コード例 #1
0
def createScene(rootNode):
    print ("Scene Phase :"+str(phase))

    # Import Original scene

    originalScene.createScene(rootNode)
    dt = rootNode.dt
    timeExe = nbIterations * dt

    # Add Animation Manager to Scene
    # (ie: python script controller to which we will pass our differents animations)
    # more details at splib.animation.AnimationManager (https://stlib.readthedocs.io/en/latest/)

    if isinstance(rootNode, Wrapper):
        AnimationManager(rootNode.node)
    else:
        AnimationManager(rootNode)

    # Now that we have the AnimationManager & a list of the nodes we want to animate
    # we can add an animation to then according to the arguments in listObjToAnimate

    u.addAnimation(rootNode,phase,timeExe,dt,listObjToAnimate)

    # Now that all the animations are defined we need to record their results
    # for that we take the parent node normally given as an argument in paramWrapper

    path, param = paramWrapper
    myParent = get(rootNode,path[1:])

    # We need rest_position and because it is normally always the same we record it one time
    # during the first phase with the argument writeX0 put to True
    if phase == phaseToSave:
        myParent.createObject('WriteState', filename="stateFile.state",period=listObjToAnimate[0].params["incrPeriod"]*dt,
                                            writeX="1", writeX0="1", writeV="0")
    else :
        myParent.createObject('WriteState', filename="stateFile.state", period=listObjToAnimate[0].params["incrPeriod"]*dt,
                                            writeX="1", writeX0="0", writeV="0")

    # If you want to save also the velocity uncomment the what is below.
    # Then after if you give to **ReduceModel** *saveVelocitySnapshots = True* as parameter
    # all the different velocity saved will be added to one file as the stateFile

    # myParent.createObject('WriteState', filename="stateFileVelocity.state",period=listObjToAnimate[0].params["incrPeriod"]*dt,
    #                                       writeX = "0", writeX0 = "0", writeV = "1")
コード例 #2
0
def createScene(rootNode):
    confignode = rootNode.addChild("Config")
    confignode.addObject('RequiredPlugin', name="SofaPython3", printLog=False)
    manager = AnimationManager(rootNode)
    rootNode.addObject(manager)
    sphere1 = Sphere(rootNode, "sphere1", [-20, 0, 0, 0, 0, 0, 1],
                     [1 / 10.0, 1 * 0.7 / 10.0, 0.9])
    sphere2 = Sphere(rootNode, "sphere2", [-20, 1, 0, 0, 0, 0, 1],
                     [7 / 10.0, 7 * 0.7 / 10.0, 0.9])
    addAnimation(myAnimate, {"target": sphere1}, 5, mode="pingpong")
    addAnimation(myAnimate, {"target": sphere2},
                 5,
                 mode="pingpong",
                 realTimeClock=True)
    return rootNode
コード例 #3
0
def createScene(rootNode):
    # This scene is an example scene that shows the different easing functions implemented in SofaPython3
    confignode = rootNode.addChild("Config")
    confignode.addObject('RequiredPlugin', name="SofaPython3", printLog=False)

    manager = AnimationManager(rootNode)
    spheres = []
    for i in range(22):
        sphere = Sphere(rootNode, "sphere" + str(i), [-20, i, 0, 0, 0, 0, 1],
                        [i / 10.0, i * 0.7 / 10.0, 0.9])
        spheres.append(sphere)
        addAnimation(myAnimate, {"target": sphere}, 10.0, mode="pingpong")
    Sofa.Simulation.init(rootNode)
    print(len(spheres))
    return rootNode
コード例 #4
0
def createScene(rootNode):

    rootNode.createObject("RequiredPlugin", name="SoftRobots")
    rootNode.createObject("RequiredPlugin", name="SoftRobots.Inverse")
    rootNode.createObject("RequiredPlugin", name="SofaSparseSolver")
    rootNode.createObject("RequiredPlugin", name="SofaPreconditioner")
    rootNode.createObject("RequiredPlugin", name="SofaPython")
    rootNode.createObject("RequiredPlugin", name="CosseratPlugin")

    AnimationManager(rootNode)
    rootNode.createObject(
        "VisualStyle",
        displayFlags=
        'showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields showWireframe'
    )
    rootNode.gravity = [0., -9810., 0.]

