コード例 #1
0
 def __init__(self, pos):
     self.id_type = "snake"
     super(Snake, self).__init__(source=self.animal_sprites["snake"],
                                 pos=pos)
     self.num_moves = 1
     self.target = None
     self.body = SnakeBod(self.coords)
     self.skip_from_prune = False
     self.lastcoords = None
     self.digesting = None
コード例 #2
0
ファイル: animals.py プロジェクト: rgscherf/conserve
 def __init__(self, pos):
     self.id_type = "snake"
     super(Snake, self).__init__(source=self.animal_sprites["snake"], pos=pos)
     self.num_moves = 1
     self.target = None
     self.body = SnakeBod(self.coords)
     self.skip_from_prune = False
     self.lastcoords = None
     self.digesting = None
コード例 #3
0
ファイル: animals.py プロジェクト: rgscherf/conserve
class Snake(AIAnimal):
    def __init__(self, pos):
        self.id_type = "snake"
        super(Snake, self).__init__(source=self.animal_sprites["snake"], pos=pos)
        self.num_moves = 1
        self.target = None
        self.body = SnakeBod(self.coords)
        self.skip_from_prune = False
        self.lastcoords = None
        self.digesting = None

    def update(self):
        global TILEMAP
        if self.skip_from_prune: # super disorienting not to skip next turn after prune
            self.skip_from_prune = False
            return
        elif self.digesting:
            self.digest()
        else:
            self.move()
            
    def digest(self):
        movelist = []
        should_stop = False
        for _ in range(2):
            current_segment = self.body[self.digesting.coords]
            if current_segment == self.body.tail:
                should_stop = True
                break
            self.digesting.coords = current_segment.prev.coords
            new_pos = coord_to_pixel(self.digesting.coords)
            movelist.append(new_pos)

        if len(movelist) < 2:
            movelist.append(coord_to_pixel(self.digesting.coords))
            movelist.append(coord_to_pixel(self.digesting.coords))
        anim = Animation(x=movelist[0][0], y=movelist[0][1], duration=0.01) + \
               Animation(x=movelist[1][0], y=movelist[1][1], duration=0.01)
        anim.start(self.digesting)

        if should_stop:
            self.finish_digesting()

    def finish_digesting(self):
        global ENTITYMAP
        GAMEINFO["gameinstance"].remove_widget(self.digesting)
        del ENTITYMAP[self.digesting.entity_id]
        self.digesting = False

    def move(self):
        self.lastcoords = self.coords
        self.coords = self.select_move() 
        if self.coords == self.lastcoords:
            return
        collided = check_for_collision(self)
        if collided:
            collided.die(self)
            self.digesting = collided
            self.target = None
        
        new_pixels = coord_to_pixel(self.coords)
        anim = Animation(x=new_pixels[0], y=new_pixels[1], duration=0.001)
        anim.start(self)

        GAMEINFO["gameinstance"].remove_widget(self)
        self.body.append(self.coords)
        GAMEINFO["gameinstance"].add_widget(self)
        TILEMAP[self.coords].move_into(self)        

    def select_move(self):
        if not self.target or not self.target.isalive:
            self.target = self.find_nearest("pig")
        new_coords = self.get_astar(self.target, movement_mask="predator")
        return new_coords

    def die(self, killer):
        new_coords, finish_digesting = self.body.prune(killer.coords, self.digesting)
        if finish_digesting:
            self.finish_digesting()
        self.coords = new_coords
        new_pos = coord_to_pixel(self.coords)
        anim = Animation(x=new_pos[0], y=new_pos[1], duration=0.1)
        anim.start(self)
        self.skip_from_prune = True
コード例 #4
0
class Snake(AIAnimal):
    def __init__(self, pos):
        self.id_type = "snake"
        super(Snake, self).__init__(source=self.animal_sprites["snake"],
                                    pos=pos)
        self.num_moves = 1
        self.target = None
        self.body = SnakeBod(self.coords)
        self.skip_from_prune = False
        self.lastcoords = None
        self.digesting = None

    def update(self):
        global TILEMAP
        if self.skip_from_prune:  # super disorienting not to skip next turn after prune
            self.skip_from_prune = False
            return
        elif self.digesting:
            self.digest()
        else:
            self.move()

    def digest(self):
        movelist = []
        should_stop = False
        for _ in range(2):
            current_segment = self.body[self.digesting.coords]
            if current_segment == self.body.tail:
                should_stop = True
                break
            self.digesting.coords = current_segment.prev.coords
            new_pos = coord_to_pixel(self.digesting.coords)
            movelist.append(new_pos)

        if len(movelist) < 2:
            movelist.append(coord_to_pixel(self.digesting.coords))
            movelist.append(coord_to_pixel(self.digesting.coords))
        anim = Animation(x=movelist[0][0], y=movelist[0][1], duration=0.01) + \
               Animation(x=movelist[1][0], y=movelist[1][1], duration=0.01)
        anim.start(self.digesting)

        if should_stop:
            self.finish_digesting()

    def finish_digesting(self):
        global ENTITYMAP
        GAMEINFO["gameinstance"].remove_widget(self.digesting)
        del ENTITYMAP[self.digesting.entity_id]
        self.digesting = False

    def move(self):
        self.lastcoords = self.coords
        self.coords = self.select_move()
        if self.coords == self.lastcoords:
            return
        collided = check_for_collision(self)
        if collided:
            collided.die(self)
            self.digesting = collided
            self.target = None

        new_pixels = coord_to_pixel(self.coords)
        anim = Animation(x=new_pixels[0], y=new_pixels[1], duration=0.001)
        anim.start(self)

        GAMEINFO["gameinstance"].remove_widget(self)
        self.body.append(self.coords)
        GAMEINFO["gameinstance"].add_widget(self)
        TILEMAP[self.coords].move_into(self)

    def select_move(self):
        if not self.target or not self.target.isalive:
            self.target = self.find_nearest("pig")
        new_coords = self.get_astar(self.target, movement_mask="predator")
        return new_coords

    def die(self, killer):
        new_coords, finish_digesting = self.body.prune(killer.coords,
                                                       self.digesting)
        if finish_digesting:
            self.finish_digesting()
        self.coords = new_coords
        new_pos = coord_to_pixel(self.coords)
        anim = Animation(x=new_pos[0], y=new_pos[1], duration=0.1)
        anim.start(self)
        self.skip_from_prune = True