コード例 #1
0
 def configure(self):
   sm0 = smach.StateMachine(outcomes=['succeeded','aborted','preempted'], input_keys = ['action_feedback'], output_keys = ['action_feedback'])
   sm0.register_transition_cb(self.test_cb)
   sis = smach_ros.IntrospectionServer('simple_pnp', sm0, '/simple_pnp_sm')
   sis.start()
   with sm0:
     smach.StateMachine.add('MoveStart', smach_ros.SimpleActionState('MovePTP', MoveLinAction, self.MoveStart_goal), {
       "succeeded":"MoveBaseHome",
     })
     smach.StateMachine.add('MoveBaseHome', smach_ros.SimpleActionState('/move_base', MoveBaseAction, self.MoveBaseHome_goal), {
       "succeeded":"MoveBaseShelf",
     })
     smach.StateMachine.add('MoveBaseShelf', smach_ros.SimpleActionState('/move_base', MoveBaseAction, self.MoveBaseShelf_goal), {
       "succeeded":"DetectMarker",
     })
     smach.StateMachine.add('DetectMarker', smach_ros.SimpleActionState('/cob_marker/object_detection', DetectObjectsAction, self.cob_marker_goal), {
       "succeeded":"MovePTP",
     })
     smach.StateMachine.add('MovePTP', smach_ros.SimpleActionState('MovePTP', MoveLinAction, self.MovePTP_goal), {
       "succeeded":"succeeded",
     })
   
   # Execute
   outcome = sm0.execute()
 
   # protected region configureCode on begin #
   # protected region configureCode end #
   pass
コード例 #2
0
ファイル: fire.py プロジェクト: int-smart/mbzirc2020
    def define_for(self, robot):
        with self:

            def look_for_ground_fires_callback(userdata, default_goal):
                goal = mbzirc_comm_objs.msg.LookForGroundFiresGoal(
                    path=userdata.path)
                return goal

            smach.StateMachine.add(
                'LOOK_FOR_GROUND_FIRES',
                smach_ros.SimpleActionState(
                    robot.url + 'look_for_ground_fires_action',
                    mbzirc_comm_objs.msg.LookForGroundFiresAction,
                    input_keys=['path'],
                    goal_cb=look_for_ground_fires_callback),
                transitions={'succeeded': 'EXTINGUISH'})

            def extinguish_ground_fire_callback(userdata, default_goal):
                goal = mbzirc_comm_objs.msg.ExtinguishGroundFireGoal(
                    color=userdata.color)
                return goal

            smach.StateMachine.add(
                'EXTINGUISH',
                smach_ros.SimpleActionState(
                    robot.url + 'extinguish_ground_fire_action',
                    mbzirc_comm_objs.msg.ExtinguishGroundFireAction,
                    input_keys=['color'],
                    goal_cb=extinguish_ground_fire_callback),
                transitions={'succeeded': 'succeeded'})

        return self
コード例 #3
0
def main():
    rospy.init_node('smach_example_actionlib')

    # Start an action server
    server = TestServer('test_action')


    # Create a SMACH state machine
    sm0 = smach.StateMachine(outcomes=['succeeded','aborted','preempted'])


    # Open the container
    with sm0:
        # Add states to the container

        # Add a simple action state. This will use an empty, default goal
        # As seen in TestServer above, an empty goal will always return with
        # GoalStatus.SUCCEEDED, causing this simple action state to return 
        # the outcome 'succeeded'

        smach.StateMachine.add('GOAL_DEFAULT',
                                smach_ros.SimpleActionState('test_action', TestAction),
                                {'succeeded':'GOAL_STATIC'})

        # Add another simple action state. This will give a goal
        # that should abort the action state when it is received, so we
        # map 'aborted' for this state onto 'succeeded' for the state machine
        smach.StateMachine.add('GOAL_STATIC',
                                smach_ros.SimpleActionState('test_action', TestAction,
                                                    goal = TestGoal(goal=1)),
                                {'aborted':'GOAL_CB'})

        # Add another simple action state. This will give a goal
        # that should abort the action state when it is received, so we
        # map 'aborted' for this state onto 'succeeded' for the state machine
        def goal_callback(userdata, default_goal):
            goal = TestGoal()
            goal.goal = 2
            return goal


        smach.StateMachine.add('GOAL_CB',
                                smach_ros.SimpleActionState('test_action', TestAction,
                                                        goal_cb = goal_callback),
                                {'aborted':'succeeded'})

        # For more examples on how to set goals and process results, see
        # executive_smach/smach_ros/tests/smach_actionlib.py

    # SMACH VIEWER

    # create and start the introspection server
    sis = smach_ros.IntrospectionServer('test_action', sm0, '/SM_ROOT')
    sis.start()
    
    
    # Execute SMACH plan
    outcome = sm0.execute()

    rospy.signal_shutdown('All done.')
コード例 #4
0
def main():
    rospy.init_node("smach_example_actionlib")

