コード例 #1
0
def thumb_tl_place(shape):
    shape = sl.rotate(10, [1, 0, 0])(shape)
    shape = sl.rotate(-23, [0, 1, 0])(shape)
    shape = sl.rotate(10, [0, 0, 1])(shape)
    shape = sl.translate(thumborigin())(shape)
    shape = sl.translate([-32, -15, -2])(shape)
    return shape
コード例 #2
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ファイル: utils.py プロジェクト: salkinium/SolidPython
def arc(rad:float, start_degrees:float, end_degrees:float, segments:int=None) -> OpenSCADObject:
    # Note: the circle that this arc is drawn from gets segments,
    # not the arc itself.  That means a quarter-circle arc will
    # have segments/4 segments.

    bottom_half_square = back(rad)(square([3 * rad, 2 * rad], center=True))
    top_half_square = forward(rad)(square([3 * rad, 2 * rad], center=True))

    start_shape = circle(rad, segments=segments)

    if abs((end_degrees - start_degrees) % 360) <= 180:
        end_angle = end_degrees - 180
        ret = difference()(
            start_shape,
            rotate(a=start_degrees)(bottom_half_square.copy()),
            rotate(a=end_angle)(bottom_half_square.copy())
        )
    else:
        ret = intersection()(
            start_shape,
            union()(
                rotate(a=start_degrees)(top_half_square.copy()),
                rotate(a=end_degrees)(bottom_half_square.copy())
            )
        )

    return ret
コード例 #3
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def thumb_mr_place(shape):
    shape = sl.rotate(-6, [1, 0, 0])(shape)
    shape = sl.rotate(-34, [0, 1, 0])(shape)
    shape = sl.rotate(48, [0, 0, 1])(shape)
    shape = sl.translate(thumborigin())(shape)
    shape = sl.translate([-29, -40, -13])(shape)
    return shape
コード例 #4
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def control_box(wall_length, wall_width, wall_height):
    max_board_thickness = max(pro_micro.board_thickness,
                              distribution_board.board_thickness)

    board_surface_pos = max(20 + wall_thickness - wall_length, 5)

    case_length = (board_surface_pos + max_board_thickness + 3 +
                   wall_thickness)
    case_width = (pro_micro.board_length + distribution_board.board_length +
                  3 * wall_thickness)

    board_offset_forward = (board_surface_pos + max_board_thickness -
                            case_length / 2)

    def position_control_box(part):
        """Position the control box on the final model."""
        #return left(case_width / 2)(
        return left(wall_width / 4 - case_width / 2)(forward(
            (wall_length + case_length) / 2)(up(wall_height / 2)(part)))

    def position_controller(part):
        """Position the controller board within the control box."""
        return forward(board_offset_forward)(
            left(case_width / 2 - wall_thickness + wall_thickness / 4)(rotate(
                (90, -90, 0))(part)))

    def position_distribution_board(part):
        """Position the distribution board within the control box."""
        return forward(board_offset_forward)(
            right(case_width / 2 - wall_thickness + wall_thickness / 4)(rotate(
                (90, 90, 0))(part)))

    center_post_length = max_board_thickness + 3
    center_post_offset_right = (case_width / 2 - wall_thickness * 1.5 -
                                distribution_board.board_length)

    inner = (down(wall_thickness / 2 + 1)(back(wall_thickness + 1)(cube(
        (
            case_width - 2 * wall_thickness,
            case_length + 2,
            wall_height - wall_thickness + 1,
        ),
        center=True,
    ))) + rotate(
        (90, 0, 0))(right(center_post_offset_right)(cylinder_outer(4.5, 100))))

    case = position_control_box(
        cube((case_width, case_length, wall_height), center=True) - inner
        # Center post (between the two boards):
        + forward(board_surface_pos - case_length / 2 + center_post_length / 2)
        (right(center_post_offset_right)
         (cube((wall_thickness * 2, center_post_length, wall_height),
               center=True) - rotate((90, 0, 0))
          (cylinder_outer(m2_shaft_radius, center_post_length)))) -
        position_controller(pro_micro.board_profile(0)) -
        position_distribution_board(distribution_board.board_profile(0)))

    cutout = position_control_box(inner)

    return (case, cutout)
コード例 #5
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ファイル: pegs.py プロジェクト: orwonthe/print3d
def slot_peg_with_catch(
        diameter=DEFAULT_PEG_DIAMETER,
        thickness=DEFAULT_HOLDER_THICKNESS,
        clearance=DEFAULT_CLEARANCE,
        overreach=None,
        slot_width=None,
        slot_clearance=DEFAULT_CONTAINER_CLEARANCE
):
    if overreach is None:
        overreach = diameter
    peg = solid_peg(diameter=diameter, thickness=thickness, clearance=clearance, overreach=overreach)
    if slot_width is None:
        slot_width = 0.35 * min(diameter, overreach)
    hole_height = clearance + overreach
    hole_displacement = slot_clearance + thickness + 0.5 * hole_height
    round_hole_bottom = back(0.5 * hole_height)(
        cylinder(r=0.5 * slot_width, h=2 * diameter, center=True, segments=16))
    hole_cutout = cube([slot_width, hole_height, 2 * diameter], center=True)
    hole = up(hole_displacement)(
        rotate([90.0, 0.0, 0.0])(
            hole_cutout + round_hole_bottom))
    catch_height = clearance + thickness + 0.5 * diameter
    catch_offset = 0.5 * diameter
    unscaled_catch = up(catch_height)(
        rotate([90, 0, 0])(
            cylinder(r=0.5 * diameter, h=0.5 * slot_width, center=True, segments=4)))
    catch = scale([0.4, 1.0, 1.0])(unscaled_catch)
    return peg \
           + left(catch_offset)(catch) \
           + right(catch_offset)(catch) \
           - hole
コード例 #6
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ファイル: assembly.py プロジェクト: DanNixon/HackyRacer
def assembly():
    axle = sp.color('red')(
        round_bar.volume(
            diameter=axle_diameter, length=axle_length, center=True
        )
    )

    sprocket_assy = spu.up(sprocket_pos)(
        sp.color('green')(sp.rotate((180, 0, 0))(drive_sprocket.assembly()))
    )

    brake_disc_assy = spu.down(brake_disc_pos)(
        sp.color('blue')(brake_disc.assembly())
    )

    wheels = [
        sp.rotate([0, a, 0])(
            spu.left(wheel_centre_distance / 2.)(
                sp.color('cyan')(wheel.assembly())
            )
        ) for a in [0, 180]
    ]

    return sp.union()(
        sp.rotate([0, 90,
                   0])(sp.union()(
                       axle,
                       sprocket_assy,
                       brake_disc_assy,
                   )),
        wheels,
    )
コード例 #7
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def spacerMaker(radius, right, out, spacer, name):
  s = solid.rotate(a = [-90, 0, 0])\
    (solid.cylinder(r=outerD/2, h=spacer, segments = 20))


  s1 = solid.rotate(a = [90, 0, 0])\
    (solid.cylinder(r=innerD/2, h=3*spacer, segments = 20, center=True))
  s = solid.difference()(s, s1)

  """s1 = solid.rotate(a = [90, 0, 0])\
    (solid.cylinder(r=innerD/2, h=2*border, segments = 20))
  s1 = solid.translate(v = [0, spacer+2*border, 0])(s1)
  s = s + s1"""

  if not out:
    s = solid.translate(v = [0, -spacer, 0])(s)
    off = radius - width
  else:
    off = radius
  s = solid.translate(v = [0, off, 0])(s)

  if right:
    s = solid.rotate(a = [0, 0, -90])(s)
  s = PolyMesh(generator=s)
  s.save("heliodon/spacer" + name +".stl")
  return s
コード例 #8
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def thumb_tr_place(shape):
    shape = sl.rotate(10, [1, 0, 0])(shape)
    shape = sl.rotate(-23, [0, 1, 0])(shape)
    shape = sl.rotate(10, [0, 0, 1])(shape)
    shape = sl.translate(thumborigin())(shape)
    shape = sl.translate([-12, -16, 3])(shape)
    return shape
コード例 #9
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def assembly():
    column = tube.volume(diameter=column_diameter, wall_thickness=2., length=column_length)

