コード例 #1
0
ファイル: __init__.py プロジェクト: pyBuilder9/spyder
    def _update_actions(self):
        """
        Refresh Options menu.
        """
        show_dock_actions = self.windowwidget is None
        self.undock_action.setVisible(show_dock_actions)
        self.close_action.setVisible(show_dock_actions)
        self.dock_action.setVisible(not show_dock_actions)

        if sys.platform == 'darwin':
            set_menu_icons(self.get_menu(PluginMainWidgetMenus.Options), True)

        self.update_actions()
        self._update_style()
コード例 #2
0
ファイル: plugin.py プロジェクト: afarntrog/spyder
    def create_application_menu(self, menu_id, title):
        """
        Create a Spyder application menu.

        Parameters
        ----------
        menu_id: str
            The menu unique identifier string.
        title: str
            The localized menu title to be displayed.
        """
        if menu_id in self._APPLICATION_MENUS:
            raise SpyderAPIError(
                'Menu with id "{}" already added!'.format(menu_id))

        menu = ApplicationMenu(self.main, title)
        menu.menu_id = menu_id
        self._APPLICATION_MENUS[menu_id] = menu
        self.main.menuBar().addMenu(menu)

        # Show and hide shortcuts and icons in menus for macOS
        if sys.platform == 'darwin':
            menu.aboutToShow.connect(
                lambda menu=menu: self._show_shortcuts(menu))
            menu.aboutToHide.connect(
                lambda menu=menu: self._hide_shortcuts(menu))
            menu.aboutToShow.connect(
                lambda menu=menu: set_menu_icons(menu, False))
            menu.aboutToShow.connect(self._hide_options_menus)

        return menu
コード例 #3
0
    def _refresh_actions(self):
        """Refresh Options menu."""
        self._options_menu.clear()

        # Decide what additional actions to show
        if self._undocked_window is None:
            additional_actions = [
                MENU_SEPARATOR, self._undock_action, self._close_plugin_action
            ]
        else:
            additional_actions = [MENU_SEPARATOR, self._dock_action]

        # Create actions list
        self._plugin_actions = self.get_plugin_actions() + additional_actions
        add_actions(self._options_menu, self._plugin_actions)

        if sys.platform == 'darwin':
            set_menu_icons(self._options_menu, True)
コード例 #4
0
    def _update_actions(self):
        """
        Refresh Options menu.
        """
        show_dock_actions = self.windowwidget is None
        self.undock_action.setVisible(show_dock_actions)
        self.close_action.setVisible(show_dock_actions)
        self.dock_action.setVisible(not show_dock_actions)

        if sys.platform == 'darwin':
            try:
                set_menu_icons(
                    self.get_menu(PluginMainWidgetMenus.Options), True)
            except KeyError:
                # Prevent unexpected errors on the test suite.
                pass

        # Widget setup
        # --------------------------------------------------------------------
        self.update_actions()
コード例 #5
0
ファイル: plugin.py プロジェクト: bnavigator/spyder
 def _setup_menus(self):
     """Setup menus."""
     # Show and hide shortcuts and icons in menus for macOS
     if sys.platform == 'darwin':
         for menu_id in self._APPLICATION_MENUS:
             menu = self._APPLICATION_MENUS[menu_id]
             if menu is not None:
                 menu.aboutToShow.connect(
                     lambda menu=menu: self._show_shortcuts(menu))
                 menu.aboutToHide.connect(
                     lambda menu=menu: self._hide_shortcuts(menu))
                 menu.aboutToShow.connect(
                     lambda menu=menu: set_menu_icons(menu, False))
                 menu.aboutToShow.connect(self._hide_options_menus)
コード例 #6
0
ファイル: plugin.py プロジェクト: bnavigator/spyder
    def create_application_menu(self,
                                menu_id: str,
                                title: str,
                                dynamic: bool = True):
        """
        Create a Spyder application menu.

        Parameters
        ----------
        menu_id: str
            The menu unique identifier string.
        title: str
            The localized menu title to be displayed.
        """
        if menu_id in self._APPLICATION_MENUS:
            raise SpyderAPIError(
                'Menu with id "{}" already added!'.format(menu_id))

        menu = ApplicationMenu(self.main, title, dynamic=dynamic)
        menu.menu_id = menu_id

        self._APPLICATION_MENUS[menu_id] = menu
        self.main.menuBar().addMenu(menu)

        # Show and hide shortcuts and icons in menus for macOS
        if sys.platform == 'darwin':
            menu.aboutToShow.connect(
                lambda menu=menu: self._show_shortcuts(menu))
            menu.aboutToHide.connect(
                lambda menu=menu: self._hide_shortcuts(menu))
            menu.aboutToShow.connect(
                lambda menu=menu: set_menu_icons(menu, False))
            menu.aboutToShow.connect(self._hide_options_menus)

        if menu_id in self._ITEM_QUEUE:
            pending_items = self._ITEM_QUEUE.pop(menu_id)
            for pending in pending_items:
                (item, section, before_item, before_section) = pending
                self.add_item_to_application_menu(
                    item,
                    menu_id=menu_id,
                    section=section,
                    before=before_item,
                    before_section=before_section)

        return menu
コード例 #7
0
    def _setup(self):
        """
        Setup Options menu, create toggle action and connect signals.
        """
        # Creat toggle view action
        self._create_toggle_view_action()