    # Start an action server
    server = TestServer("test_action")

    # Create a SMACH state machine
    sm0 = smach.StateMachine(outcomes=["succeeded", "aborted", "preempted"])

    # Open the container
    with sm0:
        # Add states to the container

        # Add a simple action state. This will use an empty, default goal
        # As seen in TestServer above, an empty goal will always return with
        # GoalStatus.SUCCEEDED, causing this simple action state to return
        # the outcome 'succeeded'
        smach.StateMachine.add(
            "GOAL_DEFAULT",
            smach_ros.SimpleActionState("test_action", TestAction),
            {"succeeded": "GOAL_STATIC"},
        )

        # Add another simple action state. This will give a goal
        # that should abort the action state when it is received, so we
        # map 'aborted' for this state onto 'succeeded' for the state machine.
        smach.StateMachine.add(
            "GOAL_STATIC",
            smach_ros.SimpleActionState(
                "test_action", TestAction, goal=TestGoal(goal=1)
            ),
            {"aborted": "GOAL_CB"},
        )

        # Add another simple action state. This will give a goal
        # that should abort the action state when it is received, so we
        # map 'aborted' for this state onto 'succeeded' for the state machine.
        def goal_callback(userdata, default_goal):
            goal = TestGoal()
            goal.goal = 2
            return goal

        smach.StateMachine.add(
            "GOAL_CB",
            smach_ros.SimpleActionState(
                "test_action", TestAction, goal_cb=goal_callback
            ),
            {"aborted": "succeeded"},
        )

        # For more examples on how to set goals and process results, see
        # executive_smach/smach_ros/tests/smach_actionlib.py

    # Execute SMACH plan
    outcome = sm0.execute()

    rospy.signal_shutdown("All done.")
コード例 #5
0
def main():
    rospy.init_node('smach_example_state_machine')

    # Create the top level SMACH state machine
    sm_top = smach.StateMachine(outcomes=['done', 'exit'])

    # Open the container
    with sm_top:
        goal1 = MoveBaseGoal()
        goal1.target_pose.header.frame_id = "dtw_robot1/map"
        goal1.target_pose.pose.position.x = 0.5
        goal1.target_pose.pose.orientation.w = 1.0
        smach.StateMachine.add('MOVE1',
                               smach_ros.SimpleActionState(
                                   '/dtw_robot1/move_base',
                                   MoveBaseAction,
                                   goal=goal1),
                               transitions={
                                   'succeeded': 'TASK2',
                                   'preempted': 'done',
                                   'aborted': 'done'
                               })

        task2_concurrence = smach.Concurrence(
            outcomes=['done', 'exit'],
            default_outcome='done',
            child_termination_cb=child_term_cb,
            outcome_cb=out_cb)
        with task2_concurrence:
            goal2 = MoveBaseGoal()
            goal2.target_pose.header.frame_id = "dtw_robot1/map"
            goal2.target_pose.pose.position.x = -0.5
            goal2.target_pose.pose.orientation.w = 1.0
            smach.Concurrence.add(
                'MOVE2',
                smach_ros.SimpleActionState('/dtw_robot1/move_base',
                                            MoveBaseAction,
                                            goal=goal2))
            smach.Concurrence.add(
                'MONITOR2',
                smach_ros.MonitorState("/sm_stop", Empty, monitor_cb))
        smach.StateMachine.add('TASK2',
                               task2_concurrence,
                               transitions={
                                   'done': 'done',
                                   'exit': 'exit'
                               })

    # Execute SMACH plan
    sis = smach_ros.IntrospectionServer('smach_server', sm_top, '/SM_ROOT')
    sis.start()
    outcome = sm_top.execute()
    rospy.spin()
    sis.stop()
コード例 #6
0
def get_smach_sm():
    sm = smach.StateMachine(outcomes=['succeeded', 'aborted', 'preempted'])
    sm.userdata.counter = 0
    sm.userdata.cardboard_1 = (None, None)
    sm.userdata.cardboard_2 = (None, None)

    with sm:
        smach.StateMachine.add(
            'UNDOCK',
            smach_ros.SimpleActionState('undock',
                                        UndockAction,
                                        goal=UndockGoal(rotate_in_place=True)),
            {
                'aborted': 'GO_TO_CARDBOARD_1'
            })  # Why does this action always abort when it works every time???

        smach.StateMachine.add(
            'GO_TO_CARDBOARD_1',
            smach_ros.SimpleActionState('move_base',
                                        MoveBaseAction,
                                        goal=tag_1_goal), {
                                            'succeeded': 'TAKE_IMAGE_1',
                                            'aborted': 'GO_TO_DOCK'
                                        })

        smach.StateMachine.add('TAKE_IMAGE_1',
                               smach.CBState(cardboard_imaging_cb),
                               transitions={'succeeded': 'GO_TO_CARDBOARD_2'},
                               remapping={'classification': 'cardboard_1'})

        smach.StateMachine.add(
            'GO_TO_CARDBOARD_2',
            smach_ros.SimpleActionState('move_base',
                                        MoveBaseAction,
                                        goal=tag_2_goal), {
                                            'succeeded': 'TAKE_IMAGE_2',
                                            'aborted': 'GO_TO_DOCK'
                                        })

        smach.StateMachine.add('TAKE_IMAGE_2',
                               smach.CBState(cardboard_imaging_cb),
                               transitions={'succeeded': 'GO_TO_DOCK'},
                               remapping={'classification': 'cardboard_2'})

