コード例 #1
0
def generate_lua(spells, class_name):
    s = """--[[[
@module %s
@description
%s Spells.
GENERATED FROM WOWHEAD SPELLS - DO NOT EDIT MANUALLY
]]--

kps.spells.%s = {}
""" % (class_name.title(), class_name.title(), class_name)
    class_spells = []
    for spell in spells:
        if not is_filtered(spell)[0]:
            class_spells.append(
                "kps.spells.%s.%s = kps.Spell.fromId(%s)\n" %
                (class_name, spell_key(spell["name"][1:]), spell["id"]))
    for spell_id in RACIAL_SPELLS:
        try:
            spell = Spell(spell_id)
            class_spells.append("kps.spells.%s.%s = kps.Spell.fromId(%s)\n" %
                                (class_name, spell.key, spell.id))
        except:
            LOG.error("ERROR: Spell-ID %s not found for %s", spell_id,
                      class_name)
    for spell_id in ADDITIONAL_SPELLS[class_name]:
        try:
            spell = Spell(spell_id)
            class_spells.append("kps.spells.%s.%s = kps.Spell.fromId(%s)\n" %
                                (class_name, spell.key, spell.id))
        except:
            LOG.error("ERROR: Spell-ID %s not found for %s", spell_id,
                      class_name)
    for class_spell in sorted(class_spells):
        s += class_spell
    return s
コード例 #2
0
    def __init__(self, name, lvl):
        super().__init__(name, lvl)
        self.cr_class = 'Wizard'
        self.stats = {
            'int': self.gen_scores(4) + 5,
            'str': self.gen_scores(4),
            'dex': self.gen_scores(4),
            'cha': self.gen_scores(4),
            'wis': self.gen_scores(4),
            'con': self.gen_scores(4),
        }
        self.hp = sum([random.randint(1, 6) for _ in range(self.lvl)])
        self.ac = 10 + self.stats.get('dex') + 3

        self.spellbook = {
            '1':
            Spell('Clashing Rocks', 9, 'smash',
                  sum([random.randint(1, 6) for _ in range(1, 20)]), 4),
            '2':
            Spell('Stormbolts', 8, 'shock',
                  sum([random.randint(1, 8) for _ in range(1, 20)]), 4),
            '3':
            Spell('Greater Shout', 8, 'yell',
                  sum([random.randint(1, 6) for _ in range(1, 10)]), 4),
            '4':
            Spell('Finger of Death', 7, 'ray', 10 * self.lvl, 4),
            '5':
            Spell('Caustic Eruption', 7, 'acid',
                  sum([random.randint(1, 6) for _ in range(1, self.lvl)]), 4),
        }
コード例 #3
0
    def cast_spell(self, other: "LivingObject", spell: Spell):
        if self.__class__ == Player:
            spell.on_cast(boss=other, player=self)
        else:
            spell.on_cast(boss=self, player=other)

        self.mp -= spell.mana_cost
コード例 #4
0
ファイル: printClassSpells.py プロジェクト: itsduomaxwell/KPS
def summarize(spells, class_name):
    s = ""
    for spell in spells:
        filtered, reason = is_filtered(spell)
        if filtered:
            s += " * FILTERED (%s): %s\n" % (reason, spell["name"][1:])
        else:
            s += " * %s (ID: %s CAT: %s)\n" % (spell["name"][1:], spell["id"], spell["cat"])
    for spell_id in RACIAL_SPELLS:
        spell = Spell(spell_id)
        s += " * %s (ID: %s - from ADDITIONAL_SPELLS)\n" % (spell.name, spell.id)
    for spell_id in ADDITIONAL_SPELLS[class_name]:
        spell = Spell(spell_id)
        s += " * %s (ID: %s - from ADDITIONAL_SPELLS)\n" % (spell.name, spell.id)
    return s
コード例 #5
0
    def addSpell(self, name, xml, bookname):
        spellName = xml.tag

        if (spellName in self.spells.keys()):
            self.spells[spellName].appendBook(bookname)
        else:
            self.spells[spellName] = Spell(xml, bookname)
コード例 #6
0
def generate_lua(spells, class_name):
    s = """--[[[
@module %s
@description
%s Spells and Environment Functions.
GENERATED FROM WOWHEAD SPELLS - DO NOT EDIT MANUALLY
]]--

kps.spells.%s = {}

""" % (class_name.title(), class_name.title(), class_name)
    for spell in spells:
        if not is_filtered(spell)[0]:
            s += "kps.spells.%s.%s = kps.Spell.fromId(%s)\n" % (
                class_name, spell_key(spell["name"][1:]), spell["id"])
    for spell_id in ADDITIONAL_SPELLS[class_name]:
        spell = Spell(spell_id)
        s += "kps.spells.%s.%s = kps.Spell.fromId(%s)\n" % (
            class_name, spell.key, spell.id)
    return s + "\nkps.env." + class_name + " = {}\n" + ENV_FUNCTIONS[
        class_name] + "\n"
コード例 #7
0
from spells import Spell
import cards

if __name__ == "__main__":
    #spell = Spell.get_spell("Abi-Dalzim’s Horrid Wilting")
    spell = Spell.get_spell("Sleep")
    cards.create_spell_card(spell)