        # Create Options menu
        self._plugin_actions = self.get_plugin_actions() + [
            MENU_SEPARATOR, self._undock_action
        ]
        add_actions(self._options_menu, self._plugin_actions)
        self.options_button.setMenu(self._options_menu)
        self._options_menu.aboutToShow.connect(self._refresh_actions)

        # Show icons in Mac plugin menus
        if sys.platform == 'darwin':
            self._options_menu.aboutToHide.connect(
                lambda menu=self._options_menu: set_menu_icons(menu, False))

        # Update title
        self.sig_update_plugin_title.connect(self._update_plugin_title)
        self.setWindowTitle(self.get_plugin_title())
コード例 #8
0
    def _setup(self):
        """
        Setup default actions, create options menu, and connect signals.
        """
        # Tabs
        children = self.findChildren(Tabs)
        if children:
            for child in children:
                self._is_tab = True
                # For widgets that use tabs, we add the corner widget using
                # the setCornerWidget method.
                child.setCornerWidget(self._corner_widget)
                self._corner_widget.setStyleSheet(str(PANES_TABBAR_STYLESHEET))
                break

        self._options_button = self.create_toolbutton(
            PluginMainWidgetWidgets.OptionsToolButton,
            text=_('Options'),
            icon=self.create_icon('tooloptions'),
        )

        if self.ENABLE_SPINNER:
            self.add_corner_widget(
                PluginMainWidgetWidgets.Spinner,
                self._spinner,
            )

        self.add_corner_widget(
            PluginMainWidgetWidgets.OptionsToolButton,
            self._options_button,
        )

        # Widget setup
        # --------------------------------------------------------------------
        self._main_toolbar.setVisible(not self._is_tab)
        self._corner_toolbar.setVisible(not self._is_tab)
        self._options_button.setPopupMode(QToolButton.InstantPopup)

        # Create default widget actions
        self.dock_action = self.create_action(
            name=PluginMainWidgetActions.DockPane,
            text=_("Dock"),
            tip=_("Dock the pane"),
            icon=self.create_icon('dock'),
            triggered=self.close_window,
        )
        self.undock_action = self.create_action(
            name=PluginMainWidgetActions.UndockPane,
            text=_("Undock"),
            tip=_("Undock the pane"),
            icon=self.create_icon('undock'),
            triggered=self.create_window,
        )
        self.close_action = self.create_action(
            name=PluginMainWidgetActions.ClosePane,
            text=_("Close"),
            tip=_("Close the pane"),
            icon=self.create_icon('close_pane'),
            triggered=self.close_dock,
        )
        # We use this instead of the QDockWidget.toggleViewAction
        self.toggle_view_action = self.create_action(
            name='switch to ' + self._name,
            text=self.get_title(),
            toggled=lambda checked: self.toggle_view(checked),
            context=Qt.WidgetWithChildrenShortcut,
            shortcut_context='_',
        )

        bottom_section = OptionsMenuSections.Bottom
        for item in [self.undock_action, self.close_action, self.dock_action]:
            self.add_item_to_menu(
                item,
                self._options_menu,
                section=bottom_section,
            )

        self._options_button.setMenu(self._options_menu)
        self._options_menu.aboutToShow.connect(self._update_actions)

        # Hide icons in Mac plugin menus
        if sys.platform == 'darwin':
            self._options_menu.aboutToHide.connect(
                lambda menu=self._options_menu: set_menu_icons(menu, False))

        # For widgets that do not use tabs, we add the corner widget to the
        # corner toolbar
        if not self._is_tab:
            self.add_item_to_toolbar(
                self._corner_widget,
                toolbar=self._corner_toolbar,
                section="corner",
            )
            self._corner_widget.setStyleSheet(str(PANES_TOOLBAR_STYLESHEET))

        # Update title
        self.setWindowTitle(self.get_title())
コード例 #9
0
    def _setup(self, options=DEFAULT_OPTIONS):
        """
        Setup default actions, create options menu, and connect signals.
        """
        # Tabs
        children = self.findChildren(Tabs)
        if children:
            for child in children:
                self._is_tab = True
                # For widgets that use tabs, we add the corner widget using
                # the setCornerWidget method.
                child.setCornerWidget(self._corner_widget)