        smach.StateMachine.add(
            'GO_TO_DOCK',
            smach_ros.SimpleActionState('move_base',
                                        MoveBaseAction,
                                        goal=dock_goal), {'succeeded': 'DOCK'})

        smach.StateMachine.add('DOCK',
                               smach_ros.SimpleActionState('dock', DockAction),
                               {'succeeded': 'succeeded'})
    return sm
コード例 #7
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def main():
    rospy.init_node('mbf_state_machine')

    mbf_sm = smach.StateMachine(outcomes=['preempted', 'succeeded', 'aborted'])
    mbf_sm.userdata.recovery_flag = False

    with mbf_sm:
        smach.StateMachine.add('WAIT_FOR_GOAL',
                               WaitForGoal(),
                               transitions={
                                   'succeeded': 'GET_PATH',
                                   'preempted': 'preempted'
                               })

        smach.StateMachine.add('GET_PATH',
                               smach_ros.SimpleActionState(
                                   'move_base_flex/get_path',
                                   GetPathAction,
                                   goal_cb=get_path_goal_cb,
                                   result_cb=get_path_result_cb),
                               transitions={
                                   'success': 'EXE_PATH',
                                   'failure': 'WAIT_FOR_GOAL'
                               })

        smach.StateMachine.add('EXE_PATH',
                               smach_ros.SimpleActionState(
                                   'move_base_flex/exe_path',
                                   ExePathAction,
                                   goal_cb=ex_path_goal_cb,
                                   result_cb=ex_path_result_cb),
                               transitions={
                                   'success': 'WAIT_FOR_GOAL',
                                   'failure': 'RECOVERY'
                               })

        smach.StateMachine.add('RECOVERY',
                               smach_ros.SimpleActionState(
                                   'move_base_flex/recovery',
                                   RecoveryAction,
                                   goal_cb=recovery_goal_cb,
                                   result_cb=recovery_result_cb),
                               transitions={
                                   'success': 'GET_PATH',
                                   'failure': 'WAIT_FOR_GOAL'
                               })

    sis = smach_ros.IntrospectionServer('mbf_state_machine_server', mbf_sm,
                                        '/SM_ROOT')
    sis.start()
    outcome = mbf_sm.execute()
    rospy.spin()
    sis.stop()
コード例 #8
0
    def construct_state_machine(self):
        sm = smach.StateMachine(outcomes=['succeeded', 'aborted', 'preempted'])
        sm.userdata.sm_drive_direction = 'none'
        sm.userdata.sub_run = 0

        # Create state machine
        with sm:
            smach.StateMachine.add(
                'CALIBRATE',
                Calibrate(),
                transitions={'succeeded': 'DRIVE'},
                remapping={'direction_out': 'sm_drive_direction'})

            smach.StateMachine.add(
                'DRIVE',
                smach_ros.SimpleActionState(
                    'move_base',
                    MoveBaseAction,
                    goal_cb=self.drive_goal_cb,
                    result_cb=self.drive_result_cb,
                    input_keys=['direction_in', 'sub_run'],
                    outcomes=['succeeded_dig', 'succeeded_dump']),
                transitions={
                    'succeeded_dig': 'DIG',
                    'succeeded_dump': 'DUMP'
                },
                remapping={'direction_in': 'sm_drive_direction'})

            smach.StateMachine.add(
                'DIG',
                smach_ros.SimpleActionState('dig',
                                            TestAction,
                                            goal=TestGoal(0),
                                            result_cb=self.dig_result_cb,
                                            outcomes=['succeeded'],
                                            output_keys=['direction_out']),
                transitions={'succeeded': 'DRIVE'},
                remapping={'direction_out': 'sm_drive_direction'})

            smach.StateMachine.add(
                'DUMP',
                smach_ros.SimpleActionState(
                    'dump',
                    TestAction,
                    goal=TestGoal(1),
                    result_cb=self.dump_result_cb,
                    input_keys=['sub_run'],
                    output_keys=['sub_run', 'direction_out'],
                    outcomes=['succeeded']),
                transitions={'succeeded': 'DRIVE'},
                remapping={'direction_out': 'sm_drive_direction'})

        return sm
コード例 #9
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    def __init__(self):
        if self._recovery_behaviors is None:
            raise ValueError(
                "you have to set up planners first by calling MBFStateMachine.set_recovery_behaviors([...])."
            )

        smach.StateMachine.__init__(self, outcomes=['preempted', 'aborted'])
        self.userdata.recovery_behavior_index = 0  # start with first recovery behavior

        with self:
            smach.StateMachine.add('WAIT_FOR_GOAL',
                                   WaitForGoal(),
                                   transitions={
                                       'succeeded': 'GlobalPlanner',
                                       'preempted': 'preempted'
                                   })

            smach.StateMachine.add('RECOVERY',
                                   smach_ros.SimpleActionState(
                                       'move_base_flex/recovery',
                                       RecoveryAction,
                                       goal_cb=self.recovery_goal_cb,
                                       result_cb=self.recovery_result_cb),
                                   transitions={
                                       'succeeded': 'GlobalPlanner',
                                       'failure': 'WAIT_FOR_GOAL'
                                   })

