コード例 #1
0
    def _add_application_to_unity_launcher(self, transaction_details):
        app = Application(pkgname=transaction_details.pkgname,
                          appname=transaction_details.appname)
        appdetails = app.get_details(self.db)
        # convert the app-install desktop file location to the actual installed
        # desktop file location (or in the case of a purchased item from the
        # agent, generate the correct installed desktop file location)
        installed_desktop_file_path = (
            convert_desktop_file_to_installed_location(appdetails.desktop_file,
                                                       app.pkgname))
        # we only add items to the launcher that have a desktop file
        if not installed_desktop_file_path:
            return
        # do not add apps that have no Exec entry in their desktop file
        # (e.g. wine, see LP: #848437 or ubuntu-restricted-extras,
        # see LP: #913756), also, don't add the item if NoDisplay is
        # specified (see LP: #1006483)
        if (os.path.exists(installed_desktop_file_path) and
            (not get_exec_line_from_desktop(installed_desktop_file_path)
             or is_no_display_desktop_file(installed_desktop_file_path))):
            return

        # now gather up the unity launcher info items and send the app to the
        # launcher service
        launcher_info = self._get_unity_launcher_info(
            app, appdetails, installed_desktop_file_path,
            transaction_details.trans_id)
        self.unity_launcher.send_application_to_launcher(
            transaction_details.pkgname, launcher_info)
コード例 #2
0
 def show_add_to_launcher_panel(self, backend, pkgname, appname, app, appdetails, trans_id, trans_type):
     """
     if Unity is currently running, display a panel to allow the user
     the choose whether to add a newly-installed application to the
     launcher
     """
     # TODO: handle local deb install case
     # TODO: implement the list view case (once it is specified)
     # only show the panel if unity is running and this is a package install
     #
     # we only show the prompt for apps with a desktop file
     if not appdetails.desktop_file:
         return
     # do not add apps without a exec line (like wine, see #848437)
     if (os.path.exists(appdetails.desktop_file) and
         is_no_display_desktop_file(appdetails.desktop_file)):
             return
     self.action_bar.add_button(ActionButtons.CANCEL_ADD_TO_LAUNCHER,
                                 _("Not Now"), 
                                 self.on_cancel_add_to_launcher, 
                                 pkgname)
     self.action_bar.add_button(ActionButtons.ADD_TO_LAUNCHER,
                                _("Add to Launcher"),
                                self.on_add_to_launcher,
                                pkgname,
                                app,
                                appdetails,
                                trans_id)
     self.action_bar.set_label(utf8(_("Add %s to the launcher?")) % utf8(app.name))
コード例 #3
0
 def show_add_to_launcher_panel(self, backend, pkgname, appname, app, appdetails, trans_id, trans_type):
     """
     if Unity is currently running, display a panel to allow the user
     the choose whether to add a newly-installed application to the
     launcher
     """
     # TODO: handle local deb install case
     # TODO: implement the list view case (once it is specified)
     # only show the panel if unity is running and this is a package install
     #
     # we only show the prompt for apps with a desktop file
     if not appdetails.desktop_file:
         return
     # do not add apps without a exec line (like wine, see #848437)
     if (os.path.exists(appdetails.desktop_file) and
         is_no_display_desktop_file(appdetails.desktop_file)):
             return
     self.action_bar.add_button(ActionButtons.CANCEL_ADD_TO_LAUNCHER,
                                 _("Not Now"), 
                                 self.on_cancel_add_to_launcher, 
                                 pkgname)
     self.action_bar.add_button(ActionButtons.ADD_TO_LAUNCHER,
                                _("Add to Launcher"),
                                self.on_add_to_launcher,
                                pkgname,
                                app,
                                appdetails,
                                trans_id)
     self.action_bar.set_label(utf8(_("Add %s to the launcher?")) % utf8(app.name))
コード例 #4
0
    def _add_application_to_unity_launcher(self, transaction_details):
        app = Application(pkgname=transaction_details.pkgname,
                          appname=transaction_details.appname)
        appdetails = app.get_details(self.db)
        # convert the app-install desktop file location to the actual installed
        # desktop file location (or in the case of a purchased item from the
        # agent, generate the correct installed desktop file location)
        installed_desktop_file_path = (
            convert_desktop_file_to_installed_location(appdetails.desktop_file,
                                                       app.pkgname))
        # we only add items to the launcher that have a desktop file
        if not installed_desktop_file_path:
            return
        # do not add apps that have no Exec entry in their desktop file
        # (e.g. wine, see LP: #848437 or ubuntu-restricted-extras,
        # see LP: #913756), also, don't add the item if NoDisplay is
        # specified (see LP: #1006483)
        if (os.path.exists(installed_desktop_file_path) and
            (not get_exec_line_from_desktop(installed_desktop_file_path) or
            is_no_display_desktop_file(installed_desktop_file_path))):
            return

