コード例 #1
0
    def get_decisions(game: PokerGame,
                      hand: PokerHand) -> List[BasePokerDecision]:

        decisions: List[BasePokerDecision] = []

        pot_size = 0

        money: Dict[str, int] = {p.name: p.money for p in hand.players}
        bb: int = hand.big_blind

        Debug.datasets(')' * 20)
        for n, v in money.items():
            Debug.datasets(f'{n} - {v}')
        Debug.datasets('(' * 20)

        for step, stage in hand:
            Debug.datasets('NEW STEP', step)
            gived: Dict[str, int] = {p.name: 0 for p in hand.players}

            if step == Step.Preflop:
                raise_amount = hand.big_blind
            else:
                raise_amount = 0

            for act in stage:
                if act.event.is_statement():
                    continue

                Debug.datasets(act, raise_amount)

                if act.event == Event.Ante:
                    pot_size += act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.SmallBlind:
                    pot_size += act.money
                    gived[act.player.name] = act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.BigBlind:
                    pot_size += act.money
                    gived[act.player.name] = act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.Fold:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        pr = HoldemPoker.probability(
                            act.player.cards, hand.board.get_from_step(step))
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision.create(PokerDecisionAnswer.Fold,
                                                   pr, my_money, pot_size,
                                                   to_call, bb, step)
                        decisions += [des]

                elif act.event == Event.Check:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        pr = HoldemPoker.probability(
                            act.player.cards, hand.board.get_from_step(step))
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision.create(
                            PokerDecisionAnswer.CheckCall, pr, my_money,
                            pot_size, to_call, bb, step)
                        decisions += [des]

                elif act.event == Event.Call:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        pr = HoldemPoker.probability(
                            act.player.cards, hand.board.get_from_step(step))
                        my_money = money[act.player.name]
                        if raise_amount > my_money + gived[act.player.name]:
                            to_call = my_money
                        else:
                            to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision.create(
                            PokerDecisionAnswer.CheckCall, pr, my_money,
                            pot_size, to_call, bb, step)
                        decisions += [des]
                    pot_size += act.money - gived[act.player.name]
                    money[
                        act.player.name] -= act.money - gived[act.player.name]
                    gived[act.player.name] = act.money

                elif act.event == Event.Raise or act.event == Event.Allin:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        pr = HoldemPoker.probability(
                            act.player.cards, hand.board.get_from_step(step))
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision.create(PokerDecisionAnswer.Raise,
                                                   pr, my_money, pot_size,
                                                   to_call, bb, step)
                        decisions += [des]
                    pot_size += act.money - gived[act.player.name]
                    money[
                        act.player.name] -= act.money - gived[act.player.name]
                    gived[act.player.name] = act.money
                    if raise_amount < act.money:
                        raise_amount = act.money

                elif act.event == Event.ReturnMoney:
                    pot_size -= act.money

                else:
                    raise ValueError('you forget about', act.event)

                Debug.datasets(')' * 20)
                for n, v in gived.items():
                    Debug.datasets(f'{n}: {money[n]} ({v})')
                Debug.datasets('(' * 20)

        Debug.datasets('*' * 20)

        for des in decisions:
            Debug.datasets(des)

        Debug.datasets('_' * 20)
        return decisions
コード例 #2
0
    def get_decisions(game: PokerGame,
                      hand: PokerHand) -> List[BasePokerDecision]:

        decisions: List[BasePokerDecision] = []

        pot_size = 0

        players_on_table = len(hand.players)
        players_active = players_on_table

        money: Dict[str, int] = {p.name: p.money for p in hand.players}
        bb: int = hand.big_blind

        Debug.datasets(')' * 20)
        for n, v in money.items():
            Debug.datasets(f'{n} - {v}')
        Debug.datasets('(' * 20)

        for step, stage in hand:
            Debug.datasets('NEW STEP', step)
            gived: Dict[str, int] = {p.name: 0 for p in hand.players}

            players_not_moved = players_active - 1  # myself don`t count so minus 1

            if step == Step.Preflop:
                raise_amount = hand.big_blind
            else:
                raise_amount = 0

            for act in stage:
                if act.event.is_statement():
                    continue