            # The first get-path state to get the initial path
            state = smach_ros.SimpleActionState(
                'move_base_flex/get_path',
                GetPathAction,
                goal_cb=self.get_path_goal_cb,
                result_cb=self.get_path_result_cb)
            smach.StateMachine.add('GlobalPlanner',
                                   state,
                                   transitions={
                                       'succeeded': 'EXECUTION',
                                       'failure': 'WAIT_FOR_GOAL',
                                       'preempted': 'preempted'
                                   })

            # Here the "magic" happens. The initial path will be executed while the SBPLLatticePlanner plans a better path.
            exec_while_replan_sm = ExecWhileReplanStateMachine()
            smach.StateMachine.add('EXECUTION',
                                   exec_while_replan_sm,
                                   transitions={
                                       'failure': 'RECOVERY',
                                       'succeeded': 'WAIT_FOR_GOAL'
                                   })
コード例 #10
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def build():
    behaviour = smach.StateMachine(
        outcomes=['success', 'preempted', 'aborted'])
    with behaviour:
        smach.StateMachine.add('GET_NEXT',
                               get_next_point.getNextPosition(),
                               transitions={'succeeded': 'GO_TO_POINT'})
        smach.StateMachine.add('GO_TO_POINT',
                               smach_ros.SimpleActionState(
                                   '/positionActionServer',
                                   positionAction,
                                   goal_slots=['x', 'y']),
                               transitions={
                                   'succeeded': 'MEASURE',
                                   'preempted': 'preempted',
                                   'aborted': 'aborted'
                               },
                               remapping={
                                   'x': 'next_x',
                                   'y': 'next_y'
                               })
        smach.StateMachine.add('MEASURE',
                               wait_state.WaitState(3),
                               transitions={
                                   'succeeded': 'GET_NEXT',
                                   'preempted': 'preempted'
                               })

    return behaviour
コード例 #11
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def create_arm_trajectory_state(trajectory,
                                timeout=rospy.Duration.from_sec(10.0)):
    goal = TrajectoryGoal(trajectory)
    return smach_ros.SimpleActionState('/aero/jaco/arm_trajectory',
                                       TrajectoryAction,
                                       goal,
                                       exec_timeout=timeout)
コード例 #12
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def create_skill_sm(skillName):

    ### Create the sub SMACH state machine for the Skill ###
    sm_skill = smach.StateMachine(
        outcomes=['succeeded', 'aborted', 'preempted'])

    with sm_skill:

        smach.StateMachine.add(str(skillName) + '_SETUP',
                               SkillSetup(),
                               transitions={
                                   'succeeded': str(skillName) + '_EXECUTION',
                                   'aborted': 'aborted'
                               })

        smach.StateMachine.add(
            str(skillName) + '_EXECUTION',
            smach_ros.SimpleActionState(
                'GenericSkill',
                task_manager_msgs.msg.GenericSkillAction,
                goal_slots=['exampleSkillProperty0', 'exampleSkillProperty1'],
                result_slots=['percentage', 'skillStatus']),
            transitions={'succeeded': str(skillName) + '_ANALYSIS'})

        smach.StateMachine.add(str(skillName) + '_ANALYSIS',
                               SkillAnalysis(),
                               transitions={
                                   'succeeded': 'succeeded',
                                   'aborted': 'aborted'
                               })

    return sm_skill
コード例 #13
0
    def __allocMoveConcurrency__(self, slave_namespaces):
        map_abort = dict()
        for name in slave_namespaces:
            map_abort[name + "/Move"] = 'aborted'
            map_abort[name + "/Move"] = 'preempted'

        map_succed = dict()
        for name in slave_namespaces:
            map_succed[name + "/Move"] = 'succeeded'

        sm_con = smach.Concurrence(outcomes=['success', 'error_occured'],
                                   input_keys=['slaves'],
                                   output_keys=['last_name'],
                                   default_outcome='error_occured',
                                   outcome_map={
                                       'success': map_succed,
                                       'error_occured': map_abort
                                   })

        with sm_con:
            for name in slave_namespaces:
                smach.Concurrence.add(
                    name + "/Move",
                    smach_ros.SimpleActionState(name + '/move_base',
                                                MoveBaseAction,
                                                goal_cb=partial(
                                                    self.__calcGoal__, name),
                                                input_keys=['slaves'],
                                                output_keys=['last_name']))
        return sm_con
コード例 #14
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    def define_for(self, robot):
        with self:

            def take_off_goal_callback(userdata, default_goal):
                robot.set_home(
                )  # TODO: better do it explicitly BEFORE take off?
                goal = mbzirc_comm_objs.msg.TakeOffGoal(height=userdata.height)
                return goal

            smach.StateMachine.add('TAKE_OFF',
                                   smach_ros.SimpleActionState(
                                       robot.url + 'take_off_action',
                                       mbzirc_comm_objs.msg.TakeOffAction,
                                       input_keys=['height'],
                                       goal_cb=take_off_goal_callback),
                                   transitions={
                                       'succeeded': 'succeeded',
                                       'aborted': 'SLEEP_AND_RETRY'
                                   })

            smach.StateMachine.add('SLEEP_AND_RETRY',
                                   SleepAndRetry(3.0, 5),
                                   transitions={
                                       'succeeded': 'TAKE_OFF',
                                       'aborted': 'aborted'
                                   })