    return sp.union()(
        spu.up(column_length)(
            spu.up(wheel.plate_thickness / 2.)(
                sp.color('red')(wheel.volume()),
                spu.up(wheel.plate_thickness / 2.)(
                    sp.color('green')(instrument_panel.assembly())
                ),
                sp.translate((150, 80))(
                    sp.rotate((0., 60., 0.))(
                        sp.color('blue')(throttle.assembly())
                    )
                ),
            ),
            sp.rotate((0, 180, 0))(sp.color('cyan')(wheel_mount.volume())),
        ),
        sp.color('magenta')(column),
        spu.up(440.)(sp.color('purple')(column_mount.upper.assembly())),
        spu.up(60.)(sp.color('grey')(column_mount.lower.assembly())),
        sp.rotate((0, 0, 0))(
            sp.color('orange')(arm_mount.volume()),
            sp.color('pink')(spu.down(arm.thickness)(arm.volume())),
        ),
    )
コード例 #10
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ファイル: cage.py プロジェクト: juvu/holmos-hardware
def cage_stabilizer(assemble=False):
    """stabilizer with 3 clamps for HolMOS-cage"""

    cage_base = 30
    stabilizer_base = base.rods30_dist_third_rod
    stabilizer_height = 10

    angle = -atan(cage_base / 2 / stabilizer_base) / math.pi * 180

    stabilizer = translate((0, stabilizer_base / 2, 0))(cube(
        (cage_base + 4, stabilizer_base - 10, stabilizer_height), center=True))

    stabilizer -= translate((-cage_base, stabilizer_base / 2, 0))(rotate(
        (0, 0, angle))(cube(
            (cage_base, stabilizer_base, 2 * stabilizer_height), center=True)))
    stabilizer -= translate((cage_base, stabilizer_base / 2, 0))(rotate(
        (0, 0, -angle))(cube(
            (cage_base, stabilizer_base, 2 * stabilizer_height), center=True)))

    stabilizer = translate((0, -25, 0))(stabilizer)

    for (dd, y) in ((25, 0), (10, 21)):
        stabilizer -= translate((0, y, 0))(cylinder(d=dd, h=20, center=True))

    stabilizer += cage_3_clips()

    return stabilizer
コード例 #11
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ファイル: mount.py プロジェクト: DanNixon/HackyRacer
def volume():
    width = light.mount_width + 20.

    body = sp.hull()(
        spu.up(1.)(sp.cube((width, thickness, 2.), center=True)),
        spu.up(height)(
            sp.rotate((0., 90., 0.))(
                sp.cylinder(d=thickness, h=width, center=True)
            )
        ),
    )

    cutout = spu.up(height)(
        sp.rotate((0., 90., 0.))(
            sp.union()(
                sp.cylinder(
                    d=thickness + 1., h=light.mount_width + 1., center=True
                ),
                sp.cylinder(d=light.mount_diameter, h=width + 1., center=True),
            )
        )
    )

    mounting_holes = sp.linear_extrude(15.)(holes())

    return body - cutout - mounting_holes()
コード例 #12
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def rounded_cube(size, corner_radius, segments=None, center=False):
    if isinstance(corner_radius, (int, float)):
        corner_radius = XYZ(
            (corner_radius, corner_radius, corner_radius, corner_radius),
            (corner_radius, corner_radius, corner_radius, corner_radius),
            (corner_radius, corner_radius, corner_radius, corner_radius),
        )
    else:
        corner_radius = XYZ(*corner_radius)
    if isinstance(size, (int, float)):
        size = XYZ(size, size, size)
    else:
        size = XYZ(*size)

    shapex = linear_extrude(size.x)(rounded_rectangle(XY(size.z, size.y),
                                                      corner_radius.z,
                                                      segments))
    shapex = rotate((0, 90, 0))(shapex)
    shapex = translate(XYZ(0, 0, size.z))(shapex)

    shapey = linear_extrude(size.y)(rounded_rectangle(XY(size.x, size.z),
                                                      corner_radius.y,
                                                      segments))
    shapey = rotate((90, 0, 0))(shapey)
    shapey = translate(XYZ(0, size.y, 0))(shapey)

    shapez = linear_extrude(size.z)(rounded_rectangle(XY(size.x, size.y),
                                                      corner_radius.x,
                                                      segments))

    rc = intersection()(shapex, shapey, shapez)
    return rc
コード例 #13
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ファイル: cage.py プロジェクト: juvu/holmos-hardware
def cage_side_stabilizer():
    """stabilizer for both sides of new HolMOS-Cage"""

    sep_z = 100
    sep_x = base.rods30_diag_third_rod

    strut_width = 10
    strut_thick = 3

    diagonal = (sep_x**2 + sep_z**2)**.5

    strut_angle_deg = numpy.rad2deg(numpy.arctan(sep_x / sep_z))  # angle < 45°

    diag_strut = rounded_plate(
        (strut_width, diagonal + strut_width, strut_thick), strut_width / 2)

    cross = rotate((0, 0, -strut_angle_deg))(diag_strut)
    cross += rotate((0, 0, strut_angle_deg))(diag_strut)

    cross = translate((0, 0, -strut_thick / 2))(cross)  # to z=0...-thick,

    mount_strut = cube((sep_x, strut_width, strut_thick), center=True)
    mount_strut = translate(
        (0, 0, -strut_thick / 2))(mount_strut)  # to z=0...-thick,
    mount_strut += rotate((-90, 0, 0))(translate((0, 20, 0))(base.base_rods30(
        rod_sep=sep_x)))  # from optical-axis coords to our coords.
    cross += translate((0, sep_z / 2, 0))(mount_strut)
    cross += translate((0, -sep_z / 2, 0))(mount_strut)

    return cross
コード例 #14
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def rotate_into(v1, v2):
    v1n = np.array(v1)
    v1l = np.sqrt(v1n.dot(v1n))
    if v1l < 1.0E-9:
        return solid.rotate(0.0)
    v1n /= v1l
    v2n = np.array(v2)
    v2l = np.sqrt(v2n.dot(v2n))
    if v2l < 1.0E-9:
        return solid.rotate(0.0)
    v2n /= v2l
    v3 = np.cross(v1n, v2n)
    l = np.sqrt(v3.dot(v3))
    if l < 1.0E-9:
        if v1.dot(v2) > 0:
            return solid.rotate(0.0)
        else:
            for i in range(3):
                rot_axis = np.zeros(3)
                rot_axis[0] = 1.0
                if np.abs(rot_axis.dot(v1)) > 1.0E-6:
                    break
            v_parallel = rot_axis.dot(v1)
            v1n = v1 / np.sqrt(v1.dot(v1))
            rot_axis -= v1n * v1n.dot(rot_axis)
            return solid.rotate(180.0, rot_axis)
    cosang = v1n.dot(v2n)
    ang = np.arccos(cosang)

    return solid.rotate(ang * 180.0 / np.pi, v=v3)
コード例 #15
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def thumb_ml_place(shape):
    shape = sl.rotate(6, [1, 0, 0])(shape)
    shape = sl.rotate(-34, [0, 1, 0])(shape)
    shape = sl.rotate(40, [0, 0, 1])(shape)
    shape = sl.translate(thumborigin())(shape)
    shape = sl.translate([-51, -25, -12])(shape)
    return shape
コード例 #16
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def thumb_bl_place(shape):
    shape = sl.rotate(-4, [1, 0, 0])(shape)
    shape = sl.rotate(-35, [0, 1, 0])(shape)
    shape = sl.rotate(52, [0, 0, 1])(shape)
    shape = sl.translate(thumborigin())(shape)
    shape = sl.translate([-56.3, -43.3, -23.5])(shape)
    return shape
コード例 #17
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def thumb_br_place(shape):
    shape = sl.rotate(-16, [1, 0, 0])(shape)
    shape = sl.rotate(-33, [0, 1, 0])(shape)
    shape = sl.rotate(54, [0, 0, 1])(shape)
    shape = sl.translate(thumborigin())(shape)
    shape = sl.translate([-37.8, -55.3, -25.3])(shape)
    return shape
コード例 #18
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def cherry_stem(rotate: float = 0,
                inset: float = 0,
                length: float = 4.4,
                depth: float = 4,
                height: float = 25,
                horiz_thickness: float = 1.3,
                vert_thickness: float = 1.3,
                border_width: float = 2.1,
                border_height: float = 1.0,
                border_length: float = 1.1,
                shape: callable = rounded_rectangle,
                chamfer_connector: bool = True) -> s.OpenSCADObject:
    """
    a stem to connect keycap to a cherry mx switch