    rootNode.createObject("FreeMotionAnimationLoop")
    # For direct resolution, i.e direct control of the cable displacement
    # rootNode.createObject("GenericConstraintSolver", maxIterations=100, tolerance=1e-5)
    # For inverse resolution, i.e control of effectors position
    rootNode.createObject("QPInverseProblemSolver", epsilon=1e-1)

    simulation = rootNode.createChild("Simulation")

    simulation.createObject('EulerImplicitSolver',
                            name='odesolver',
                            firstOrder="0",
                            rayleighMass="0.1",
                            rayleighStiffness="0.1")
    simulation.createObject('ShewchukPCGLinearSolver',
                            name='linearSolver',
                            iterations='500',
                            tolerance='1.0e-18',
                            preconditioners="precond")
    simulation.createObject('SparseLDLSolver', name='precond')
    simulation.createObject('GenericConstraintCorrection',
                            solverName="precond")

    trunk = Trunk(simulation, inverseMode=True)
    trunk.addVisualModel(color=[1., 1., 1., 0.8])
    trunk.fixExtremity()
    target = effectorTarget(rootNode)
    trunk.addEffectors(target=target.dofs.getData("position").getLinkPath(),
                       position=[[0., 0., 195]])
コード例 #5
0
def createScene(rootNode):

    rootNode.createObject("RequiredPlugin", name="SoftRobots")
    rootNode.createObject("RequiredPlugin", name="SoftRobots.Inverse")
    rootNode.createObject("RequiredPlugin", name="SofaSparseSolver")
    rootNode.createObject("RequiredPlugin", name="SofaPreconditioner")
    rootNode.createObject("RequiredPlugin", name="SofaPython")
    rootNode.createObject("RequiredPlugin", name="CosseratPlugin")
    
    AnimationManager(rootNode)
    #rootNode.createObject("VisualStyle", displayFlags='showVisualModels hideBehaviorModels showCollisionModels hideBoundingCollisionModels hideForceFields showInteractionForceFields showWireframe')
    rootNode.createObject('VisualStyle', displayFlags='showVisualModels showInteractionForceFields ShowForceFields')
    rootNode.gravity = "0 0 0"

    rootNode.createObject("FreeMotionAnimationLoop")
    #### For direct resolution, i.e direct control of the cable displacement    
    # rootNode.createObject('GenericConstraintSolver', tolerance="1e-20", maxIterations="500", printLog="0")
    #### For inverse resolution, i.e control of effectors position
    rootNode.createObject("QPInverseProblemSolver", printLog='0', epsilon=1e-1, maxIterations="500")
    rootNode.createObject('BackgroundSetting', color='0 0.168627 0.211765')

    # ###############
    # New adds to use the sliding Actuator
    ###############
    cableNode = rootNode.createChild('cableNode')
    cableNode.createObject('EulerImplicitSolver', firstOrder="0",rayleighMass="0.1", rayleighStiffness="0.1")
    cableNode.createObject('SparseLUSolver', name='solver')
    #cableNode.createObject('SparseLDLSolver', name='solver')
    cableNode.createObject('GenericConstraintCorrection')
    
    #tabOfNode = []
    Cable = CosseratCable(cableNode)       
    simulation = rootNode.createChild("Simulation")

    simulation.createObject('EulerImplicitSolver', name='odesolver', firstOrder="0", rayleighMass="0.1", rayleighStiffness="0.1")
    simulation.createObject('ShewchukPCGLinearSolver', name='linearSolver', iterations='500', tolerance='1.0e-18', preconditioners="precond")
    simulation.createObject('SparseLDLSolver', name='precond')
    simulation.createObject('GenericConstraintCorrection', solverName="precond")

    trunk = Trunk(simulation, inverseMode=True)
    trunk.addVisualModel(color=[1., 1., 1., 0.8])
    trunk.fixExtremity()
    
    
    mappedPointsNodeTab = Cable.mappedPointsNodeTab
    cableDofMOTab = Cable.cableDofMOTab
    outputViolationMOTab = Cable.outputViolationMOTab
    framesMoTab = Cable.framesMoTab
    for i in range(0,nbCables):
        mappedPointsNode = mappedPointsNodeTab[i]
        trunk.addConstraintPoints(cstPoints[i],i,mappedPointsNode)
        
        #### Get link to different Mo for the multi map
        constraintPointMo = trunk.constraintPointMoTab[i]
        cableDofMO = cableDofMOTab[i]
        outputViolationMO = outputViolationMOTab[i]
        print(" ==================+++++> The Link is : ", framesMoTab[i])
        
        mappedPointsNode.createObject('DifferenceMultiMapping', name="pointsMulti", input1=constraintPointMo, input2=cableDofMO, output=outputViolationMO, direction=framesMoTab[i]+".position")
        
    
    target = effectorTarget(rootNode)
    trunk.addEffectors(target=target.dofs.getData("position").getLinkPath(), position=[[0., 0., 195.]])