                Debug.datasets(act, raise_amount)

                if act.event == Event.Ante:
                    pot_size += act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.SmallBlind:
                    pot_size += act.money
                    gived[act.player.name] = act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.BigBlind:
                    pot_size += act.money
                    gived[act.player.name] = act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.Fold:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision6.create(
                            PokerDecisionAnswer3.Fold,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                        )
                        decisions += [des]
                    players_active -= 1
                    players_not_moved -= 1

                elif act.event == Event.Check:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision6.create(
                            PokerDecisionAnswer3.CheckCall,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                        )
                        decisions += [des]
                    players_not_moved -= 1

                elif act.event == Event.Call:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        if raise_amount > my_money + gived[act.player.name]:
                            to_call = my_money
                        else:
                            to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision6.create(
                            PokerDecisionAnswer3.CheckCall,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                        )
                        decisions += [des]
                    pot_size += act.money - gived[act.player.name]
                    money[
                        act.player.name] -= act.money - gived[act.player.name]
                    gived[act.player.name] = act.money
                    players_not_moved -= 1

                elif act.event == Event.Raise or act.event == Event.Allin:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]

                        actually_raised = act.money - gived[act.player.name]
                        pot_sized_raise = actually_raised / pot_size
                        if my_money == actually_raised:
                            answer = PokerDecisionAnswer3.AllIn
                        elif pot_sized_raise < 0.25:
                            answer = PokerDecisionAnswer3.RaiseSmall
                        elif pot_sized_raise < 0.75:
                            answer = PokerDecisionAnswer3.RaiseMedium
                        else:
                            answer = PokerDecisionAnswer3.RaiseALot

                        des = PokerDecision6.create(
                            answer,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                        )
                        decisions += [des]
                    pot_size += act.money - gived[act.player.name]
                    money[
                        act.player.name] -= act.money - gived[act.player.name]
                    gived[act.player.name] = act.money
                    if raise_amount < act.money:
                        raise_amount = act.money
                    players_not_moved = players_active - 2  # without raiser and myself

                elif act.event == Event.ReturnMoney:
                    pot_size -= act.money

                else:
                    raise ValueError('you forget about', act.event)

                Debug.datasets(')' * 20)
                for n, v in gived.items():
                    Debug.datasets(f'{n}: {money[n]} ({v})')
                Debug.datasets('(' * 20)

        Debug.datasets('*' * 20)

        for des in decisions:
            Debug.datasets(des)

        Debug.datasets('_' * 20)
        return decisions
コード例 #3
0
    def get_decisions(game: PokerGame,
                      hand: PokerHand) -> List[BasePokerDecision]:

        if game != PokerDecision10.CurrGame:
            PokerDecision10.CurrGame = game
            PokerDecision10.CurrRaisers = dict()
            PokerDecision10.CurrCallers = dict()
            PokerDecision10.CurrFolders = dict()
            PokerDecision10.CurrCheckers = dict()

        curr_raisers: Dict[Tuple[str, PokerPosition],
                           PlayerStatistics] = PokerDecision10.CurrRaisers
        curr_callers: Dict[Tuple[str, PokerPosition],
                           PlayerStatistics] = PokerDecision10.CurrCallers
        curr_folders: Dict[Tuple[str, PokerPosition],
                           PlayerStatistics] = PokerDecision10.CurrFolders
        curr_checkers: Dict[Tuple[str, PokerPosition],
                            PlayerStatistics] = PokerDecision10.CurrCheckers

        for player in hand.players:
            key = (player.name, player.position)
            if key not in curr_raisers:
                curr_raisers[key] = PlayerStatistics()
            if key not in curr_callers:
                curr_callers[key] = PlayerStatistics()
            if key not in curr_folders:
                curr_folders[key] = PlayerStatistics()
            if key not in curr_checkers:
                curr_checkers[key] = PlayerStatistics()

        decisions: List[BasePokerDecision] = []

        pot_size = 0

        players_on_table = len(hand.players)
        players_active = players_on_table

        folded_players: List[str] = []

        money: Dict[str, int] = {p.name: p.money for p in hand.players}

        average_money_on_table: int = int(
            sum(p.money for p in hand.players) / len(hand.players))
        max_money_on_table: int = max(p.money for p in hand.players)

        bb: int = hand.big_blind

        Debug.datasets(')' * 20)
        for n, v in money.items():
            Debug.datasets(f'{n} - {v}')
        Debug.datasets('(' * 20)

        for step, stage in hand:
            Debug.datasets('NEW STEP', step)
            gived: Dict[str, int] = {p.name: 0 for p in hand.players}

            players_not_moved = players_active - 1  # myself don`t count so minus 1

            if step == Step.Preflop:
                raise_amount = hand.big_blind
            else:
                raise_amount = 0

            for act in stage:
                if act.event.is_statement():
                    continue