    refactored from key.scad in
    https://www.thingiverse.com/thing:2289371 
    """

    base = shape([length + border_width, length + border_height, height],
                 radius=.5,
                 shape=s.sphere,
                 center=True)

    cross = s.translate([0, 0, depth / 2 + inset])(s.union()(
        leg([length + border_width, horiz_thickness, depth]),
        s.rotate([0, 0, 90])(leg([length, vert_thickness, depth]))))

    out = s.difference()(base, cross)

    out = s.rotate([0, 0, rotate])(out)

    return out
コード例 #19
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def part(variant='', configuration='', debug=False):
    tmp = sp.cylinder(d=F_d, h=dim10)
    tmp += sp.translate([0, 0, dim10])(bseat())
    thread = chamfers.mcad_chamfered_cylinder(dim17, internal=False)(
        threads.metric_thread(diameter=T_d,
                              pitch=T_p,
                              length=dim17,
                              internal=False,
                              clearance=T_c),
        chamfers.mcad_chamfer_cylinder(T_d,
                                       T_p + 0.25,
                                       angle=None,
                                       depth=None,
                                       internal=False))
    tmp += sp.translate([0, 0, dim17 + B_h + dim10])(sp.rotate([180, 0,
                                                                0])(thread))
    tmp += sp.rotate([180, 0, 0])(sp.translate([0, 0, -0.2])(
        sp.import_("../aux/Ender_3_spool_holder/" +
                   "Ender3_Spool_Holder_Coupling.stl")))
    pn = curved_text.mcad_cylinder_text(diameter=F_d - 2 * PN_d,
                                        t=_code_name + _version + variant,
                                        depth=PN_d + 0.001,
                                        size=PN_s,
                                        font="Open Sans:style=Bold",
                                        halign="center",
                                        valign="bottom",
                                        spacing=1,
                                        direction="ccw")
    tmp -= sp.translate([0, 0, dim10 / 2 - PN_s / 2])(pn)
    if debug: tmp += assembly.connector(BEARING_CONN)
    return tmp
コード例 #20
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def grooves(cube_size, diagonal=False, doubled=False, turnout=False):
    groove = groove_cylinder(cube_size)
    if diagonal:
        groove = rotate(-45)(groove)
        short_offset = 0.5 * (cube_size / 2 - GROOVE_OFFSET)
        long_offset = 0.5 * (cube_size / 2 + GROOVE_OFFSET)
        if turnout:
            x_offsets = [2 * short_offset - long_offset, long_offset]
            y_offsets = [long_offset, long_offset]
        else:
            x_offsets = y_offsets = [short_offset, long_offset]
    else:
        x_offsets = [0, 0]
        y_offsets = [-GROOVE_OFFSET, GROOVE_OFFSET]
    groove_pair = union()([
        right(x_offset)(forward(y_offset)(groove))
        for x_offset, y_offset in zip(x_offsets, y_offsets)
    ])
    if turnout:
        limiting_block = forward(cube_size + GROOVE_OFFSET)(cube(
            [2 * cube_size, 2 * cube_size, 2 * cube_size], center=True))
        groove_pair *= limiting_block
    if doubled:
        groove_pair += rotate(180, [0, 0, 1])(groove_pair)
    return groove_pair
コード例 #21
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    def orient_relative(self, **kw):
        '''
        This returns a function which produces a transformation (translation+rotation) of scadObj1
        so that:
        (1) u_vec1 becomes parallel to u_vec2, 
        (2) the projection of v_vec1_prime onto the plane perpendicular to u_vec is rotated with respect to 
          the projection of v_vec2 onto that plane by azimuth_deg, and
        (3) origin1 is translated into origin2.
        
        '''
        scadObj1 = kw['obj1']
        scadObj2 = kw['obj2']
        origin1 = kw['point1']
        origin2 = kw['point2']
        u_vec1 = kw['align_vec1']
        u_vec2 = kw['align_vec2']
        do_azimuth = False
        if 'azimuth_vec1' in kw and 'azimuth_vec2' in kw:
            v_vec1 = kw['azimuth_vec1']
            v_vec2 = kw['azimuth_vec2']
            do_azimuth = True
            azimuth_deg = kw.get('azimuth_deg', 0.0)

        u_vec1 = np.array(u_vec1)
        u_vec2 = np.array(u_vec2)

        trans1 = solid.translate(-origin1)
        rot1 = rotate_into(u_vec1, u_vec2)
        mx1 = rotate_into_mx(u_vec1, u_vec2)

        if do_azimuth:
            v_vec1 = np.array(v_vec1)
            v_vec2 = np.array(v_vec2)
            v_vec1_prime = mx1 @ v_vec1
            u_vec_norm = u_vec2 / np.sqrt(u_vec2.dot(u_vec2))
            v_vec1_perp_u = v_vec1_prime - u_vec_norm * u_vec_norm.dot(
                v_vec1_prime)
            l = np.sqrt(v_vec1_perp_u.dot(v_vec1_perp_u))
            if l < 1.0E-9:
                raise Exception('v_vec1 appears to be parallel to u_vec1!')
            v = v_vec1_perp_u / l
            v_vec2_perp_u = v_vec2 - u_vec_norm * u_vec_norm.dot(v_vec1_prime)
            l = np.sqrt(v_vec2_perp_u.dot(v_vec2_perp_u))
            if l < 1.0E-9:
                raise Exception('v_vec2 appears to be parallel to u_vec2!')
            x = v_vec2_perp_u / l
            z = u_vec_norm
            y = np.cross(z, x)
            x_comp = x.dot(v)
            y_comp = y.dot(v)
            current_azimuth_radians = np.arctan2(y_comp, x_comp)
            rotate_angle_deg = azimuth_deg - current_azimuth_radians * 180 / np.pi
            rot2 = solid.rotate(rotate_angle_deg, v=z)
        else:
            rot2 = solid.rotate(0.0)

        trans2 = solid.translate(origin2)
        transformation = lambda o: trans2(rot2(rot1(trans1(o))))

        return transformation
コード例 #22
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def ff_rotate(a=None, b=None, c=None):
    if a is None and b is None and c is None:
        return solid.rotate(0, 0, 0)
    if (isinstance(a, (float, int)) and isinstance(b, (float, int))
            and isinstance(c, (float, int))):
        return solid.rotate([a, b, c])
    else:
        return solid.rotate(a=a, v=b)
コード例 #23
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ファイル: stub_axle.py プロジェクト: DanNixon/HackyRacer
def volume(angle_multiplier):
    return sp.difference()(
        sp.union()(
            sp.rotate((0., angle_multiplier * 90., 180.))(axle()),
            sp.rotate((0., angle_multiplier * camber, 0.))(bearing_housing()),
        ),
        sp.rotate((0., angle_multiplier * camber, 0.))(kingpin_hole()),
    )
コード例 #24
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def hJoint (right, out, name):
  female = out

  # Create the outer cylinder
  j = solid.rotate(a = [-90, 0, 0])\
    (solid.cylinder(r=outerD/2, h=width, segments = 20))
  j = solid.translate(v = [0, 0, outerD/2])(j)

  # Create the clamp
  j = j + solid.cube([outerD,width,border])
  j = j + solid.translate([0, 0, border+thick])\
    (solid.cube([outerD,width,border]))
  j = j - solid.translate(v = [0, 0, border])(solid.cube([outerD,width,thick+2*t]))

  # Create the center hole
  c = solid.rotate(a = [90, 0, 0])\
    (solid.cylinder(r=innerD/2,center=True, h=2*width, segments=20))
  if female:
    if (right and out) or (not right and not out):
      off = -(width-6)
    else:
      off = width-6
    c = solid.translate(v = [0, width/2+off, outerD/2])(c)
  else:
    c = solid.translate(v = [0, width/2, outerD/2])(c)
  j = solid.difference()(j, c)

  if not female:
    if (right and out) or (not right and not out):
      off = -border
    else:
      off = border
    c = solid.rotate(a = [90, 0, 0])\
      (solid.cylinder(r=(outerD)/2-border,center=True, h=width, segments = 20))
    c = solid.translate(v = [0, width/2+off, outerD/2])(c)
    cube = solid.cube([outerD, width, 2*border+thick])
    c = solid.difference()(c, \
      solid.translate(v = [-outerD/2.0, 0, 0])(cube))
    j = solid.difference()(j, c)