    ################################
    # Animation (to move the dofs) #
    ################################
    Animation(target)
コード例 #6
0
ファイル: mainheader.py プロジェクト: AboudFayad/STLIB
def MainHeader(node,
               gravity=[0.0, -9.8, 0.0],
               dt=0.01,
               plugins=[],
               repositoryPaths=[],
               doDebug=False):
    '''
    Args:
        gravity (vec3f): define the gravity vector.

        dt  (float): define the timestep.

        plugins (list str): list of plugins to load

        repositoryPaths (list str): list of path to the specific data repository

    Structure:
        .. sourcecode:: qml

            rootNode : {
                gravity : gravity,
                dt : dt,
                VisualStyle,
                RepositoryPath,
                RequiredPlugin,
                OglSceneFrame,
                FreeMotionAnimationLoop,
                GenericConstraintSolver,
                DiscreteIntersection
            }

    '''
    node.createObject('VisualStyle')

    i = 0
    for repository in repositoryPaths:
        node.createObject('AddResourceRepository',
                          name="AddResourceRepository" + str(i),
                          path=repository)
        i += 1

    node.findData('gravity').value = gravity
    node.findData('dt').value = dt

    if not isinstance(plugins, list):
        Sofa.msg_error(
            "MainHeader",
            "'plugins' expected to be a list, got " + str(type(plugins)))
        return node

    if "SofaMiscCollision" not in plugins:
        plugins.append("SofaMiscCollision")

    if "SofaPython" not in plugins:
        plugins.append("SofaPython")

    for name in plugins:
        node.createObject('RequiredPlugin', name=name, printLog=False)

    node.createObject('OglSceneFrame', style="Arrows", alignment="TopRight")

    if doDebug:
        from splib.debug import DebugManager
        DebugManager(node)

    AnimationManager(node)
    return node
コード例 #7
0
def createScene(rootNode):
    rootNode.addObject('RequiredPlugin', name='SofaPython3')
    rootNode.addObject('RequiredPlugin', pluginName='BeamAdapter')

    rootNode.dt = 0.01
    rootNode.addObject(
        'VisualStyle',
        displayFlags=
        'showVisualModels showBehaviorModels showCollisionModels hideMappings showForceFields showWireframe'
    )
    # rootNode.addObject('RequiredPlugin', pluginName='BeamAdapter')
    # rootNode.addObject('BackgroundSetting', color='0 0.568627 0.711765')
    rootNode.addObject('OglSceneFrame', style="Arrows", alignment="TopRight")

    # rootNode.addObject("LightManager")
    # rootNode.addObject("SpotLight", position=source, direction=[1.0, 0.0, 0.0])
    # rootNode.addObject("InteractiveCamera", name="camera", position=source, lookAt=target)
    # rootNode.addObject("InteractiveCamera", name="camera")
    # rootNode.addObject('VisualStyle', displayFlags='showVisualModels showBehaviorModels showCollisionModels showMappings hideForceFields')
    rootNode.addObject('FreeMotionAnimationLoop')
    rootNode.addObject('LCPConstraintSolver',
                       mu=0.1,
                       tolerance=3e-4,
                       maxIt=1000,
                       build_lcp=False)
    rootNode.addObject('CollisionPipeline', draw=False, depth=6, verbose=False)
    rootNode.addObject('BruteForceDetection', name='N2')
    rootNode.addObject('LocalMinDistance',
                       contactDistance=0.1,
                       alarmDistance=0.3,
                       name='localmindistance',
                       angleCone=0.02)
    rootNode.addObject('CollisionResponse',
                       name='Response',
                       response='FrictionContact')
    # rootNode.addObject('CollisionGroup', name='Group')

    manager = AnimationManager(rootNode)

    # topoLines_guide = createGuide(rootNode, 'guide', straightLength=980.0, length=1000.0,
    #             youngModulus=20000, numEdges=200, spireDiameter=25,
    #             numEdgesCollis=[50,10], spireHeight=0.0, densityOfBeams=[30,5],
    #             youngModulusExtremity=1000)
    topoLines_guide = rootNode.addChild('topoLines_guide')
    wire = topoLines_guide.addObject('WireRestShape',
                                     name='guideRestShape',
                                     straightLength=980.0,
                                     length=1000.0,
                                     numEdges=200,
                                     youngModulus=20000,
                                     spireDiameter=25,
                                     numEdgesCollis=[50, 10],
                                     printLog=False,
                                     template='Rigid3d',
                                     spireHeight=0.0,
                                     densityOfBeams=[30, 5],
                                     youngModulusExtremity=1000)
    topoLines_guide.addObject('MechanicalObject',
                              name='dofTopo2',
                              template='Rigid3d')
    topoLines_guide.addObject('EdgeSetTopologyContainer',
                              name='meshLinesGuide')
    topoLines_guide.addObject('EdgeSetTopologyModifier', name='Modifier')
    topoLines_guide.addObject('EdgeSetTopologyAlgorithms',
                              name='TopoAlgo',
                              template='Vec3d')
    topoLines_guide.addObject('EdgeSetGeometryAlgorithms',
                              name='GeomAlgo',
                              template='Rigid3d')

