def main(): random.seed() pygame.init() quit_game = False #important game variables snake = [] direction = 0 food = [0, 0] place_food = True game_over = False #before entering game loop, set up the start position #get start position from external code direction = snakeutils.startdir(startpos_x, startpos_y) #finally, create a pygame window (required for keyboard input) pygame.init() screen = pygame.display.set_mode((480, 320)) pygame.display.set_caption('Snake is running') pygame.mouse.set_visible(0) #main game loop while quit_game == False: #get key presses for player control for event in pygame.event.get(): if (event.type == KEYUP) or (event.type == KEYDOWN): if (event.key == K_ESCAPE): quit_game = True #add player controls here #place food if it is not currently placed #find the new position of the head #the old tail needs to be removed (unless food was just ate) if snake[1] == food: place_food = True else: del snake[len(snake) - 1] #shift the list and insert new head #finally, check the player hasn't lost: #out of bounds #snake eats its body #draw to output (Unicorn HAT) draw_game(snake, food, game_over) sleep(0.333) #change to adjust difficulty
def main(): UH.clear() random.seed() pygame.init() quit_game = False #important game variables snake = [] direction = 0 food = [0, 0] place_food = True game_over = False #before entering game loop, set up the start position startpos_x = random.randint(0,7) startpos_y = random.randint(0,7) snake.append([startpos_x, startpos_y]) #get start position from external code direction = snakeutils.startdir(startpos_x, startpos_y) #finally, create a pygame window (required for keyboard input) pygame.init() screen = pygame.display.set_mode((480, 320)) pygame.display.set_caption('Snake is running') pygame.mouse.set_visible(0) #main game loop while quit_game == False: direction = get_input(direction) #place food if it is not currently placed if place_food == True: food = snakeutils.place_food(snake) place_food = False #find the new position of the snake head_pos = deepcopy(snake[0]) head_pos = snakeutils.movement(head_pos, direction) #the old tail needs to be removed (unless food was just ate) if snake[0] == food: place_food = True else: del snake[len(snake)-1] #shift the list and insert new head snake.reverse() snake.append(head_pos) snake.reverse() #finally, check the player hasn't lost: #out of bounds if (head_pos[0] < 0) or (head_pos[0] > 7): game_over = True elif (head_pos[1] < 0) or (head_pos[1] > 7): game_over = True #snake eats its body for i in range (1, len(snake)): if snake[i] == snake[0]: game_over = True #draw to output (Unicorn HAT) draw_game(snake, food, game_over) sleep(difficulty) #change to adjust difficulty
def main(): random.seed() pygame.init() quit_game = False #important game variables snake = [] direction = 0 food = [0, 0] place_food = True game_over = False #before entering game loop, set up the start position startpos_x = random.randint(0, 7) startpos_y = random.randint(0, 7) snake.append([startpos_x, startpos_y]) #get start position from external code direction = snakeutils.startdir(startpos_x, startpos_y) #finally, create a pygame window (required for keyboard input) pygame.init() screen = pygame.display.set_mode((480, 320)) pygame.display.set_caption('Snake is running') pygame.mouse.set_visible(0) #main game loop while quit_game == False: #get key presses for player control for event in pygame.event.get(): if (event.type == KEYUP) or (event.type == KEYDOWN): if (event.key == K_ESCAPE): quit_game = True if (event.key == K_w): direction = 0 elif (event.key == K_d): direction = 1 elif (event.key == K_s): direction = 2 elif (event.key == K_a): direction = 3 #place food if it is not currently placed if place_food == True: food = snakeutils.place_food(snake) place_food = False #find the new position of the snake head_pos = deepcopy(snake[0]) head_pos = snakeutils.movement(head_pos, direction) #the old tail needs to be removed (unless food was just ate) if snake[0] == food: place_food = True else: del snake[len(snake) - 1] #shift the list and insert new head snake.reverse() snake.append(head_pos) snake.reverse() #finally, check the player hasn't lost: #out of bounds if (head_pos[0] < 0) or (head_pos[0] > 7): game_over = True elif (head_pos[1] < 0) or (head_pos[1] > 7): game_over = True #snake eats its body for i in range(1, len(snake)): if snake[i] == snake[0]: game_over = True #draw to output (Unicorn HAT) draw_game(snake, food, game_over) sleep(0.333) #change to adjust difficulty