        return self
コード例 #15
0
ファイル: manipulation.py プロジェクト: corot/thorp
 def __init__(self):
     super(FoldArm,
           self).__init__(outcomes=['succeeded', 'preempted', 'aborted'],
                          default_outcome='succeeded',
                          outcome_map={
                              'succeeded': {
                                  'CLOSE_GRIPPER': 'succeeded',
                                  'GOTO_RESTING': 'succeeded'
                              },
                              'preempted': {
                                  'CLOSE_GRIPPER': 'preempted',
                                  'GOTO_RESTING': 'preempted'
                              },
                              'aborted': {
                                  'CLOSE_GRIPPER': 'aborted',
                                  'GOTO_RESTING': 'aborted'
                              }
                          })
     with self:
         smach.Concurrence.add(
             'CLOSE_GRIPPER',
             smach_ros.SimpleActionState(
                 'gripper_controller/gripper_action',
                 control_msgs.GripperCommandAction,
                 goal=control_msgs.GripperCommandGoal(
                     control_msgs.GripperCommand(0.025, 0.0))))
         smach.Concurrence.add('GOTO_RESTING', StoredConfig('resting'))
コード例 #16
0
    def __init__(self):
        if self._recovery_behaviors is None:
            raise ValueError(
                "you have to set up planners first by calling MBFStateMachine.set_recovery_behaviors([...])."
            )

        smach.StateMachine.__init__(self, outcomes=['preempted', 'aborted'])
        self.userdata.recovery_behavior_index = 0  # start with first recovery behavior

        with self:
            smach.StateMachine.add('WAIT_FOR_GOAL',
                                   WaitForGoal(),
                                   transitions={
                                       'succeeded': 'PLAN_EXEC',
                                       'preempted': 'preempted'
                                   })

            smach.StateMachine.add('RECOVERY',
                                   smach_ros.SimpleActionState(
                                       'move_base_flex/recovery',
                                       RecoveryAction,
                                       goal_cb=self.recovery_goal_cb,
                                       result_cb=self.recovery_result_cb),
                                   transitions={
                                       'succeeded': 'PLAN_EXEC',
                                       'failure': 'WAIT_FOR_GOAL'
                                   })

            plan_exec_sm = PlanExecStateMachine()
            smach.StateMachine.add('PLAN_EXEC',
                                   plan_exec_sm,
                                   transitions={
                                       'failure': 'RECOVERY',
                                       'succeeded': 'WAIT_FOR_GOAL'
                                   })
コード例 #17
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def build(point_list):
    behaviour = smach.StateMachine(
        outcomes=['success', 'preempted', 'aborted'])
    with behaviour:
        smach.StateMachine.add('GET_NEXT',
                               get_next_line.getNextLine(point_list),
                               transitions={
                                   'succeeded': 'GO_TO_POINT',
                                   'aborted': 'aborted'
                               })
        smach.StateMachine.add('GO_TO_POINT',
                               smach_ros.SimpleActionState(
                                   '/fmExecutors/lineActionServer',
                                   lineAction,
                                   goal_slots=['a_x', 'a_y', 'b_x', 'b_y']),
                               transitions={
                                   'succeeded': 'GET_NEXT',
                                   'preempted': 'preempted',
                                   'aborted': 'aborted'
                               },
                               remapping={
                                   'a_x': 'next_ax',
                                   'a_y': 'next_ay',
                                   'b_x': 'next_bx',
                                   'b_y': 'next_by'
                               })

    return behaviour
コード例 #18
0
    def __init__(self):
        smach.StateMachine.__init__(
            self,
            outcomes=['succeeded', 'preempted', 'aborted', 'failed'],
            input_keys=['path'],
            output_keys=[
                'outcome', 'message', 'final_pose', 'dist_to_goal',
                'angle_to_goal'
            ])

        with self:

            self.userdata.recovery_behavior = None

            smach.StateMachine.add(
                'EXE_PATH',
                smach_ros.SimpleActionState(
                    'move_base_flex/exe_path',
                    ExePathAction,
                    goal_cb=MoveToGoal.controller_goal_cb,
                    result_cb=MoveToGoal.controller_result_cb),
                transitions={
                    'succeeded': 'succeeded',
                    'preempted': 'preempted',
                    'aborted': 'aborted',
                    'failed': 'failed',
                })
コード例 #19
0
    def __init__(self):
        smach.StateMachine.__init__(
            self,
            outcomes=['succeeded', 'preempted', 'aborted'],
            input_keys=['target_pose'],
            output_keys=['outcome', 'message', 'path', 'cost', 'recovery_behavior']
        )


        with self:

            self.userdata.recovery_behavior = None

            smach.StateMachine.add(
                'GET_PATH',
                smach_ros.SimpleActionState(
                    'move_base_flex/get_path',
                    GetPathAction,
                    goal_cb=Planning.planner_goal_cb,
                    result_cb=Planning.planner_result_cb),
                transitions={
                    'succeeded': 'succeeded',
                    'preempted': 'preempted',
                    'aborted': 'aborted'
                }
            )
コード例 #20
0
    def __init__(self):
        outcome_map = {
            'succeeded': {},
            'failure': {},
            'preempted': {},
            'aborted': {},
        }

