def __init__(self, game_opts, *menu_opts): # create a programmer friendly mapping stucture of the menu options self.options = [{'label': x[0], 'callable': x[1]} for x in menu_opts] self.game_opts = game_opts # set the default menu dimensions (these dimensions # are calculated depending on the font and its size) self.width = 0 self.height = 0 # set up the default coordinates of the menu self.x = 0 self.y = 0 # the topleft corner of the screen self.screen_topleft_offset = (0, 0) # set the default focused option self.option = 0 # set the default previous focused option self.option_previous = self.option # set the default normal color of the menu font self.normal_color = pygame.Color('black') # set the default focused color of the menu font self.focus_color = pygame.Color('red') # default is to enable support of menu image on focused options self.image_enabled = True # default is to enable support mouse on menu self.mouse_enabled = True # set mouse focusing at unknown by default self.mouse_focus = None self._font = None # set a default font and its size (also fix size) self.font = pygame.font.Font(None, FONT_SIZE) self._fix_size() # set the default sound to play when an option is focused self.focus_sound = load_sound( constants.FILES['sounds']['menu']['share']['focus'][0]) # set the default sound to play when an option is entered self.select_sound = load_sound( constants.FILES['sounds']['menu']['share']['sel'][0]) # set the default graphic to display before the option label self.focus_graphic = ResourceManager().getImage( constants.FILES['graphics']['menu']['share']['focus'][0])
def __init__(self, game_opts): # initialize the state State.__init__(self, 'menu') ## the game's command line options self.game_opts = game_opts ## the screen surface self.screen = pygame.display.get_surface() ## flag to control the settings menu's loop self.menu_settings_running = None ## flag to control the main menu's loop self.menu_main_running = True # enable key repeat for the menu pygame.key.set_repeat(MENU_KEY_DEL, MENU_KEY_INT) ## set the main menu's background self.menu_main_bg = graphics.load_image( constants.FILES['graphics']['menu']['main']['bg'][0])[0] ## set the settings menu's background self.menu_settings_bg = graphics.load_image( constants.FILES['graphics']['menu']['share']['bg'][0])[0] ## set the settings menu's background box self.menu_box_bg = graphics.load_image( constants.FILES['graphics']['menu']['settings']['box'][0])[0] ## set the window frame self.window_frame = graphics.load_image( constants.FILES['graphics']['menu']['share']['frame'][0])[0] ## set the mouse cursor self.mouse_cursor = graphics.load_image( constants.FILES['graphics']['menu']['share']['cursor'][0])[0] ## set the sound when a menu option is entered self.select_option_snd = sound_mixer.load_sound( constants.FILES['sounds']['menu']['share']['sel'][0]) ## create the main menu - string, callback function self.menu_main = KezMenu(self.game_opts, ['Play' , self._play_option], ['Settings' , self._settings_option], ['Credits' , self._credits_option], ['Quit' , self._quit_option]) # set the position of the main menu self.menu_main.set_position(MENU_MAIN_POS_X, MENU_MAIN_POS_Y) # set the main menu's font self.menu_main.set_font(graphics.load_font( constants.FILES['fonts']['menu']['share'][0], 30)) # set the main menu's highlight color self.menu_main.set_highlight_color(pygame.Color('brown')) ## create the settings menu - string, callback function self.menu_settings = KezMenu(self.game_opts, ['Fullscreen' , self._toggle_fullscreen_option], ['Sounds' , self._toggle_sounds_option], ['Music' , self._toggle_music_option], ['Back' , self._back_option]) # disable the menu graphic for focused options self.menu_settings.toggle_image() # set the settings menu's font self.menu_settings.set_font(graphics.load_font( constants.FILES['fonts']['menu']['share'][0], 25)) # set the position of the settings menu self.menu_settings.center_at(constants.SCREEN_WIDTH / 2.0, constants.SCREEN_HEIGHT / 2.0) # set the settings menu's highlight color self.menu_settings.set_highlight_color(pygame.Color('orange')) ## the animated sprite group self.anim_sprites = pygame.sprite.RenderUpdates() # vertical sprite sample self.anim_sprites.add(VertAnimSprite( constants.FILES['graphics']['menu']['share']['anim'][0], [0, 0], ANIM_SPRITE_SPEED)) # horizontal sprite sample self.anim_sprites.add(HorAnimSprite( constants.FILES['graphics']['menu']['share']['anim'][1], [0, 0], ANIM_SPRITE_SPEED)) ## create clock and track time self.clock = pygame.time.Clock()
