コード例 #1
0
    mesh.set_textures(database["textures"])
    mesh.set_scale(6371)
    pos = 6371 + 9000
    mesh.set_pos(Point3(0, pos, 0))
    render_pipeline.setEffect(mesh.node_path, "Effects/Earth.effect")
    mesh.reparent_to(base.render)

    sun_light = DirectionalLight()
    sun_pos = Vec3(10000, pos, 0)
    sun_light.setSunDistance(20000)
    sun_light.setPos(sun_pos)
    sun_light.setPssmTarget(base.cam, base.camLens)
    sun_light.setColor(Vec3(1.0))
    sun_light.setShadowMapResolution(2048)
    sun_light.setCastsShadows(True)
    render_pipeline.addLight(sun_light)

    scattering = render_pipeline.getScattering()
    scattering.adjustSetting("atmosphereOffset", Vec3(0, pos, 0))
    scattering.adjustSetting("atmosphereScale", Vec3(1.0))
    render_pipeline.setScatteringSource(sun_light)

    controller = MovementController(base)
    controller.setup()

    base.accept("f3", toggleSceneWireframe)
    render_pipeline.reloadShaders()
    render_pipeline.onSceneInitialized()

    base.run()
コード例 #2
0
ファイル: test.py プロジェクト: croxis/itf
render_pipeline.getMountManager().setBasePath(
    os.path.join(os.path.dirname(spacedrive.__file__), 'renderpipeline'))
render_pipeline.getMountManager().setWritePath(
    os.path.join(cache_dir, 'Shaders'))
render_pipeline.loadSettings('pipeline.ini')

from spacedrive.renderpipeline.Code.DirectionalLight import DirectionalLight
render_pipeline.create()
dPos = Vec3(40, 40, 40)
dirLight = DirectionalLight()
dirLight.setDirection(dPos)
dirLight.setShadowMapResolution(2048)
dirLight.setCastsShadows(True)
dirLight.setPos(dPos)
dirLight.setColor(Vec3(6))
render_pipeline.addLight(dirLight)


def toggleSceneWireframe():
    sandbox.base.wireframe = not sandbox.base.wireframe
    if sandbox.base.wireframe:
        sandbox.base.render.setRenderModeWireframe()
    else:
        sandbox.base.render.clearRenderMode()

sandbox.base.accept("f3", toggleSceneWireframe)
sandbox.base.wireframe = False

render_pipeline.onSceneInitialized()
skybox = render_pipeline.getDefaultSkybox()
skybox.reparentTo(render)