        for i in range(NUM_POSES):
            i = str(i)
            outcome_map['succeeded'][i] = 'succeeded'
            outcome_map['failure'][i] = 'failure'
            outcome_map['preempted'][i] = 'preempted'
            outcome_map['aborted'][i] = 'aborted'

        smach.Concurrence.__init__(
            self,
            outcomes=['failure', 'succeeded', 'preempted', 'aborted'],
            default_outcome='succeeded',
            outcome_map=outcome_map,
            input_keys=['poses'],
            output_keys=['target_pose'],
            child_termination_cb=self.
            get_best_target_pose_sm_child_termination_cb,
            outcome_cb=self.get_best_target_pose_sm_outcome_cb)
        with self:
            for i in range(NUM_POSES):
                state = smach_ros.SimpleActionState(
                    'move_base_flex/get_path',
                    GetPathAction,
                    goal_cb=self.get_path_goal_cb(i),
                    result_cb=self.get_path_result_cb(i))
                smach.Concurrence.add(str(i), state)
コード例 #21
0
def build():
    behaviour = smach.StateMachine(
        outcomes=['success', 'preempted', 'aborted'],
        output_keys=['next_x', 'next_y'])
    # Next go to point
    behaviour.userdata.next_x = 0
    behaviour.userdata.next_y = 0
    with behaviour:
        smach.StateMachine.add('GO_TO_POINT',
                               smach_ros.SimpleActionState(
                                   '/fmExecutors/position_planner',
                                   positionAction,
                                   goal_slots=['x', 'y']),
                               transitions={
                                   'succeeded': 'GET_NEXT',
                                   'preempted': 'preempted',
                                   'aborted': 'aborted'
                               },
                               remapping={
                                   'x': 'next_x',
                                   'y': 'next_y'
                               })
        smach.StateMachine.add('GET_NEXT',
                               get_next_point.getNextPosition(),
                               transitions={'succeeded': 'GO_TO_POINT'})
    return behaviour
コード例 #22
0
    def __init__(self):
        if self._recovery_behaviors is None:
            raise ValueError(
                "you have to set up planners first by calling MBFStateMachine.set_recovery_behaviors([...])."
            )

        smach.StateMachine.__init__(self, outcomes=['preempted', 'aborted'])
        self.userdata.recovery_behavior_index = 0  # start with first recovery behavior

        with self:  # Just simple plug and play with the states.
            smach.StateMachine.add(
                'WAIT_FOR_GOAL',
                WaitForGoal(),
                transitions={
                    #'succeeded': 'GET_POSES',
                    'received_goal': 'GET_POSES',
                    'preempted': 'preempted'
                })

            # This state takes a target_pose, lookup the room. If a room is found, it will put an array
            # of poses into the userdata
            smach.StateMachine.add('GET_POSES',
                                   GetPoses(),
                                   transitions={
                                       'succeeded': 'GET_BEST_TARGET_POSE',
                                       'room_not_found': 'PLAN_EXEC',
                                       'failure': 'WAIT_FOR_GOAL',
                                       'preempted': 'preempted'
                                   })

            # Takes an array of poses and planns with the GlobalPlanner parallel to every target_pose
            # Sets the target_pose in the userdata as the best target pose
            smach.StateMachine.add('GET_BEST_TARGET_POSE',
                                   GetBestTargetPose(),
                                   transitions={
                                       'succeeded': 'PLAN_EXEC',
                                       'failure': 'WAIT_FOR_GOAL',
                                       'preempted': 'preempted'
                                   })

            smach.StateMachine.add('RECOVERY',
                                   smach_ros.SimpleActionState(
                                       'move_base_flex/recovery',
                                       RecoveryAction,
                                       goal_cb=self.recovery_goal_cb,
                                       result_cb=self.recovery_result_cb),
                                   transitions={
                                       'succeeded': 'PLAN_EXEC',
                                       'failure': 'WAIT_FOR_GOAL'
                                   })

            plan_exec_sm = PlanExecStateMachine()
            smach.StateMachine.add('PLAN_EXEC',
                                   plan_exec_sm,
                                   transitions={
                                       'failure': 'RECOVERY',
                                       'succeeded': 'WAIT_FOR_GOAL',
                                       'invalid': 'WAIT_FOR_GOAL'
                                   })
コード例 #23
0
    def __init__(self):
        button_topic = rospy.get_param('~button_topic', '/drone/joy/buttons[4]')
        button_topic_class, button_real_topic, self.button_eval_func = rostopic.get_topic_class(rospy.resolve_name(button_topic))

        self.sub_button = rospy.Subscriber(button_real_topic, button_topic_class, self.button_cb)
        self.last_button = None
        self.button_pressed = False
        self.button_released = False

        self.land_action_ns = rospy.get_param('~land_action_ns', '/drone/land_action')

        robot_odom_topic = rospy.get_param('~robot_odom_topic', '/drone/odom')
        self.sub_odom = rospy.Subscriber(robot_odom_topic, Odometry, self.robot_odom_cb)
        self.robot_current_pose = PoseStamped()