def __init__(self, game_opts): # initialize the state State.__init__(self, constants.SCENES['menu']) ## the game's command line options self.game_opts = game_opts ## the screen surface self.screen = pygame.display.get_surface() ## flag to control the settings menu's loop self.menu_settings_running = None ## flag to control the main menu's loop self.menu_main_running = True # enable key repeat for the menu pygame.key.set_repeat(MENU_KEY_DEL, MENU_KEY_INT) ## set the main menu's background self.menu_main_bg = graphics.load_image( constants.FILES['graphics']['menu']['main']['bg'][0])[0] ## set the settings menu's background self.menu_settings_bg = graphics.load_image( constants.FILES['graphics']['menu']['share']['bg'][0])[0] ## set the settings menu's background box self.menu_box_bg = graphics.load_image( constants.FILES['graphics']['menu']['settings']['box'][0])[0] ## set the window frame self.window_frame = graphics.load_image( constants.FILES['graphics']['menu']['share']['frame'][0])[0] ## set the mouse cursor self.mouse_cursor = graphics.load_image( constants.FILES['graphics']['menu']['share']['cursor'][0])[0] ## set the sound when a menu option is entered self.select_option_snd = sound_mixer.load_sound( constants.FILES['sounds']['menu']['share']['sel'][0]) ## create the main menu - string, callback function self.menu_main = KezMenu(self.game_opts, ['Play', self._play_option], ['Settings', self._settings_option], ['Credits', self._credits_option], ['Quit', self._quit_option]) # set the position of the main menu self.menu_main.set_position(MENU_MAIN_POS_X, MENU_MAIN_POS_Y) # set the main menu's font self.menu_main.set_font( graphics.load_font(constants.FILES['fonts']['menu']['share'][0], MAIN_FONT_SIZE)) # set the main menu's highlight color self.menu_main.set_highlight_color(MAIN_FOCUS_COLOR) ## create the settings menu - string, callback function self.menu_settings = KezMenu( self.game_opts, ['Fullscreen', self._toggle_fullscreen_option], ['Sounds', self._toggle_sounds_option], ['Music', self._toggle_music_option], ['Back', self._back_option]) # disable the menu graphic for focused options self.menu_settings.toggle_image() # set the settings menu's font self.menu_settings.set_font( graphics.load_font(constants.FILES['fonts']['menu']['share'][0], MENU_FONT_SIZE)) # set the position of the settings menu self.menu_settings.center_at(constants.SCREEN_WIDTH / 2.0, constants.SCREEN_HEIGHT / 2.0) # set the settings menu's highlight color self.menu_settings.set_highlight_color(SETTINGS_FOCUS_COLOR) ## the animated sprite group self.anim_sprites = pygame.sprite.RenderUpdates() # create the animated sprites sprite_num = len(constants.FILES['graphics']['menu']['share']['anim']) sprite_fact = SpriteFactory() for i in range(sprite_num): # create the "right" type of animated sprite using the factory r_sprite = sprite_fact.create_anim_sprite( i, constants.FILES['graphics']['menu']['share']['anim'][i], ANIM_SPRITE_SPEED) self.anim_sprites.add(r_sprite) ## create clock and track time self.clock = pygame.time.Clock()
def __init__(self, game_opts, *menu_opts): ## create a programmer friendly mapping stucture of the menu options self.options = [{'label': x[0], 'callable': x[1]} for x in menu_opts] ## store the game options self.game_opts = game_opts # set the default menu dimensions (these dimensions # are calculated depending on the font and its size) ## menu's width self.width = 0 ## menu's height self.height = 0 # set up the default coordinates of the menu ## menu's x coordinate self.x = 0 ## menu's y coordinate self.y = 0 ## the topleft corner of the screen self.screen_topleft_offset = (0, 0) ## set the default focused option self.option = 0 ## set the default previous focused option self.option_previous = self.option ## set the default normal color of the menu font self.normal_color = pygame.Color('black') ## set the default focused color of the menu font self.focus_color = pygame.Color('red') ## default is to enable support of menu image on focused options self.image_enabled = True ## default is to enable support mouse on menu self.mouse_enabled = True ## set mouse focusing at unknown at default self.mouse_focus = None self._font = None ## set a default font and its size (also fix size) self.font = pygame.font.Font(None, FONT_SIZE) self._fix_size() ## set the default sound to play when an option is focused self.focus_sound = load_sound( constants.FILES['sounds']['menu']['share']['focus'][0]) ## set the default sound to play when an option is entered self.select_sound = load_sound( constants.FILES['sounds']['menu']['share']['sel'][0]) ## set the default graphic to display before the option label self.focus_graphic = load_image( constants.FILES['graphics']['menu']['share']['focus'][0])[0]