  # Create bolt holes
  j = solid.difference()(j, 
    solid.translate(v=[.65*outerD, width/2, 0])
      (solid.cylinder(r=bolt/2, h = outerD, segments = 20)))
  j = solid.difference()(j, 
    solid.translate(v=[.85*outerD, width/2, 0])
      (solid.cylinder(r=bolt/2, h = outerD, segments = 20)))

  # Support bar
  # j = j + solid.translate(v = [-thick,0,border])(solid.cube([thick, width, thick+2*t]))

  # Move and rotate
  j = solid.translate(v=[0, 0, -border])(j)
  if right:
    j = solid.translate(v=[width, 0, 0])(solid.rotate(a=[0, 0, 90])(j))
  j = PolyMesh(generator=j)
  j.save("heliodon/joint" + name + ".stl")
  return j
コード例 #25
0
def cyl_arc_lt_180(r, h, a0, a1):
    # centered arc section of cylinder, for angles up to 180deg
    positive_y_plane = translate([0, 2 * r, 0])(cube([4 * r, 4 * r, 2 * h],
                                                     center=True))
    result = cylinder(r, h, center=True)
    result *= positive_y_plane  # keep 0...180
    result = rotate([0, 0, -(a1 - a0)])(result)
    result -= positive_y_plane  # keep 0...a1-a0
    return rotate([0, 0, a1])(result)
コード例 #26
0
def volume():
    body = sp.union()(sp.rotate(
        (0, 180, 0))(sp.cylinder(d=wheel.inner_hole_diameter, h=a_length)),
                      sp.cylinder(d=b_diameter, h=b_length),
                      sp.cylinder(d=c_diameter, h=b_length + c_length))

    axle = sp.cylinder(d=axle_diameter, h=200., center=True)

    return sp.rotate((0, 90, 0))(body - axle - wheel.mounting_holes())
コード例 #27
0
 def rotate_about_y(self, degree):
     for idx in range(len(self.vertices)):
         self.vertices[idx] = self.rotate_around_y(self.vertices[idx],
                                                   degree)
     self.origin = self.rotate_around_y(self.origin, degree)
     self.shape = sl.rotate(degree, [0, 1, 0])(self.shape)
     if self.cap is not None:
         self.cap = sl.rotate(degree, [0, 1, 0])(self.cap)
     self.rotations.append(Rotation(degree, [0,1,0]))
コード例 #28
0
def volume():
    body = spu.up(2.)(sp.cylinder(d=diameter, h=thickness))
    mount = spu.up(4.)(spu.back(diameter / 2.)(sp.rotate(
        (-60., 0., 0.))(sp.rotate((0., 90., 0.))(sp.hull()(place_at_centres(
            (20.,
             0.), sp.cylinder(d=mount_thickness, h=mount_width, center=True)
        )) - spu.right(10.)(sp.cylinder(
            d=mount_diameter, h=mount_width + 1., center=True))))))
    return body + mount
コード例 #29
0
def thumb(side="right"):
    # shape = thumb_1x_layout(single_plate(side=side))
    # shape += thumb_15x_layout(single_plate(side=side))
    # shape += thumb_15x_layout(double_plate())

    shape = thumb_1x_layout(sl.rotate([0.0, 0.0, -90])(single_plate(side=side)))
    shape += thumb_15x_layout(sl.rotate([0.0, 0.0, -90])(single_plate(side=side)))
    shape += thumb_15x_layout(double_plate())
    return shape
コード例 #30
0
ファイル: 03_12.py プロジェクト: wolfram74/march_makerness
def conic_section(theta):
	line = solid.polygon(points = [[0,0],[50,50],[49.9,50],[0,.1]])
	cone = solid.rotate_extrude( convexity = 20)(line)
	
	plane = solid.translate([0,0,5])(solid.cube([50,50,.1],center = True))
	plane = solid.rotate([0,theta,0])(plane)
	
	section = solid.rotate([0,-1*theta, 0])(solid.intersection()(cone, plane))
	return section
コード例 #31
0
ファイル: utils.py プロジェクト: Corallus-Caninus/SolidPython
def arc_inverted(rad: float,
                 start_degrees: float,
                 end_degrees: float,
                 segments: int = None) -> OpenSCADObject:
    # Return the segment of an arc *outside* the circle of radius rad,
    # bounded by two tangents to the circle.  This is the shape
    # needed for fillets.

    # Note: the circle that this arc is drawn from gets segments,
    # not the arc itself.  That means a quarter-circle arc will
    # have segments/4 segments.

    # Leave the portion of a circumscribed square of sides
    # 2*rad that is NOT in the arc behind.  This is most useful for 90-degree
    # segments, since it's what you'll add to create fillets and take away
    # to create rounds.

    # NOTE: an inverted arc is only valid for end_degrees-start_degrees <= 180.
    # If this isn't true, end_degrees and start_degrees will be swapped so
    # that an acute angle can be found.  end_degrees-start_degrees == 180
    # will yield a long rectangle of width 2*radius, since the tangent lines
    # will be parallel and never meet.

    # Fix start/end degrees as needed; find a way to make an acute angle
    if end_degrees < start_degrees:
        end_degrees += 360

    if end_degrees - start_degrees >= 180:
        start_degrees, end_degrees = end_degrees, start_degrees

    # We want the area bounded by:
    # -- the circle from start_degrees to end_degrees
    # -- line tangent to the circle at start_degrees
    # -- line tangent to the circle at end_degrees
    # Note that this shape is only valid if end_degrees - start_degrees < 180,
    # since if the two angles differ by more than 180 degrees,
    # the tangent lines don't converge
    if end_degrees - start_degrees == 180:
        raise ValueError("Unable to draw inverted arc over 180 or more "
                         "degrees. start_degrees: %s end_degrees: %s" %
                         (start_degrees, end_degrees))

    wide = 1000
    high = 1000

    top_half_square = translate((-(wide - rad), 0, 0))(square([wide, high],
                                                              center=False))
    bottom_half_square = translate(
        (-(wide - rad), -high, 0))(square([wide, high], center=False))

    a = rotate(start_degrees)(top_half_square)
    b = rotate(end_degrees)(bottom_half_square)

    ret = (a * b) - circle(rad, segments=segments)

    return ret
コード例 #32
0
def sizedipad(x, y, height):
    """Returns an iPad x,y size, with fixed size corners"""
    o = hull()(
        (ipadcorner(height)),
        translate([0, y, 0])(rotate([0, 0, -90])((ipadcorner(height)))),
        translate([x, y, 0])(rotate([0, 0, 180])((ipadcorner(height)))),
        translate([x, 0, 0])(rotate([0, 0, 90])((ipadcorner(height)))),
        translate([15, 15, 0])(cube([x - 30, y - 30, height])),
    )
    return o
コード例 #33
0
ファイル: tube_wrap.py プロジェクト: songcq/mammoth
 def create(i):
     obj = objects[i]
     obj = sc.rotate((0, 0, tilt_angle))(obj)
     obj = sc.rotate((90, 0, 0))(obj)
     facing_angle = math.degrees(i * hstep / radius)
     obj = sc.rotate(facing_angle + 90)(obj)
     hpos = utils.unit_point2(facing_angle) * radius
     pos = (*hpos, i * vstep)
     obj = sc.translate(pos)(obj)
     return obj
コード例 #34
0
ファイル: 03_12.py プロジェクト: wolfram74/march_makerness
def sarms():
	hand = solid.sphere(r=4)
	arm = solid.translate([0,0,4])( solid.cylinder(r=4, h = 68))
	shoulder = solid.translate([0,0,72])( solid.sphere(r=4))
	a1 = hand+arm+shoulder
	a2 = solid.translate([50,0,70])(a1)
	a1 = solid.translate([-40,0,70])(a1)
	a1 = solid.rotate([0,10,0])(a1)
	a2 = solid.rotate([0,-10,0])(a2)
	return a1+a2
コード例 #35
0
ファイル: 03_03.py プロジェクト: wolfram74/march_makerness
def ssupport():
	arch1 ,thet1, rad1= circle_arch(30.0, 5.0, 3)
	arch1 = solid.translate([14,-28/2,0])(solid.rotate([0,0, -thet1/2])(arch1))
	arch2 = solid.translate([0,0,1])(arch1)
	arch3 = solid.translate([0,0,-1])(arch1)
	arch1 = join_list([arch1, arch2, arch3])
	