                Debug.datasets(act, raise_amount)

                folder = curr_folders[act.player.name, act.player.position]
                caller = curr_callers[act.player.name, act.player.position]
                raiser = curr_raisers[act.player.name, act.player.position]
                checker = curr_checkers[act.player.name, act.player.position]

                if act.event == Event.Ante:
                    pot_size += act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.SmallBlind:
                    pot_size += act.money
                    gived[act.player.name] = act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.BigBlind:
                    pot_size += act.money
                    gived[act.player.name] = act.money
                    money[act.player.name] -= act.money

                elif act.event == Event.Fold:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision10.create(
                            PokerDecisionAnswer3.Fold,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                            max_money_on_table,
                            average_money_on_table,
                            hand.players,
                            folded_players,
                            act.player.position,
                        )
                        decisions += [des]

                    if step == Step.Preflop:
                        folder.activate()
                        caller.skip()
                    raiser.skip()
                    if raise_amount == 0 or raise_amount == gived[
                            act.player.name]:
                        checker.skip()

                    players_active -= 1
                    players_not_moved -= 1
                    folded_players += [act.player.name]

                elif act.event == Event.Check:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision10.create(
                            PokerDecisionAnswer3.CheckCall,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                            max_money_on_table,
                            average_money_on_table,
                            hand.players,
                            folded_players,
                            act.player.position,
                        )
                        decisions += [des]

                    if step == Step.Preflop:
                        folder.skip()
                    checker.activate()
                    raiser.skip()

                    players_not_moved -= 1

                elif act.event == Event.Call:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        if raise_amount > my_money + gived[act.player.name]:
                            to_call = my_money
                        else:
                            to_call = raise_amount - gived[act.player.name]
                        des = PokerDecision10.create(
                            PokerDecisionAnswer3.CheckCall,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                            max_money_on_table,
                            average_money_on_table,
                            hand.players,
                            folded_players,
                            act.player.position,
                        )
                        decisions += [des]

                    if step == Step.Preflop:
                        folder.skip()
                        caller.activate()
                    raiser.skip()

                    pot_size += act.money - gived[act.player.name]
                    money[
                        act.player.name] -= act.money - gived[act.player.name]
                    gived[act.player.name] = act.money
                    players_not_moved -= 1

                elif act.event == Event.Raise or act.event == Event.Allin:
                    if act.player.cards is not None and act.player.cards.initialized(
                    ) and not act.player.is_loser:
                        my_money = money[act.player.name]
                        to_call = raise_amount - gived[act.player.name]

                        actually_raised = act.money - gived[act.player.name]
                        pot_sized_raise = actually_raised / pot_size
                        if my_money == actually_raised:
                            answer = PokerDecisionAnswer3.AllIn
                        elif pot_sized_raise < 0.25:
                            answer = PokerDecisionAnswer3.RaiseSmall
                        elif pot_sized_raise < 0.75:
                            answer = PokerDecisionAnswer3.RaiseMedium
                        else:
                            answer = PokerDecisionAnswer3.RaiseALot

                        des = PokerDecision10.create(
                            answer,
                            my_money,
                            pot_size,
                            to_call,
                            bb,
                            step,
                            act.player.cards,
                            hand.board.get_from_step(step),
                            players_on_table,
                            players_active,
                            players_not_moved,
                            max_money_on_table,
                            average_money_on_table,
                            hand.players,
                            folded_players,
                            act.player.position,
                        )
                        decisions += [des]

                    if step == Step.Preflop:
                        folder.skip()
                        caller.skip()
                    raiser.activate()
                    if raise_amount == 0 or raise_amount == gived[
                            act.player.name]:
                        checker.skip()

                    pot_size += act.money - gived[act.player.name]
                    money[
                        act.player.name] -= act.money - gived[act.player.name]
                    gived[act.player.name] = act.money
                    if raise_amount < act.money:
                        raise_amount = act.money
                    players_not_moved = players_active - 2  # without raiser and myself

                elif act.event == Event.ReturnMoney:
                    pot_size -= act.money

                else:
                    raise ValueError('you forget about', act.event)

                Debug.datasets(')' * 20)
                for n, v in gived.items():
                    Debug.datasets(f'{n}: {money[n]} ({v})')
                Debug.datasets('(' * 20)

        Debug.datasets('*' * 20)

        for des in decisions:
            Debug.datasets(des)

        Debug.datasets('_' * 20)
        return decisions