right_paddle = Sprite("paddle.png", scene.get_width() - 50, scene.get_height() / 2, 30, 60) left_bound = Sprite("bound.png", 15, scene.get_height(), 30, 600) right_bound = Sprite("bound.png", scene.get_width(), scene.get_height(), 30, 600) smile.set_collidable(True) left_paddle.set_collidable(True) right_paddle.set_collidable(True) smile.collide_mode = CollideMode.BOUNCE left_bound.collide_mode = CollideMode.KILLS right_bound.collide_mode = CollideMode.KILLS smile.border_mode = BorderMode.BOUNCE left_bound.border_mode = BorderMode.IGNORE right_bound.border_mode = BorderMode.IGNORE smile.set_collidable(True) scene.add_sprite(smile) scene.add_sprite(left_paddle) scene.add_sprite(right_paddle) #scene.add_sprite(left_bound) #scene.add_sprite(right_bound) smile.dx = 2 scene.set_keypress_handler(keypress_handler) scene.set_keyrelease_handler(keyrelease_handler)