	pillar1 = solid.rotate([0,90,0])(solid.cylinder(r=2, h=35) )
	pillar1 = pillar1 - solid.translate([-1,0,-3])(solid.cube([37,4, 8]))
	pillar2 = solid.rotate([180,0,0])(solid.translate([0,28])(pillar1))
	return join_list([arch1, pillar1, pillar2])
コード例 #36
0
ファイル: cc3d.py プロジェクト: daveansell/camcam
def plane_make_part3D(self, thepart, pconfig):
	self.generate_part3D(thepart, pconfig)
#	for cutout in thepart.cutouts3D:
#		for c in cutout:
#			thepart.border3D = thepart.border3D - c
	subparts = []
	for sp in thepart.parts:
		if hasattr(sp, 'subpart') and sp.subpart:
			self.make_part3D(sp, pconfig)
			if hasattr(sp, 'border3D'):
				subparts.append(sp.border3D)
	if len(subparts):
		if hasattr(thepart, 'border3D'):
			thepart.border3D=solid.union()(thepart.border3D,*subparts)
		else:
			thepart.border3D=solid.union()(*subparts)
	if not hasattr(thepart, 'border3D'):
		return False
	cutouts = [thepart.border3D]
	for cutout in thepart.cutouts3D:
		for c in cutout:
			cutouts.append(c)

	thepart.border3D = solid.difference()(*cutouts)
	# 3D transformations can only be applied to parts, so we can just go up the tree
	p = thepart
	c=0
	print p
	while(p and type(p) is not Plane):# and (c==0 or not p.renderable() )):
		p.rotations_to_3D()
		if hasattr(p, 'transform') and p.transform is not None and p.transform is not False:
			print p.transform
			if 'matrix3D' in p.transform:
				if type(p.transform['matrix3D'][0]) is list or type(p.transform['matrix3D'][0]) is Vec:
                                        thepart.border3D=solid.translate([-p.transform['matrix3D'][0][0], -p.transform['matrix3D'][0][1],-p.transform['matrix3D'][0][2]])(thepart.border3D)
					thepart.border3D=solid.multmatrix(m=p.transform['matrix3D'][1])(thepart.border3D)
					thepart.border3D=solid.translate([p.transform['matrix3D'][0][0], p.transform['matrix3D'][0][1],p.transform['matrix3D'][0][2]])(thepart.border3D)
				else:
					thepart.border3D=solid.multmatrix(m=p.transform['matrix3D'])(thepart.border3D)

			if 'rotate3D' in p.transform: 
				if type(p.transform['rotate3D'][0]) is list or type(p.transform['rotate3D'][0]) is Vec:
					thepart.border3D=solid.translate([-p.transform['rotate3D'][0][0], -p.transform['rotate3D'][0][1],-p.transform['rotate3D'][0][2]])(thepart.border3D)
					thepart.border3D=solid.rotate([p.transform['rotate3D'][1][0], p.transform['rotate3D'][1][1],p.transform['rotate3D'][1][2] ])(thepart.border3D)
					thepart.border3D=solid.translate([p.transform['rotate3D'][0][0], p.transform['rotate3D'][0][1],p.transform['rotate3D'][0][2]])(thepart.border3D)
				else:
					thepart.border3D=solid.rotate([p.transform['rotate3D'][0], p.transform['rotate3D'][1],p.transform['rotate3D'][2] ])(thepart.border3D)
			if 'translate3D' in p.transform:
				thepart.border3D=solid.translate([p.transform['translate3D'][0], p.transform['translate3D'][1],p.transform['translate3D'][2] ])(thepart.border3D)
		c+=1
		p=p.parent
コード例 #37
0
ファイル: solution.py プロジェクト: jaywreddy/spiderpig
def assemble_chair(polygons, tf_xyz_rpy, t=3.0):
    """ Create a 3D rendering of a chair from part outlines.

    Args:
      polygons ([PolyLine]): list of PolyLines representing the outlines of the chair parts
      tf_xyz_rpy ([[x,y,z][r,p,y]]): List of transformations as x,y,z offsets and roll, pitch,
        yaw rotations in degrees

      t (int): material thickness

    Returns:
      A list of PolyMeshes, with one PolyMesh per input polygon, transformed by corresponding
      tf input

    """
    polys = []
    for (p, r) in zip(polygons, tf_xyz_rpy):
        translation, rotation = r
        solid_p = p.get_generator()
        thick_p = sl.linear_extrude(t)(solid_p)
        rotated_p = sl.rotate(rotation)(thick_p)
        translated_p = sl.translate(translation)(rotated_p)
        poly = PolyMesh(generator=translated_p)
        polys.append(poly)
    return polys
コード例 #38
0
ファイル: solution.py プロジェクト: jaywreddy/spiderpig
def slice_mesh(fn="LOGOROBOT.stl", t_m=3.0):
    """ Return list of slices from stl modifed with through holes for alignment.

    Args:
      filename (str): STL file with 3D solid to turn into slices
      t_m (float): material thickness

    Returns:
      list of PolyLines that are the 2D profiles of the slices

    """
    poly = PolyMesh(filename=fn)
    # custom rotation for LOGOROBOT
    rot = sl.rotate(-90, [1, 0, 0])(poly.get_generator())
    poly = PolyMesh(generator=rot)
    slices = []
    plane = sl.square(1000, True)
    axis = np.array([0, 0, 1])  # slice in Z direction
    (alpha_min, alpha_max) = mesh_extremum(poly, axis)
    for alpha in frange(alpha_min, alpha_max, t_m):
        norm = list(axis * alpha)
        slice_polyline = PolyLine(generator=plane)
        slice_args = (slice_polyline, norm)
        slice = planar_slice(poly, slice_args, t_m)
        slices.append(slice)
    return slices
コード例 #39
0
ファイル: base.py プロジェクト: ForgemAR/rocket-tip-creation
def single_slice(index):
    for slice_num, (lower, upper) in enumerate(slice_parameters()):
        if slice_num == index:
            return solid.translate([0, 0, upper - lower])(
                solid.rotate([0, 180, 0])(
                    solid.union()(*produce_slice(lower, upper))
                    ))
    raise Exception("Non-existent slice %i, max: %i!" % (index, slice_num))
コード例 #40
0
ファイル: base.py プロジェクト: ForgemAR/rocket-tip-creation
def full_cone():
    cylinders = []
    for slice_num, (lower, upper) in enumerate(slice_parameters()):
        cylinders.extend(produce_slice(lower, upper, mdf_strength * slice_num))

    return solid.translate([0, 0, cone_length])(
        solid.rotate([0, 180, 0])(
            solid.union()(*cylinders)
            )
        )
コード例 #41
0
ファイル: 03_10.py プロジェクト: wolfram74/march_makerness
def splanter():
	bucket = solid.cylinder( r= 8, h= 9)- solid.translate([0,0,2])(solid.cylinder(r=7, h=9))
	hole = solid.cylinder(r=.5, h= 2)
	bottom_holes = []
	for i in range(10):
		for j in range(10):
			x= 2*i-7
			y= 2*j - 7
			if x**2 + y**2<(6.5)**2:
				bottom_holes+=[solid.translate([x,y,-1])(hole)]
	bucket -= join_list(bottom_holes)
	wall_holes = []
	wallh = solid.translate([7,0,1.5])(solid.rotate([0,90,0])(hole))
	for i in range(12):
		wall_holes += [solid.rotate([0,0,i*30])(wallh)]
	wall_ho = join_list(wall_holes)
	bucket -= wall_ho
	bucket -= solid.translate([0,0,2])(solid.rotate([0,0,15])(wall_ho))
	bucket = solid.color("SaddleBrown")(bucket)
	return bucket
コード例 #42
0
ファイル: solution.py プロジェクト: jaywreddy/spiderpig
def combine_shapes(shapes):
  """
  Transform and combine shapes as in all_shapes below using OpenSCAD
  generators and functions.