        self.state_name_topic = rospy.get_param('~state_name_topic', '~state')
        self.pub_state_name = rospy.Publisher(self.state_name_topic, String, queue_size = 10, latch = True)

        robot_state_topic = rospy.get_param('~robot_state_topic', '/drone/flight_state')
        self.last_known_flight_state = FlightState.Landed
        self.sub_flight_state = rospy.Subscriber(robot_state_topic, FlightState, self.flight_state_cb)
        self.flight_state_event = threading.Event()

        landing_spot = rospy.get_param('landing_spot', {'x': float('nan'), 'y': float('nan'), 'z': float('nan'), 'tolerance': float('nan')})
        self.landing_spot, self.landing_tolerance = self.get_landing_spot(**landing_spot)

        if math.isnan(self.landing_spot.Norm()):
            rospy.logwarn('Landing spot is not specified, allow landing anywhere')

        self.sm = smach.StateMachine(outcomes = ['FINISH'])

        with self.sm:
            # smach.StateMachine.add('WAIT_USER',
            #     smach.CBState(self.check_button, cb_kwargs = {'context': self}),
            #     transitions = {'pressed': 'FOLLOW_POINTING',
            #                    'preempted': 'FINISH'})

            smach.StateMachine.add('WAIT_USER',
                smach.CBState(self.wait_for_flying, cb_kwargs = {'context': self}),
                transitions = {'succeeded': 'FOLLOW_POINTING',
                               'aborted':   'FINISH',
                               'preempted': 'WAIT_USER'})

            smach.StateMachine.add('FOLLOW_POINTING',
                smach.CBState(self.wait_for_landing, cb_kwargs = {'context': self}),
                transitions = {'succeeded': 'LAND',
                               'aborted':   'FOLLOW_POINTING',
                               'preempted': 'FINISH'})

            smach.StateMachine.add('LAND',
                    smach_ros.SimpleActionState(self.land_action_ns, EmptyAction),
                    transitions = {'succeeded': 'WAIT_USER',
                                   'preempted': 'FINISH',
                                   'aborted':   'WAIT_USER'})

        self.sm.register_start_cb(self.state_transition_cb, cb_args = [self.sm])
        self.sm.register_transition_cb(self.state_transition_cb, cb_args = [self.sm])
        self.sis = smach_ros.IntrospectionServer('smach_server', self.sm, '/SM_JOY')
コード例 #24
0
def build():
    behaviour = smach.StateMachine(outcomes=['inspectionDone','preempted','aborted'], input_keys=['next_x', 'next_y'])
    # Wrigle goals
    wriggle_left_goal = make_turnGoal(amount=1 , vel=0.3, forward_vel=0)
    wriggle_right_goal = make_turnGoal(amount=-2, vel=0.3, forward_vel=0)
    wriggle_center_goal = make_turnGoal(amount=1, vel=0.3, forward_vel=0)

    with behaviour:
         smach.StateMachine.add('get_next_search_point', get_step_towards_point.getStepTowardsPoint(),transitions={'succeeded':'wriggle_left'})
         smach.StateMachine.add('wriggle_left', smach_ros.SimpleActionState('/fmExecutors/make_turn', make_turnAction, wriggle_left_goal), transitions={'succeeded':'wriggle_right','preempted':'preempted','aborted':'aborted'})
         smach.StateMachine.add('wriggle_right', smach_ros.SimpleActionState('/fmExecutors/make_turn', make_turnAction, wriggle_right_goal), transitions={'succeeded':'wriggle_center','preempted':'preempted','aborted':'aborted'})
         smach.StateMachine.add('wriggle_center', smach_ros.SimpleActionState('/fmExecutors/make_turn', make_turnAction, wriggle_center_goal), transitions={'succeeded':'go_to_next_search_point','preempted':'preempted','aborted':'aborted'})
         smach.StateMachine.add('go_to_next_search_point', smach_ros.SimpleActionState('/fmExecutors/position_planner',positionAction, goal_slots=['x','y']),
                               transitions={'succeeded':'check_no_mines','preempted':'preempted','aborted':'aborted'},
                               remapping={'x':'step_next_x','y':'step_next_y'})
         smach.StateMachine.add('check_no_mines', smach_ros.MonitorState("/wads", Float64, mine_detect_cb, 1), transitions={'valid':'inspectionDone', 'invalid':'get_next_search_point', 'preempted':'preempted'})
        
    return behaviour
コード例 #25
0
def get_ell_move_height(height, duration, gripper_rot):
    goal = EllipsoidMoveGoal()
    goal.change_height = height
    goal.absolute_height = True
    goal.gripper_rot = gripper_rot
    goal.duration = duration
    return smach_ros.SimpleActionState('ellipsoid_move',
                                       EllipsoidMoveAction,
                                       goal=goal)
コード例 #26
0
def main():
    rospy.init_node('smach_example_actionlib')

    # Start an action server
    server = TestServer('test_action')

    sm0 = smach.StateMachine(outcomes=['succeeded', 'aborted', 'preempted'])

    with sm0:

        smach.StateMachine.add('GOAL_DEFAULT',
                               smach_ros.SimpleActionState(
                                   'test_action', TestAction),
                               transitions={'succeeded': 'GOAL_STATIC'})