        # now gather up the unity launcher info items and send the app to the
        # launcher service
        launcher_info = self._get_unity_launcher_info(app, appdetails,
                installed_desktop_file_path,
                transaction_details.trans_id)
        self.unity_launcher.send_application_to_launcher(
                transaction_details.pkgname,
                launcher_info)
コード例 #5
0
ファイル: availablepane.py プロジェクト: pombredanne/shop
    def _add_application_to_unity_launcher(self, trans_details):
        # do not add apps that have no Exec entry in their desktop file
        # (e.g. wine, see LP: #848437 or ubuntu-restricted-extras,
        # see LP: #913756), also, don't add the item if NoDisplay is
        # specified (see LP: #1006483)
        if (os.path.exists(trans_details.desktop_file) and
                (not get_exec_line_from_desktop(trans_details.desktop_file) or
                 is_no_display_desktop_file(trans_details.desktop_file))):
            return

        # now gather up the unity launcher info items and send the app to the
        # launcher service
        launcher_info = self._get_unity_launcher_info(trans_details)
        self.unity_launcher.send_application_to_launcher(
            trans_details.app.pkgname, launcher_info)
コード例 #6
0
ファイル: availablepane.py プロジェクト: pombredanne/shop
        def guess_final_desktop_file(self):
            if self.__real_desktop:
                return self.__real_desktop

            # convert the app-install desktop file location to the actual installed
            # desktop file location (or in the case of a purchased item from the
            # agent, generate the correct installed desktop file location)
            desktop_file = (
                convert_desktop_file_to_installed_location(self.desktop_file,
                                                           self.app.pkgname))
            # we only add items to the launcher that have a desktop file
            if not desktop_file:
                return
            # do not add apps that have no Exec entry in their desktop file
            # (e.g. wine, see LP: #848437 or ubuntu-restricted-extras,
            # see LP: #913756), also, don't add the item if NoDisplay is
            # specified (see LP: #1006483)
            if (os.path.exists(desktop_file) and
                    (not get_exec_line_from_desktop(desktop_file) or
                    is_no_display_desktop_file(desktop_file))):
                return

            self.__real_desktop = desktop_file
            return self.__real_desktop
コード例 #7
0
 def test_no_display_desktop_file(self):
     from softwarecenter.utils import is_no_display_desktop_file
     d = "/usr/share/app-install/desktop/wine1.4:wine.desktop"
     self.assertTrue(is_no_display_desktop_file(d))
     d = "/usr/share/app-install/desktop/software-center:ubuntu-software-center.desktop"
     self.assertFalse(is_no_display_desktop_file(d))
コード例 #8
0
 def test_no_display_desktop_file(self):
     from softwarecenter.utils import is_no_display_desktop_file
     d = "/usr/share/app-install/desktop/wine1.4:wine.desktop"
     self.assertTrue(is_no_display_desktop_file(d))
     d = "/usr/share/app-install/desktop/software-center:ubuntu-software-center.desktop"
     self.assertFalse(is_no_display_desktop_file(d))