  Args:
    shapes = (open_pl, squarcle_pl, star_pl)

  Retruns:
    A single PolyLine with transformed and combined geometry
  """
  open_pl, squarcle_pl, star_pl = shapes
  small_open_pl = solid.scale(0.5)( open_pl.get_generator() )
  trans_squarcle_pl = solid.translate([0,50])( squarcle_pl.get_generator() )
  trans_rot_star_pl = solid.translate([50,175])( solid.rotate(numpy.pi/2)( star_pl.get_generator() ) )
  combined = (small_open_pl + trans_squarcle_pl + trans_rot_star_pl)
  return PolyLine(generator=combined)
コード例 #43
0
def process(outline_file, solderpaste_file, stencil_thickness=0.2, include_ledge=True,
            ledge_height=1.2, ledge_gap=0.0, increase_hole_size_by=0.0):

    outline_shape = create_outline_shape(outline_file)
    cutout_polygon = create_cutouts(solderpaste_file, increase_hole_size_by=increase_hole_size_by)

    if ledge_gap:
        # Add a gap between the ledge and the stencil
        outline_shape = offset_shape(outline_shape, ledge_gap)
    outline_polygon = polygon(outline_shape)

    stencil = linear_extrude(height=stencil_thickness)(outline_polygon - cutout_polygon)

    if include_ledge:
        ledge_shape = offset_shape(outline_shape, 1.2)
        ledge_polygon = polygon(ledge_shape) - outline_polygon

        # Cut the ledge in half by taking the bounding box of the outline, cutting it in half
        # and removing the resulting shape from the ledge shape
        # We always leave the longer side of the ledge intact so we don't end up with a tiny ledge.
        cutter = bounding_box(ledge_shape)
        height = abs(cutter[1][1] - cutter[0][1])
        width = abs(cutter[0][0] - cutter[3][0])

        if width > height:
            cutter[1][1] -= height/2
            cutter[2][1] -= height/2
        else:
            cutter[2][0] -= width/2
            cutter[3][0] -= width/2

        ledge_polygon = ledge_polygon - polygon(cutter)

        ledge = utils.down(
            ledge_height - stencil_thickness
        )(
            linear_extrude(height=ledge_height)(ledge_polygon)
        )
        stencil = ledge + stencil

    # Rotate the stencil to make it printable
    stencil = rotate(a=180, v=[1, 0, 0])(stencil)

    return scad_render(stencil)
コード例 #44
0
def arc(radius):
  a = solid.difference()(
    solid.cylinder(r=radius, h=thick, segments=48), solid.cylinder(r=radius-width, h=thick, segments=48))
  a = solid.intersection()(a, solid.cube([radius, radius, thick]))

  a = solid.difference()(a, 
    solid.translate(v=[.75*outerD, radius-width/2, 0])
      (solid.cylinder(r=bolt/2, h=2*thick, segments=20, center=True)))
  a = solid.difference()(a, 
    solid.translate(v=[radius-width/2, .75*outerD, width/2.0])
      (solid.cylinder(r=bolt/2, h=2*thick, segments=20, center=True)))
  c = solid.translate(v=[radius-width/2, 0, 0])\
    (solid.cylinder(r=bolt/2, h=2*thick, segments=20, center=True))

  # Add bolt holes for fastening the two sheets of acryllic together
  for step in range(1,3):
    a = solid.difference()(a, solid.rotate(a = [0,0, step * 30])(c))

  PolyLine(generator = solid.projection()(a)).save("heliodon/a" + str(radius) + ".dxf")
  return PolyMesh(generator=a)
コード例 #45
0
ファイル: solution.py プロジェクト: jaywreddy/spiderpig
def rationalize_planar_solids(solids, tf_xyz_rpy, offset):
    """
    Args:
      List of solids modified for joinery
    Returns:
      List of PolyLines projected from solids, offset for laser kerf
    """
    final_list = []
    # reverse the transformation, then call layout
    for (p, r) in zip(solids, tf_xyz_rpy):
        translation, rotation = r
        # create reverse
        translation *= -1
        rotation *= -1
        solid_p = p.get_generator()
        translated_p = sl.translate(translation)(solid_p)
        rotated_p = sl.rotate(rotation)(translated_p)
        p_2d = sl.projection(rotated_p)
        polyline = PolyLine(generator=p_2d)
        offset = offset_polygon(polyline, solid)
        final_list.append(offset)
    return final_list
コード例 #46
0
ファイル: spacer_vars.py プロジェクト: steveb/things
                            comment='Radius of hole to fix screw length.',
                            end_comment='[2:4.5]')
v.screw_radius = s.var(2,
                       comment='Radius of screw thread.',
                       end_comment='[1:4.5]')
v.screw_length = s.var(10,
                       comment='Length of thread to be inside spacer.',
                       end_comment='[3:45]')
v.head_hole_height = s.var('spacer_height - screw_length')

body = s.cube(size=[spacer_depth, spacer_width, v.spacer_height])

slot = u.up(3)(s.cube(size=[spacer_depth, 10, 2]))
slot_round = u.back(1)(u.up(2)(
    s.rotate(a=v.spacer_height, v=[1, 0, 0])(
        s.cube(size=[spacer_depth, 4, 4])
    )
))


screw_hole = u.forward(5)(
    s.cylinder(r=v.screw_head_radius, h=v.head_hole_height, segments=32) +
    u.up(v.head_hole_height)(
        s.cylinder(r=v.screw_radius, h=v.screw_length, segments=32)
    )
)

screw_hole_1 = u.right(screw_offset)(screw_hole)
screw_hole_2 = u.right(screw_offset_2)(screw_hole)

wire_run = u.up(20)(s.cube(size=[spacer_depth, 4, 9]))
コード例 #47
0
ファイル: 03_04.py プロジェクト: wolfram74/march_makerness
legs = join_list([leg1, leg2, leg3, leg4])
legs = solid.color([0,0,0])(legs)

table = solid.cube([length,width,thick])
table -= solid.translate([depth+3,-1,3])(solid.cube([length+1-depth ,width+2,thick-6]))
table -= solid.translate([-1,3,3])(solid.cube([depth,width-6,thick-6]))
table = solid.translate([0,0,clearance])(table)
table = solid.color(t55_to_1([140,80,33]))(table)

mid = solid.translate([length-20,width/2,clearance])(solid.color([0,0,0])(solid.cylinder(r=5,h=thick-1)))
glass = solid.translate([0,0,clearance+thick])(solid.color([1,1,1,.3])(solid.cube([length,width,3])))

drawer = solid.cube([depth,width-6, thick-7 ])
drawer -= solid.translate([1,1,1])(solid.cube([depth-2, width-8, thick-5]))
drawer += solid.cube([2,width-6, thick-6])

handle, theth, rh  = circle_arch(30, 7, 2)
handle = solid.translate([13,width/2-3, thick/2-3])(solid.rotate([0,0,90+45])(handle))

drawer+= handle

drawer = solid.translate([-10,3,clearance+3])(solid.color([.1,.1,.9])(drawer))

fake_me = solid.translate([-50,-10,0])(mannequin())

object = [fake_me, table+legs, mid, glass, drawer]


print>>out_file, solid.scad_render(join_list(object))

コード例 #48
0
ファイル: 03_12.py プロジェクト: wolfram74/march_makerness
### new subroutines

###
out_file = make_output()

rcling = 5
rbutt = 20

rail1 = solid.utils.arc( rad = rcling, start_degrees = 0, end_degrees = 180)
rail1 -= solid.utils.arc( rad = rcling-1, start_degrees = 0, end_degrees = 180)

rail2= solid.translate([0,0,6])(rail1)
rail3 = solid.translate([0,0,6])(rail2)
rails = solid.translate([0,0,4])(join_list([rail1,rail2, rail3]))
rails += solid.translate([1,-.5,0])(solid.cube([4,1,20]))
rails = solid.translate([30,20,-rcling+2])((solid.rotate([90,90,0])(rails)))
rails = solid.color([0,0,0])(rails)

buttress1 = solid.utils.arc( rad = rbutt, start_degrees = 0, end_degrees = 90)
buttress1 -= solid.utils.arc( rad = rbutt-3, start_degrees = 0, end_degrees = 180)
buttress1 += solid.translate([0,rbutt-2, -1.5])(solid.cube([rbutt, 2,3]))
buttress2 = solid.translate([0,0,10])(buttress1)
buttresses = buttress1 + buttress2
buttresses = solid.rotate([-90,-90,0])(solid.translate([0,0,5])(buttresses))
buttresses = solid.translate([30-rbutt-5,0,-rbutt+2])(buttresses)
buttresses = solid.color([0,0,.8])(buttresses)

board = solid.color([.4,.4,.4])(solid.cube([30,20,2]))

