def draw_board(dis: pygame.display, size: int, my_snake: Snake, my_snack: Snack): dis.fill((30, 32, 40)) # dark blue snake_pos_list = my_snake.get_pos() snack_pos = my_snack.get_pos() increment = min(display.get_size()) / size for y in range(size): for x in range(size): tile_size = increment - 2 tile_pos = (x * increment, (-y + size - 1) * increment) tile = Tile(dis, tile_size, tile_pos) if (x, y) in snake_pos_list: tile.change_state('SNAKE') elif (x, y) == snack_pos: tile.change_state('SNACK') else: tile.change_state('BLANK') tile.draw() pygame.display.update()
elif event.key == pygame.K_DOWN: directions.append("DOWN") elif event.key == pygame.K_RIGHT: directions.append("RIGHT") elif event.key == pygame.K_LEFT: directions.append("LEFT") while len(directions) != 0 and directions[0] == snake.get_direction(): directions.pop(0) if len(directions) != 0: snake.change_direction(directions[0]) directions.pop(0) snake.move() if snake.get_head() == snack.get_pos(): snake.grow() snack.change_pos(snake.get_pos()) if snake.touching_self() or snake.touching_edge(): running = False draw_board(display, board_size, snake, snack) # print_game(snake, snack, board_size) # # running = True # while running: # action = input('Input action: ') # action = action.strip().upper() # if action == 'LEFT':