def get_cache_server(config, restart): init_node = Node(init, Types=[Register], dataframe=(config.host, config.port), threading=True) return init_node.start(config.user_agent, restart or not os.path.exists(config.save_file))
def main(address, port, bcount): '''Main Function!''' for _ in range(bcount): bot = Node(bot_execution, dataframe=(address, port), Types=[Snake, Apple]) bot.start_async()
def app(*args, **kwargs): client = Node(client_app, dataframe=(self.host, self.port), Types=[Player, observation_class, ServerState], threading=True) client.start(self, main_func, observation_class, dimension_names, self.host, self.auth_key, *args, **kwargs)
def main(): parser = argparse.ArgumentParser() parser.add_argument( '--host', type=str, default='127.0.0.1', help='The hostname of the remote dataframe (default: 127.0.0.1)') parser.add_argument( '--port', type=int, default=8000, help='The port of the remote dataframe (default: 8000)') parser.add_argument( '--player', type=str, default='datamodel.Player', help='The class of your player (default: datamodel.Player)') args = parser.parse_args() my_print("%s %s %s" % (args.host, args.port, args.player)) player_client = Node(bot_driver, dataframe=(args.host, args.port), Types=[Player, Asteroid, Ship]) player_client.start(get_class(args.player))
def get_cache_server(config, restart): print("get cache server runs") init_node = Node(init, Types=[Register], dataframe=(config.host, config.port)) print("node created") print("restart: ", restart) print("config user agent: ", config.user_agent) print("config.save_file: ", config.save_file) print("os.path.exists: ", os.path.exists(config.save_file)) print("restart or not os.path.exists(config.save_file):", restart or not os.path.exists(config.save_file)) return init_node.start(config.user_agent, restart or not os.path.exists(config.save_file))
def main(): parser = argparse.ArgumentParser() parser.add_argument( '--host', type=str, default='127.0.0.1', help='The hostname of the remote dataframe (default: 127.0.0.1)') parser.add_argument( '--port', type=int, default=8000, help='The port of the remote dataframe (default: 8000)') args = parser.parse_args() my_print("%s %s" % (args.host, args.port)) player_client = Node(visualize, dataframe=(args.host, args.port), Types=[Asteroid, Ship]) player_client.start()
def run(self) -> None: port = self.match_server_args['port'] observation_type = Observation(self.env_class.observation_names()) # App blocks until the server has ended app = Node(server_app, server_port=port, Types=[Player, ServerState]) rankings = app.start(self.env_class, observation_type, self.match_server_args, self.whitelist, self.ready) del app # Update player information if isinstance(rankings, dict): self.database.update_ranking(rankings) for user in self.player_list: self.database.logoff(user) # Cleanup self.ports_to_use_queue.put(port) self.match_limit.release()
help="Config string that will be passed into the environment constructor.") parser.add_argument("--port", "-p", type=int, default=7777, help="Server Port.") parser.add_argument("--tick-rate", "-t", type=int, default=60, help="The max tick rate that the server will run on.") parser.add_argument("--realtime", "-r", action="store_true", help="With this flag on, the server will not wait for all of the clients to respond.") parser.add_argument("--observations-only", '-f', action='store_true', help="With this flag on, the server will not push the true state of the game to the clients " "along with observations") args = parser.parse_args() log_params(args) # env_class: Type[BaseEnvironment] = get_class(args.environment_class) try: env_class: Type[BaseEnvironment] = get_environment(args.environment) except KeyError: raise ValueError("The \'environment\' argument must must be chosen from the following list: {}".format( ENVIRONMENT_CLASSES.keys() )) observation_type: Type[_Observation] = Observation(env_class.observation_names()) while True: app = Node(server_app, server_port=args.port, Types=[Player, ServerState]) app.start(env_class, observation_type, vars(args)) del app
import sys from sample_apps.gym_mp_lunarlander.envs.multiplayer_lunar_lander import Lander from spacetime import Node def lander(dataframe): my_lander = Lander() dataframe.add_one(Lander, my_lander) done = False while dataframe.sync() and not done: if not my_lander.ready: continue print(my_lander.player_id, my_lander.state, my_lander.reward, my_lander.done) my_lander.do_sample_action() done = my_lander.done if __name__ == "__main__": port = int(sys.argv[1]) if len(sys.argv) > 1 else 8000 Node(lander, dataframe=("0.0.0.0", port), Producer=[Lander]).start()
def main(address, port): '''Main Function!''' vis_node = Node( visualize, dataframe=(address, port), Types=[Snake, Apple]) vis_node.start()
def main(port): server = Node(sr_server, server_port=port, Types=[Player, Ship, Asteroid]) server.start()
def main(address, port): '''Main Function!''' player_node = Node(player_execution, dataframe=(address, port), Types=[Snake, Apple]) player_node.start()
def get_cache_server(config, restart): init_node = Node(init, Types=[Register], dataframe=(config.host, config.port)) return init_node.start(config.user_agent, restart or not glob.glob(config.save_file + '.*'))
def main(port, pcount, bcount): ''' Main Function!''' # pserver physics_node = Node(game_physics, server_port=port, Types=[Snake, Apple]) physics_node.start_async(pcount + bcount) for _ in range(bcount): bot = Node(bot_execution, dataframe=("127.0.0.1", port), Types=[Snake, Apple]) bot.start_async() visualize_node = Node(visualize, dataframe=("127.0.0.1", port), Types=[Snake, Apple]) visualize_node.start_async() physics_node.join()
def main(port): server = Node(lander_server, server_port=port, Types=[Lander]) server.start()