object = [board, rails, buttresses]
コード例 #49
0
ファイル: 03_10.py プロジェクト: wolfram74/march_makerness
'''
light measurements
123 cm long
15 cm wide
5 cm tall
1:30 slope, or 6 degree slant.
'''
light = solid.cube([5,15,123])- solid.translate([1,1,1])(solid.cube([5,13,121]))
light = solid.color([.4,.4,.4])(light)
tube1 = solid.color([1,1,1])(solid.translate([4,4,1])(solid.cylinder(r=2, h=121)))
tube2 = solid.translate([0,6,0])(tube1)

trough = solid.color([.4,.4,.4])(solid.translate([15,-2.5,0])(solid.cube([10,20,123])))
trough -= solid.translate([16,-1.5,-1])(solid.cube([8,18,125]))

thole = solid.translate([14,7.5,10])(solid.rotate([0,90,0])(solid.cylinder(r=8, h = 5) ))
tslots = []
for i in range(6):
	tslots += [solid.translate([0,0,i*18])(thole)]
trough -= solid.translate([0,0,7])(join_list(tslots))

bucket = solid.translate([22.5,7.5,10])(solid.rotate([0,-90,0])(splanter()))
bslots = []
for i in range(6):
	bslots += [solid.translate([0,0,i*18])(bucket)]

planters = join_list(bslots)
planters = solid.translate([0,0,7])(planters)

object = [trough, light, tube1, tube2, planters]
コード例 #50
0
ファイル: 03_03.py プロジェクト: wolfram74/march_makerness
###
'''
components and thoughts
solid base to place books on
solid back to prevent things falling behind it
sides and roof are tiled in hexagons spaces to save on material
4 columns topped in a circular arch to bear most of the weight.
'''
out_file = make_output()
bord = 2
side = hexfield(4, bord, 4, 50, 50)
side = solid.cube([40,30,2])-side
frame = solid.cube([40,30,2])-solid.translate([2,2,-1])(solid.cube([36,26,4]))
side = side + frame

side2 =solid.rotate([0,-90,0])(side)
side = solid.translate([30,0,0])(solid.rotate([0,-90,0])(side))
sides = solid.color([.1,.1,.9])(side+side2)

base = solid.translate([-2,0,-2])(solid.cube([32,30,2]))
top = solid.translate([0,0,40])(base)
back = solid.translate([0,28,0])(solid.cube([28,2,38]))
panels = solid.color([.25,.25,.15])(base+top+back)

support1 = solid.rotate([0,-90,90])(ssupport())
support2 = solid.translate([0,7,0])(support1)
support1 = solid.translate([0,21,0])(support1)
supports = solid.color([.8, .1, .8])(support1 + support2)

cubby = join_list([sides, panels, supports])
コード例 #51
0
ファイル: scad.py プロジェクト: NVSL/CaseMaker
    def save(self, file):
        # Add screws
        screw_head_radius = 3.0
        screw_head_length = 2.5
        screw_shaft_radius = 1.40       # 2.8mm diameter = 0.3mm extra
        screw_shaft_length = 15.0
        head = sc.translate([0,0,screw_shaft_length])(
                    sc.cylinder(h=screw_head_length + 100, r=screw_head_radius, segments=self._round_segments)
                )
        shaft = sc.cylinder(h=screw_shaft_length + 0.1, r=screw_shaft_radius, segments=self._round_segments)
        screw_down = sc.translate([0,0,-screw_shaft_length - screw_head_length])(
                        sc.union()(head,shaft)
                    )

        # Origin is top of screw
        screw_side = sc.rotate([0,90,0])(screw_down)
        sc.scad_render_to_file(screw_side, "screw.scad", include_orig_code=False)

        # Place 4 screws in the right side
        screw_recess_side = 1.0
        assert screw_recess_side < self._thickness_xy
        side_thick = self._thickness_xy - self._board_slot
        ymin = self._board_bbox.bot() - self._board_slot - side_thick/2.0
        ymax = self._board_bbox.top() + self._board_slot + side_thick/2.0
        zmin = -self.cavity_bot - self._thickness_z + screw_head_radius + self._min_screw_material
        zmax = self.cavity_top - self._thickness_z - screw_head_radius
        x = self._board_bbox.right() + self._thickness_xy + 1.0

        # Add screws to the side
        for y in [ymin, ymax]:
            for z in [zmin, zmax]:
                self._case -= sc.translate([x,y,z])(screw_side)
        print "Free material around side screws: {0}mm".\
            format(self._thickness_xy - self._board_slot - 2*screw_shaft_radius)

        # Add screws to the top
        screw_recess_top = 0
        assert screw_recess_top < self._thickness_z
        min_screw_depth = 3.0

        #Lowest depth screw can possibly go
        zmin = self.cavity_top + screw_head_length + min_screw_depth
        z_want = self.cavity_top + self._thickness_z - screw_recess_top
        z = max(zmin, z_want)

        ys = [self._board_bbox.top() + self._board_slot + (self._thickness_xy - self._board_slot)/2.0,
              self._board_bbox.bot() - self._board_slot - (self._thickness_xy - self._board_slot)/2.0]
        xs = [self._board_bbox.left() + screw_head_radius, self._board_bbox.right() - screw_shaft_length - 1.0]
        for y in ys:
            for x in xs:
                self._case -= sc.translate([x,y,z])(screw_down)

        #Top area: top of the case
        top_area_select = self._board_bbox.copy().pad(self._thickness_xy*2)
        top_area_select = rect2scad(top_area_select, self._thickness_z + 0.1, self.cavity_top - 0.05)

        # main_area is the case without the top or side
        main_area = self._board_bbox.copy()
        main_area.bounds[0][0] -= self._thickness_xy*2
        main_area.bounds[0][1] -= self._thickness_xy*2
        main_area.bounds[1][0] -= 0.05    #So we don't have a degenerate face
        main_area.bounds[1][1] += self._thickness_xy*2
        main_area = rect2scad(main_area, self.height * 2, z_start = -self.height - 10)

        #Add screws to hold down the board
        remove_top = self._board_bbox.copy().pad(self._thickness_xy*2)
        remove_top = rect2scad(remove_top, self.height, self.cavity_top + 0.05)
        x = self._board_bbox.left() + (self._board_bbox.width + self._board_slot*2)/2.0
        ys = [self._board_bbox.bot() - screw_shaft_radius - 0.5,
              self._board_bbox.top() + screw_shaft_radius + 0.5]
        z = screw_head_length
        for y in ys:
            self._case -= (sc.translate([x,y,z])(screw_down) - remove_top)
            print "Board screw location: ({0}, {1})".format(x,y)


        # Separate out the sides of the case
        main_part = self._case * main_area
        side = self._case - (main_area + top_area_select)      # Side of the case, first part to screw on


        #The top of the case (screwed on after the side)
        top = self._case * top_area_select
        main_part -= top_area_select
        sc.scad_render_to_file(top, "top." + file, include_orig_code=False)

        sc.scad_render_to_file(main_part, "main." + file, include_orig_code=False)
        sc.scad_render_to_file(side, "side." + file, include_orig_code=False)

        exploded = sc.union()(
            main_part,
            sc.translate([40,0,0])(side),
            sc.translate([0,0,40])(top)
        )
        sc.scad_render_to_file(exploded, "exploded." + file, include_orig_code=False)
        sc.scad_render_to_file(self._case, file, include_orig_code=False)
コード例 #52
0
ファイル: cc3d.py プロジェクト: daveansell/camcam
def path_render3D(self, pconfig, border=False):
	global _delta, PRECISION, SCALEUP
	self.rotations_to_3D()
	config={}
	config=self.overwrite(config,pconfig)
      	inherited = self.get_config()
#               if('transformations' in config):
      	config=self.overwrite(config, inherited)
	if border==False and 'zoffset' in pconfig:
                zoffset= pconfig['zoffset']
	elif 'zoffset' in config and  config['zoffset']:
		zoffset= config['zoffset']
	else:
		zoffset = 0
	if 'thickness' not in config:
		config['thickness']=pconfig['thickness']
	if config['z0'] is None or config['z0'] is False:
		z0=0
	else:
		z0=config['z0']
	
