property_expected", "ObjectID", "position",
                     Sequence("X", "Y", "Z")))

        #Make sure the predicate exists and we don't get stupid existence errors
        robot.reasoner.assertz(ignore_predicate, "dummy")
        robot.reasoner.query(
            Compound("retractall", Compound(ignore_predicate, "X")))

        item_query = Conjunction(
            Conjunction(
                Compound("property_expected", "ObjectID", "class_label",
                         "person"),
                Compound("property_expected", "ObjectID", "position",
                         Sequence("X", "Y", "IgnoredZ"))),
            Compound("=", "Z", "1.65"),
            Compound("not", Compound(ignore_predicate, "ObjectID")))

        print item_query

        with self:

            @smach.cb_interface(outcomes=['done'])
            def reset_reasoner(*args, **kwargs):
                robot.reasoner.reset()
                return 'done'

            smach.StateMachine.add(
                "RESET_REASONER",
                smach.CBState(reset_reasoner),
                transitions={"done": "WAIT_FOR_POSSIBLE_DETECTION"})

            #Wait until there are some objects in the WM that match the query. The object should not be marked to ignore them.
            #If we can't find a match, this can mean there are nu objects that have the right class,
            #   or that each of those are already ignored.
            #   If all objects of a class are already ignored, we're done and should unignore the ignored objects
            smach.StateMachine.add("WAIT_FOR_POSSIBLE_DETECTION",
                                   states.Wait_queried_perception(
                                       robot, ["ppl_detection"],
                                       item_query,
                                       timeout=60),
                                   transitions={
                                       "query_true": "SELECT_ITEM_TO_LOOK_AT",
                                       "timed_out": "RETRACT_IGNORE",
                                       "preempted": "Aborted"
                                   })

            #Then, of those matching objects, select one to look at and mark that object as the object we should look at.
            smach.StateMachine.add('SELECT_ITEM_TO_LOOK_AT',
                                   states.Select_object(
                                       robot, item_query,
                                       person_to_look_at_predicate),
                                   transitions={
                                       'selected': 'LOOK_AT_POSSIBLE_PERSON',
                                       'no_answers': 'Failed'
                                   })

            #Then, finally, look at it.
            smach.StateMachine.add('LOOK_AT_POSSIBLE_PERSON',
                                   states.LookAtPoint(robot,
                                                      person_to_look_at),
                                   transitions={
                                       'looking': 'LOOK_AT_FACE',
                                       'no_point_found': 'Failed',
                                       'abort': 'Aborted'
                                   })

            smach.StateMachine.add("LOOK_AT_FACE",
                                   states.LookAtItem(
                                       robot, ["face_recognition"],
                                       states.LookAtItem.face_in_front_query,
                                       timeout=3),
                                   transitions={
                                       'Done': 'IGNORE_CURRENTLY_LOOKED_AT',
                                       'Aborted': 'Aborted',
                                       'Failed': 'IGNORE_CURRENTLY_LOOKED_AT'
                                   })

            #Mark the selected object as that it should be ignored. If there is no such item, retract all ignores
            #If we did succesfully ignore the item we just looked at, unmark the object as the object we should look at.
            #   The result is that there is no item to look at
            smach.StateMachine.add('IGNORE_CURRENTLY_LOOKED_AT',
                                   states.Select_object(
                                       robot,
                                       person_to_look_at,
                                       ignore_predicate,
                                       retract_previous=False),
                                   transitions={
                                       'selected': 'RETRACT_ITEM_TO_LOOK_AT',
                                       'no_answers': 'RETRACT_IGNORE'
                                   })

            #Un-select the object we were looking at
            smach.StateMachine.add(
                'RETRACT_ITEM_TO_LOOK_AT',
                states.Retract_facts(
                    robot, Compound(person_to_look_at_predicate, "Item")),
                transitions={'retracted': 'WAIT_FOR_POSSIBLE_DETECTION'})

            #When we're done, and can't find matches to the WM query, retract all ignores we introduced so the WM is normal again
            smach.StateMachine.add('RETRACT_IGNORE',
                                   states.Retract_facts(
                                       robot, Compound(ignore_predicate,
                                                       "Item")),
                                   transitions={'retracted': 'Done'})
コード例 #30
0
    def __init__(self, robot):
        smach.StateMachine.__init__(self, outcomes=["Done", "Aborted"])

        hmi_result_des = ds.VariableDesignator(resolve_type=HMIResult)
        information_point_id_designator = ds.FuncDesignator(ds.AttrDesignator(
            hmi_result_des, "semantics", resolve_type=unicode),
                                                            str,
                                                            resolve_type=str)
        information_point_designator = ds.EdEntityDesignator(
            robot, id_designator=information_point_id_designator)

        with self:
            single_item = InformMachine(robot)

            if START_ROBUST:
                smach.StateMachine.add("START_CHALLENGE",
                                       states.StartChallengeRobust(
                                           robot, INITIAL_POSE_ID),
                                       transitions={
                                           "Done": "ASK_WHERE_TO_GO",
                                           "Aborted": "Aborted",
                                           "Failed": "Aborted"
                                       })

                smach.StateMachine.add(
                    "ASK_WHERE_TO_GO",
                    states.Say(
                        robot,
                        "Near which furniture object should I go to start guiding people?"
                    ),
                    transitions={"spoken": "WAIT_WHERE_TO_GO"})