        # Add another simple action state. This will give a goal
        # that should abort the action state when it is received, so we
        # map 'aborted' for this state onto 'succeeded' for the state machine.

        smach.StateMachine.add('GOAL_STATIC',
                               smach_ros.SimpleActionState(
                                   'test_action',
                                   TestAction,
                                   goal=TestGoal(goal=1)),
                               transitions={'aborted': 'GOAL_CB'})

        # Add another simple action state. This will give a goal
        # that should abort the action state when it is received, so we
        # map 'aborted' for this state onto 'succeeded' for the state machine.
        def goal_callback(userdata, default_goal):
            goal = TestGoal()
            goal.goal = 2
            return goal

        smach.StateMachine.add('GOAL_CB',
                               smach_ros.SimpleActionState(
                                   'test_action',
                                   TestAction,
                                   goal_cb=goal_callback),
                               transitions={'aborted': 'succeeded'})

    outcome = sm0.execute()

    rospy.signal_shutdown('All done.')
コード例 #27
0
def get_ell_move_local(delta_lat, delta_lon, delta_hei, gripper_rot):
    goal = EllipsoidMoveGoal()
    goal.change_latitude = delta_lat
    goal.change_longitude = delta_lon
    goal.change_height = delta_hei
    goal.gripper_rot = gripper_rot
    goal.duration = LOCAL_DURATION
    return smach_ros.SimpleActionState('ellipsoid_move',
                                       EllipsoidMoveAction,
                                       goal=goal)
コード例 #28
0
def PlaceObject(attempts=3):
    """  Place a given object, retrying up to a given number of times  """
    it = smach.Iterator(
        outcomes=['succeeded', 'preempted', 'aborted'],
        input_keys=['object_name', 'support_surf', 'place_pose'],
        output_keys=[],
        it=lambda: range(0, attempts),
        it_label='attempt',
        exhausted_outcome='aborted')

    with it:
        sm = smach.StateMachine(
            outcomes=['succeeded', 'preempted', 'aborted', 'continue'],
            input_keys=['object_name', 'support_surf', 'place_pose'],
            output_keys=[])
        with sm:
            smach.StateMachine.add(
                'PlaceObject',
                smach_ros.SimpleActionState(
                    'place_object',
                    thorp_msgs.PlaceObjectAction,
                    goal_slots=['object_name', 'support_surf', 'place_pose'],
                    result_slots=[]),
                remapping={
                    'object_name': 'object_name',
                    'support_surf': 'support_surf',
                    'place_pose': 'place_pose'
                },
                transitions={
                    'succeeded': 'succeeded',
                    'preempted': 'preempted',
                    'aborted': 'ClearOctomap'
                })

            smach.StateMachine.add('ClearOctomap',
                                   smach_ros.ServiceState(
                                       'clear_octomap', std_srvs.Empty),
                                   transitions={
                                       'succeeded': 'continue',
                                       'preempted': 'preempted',
                                       'aborted': 'aborted'
                                   })

        # TODOs:
        #  - we should open the gripper, in case we have picked an object
        #  - check error and, if collision between parts of the arm, move a bit the arm  -->  not enough info
        #  - this doesn't make too much sense as a loop... better try all our tricks and exit
        #  - can I reuse the same for place and MoveToTarget???

        smach.Iterator.set_contained_state('', sm, loop_outcomes=['continue'])

    return it
コード例 #29
0
def get_ell_move_spec_height(duration, gripper_rot):
    def goal_cb(userdata, goal_in):
        goal = EllipsoidMoveGoal()
        goal.change_height = userdata.goal_pose[0][2]
        goal.absolute_height = True
        goal.gripper_rot = gripper_rot
        goal.duration = duration
        return goal

    return smach_ros.SimpleActionState('ellipsoid_move',
                                       EllipsoidMoveAction,
                                       goal_cb=goal_cb,
                                       input_keys=['goal_pose'])
コード例 #30
0
ファイル: comon_states.py プロジェクト: johnjsb/thorp
def FoldArm():
    ''' Concurrently fold arm and close the gripper '''
    sm = smach.Concurrence(outcomes = ['succeeded', 'preempted', 'aborted'],
                           default_outcome = 'succeeded',
                           outcome_map = {'succeeded':{'CloseGripper':'succeeded',
                                                       'FoldArm':'succeeded'},
                                          'preempted':{'CloseGripper':'preempted',
                                                       'FoldArm':'preempted'},
                                          'aborted':{'CloseGripper':'aborted',
                                                     'FoldArm':'aborted'}})
    with sm:
        smach.Concurrence.add('CloseGripper',
                               smach_ros.SimpleActionState('gripper_controller/gripper_action',
                                                           control_msgs.GripperCommandAction,
                                                           goal=control_msgs.GripperCommandGoal(control_msgs.GripperCommand(0.005, 0.0))))
        smach.Concurrence.add('FoldArm',
                               smach_ros.SimpleActionState('move_to_target',
                                                           thorp_msgs.MoveToTargetAction,
                                                           goal=thorp_msgs.MoveToTargetGoal(thorp_msgs.MoveToTargetGoal.NAMED_TARGET,
                                                                                            'resting', None, None)))

    return sm