	if  border==False:
                        z0 += 1

	if (config['z1'] is False or config['z1'] is None) and config['z0'] is not None and config['thickness'] is not None:
        	if  border==False:
                 	z1 = - config['thickness']- 20
           	else:
                   	z1 = - config['thickness']
	else:
		z1= config['z1']
	z0 *=config['zdir']
	z1*=config['zdir']
	#	z0 = - config['thickness'] - z0
	#	z1 = - config['thickness'] - z1
# try to avoid faces and points touching by offsetting them slightly
	z0+=_delta
	z1-=_delta
	_delta+=0.00001
	outline = []
	points = self.polygonise(RESOLUTION)
#	extrude_path = [ Point3(0,0,zoffset + float(z0)), Point3(0,0, zoffset + float(z1)) ]
	for p in points:
		outline.append( [round(p[0],PRECISION)*SCALEUP, round(p[1],PRECISION)*SCALEUP ])
	outline.append([round(points[0][0],PRECISION)*SCALEUP, round(points[0][1],PRECISION)*SCALEUP])
#		outline.append( Point3(p[0], p[1], p[2] ))
#	outline.append( Point3(points[0][0], points[0][1], points[0][2] ))
	h = round(abs(z1-z0),PRECISION)*SCALEUP
	bottom = round((min(z1,z0)+zoffset),PRECISION) *SCALEUP
#	extruded = extrude_along_path(shape_pts=outline, path_pts=extrude_path)
	
	if self.extrude_scale is not None:
                scale = self.extrude_scale
		if self.extrude_centre is None:
			self.extrude_centre = V(0,0)
		centre = (PSharp(V(0,0)).point_transform(config['transformations']).pos+self.extrude_centre)
		centre = [centre[0], centre[1]]
		uncentre = [-centre[0], -centre[1]]	
		extruded = solid.translate([0,0,bottom])(
				solid.translate(centre)(
					solid.linear_extrude(height=h, center=False, scale = scale)(
						solid.translate(uncentre)(solid.polygon(points=outline)))))
        else:
                scale = 1
	        extruded = solid.translate([0,0,bottom])(solid.linear_extrude(height=h, center=False)(solid.polygon(points=outline)))
	#extruded = translate([0,0,bottom])(linear_extrude(height=h, center=False)(solid.polygon(points=outline)))
#	if 'isback' in config and config['isback'] and border==False:
#		extruded = mirror([1,0,0])(extruded )
	if 'colour' in config and config['colour']:
		extruded = solid.color(self.scad_colour(config['colour']))(extruded)
	if hasattr(self, 'transform') and self.transform is not None and self.transform is not False and 'matrix3D' in self.transform:
		if type(self.transform['matrix3D'][0]) is list:
			extruded=solid.translate([-self.transform['rotate3D'][1][0], - self.transform['rotate3D'][1][1]])(extruded)
			extruded=solid.multmatrix(m=self.transform['matrix3D'][0])(extruded)
			extruded=solid.translate([self.transform['rotate3D'][1][0],  self.transform['rotate3D'][1][1]])(extruded)
		else:
			extruded=solid.multmatrix(m=self.transform['matrix3D'])(extruded)
	if hasattr(self, 'transform') and self.transform is not None and self.transform is not False and 'rotate3D' in self.transform:
		if type(self.transform['rotate3D'][0]) is list:
			print [-self.transform['rotate3D'][1][0], - self.transform['rotate3D'][1][1], - self.transform['rotate3D'][1][2]- zoffset]
			extruded=solid.translate([-self.transform['rotate3D'][1][0], - self.transform['rotate3D'][1][1], - self.transform['rotate3D'][1][2]- zoffset])(extruded)
			extruded=solid.rotate([self.transform['rotate3D'][0][0], self.transform['rotate3D'][0][1],self.transform['rotate3D'][0][2] ])(extruded)
			extruded=solid.translate([self.transform['rotate3D'][1][0], self.transform['rotate3D'][1][1], self.transform['rotate3D'][1][1] + zoffset])(extruded)
		else:
			extruded=solid.rotate([self.transform['rotate3D'][0], self.transform['rotate3D'][1],self.transform['rotate3D'][2] ])(extruded)
	if hasattr(self, 'transform') and self.transform is not None and self.transform is not False and 'translate3D' in self.transform:
		extruded=solid.translate([self.transform['translate3D'][0], self.transform['translate3D'][1],self.transform['translate3D'][2] ])(extruded)
	return [extruded]
コード例 #53
0
ファイル: 03_13.py プロジェクト: wolfram74/march_makerness
'''
light measurements
123 cm long
15 cm wide
5 cm tall
1:30 slope, or 6 degree slant.
'''
light = solid.cube([5,15,123])- solid.translate([1,1,1])(solid.cube([5,13,121]))
light = solid.color([.4,.4,.4])(light)
tube1 = solid.color([1,1,1])(solid.translate([4,4,1])(solid.cylinder(r=2, h=121)))
tube2 = solid.translate([0,6,0])(tube1)

trough = solid.color([.4,.4,.4])(solid.translate([15,-2.5,0])(solid.cube([10,20,123])))
trough -= solid.translate([16,-1.5,-1])(solid.cube([8,18,125]))

thole = solid.translate([14,7.5,10])(solid.rotate([0,90,0])(solid.cylinder(r=8, h = 5) ))
tslots = []
for i in range(6):
	tslots += [solid.translate([0,0,i*18])(thole)]
trough -= solid.translate([0,0,7])(join_list(tslots))

bucket = solid.translate([22.5,7.5,10])(solid.rotate([0,-90,0])(splanter()))
bslots = []
for i in range(6):
	bslots += [solid.translate([0,0,i*18])(bucket)]

planters = join_list(bslots)
planters = solid.translate([0,0,7])(planters)

waterout = solid.cube([10, 20,10])-solid.translate([1,1,-1])(solid.cube([10, 18,10]))
waterin = solid.translate([10,0,0])(solid.rotate([0,180,0])(waterout))
コード例 #54
0
bolt_z = height / 2.0
bolt1_y = bolt_from_edge - outer_rad
bolt2_y = square_width + outer_rad - bolt_from_edge
bolt_base1_y = (bolt_base_dia / 2.0) - outer_rad
bolt_base2_y = square_width + outer_rad - (bolt_base_dia / 2.0)
bolt_base_depth = depth * 0.66
# rotation of bolt base to merge into the side
bolt_base_angle = math.degrees(math.atan2(
    bolt_base_depth, bolt_base_dia / 2.0))
hnt = nt / 2.0  # half nested tolerance

# body centre
body = s.cube(size=[depth, square_width, height])
# body round edge 1
body += u.up(outer_rad)(s.rotate(a=[0, 90, 0])(
    s.cylinder(r=outer_rad, h=depth, segments=segments)
))
# body round edge 2
body += u.forward(square_width)(u.up(outer_rad)(s.rotate(a=[0, 90, 0])(
    s.cylinder(r=outer_rad, h=depth, segments=segments)
)))

# inner to subtract from the body for the body
inner = s.cube(
    size=[depth - wall_width, square_width, height - walls_width]
)
inner += u.up(inner_rad)(s.rotate(a=[0, 90, 0])(
    s.cylinder(r=inner_rad, h=depth - wall_width, segments=segments)
))
inner += u.forward(square_width)(u.up(inner_rad)(
    s.rotate(a=[0, 90, 0])(
コード例 #55
0
ファイル: 03_05.py プロジェクト: wolfram74/march_makerness

###
'''
heights
0-1, base
1-4, lighting
5-6 floor/pane
7-top, chamber
'''
out_file = make_output()
orange = t55_to_1([255,127,0])

battery = solid.color([1,0,0])(solid.cylinder(r=1,h=3))
battery += solid.color([0,0,0])(solid.translate([0,0,3])(solid.cylinder(r=1,h=3)))
battery = solid.translate([11,2,2])(solid.rotate([0,90,0])(battery))

led = solid.cylinder(r=1,h=1, segments = 20)
led += solid.translate([0,0,1])(solid.sphere(r=1, segments= 20))
wire = solid.cube([.2,.2,1])
led += solid.translate([-.1,.8,-1])(wire)+ solid.translate([-.1,-1,-1])(wire)
led = solid.color(orange)(led)
led2 = solid.translate([5,3,1.5])(led)
led = solid.translate([9,3,1.5])(led)

vessel = solid.cube([20,7,15])- solid.translate([1,1,1])(solid.cube([18,5,15]))
vessel -= solid.translate([1,-1,6])(solid.cube([18,3,10]))
vessel -= solid.translate([.5,.25,5.5])(solid.cube([19,.5,10]))
vessel -= solid.translate([1,1,1])(solid.cube([20,5,3]))
vessel -= solid.translate([.5,.5, 5.25])(solid.cube([20,6,.5]))
vessel = solid.color([0,.5,9])(vessel)