def main(): ''' Once the socket is bound the client is handled in another thread to allow for asynchronous input ''' print "Press ctrl-c to stop server..." listener_socket = SocketWrapper() #Serving local clients only for efficiancy purposes try: listener_socket.port_number = int(sys.argv[1]) except: print "Usage: mudserver.py PORT" sys.exit(1) #change hostname to inet address of computer the server is run on listener_socket.host_name = '' listener_socket.queue_size = 2 listener_socket.buffer_size = 4096 listener_socket.startListening() while 1: communication_socket = \ SocketWrapper("<<EOC", listener_socket.awaitConnection()) thread.start_new_thread(threadHandler, (communication_socket,)) listener_socket.closeConnection()
def main(): client_socket = SocketWrapper('<<EOC') try: client_socket.host_name = sys.argv[1] client_socket.port_number = int(sys.argv[2]) except: print "Usage: mudclient.py HOSTNAME PORT" sys.exit(1) client_socket.buffer_size = 4096 #servers bind clients connect client_socket.connectToServer() #recieve and print intro message print client_socket.recieveData() while(1): message = raw_input("Enter Command: ") message += '<<EOC' client_socket.sendMessage(message) data = client_socket.recieveData() if message.lower() == "quit<<eoc": break print data client_socket.closeConnection()