def main(): colorama.init() namespace = parse_args() file_names = sorted( glob.glob('resources/puzzles/*.txt')) if not namespace.cube \ else sorted(glob.glob('resources/cube_puzzles/*.txt')) for filename in file_names: if namespace.cube: board = CubeGameBoard(filename) board.read_board() texture_factory = TextureFactory(board.boards) texture_factory.generate_textures() start(board.boards) continue board = GameBoard(filename) board.read_board() print(filename) solver = Solver(board) solver.backtrack() board.print_solution() if board.verify_solution(): print('Solved') else: print('Not solved')
def test_no_solution_puzzle(self): board = GameBoard('tests/test_no_solution_puzzle.txt') board.read_board() solver = Solver(board) solver.backtrack() self.assertFalse(board.verify_solution())
def test_common_puzzle(self): board = GameBoard('tests/test_puzzle.txt') board.read_board() solver = Solver(board) solver.backtrack() self.assertEqual(board.solution, [[0, 1, 1], [0, 1, 1], [0, 2, 2]])