    # instrumentsCombined = createInstrumentsCombined(rootNode)
    InstrumentCombined = rootNode.addChild('InstrumentCombined')
    InstrumentCombined.addObject('EulerImplicit',
                                 rayleighStiffness=0.2,
                                 printLog=False,
                                 rayleighMass=0.1)
    InstrumentCombined.addObject('BTDLinearSolver',
                                 verification=False,
                                 subpartSolve=False,
                                 verbose=False)
    InstrumentCombined.addObject('RegularGrid',
                                 name='meshLinesCombined',
                                 zmax=1,
                                 zmin=1,
                                 nx=60,
                                 ny=1,
                                 nz=1,
                                 xmax=1.0,
                                 xmin=0.0,
                                 ymin=0,
                                 ymax=0)
    InstrumentCombined.addObject('MechanicalObject',
                                 showIndices=False,
                                 name='DOFs',
                                 template='Rigid3d',
                                 ry=-90)
    InstrumentCombined.addObject(
        'WireBeamInterpolation',
        WireRestShape='@../topoLines_guide/guideRestShape',
        radius=0.15,
        printLog=False,
        name='Interpolguide')
    InstrumentCombined.addObject('AdaptiveBeamForceFieldAndMass',
                                 massDensity=0.00000155,
                                 name='guideForceField',
                                 interpolation='@Interpolguide')

    intrevention = InstrumentCombined.addObject(
        'InterventionalRadiology',
        xtip=0.0,
        name='m_ircontroller',
        instruments=['Interpolguide'],
        step=0.5,
        printLog=False,
        listening=True,
        template='Rigid3d',
        startingPos=[0, 0, 0, 1, 0, 0, 0],
        rotationInstrument=[0, 0, 0],
        speed=0,
        controlledInstrument=0)
    InstrumentCombined.addObject('LinearSolverConstraintCorrection',
                                 wire_optimization='true',
                                 printLog=False)
    InstrumentCombined.addObject('FixedConstraint',
                                 indices=0,
                                 name='FixedConstraint')
    InstrumentCombined.addObject('RestShapeSpringsForceField',
                                 points='@m_ircontroller.indexFirstNode',
                                 angularStiffness=1e8,
                                 stiffness=1e8)
    return (rootNode)

    InstrumentCombined.addObject(Animation(intrevention, 0, step, angularStep))

    # Visualization Guide
    VisuGuide = InstrumentCombined.addChild('VisuGuide')
    VisuGuide.addObject('MechanicalObject', name='Quads')
    VisuGuide.addObject('QuadSetTopologyContainer', name='ContainerGuide')
    VisuGuide.addObject('QuadSetTopologyModifier', name='Modifier')
    VisuGuide.addObject('QuadSetTopologyAlgorithms',
                        name='TopoAlgo',
                        template='Vec3d')
    VisuGuide.addObject('QuadSetGeometryAlgorithms',
                        name='GeomAlgo',
                        template='Vec3d')
    VisuGuide.addObject('Edge2QuadTopologicalMapping',
                        radius='1',
                        listening='true',
                        input='@../../topoLines_guide/meshLinesGuide',
                        nbPointsOnEachCircle='10',
                        flipNormals='true',
                        output='@ContainerGuide')
    VisuGuide.addObject('AdaptiveBeamMapping',
                        interpolation='@../InterpolGuide',
                        name='visuMapGuide',
                        output='@Quads',
                        isMechanical=False,
                        input='@../DOFs',
                        useCurvAbs=True,
                        printLog=False)

    # Ogl model
    VisuOgl = VisuGuide.addChild('VisuOgl')
    VisuOgl.addObject(
        'OglModel',
        color=[0.2, 0.2, 0.8],
        quads='@../ContainerGuide.quads',
        material=
        'texture Ambient 1 0.2 0.2 0.2 0.0 Diffuse 1 1.0 1.0 1.0 1.0 Specular 1 1.0 1.0 1.0 1.0 Emissive 0 0.15 0.05 0.05 0.0 Shininess 1 20',
        name='Visual')
    VisuOgl.addObject('IdentityMapping', input='@../Quads', output='@Visual')

    return (rootNode)