                smach.StateMachine.add(
                    "WAIT_WHERE_TO_GO",
                    states.HearOptionsExtra(
                        robot=robot,
                        spec_designator=ds.Designator(
                            initial_value=START_GRAMMAR),
                        speech_result_designator=hmi_result_des.writeable),
                    transitions={
                        "heard": "ASK_CONFIRMATION",
                        "no_result": "ASK_WHERE_TO_GO"
                    })  # ToDo: add fallbacks #option: STORE_STARTING_POSE

                smach.StateMachine.add(
                    "ASK_CONFIRMATION",
                    states.Say(robot, [
                        "I hear that you would like me to start the tours at"
                        " the {place}, is this correct?"
                    ],
                               place=information_point_id_designator,
                               block=True),
                    transitions={"spoken": "CONFIRM_LOCATION"})

                smach.StateMachine.add("CONFIRM_LOCATION",
                                       states.HearOptions(
                                           robot=robot, options=["yes", "no"]),
                                       transitions={
                                           "yes": "MOVE_OUT_OF_MY_WAY",
                                           "no": "ASK_WHERE_TO_GO",
                                           "no_result": "ASK_WHERE_TO_GO"
                                       })

                smach.StateMachine.add(
                    "MOVE_OUT_OF_MY_WAY",
                    states.Say(robot,
                               "Please move your ass so I can get going!"),
                    transitions={"spoken": "TC_MOVE_TIME"})

                smach.StateMachine.add("TC_MOVE_TIME",
                                       states.WaitTime(robot=robot,
                                                       waittime=3),
                                       transitions={
                                           "waited": "NAV_TO_START",
                                           "preempted": "Aborted"
                                       })

                smach.StateMachine.add(
                    "NAV_TO_START",
                    states.NavigateToSymbolic(
                        robot=robot,
                        entity_designator_area_name_map={
                            information_point_designator: "in_front_of"
                        },
                        entity_lookat_designator=information_point_designator),
                    transitions={
                        "arrived": "TURN_AROUND",
                        "unreachable": "WAIT_NAV_BACKUP",
                        "goal_not_defined": "Aborted"
                    })  # If this happens: never mind

                smach.StateMachine.add("WAIT_NAV_BACKUP",
                                       states.WaitTime(robot, 3.0),
                                       transitions={
                                           "waited": "NAV_TO_START_BACKUP",
                                           "preempted": "Aborted"
                                       })

                smach.StateMachine.add(
                    "NAV_TO_START_BACKUP",
                    states.NavigateToSymbolic(
                        robot=robot,
                        entity_designator_area_name_map={
                            information_point_designator: "near"
                        },
                        entity_lookat_designator=information_point_designator),
                    transitions={
                        "arrived": "TURN_AROUND",
                        "unreachable":
                        "SAY_CANNOT_REACH_WAYPOINT",  # Current pose backup
                        "goal_not_defined": "Aborted"
                    })  # If this happens: never mind

                @smach.cb_interface(outcomes=["done"])
                def _turn_around(userdata=None):
                    """ Turns the robot approximately 180 degrees around """
                    v_th = 0.5
                    robot.base.force_drive(vx=0.0,
                                           vy=0.0,
                                           vth=v_th,
                                           timeout=math.pi / v_th)
                    return "done"

                smach.StateMachine.add(
                    "TURN_AROUND",
                    smach.CBState(_turn_around),
                    transitions={"done": "STORE_STARTING_POSE"})

                smach.StateMachine.add(
                    "SAY_CANNOT_REACH_WAYPOINT",
                    states.Say(
                        robot, "I am not able to reach the starting point."
                        "I'll use this as starting point"),
                    transitions={"spoken": "STORE_STARTING_POSE"})
            else:
                smach.StateMachine.add("INITIALIZE",
                                       states.Initialize(robot),
                                       transitions={
                                           "initialized":
                                           "STORE_STARTING_POSE",
                                           "abort": "Aborted"
                                       })

            ## This is purely for a back up scenario until the range iterator
            @smach.cb_interface(outcomes=["succeeded"])
            def store_pose(userdata=None):
                base_loc = robot.base.get_location()
                base_pose = base_loc.frame
                location_id = INFORMATION_POINT_ID
                robot.ed.update_entity(id=location_id,
                                       frame_stamped=FrameStamped(
                                           base_pose, "/map"),
                                       type="waypoint")

                return "succeeded"

            smach.StateMachine.add("STORE_STARTING_POSE",
                                   smach.CBState(store_pose),
                                   transitions={"succeeded": "RANGE_ITERATOR"})

            # Begin setup iterator
            # The exhausted argument should be set to the prefered state machine outcome
            range_iterator = smach.Iterator(
                outcomes=["succeeded",
                          "failed"],  # Outcomes of the iterator state
                input_keys=[],
                output_keys=[],
                it=lambda: range(1000),
                it_label="index",
                exhausted_outcome="succeeded")

            with range_iterator:
                smach.Iterator.set_contained_state(
                    "SINGLE_ITEM",
                    single_item,
                    loop_outcomes=["succeeded", "failed"])

            smach.StateMachine.add("RANGE_ITERATOR", range_iterator, {
                "succeeded": "AT_END",
                "failed": "Aborted"
            })
            # End setup iterator

            smach.StateMachine.add("AT_END",
                                   states.Say(robot, "Goodbye"),
                                   transitions={"spoken": "Done"})