def main(): random.seed() pygame.init() quit_game = False #important game variables timebase = time.time() score = 0 snake = [] direction = 0 food = [0, 0] placefood = True gameover = False #before entering game loop, set up the start position startpos_x = random.randint(0, 7) startpos_y = random.randint(0, 7) snake.append([startpos_x, startpos_y]) #get start position from external code direction = snakeutils.startdir(startpos_x, startpos_y) #finally, create a pygame window (required for keyboard input) pygame.init() screen = pygame.display.set_mode((480, 320)) pygame.display.set_caption('Snake is running') pygame.mouse.set_visible(0) #main game loop while quit_game == False: #get key presses for player control for event in pygame.event.get(): if (event.type == KEYUP) or (event.type == KEYDOWN): if (event.key == K_ESCAPE): quit_game = True if (event.key == K_SPACE): #this helps me take photos sleep(5) if (event.key == K_w): if direction != 2: direction = 0 elif (event.key == K_d): if direction != 3: direction = 1 elif (event.key == K_s): if direction != 0: direction = 2 elif (event.key == K_a): if direction != 1: direction = 3 #place food if it is not currently placed if placefood == True: food = snakeutils.place_food(snake) placefood = False #move the snake temp = deepcopy(snake) head_pos = temp[0] head_pos = snakeutils.movement(head_pos, direction) #shift the list and insert new head snake.reverse() snake.append(head_pos) snake.reverse() #if food wasn't ate, the old tail needs to be removed if snake[1] == food: placefood = True else: del snake[len(snake) - 1] #finally, check the player isn't "dead" #out of bounds head = snake[0] if (head[0] < 0) or (head[0] > 7): gameover = True elif (head[1] < 0) or (head[1] > 7): gameover = True #snake eats its body for i in range(1, len(snake)): if snake[i] == snake[0]: gameover = True #All the game logic is complete #draw to output (Unicorn HAT) draw_game(snake, food, gameover) #Update score if gameover == False: newtime = time.time() - timebase newscore = (len(snake) * 1000) + (int(newtime) * 10) if (newscore != score): os.system('clear') print(newscore) score = newscore #wait for the next turn sleep(0.333) if gameover: sleep(0.667) quit_game = True print("Final Score: " + str(score))
def main(): random.seed() pygame.init() quit_game = False #important game variables timebase = time.time() score = 0 snake = [] direction = 0 food = [0, 0] placefood = True gameover = False #before entering game loop, set up the start position startpos_x = random.randint(0,7) startpos_y = random.randint(0,7) snake.append([startpos_x, startpos_y]) #get start position from external code direction = snakeutils.startdir(startpos_x, startpos_y) #finally, create a pygame window (required for keyboard input) pygame.init() screen = pygame.display.set_mode((480, 320)) pygame.display.set_caption('Snake is running') pygame.mouse.set_visible(0) #main game loop while quit_game == False: #get key presses for player control for event in pygame.event.get(): if (event.type == KEYUP) or (event.type == KEYDOWN): if (event.key == K_ESCAPE): quit_game = True if (event.key == K_SPACE): #this helps me take photos sleep(5) if (event.key == K_w): if direction != 2: direction = 0 elif (event.key == K_d): if direction != 3: direction = 1 elif (event.key == K_s): if direction != 0: direction = 2 elif (event.key == K_a): if direction != 1: direction = 3 #place food if it is not currently placed if placefood == True: food = snakeutils.place_food(snake) placefood = False #move the snake temp = deepcopy(snake) head_pos = temp[0] head_pos = snakeutils.movement(head_pos, direction) #shift the list and insert new head snake.reverse() snake.append(head_pos) snake.reverse() #if food wasn't ate, the old tail needs to be removed if snake[1] == food: placefood = True else: del snake[len(snake)-1] #finally, check the player isn't "dead" #out of bounds head = snake[0] if (head[0] < 0) or (head[0] > 7): gameover = True elif (head[1] < 0) or (head[1] > 7): gameover = True #snake eats its body for i in range (1, len(snake)): if snake[i] == snake[0]: gameover = True #All the game logic is complete #draw to output (Unicorn HAT) draw_game(snake, food, gameover) #Update score if gameover == False: newtime = time.time() - timebase newscore = (len(snake)*1000)+(int(newtime)*10) if (newscore != score): os.system('clear') print(newscore) score = newscore #wait for the next turn sleep(0.333) if gameover: sleep(0.667) quit_game = True print("Final Score: " + str(score))