コード例 #1
0
def gen_setting(T, P, targets_dict, time_horizon):

    import source.players.attackers as attackers
    import source.game as game

    targets = translate(targets_dict[T][0])
    distributions = []
    for i in range(P):
        distributions.append(tuple(gen_distr(T)))
    values = tuple((v, v) for v in targets)
    g = game.Game(values, time_horizon)
    g.attackers = [1]
    g.defenders = [0]
    #print(T, targets)
    att = [attackers.StackelbergAttacker(g, 1)]
    for d in distributions:
        #print(d)
        att.append(attackers.StochasticAttacker(g, 1, 1, *d))
    profiles = []
    index = 0  # hardcoded for stackelberg
    profiles.append({
        "attacker": print_adv(att[index]),
        "others": [print_adv(a) for a in att if a != att[index]],
        "i": index
    })
    return targets, profiles
コード例 #2
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def main2(arguments):
    """
    SG with a Stackelberg attacker and a defender who can distinguish
    between a Stackelberg adn a Uniform
    """
    values = ((1, 1), (2, 2), (3, 3))
    time_horizon = 10
    g = game.Game(values, time_horizon)
    agent = player.StUDefender(g, 0)
    # attacker = player.StackelbergAttacker(g, 1)
    attacker = player.Attacker(g, 1)
    g.set_players([agent], [attacker])
    e = environment.Environment(g, 0)

    for t in range(g.time_horizon):
        strategy = agent.compute_strategy()
        e.observe_strategy(strategy)
        realization = agent.sample_strategy()
        e.observe_realization(realization)
        feedback = e.feedback("expert")
        agent.receive_feedback(feedback)
    print("history of the game")
    for i, h in enumerate(g.history):
        print("strategies at " + str(i) + ":")
        print("\t agent:", g.strategy_history[i][0], "\t attacker:",
              g.strategy_history[i][1])
        print("moves at :" + str(i) + ":")
        print("\t agent:", h[0], "\t attacker:", h[1])
コード例 #3
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def translate(targets):
    import source.game as game

    m = min(targets)
    r = round(float(np.random.uniform(high=m)), 3)
    targets2 = [x - r for x in targets]
    values = tuple((v, v) for v in targets2)
    g = game.Game(values, 1)
    g.attackers = [1]
    g.defenders = [0]
    if len(targets) == len(support(g)):
        return targets2
    else:
        return translate(targets)
コード例 #4
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def main3(arguments):
    """
    You can take advantage also of the already implemented functions of
    Experiment class
    """
    values = ((1, 1), (2, 2), (3, 3))
    time_horizon = 10
    g = game.Game(values, time_horizon)
    agent = player.StUDefender(g, 0)
    # attacker = player.StackelbergAttacker(g, 1)
    attacker = player.Attacker(g, 1)
    g.set_players([agent], [attacker])
    experiment = Experiment(g)
    experiment.run()
    # select an existent folder to save the results
    experiment.save_results(".")
コード例 #5
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def gen_tar_with_len(length):
    import source.game as game

    len_s = 0
    while len_s != length:
        T = 15
        if length == 10:
            T = 50
        time_horizon = 10
        targets = [round(x, 3) for x in gen_norm_targets(T)]
        values = tuple((v, v) for v in targets)
        g = game.Game(values, time_horizon)
        g.attackers = [1]
        g.defenders = [0]
        s = support(g)
        len_s = len(s)
    return s
コード例 #6
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 def setUp(self):
     time_horizon = 10
     self.targets = [1, 2]
     values = tuple((v, v) for v in self.targets)
     self.game = game.Game(values, time_horizon)
     defender = player.Defender(self.game, 0)
     attacker = player.Attacker(self.game, 1)
     other = player.Attacker(self.game, 1)
     self.game.set_players([defender], [attacker], [attacker, other])
     self.game.history = [{
         0: [0],
         1: [0]
     }, {
         0: [1],
         1: [0]
     }, {
         0: [0],
         1: [1]
     }, {
         0: [1],
         1: [1]
     }]
コード例 #7
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def main(arguments):
    """
    SG with a Stackelberg attacker and a defender who play
    a uniform strategy
    """
    values = ((1, 1), (2, 2), (3, 3))
    time_horizon = 10
    g = game.Game(values, time_horizon)
    agent = player.Defender(g, 0, 1)
    attacker = player.StackelbergAttacker(g, 1, 1)
    g.set_players([agent], [attacker])
    e = environment.Environment(g, 0)

    for t in range(g.time_horizon):
        strategy = agent.compute_strategy()
        e.observe_strategy(strategy)
        realization = agent.sample_strategy()
        e.observe_realization(realization)
        feedback = e.feedback("expert")
        agent.receive_feedback(feedback)
    for i in g.history:
        print(i)
コード例 #8
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#! /usr/bin/python2

import source.game as game

if __name__ == "__main__":
    game = game.Game()
    game.on_loop()