def __init__(self, game_opts): State.__init__(self, constants.SCENES['menu']) self.game_opts = game_opts self.screen = pygame.display.get_surface() self.menu_settings_running = None self.menu_main_running = True pygame.key.set_repeat(MENU_KEY_DEL, MENU_KEY_INT) self.menu_main_bg = ResourceManager().getImage( constants.FILES['graphics']['menu']['main']['bg'][0]) self.menu_settings_bg = ResourceManager().getImage( constants.FILES['graphics']['menu']['share']['bg'][0]) self.menu_box_bg = ResourceManager().getImage( constants.FILES['graphics']['menu']['settings']['box'][0]) self.window_frame = ResourceManager().getImage( constants.FILES['graphics']['menu']['share']['frame'][0]) self.mouse_cursor = ResourceManager().getImage( constants.FILES['graphics']['menu']['share']['cursor'][0]) self.select_option_snd = sound_mixer.load_sound( constants.FILES['sounds']['menu']['share']['sel'][0]) # create the main menu - string, callback function self.menu_main = KezMenu(self.game_opts, ['Play' , self._play_option], ['Settings' , self._settings_option], ['Credits' , self._credits_option], ['Quit' , self._quit_option]) self.menu_main.set_position(MENU_MAIN_POS_X, MENU_MAIN_POS_Y) self.menu_main.set_font(graphics.load_font( constants.FILES['fonts']['menu']['share'][0], MAIN_FONT_SIZE)) self.menu_main.set_highlight_color(MAIN_FOCUS_COLOR) # create the settings menu - string, callback function self.menu_settings = KezMenu(self.game_opts, ['Fullscreen' , self._toggle_fullscreen_option], ['Sounds' , self._toggle_sounds_option], ['Music' , self._toggle_music_option], ['Back' , self._back_option]) # disable the menu graphic for focused options self.menu_settings.toggle_image() self.menu_settings.set_font(graphics.load_font( constants.FILES['fonts']['menu']['share'][0], MENU_FONT_SIZE)) self.menu_settings.center_at(constants.SCREEN_WIDTH / 2.0, constants.SCREEN_HEIGHT / 2.0) self.menu_settings.set_highlight_color(SETTINGS_FOCUS_COLOR) self.sprites = pygame.sprite.LayeredUpdates() sprites_number = len(constants.FILES['graphics']['menu']['share']['anim']) sprite_area = self.screen.get_rect() sprite_limiter = LimiterFactory().getInstance('Default') for i in range(sprites_number): sprite = MenuSprite(constants.FILES['graphics']['menu']['share']['anim'][i], (sprite_area.center), i, MAX_ALPHA, False, SPRITE_SPEED, sprite_area, 'Random') sprite.limiter = sprite_limiter self.sprites.add(sprite) self.clock = pygame.time.Clock()
def __init__(self, game_opts): # initialize the state State.__init__(self, constants.SCENES["menu"]) ## the game's command line options self.game_opts = game_opts ## the screen surface self.screen = pygame.display.get_surface() ## flag to control the settings menu's loop self.menu_settings_running = None ## flag to control the main menu's loop self.menu_main_running = True # enable key repeat for the menu pygame.key.set_repeat(MENU_KEY_DEL, MENU_KEY_INT) ## set the main menu's background self.menu_main_bg = graphics.load_image(constants.FILES["graphics"]["menu"]["main"]["bg"][0])[0] ## set the settings menu's background self.menu_settings_bg = graphics.load_image(constants.FILES["graphics"]["menu"]["share"]["bg"][0])[0] ## set the settings menu's background box self.menu_box_bg = graphics.load_image(constants.FILES["graphics"]["menu"]["settings"]["box"][0])[0] ## set the window frame self.window_frame = graphics.load_image(constants.FILES["graphics"]["menu"]["share"]["frame"][0])[0] ## set the mouse cursor self.mouse_cursor = graphics.load_image(constants.FILES["graphics"]["menu"]["share"]["cursor"][0])[0] ## set the sound when a menu option is entered self.select_option_snd = sound_mixer.load_sound(constants.FILES["sounds"]["menu"]["share"]["sel"][0]) ## create the main menu - string, callback function self.menu_main = KezMenu( self.game_opts, ["Play", self._play_option], ["Settings", self._settings_option], ["Credits", self._credits_option], ["Quit", self._quit_option], ) # set the position of the main menu self.menu_main.set_position(MENU_MAIN_POS_X, MENU_MAIN_POS_Y) # set the main menu's font self.menu_main.set_font(graphics.load_font(constants.FILES["fonts"]["menu"]["share"][0], MAIN_FONT_SIZE)) # set the main menu's highlight color self.menu_main.set_highlight_color(MAIN_FOCUS_COLOR) ## create the settings menu - string, callback function self.menu_settings = KezMenu( self.game_opts, ["Fullscreen", self._toggle_fullscreen_option], ["Sounds", self._toggle_sounds_option], ["Music", self._toggle_music_option], ["Back", self._back_option], ) # disable the menu graphic for focused options self.menu_settings.toggle_image() # set the settings menu's font self.menu_settings.set_font(graphics.load_font(constants.FILES["fonts"]["menu"]["share"][0], MENU_FONT_SIZE)) # set the position of the settings menu self.menu_settings.center_at(constants.SCREEN_WIDTH / 2.0, constants.SCREEN_HEIGHT / 2.0) # set the settings menu's highlight color self.menu_settings.set_highlight_color(SETTINGS_FOCUS_COLOR) ## the animated sprite group self.anim_sprites = pygame.sprite.RenderUpdates() # create the animated sprites sprite_num = len(constants.FILES["graphics"]["menu"]["share"]["anim"]) sprite_fact = SpriteFactory() for i in range(sprite_num): # create the "right" type of animated sprite using the factory r_sprite = sprite_fact.create_anim_sprite( i, constants.FILES["graphics"]["menu"]["share"]["anim"][i], ANIM_SPRITE_SPEED ) self.anim_sprites.add(r_sprite) ## create clock and track time self.clock = pygame.time.Clock()