                # This is needed to ensure the corner ToolButton (hamburguer
                # menu) is aligned with plugins that use Toolbars vs
                # CornerWidgets
                # See: spyder-ide/spyder#13600
                # left, top, right, bottom
                if os.name == "nt":
                    self._corner_widget.setContentsMargins(0, 0, 2, 0)
                else:
                    self._corner_widget.setContentsMargins(0, 2, 2, 0)

                break

        self._options_button = self.create_toolbutton(
            PluginMainWidgetWidgets.OptionsToolButton,
            text=_('Options'),
            icon=self.create_icon('tooloptions'),
        )

        self.add_corner_widget(
            PluginMainWidgetWidgets.OptionsToolButton,
            self._options_button,
        )
        if self.ENABLE_SPINNER:
            self.add_corner_widget(
                PluginMainWidgetWidgets.Spinner,
                self._spinner,
            )

        # Widget setup
        # --------------------------------------------------------------------
        self._main_toolbar.setVisible(not self._is_tab)
        self._corner_toolbar.setVisible(not self._is_tab)
        self._options_button.setPopupMode(QToolButton.InstantPopup)

        # Create default widget actions
        self.dock_action = self.create_action(
            name=PluginMainWidgetActions.DockPane,
            text=_("Dock"),
            tip=_("Dock the pane"),
            icon=self.create_icon('dock'),
            triggered=self.close_window,
        )
        self.undock_action = self.create_action(
            name=PluginMainWidgetActions.UndockPane,
            text=_("Undock"),
            tip=_("Undock the pane"),
            icon=self.create_icon('undock'),
            triggered=self.create_window,
        )
        self.close_action = self.create_action(
            name=PluginMainWidgetActions.ClosePane,
            text=_("Close"),
            tip=_("Close the pane"),
            icon=self.create_icon('close_pane'),
            triggered=self.close_dock,
        )
        # We use this instead of the QDockWidget.toggleViewAction
        self.toggle_view_action = self.create_action(
            name='switch to ' + self._name,
            text=self.get_title(),
            toggled=lambda checked: self.toggle_view(checked),
            context=Qt.WidgetWithChildrenShortcut,
            shortcut_context='_',
        )
        bottom_section = OptionsMenuSections.Bottom
        for item in [self.undock_action, self.close_action, self.dock_action]:
            self.add_item_to_menu(
                item,
                self._options_menu,
                section=bottom_section,
            )

        self._options_button.setMenu(self._options_menu)
        self._options_menu.aboutToShow.connect(self._update_actions)

        # Hide icons in Mac plugin menus
        if sys.platform == 'darwin':
            self._options_menu.aboutToHide.connect(
                lambda menu=self._options_menu: set_menu_icons(menu, False))

        # For widgets that do not use tabs, we add the corner widget to the
        # corner toolbar
        if not self._is_tab:
            self.add_item_to_toolbar(
                self._corner_widget,
                toolbar=self._corner_toolbar,
                section="corner",
            )

        # Update title
        self.setWindowTitle(self.get_title())
        self._update_style()
コード例 #10
0
ファイル: __init__.py プロジェクト: pyBuilder9/spyder
    def _setup(self, options=DEFAULT_OPTIONS):
        """
        Setup default actions, create options menu, and connect signals.
        """
        # Tabs
        children = self.findChildren(Tabs)
        if children:
            for child in children:
                self._is_tab = True
                child.setCornerWidget(self._corner_widget)
                break

        if self._is_tab:
            corner_widget = None
        else:
            corner_widget = self._corner_widget

        self._main_toolbar = MainWidgetToolbar(
            parent=self,
            title='widget_toolbar',
            corner_widget=corner_widget,
        )

        if self._is_tab:
            # This disables the toolbar on all tabbed plugins
            self.get_main_toolbar().setVisible(not self._is_tab)

        self._options_menu = self.create_menu(
            PluginMainWidgetMenus.Options,
            text='',
        )
        self._options_button = self.create_toolbutton(
            PluginMainWidgetWidgets.OptionsToolButton,
            text=_('Options'),
            icon=self.create_icon('tooloptions'),
        )

        self.add_corner_widget(
            PluginMainWidgetWidgets.OptionsToolButton,
            self._options_button,
        )
        self.add_corner_widget(
            PluginMainWidgetWidgets.Spinner,
            self._spinner,
        )

        self._toolbars['main'] = self._main_toolbar

        # Setup the a dictionary in which pointers to additional toolbars
        # added to the plugin interface are going to be saved.
        self._aux_toolbars = {Qt.TopToolBarArea: [], Qt.BottomToolBarArea: []}

        # Widget setup
        # --------------------------------------------------------------------
        self._options_button.setPopupMode(QToolButton.InstantPopup)
        self.setWindowFlags(Qt.Widget)
        self.addToolBar(self._main_toolbar)
        self.addToolBarBreak(Qt.TopToolBarArea)

        # Create default widget actions
        self.dock_action = self.create_action(
            name=PluginMainWidgetActions.DockPane,
            text=_("Dock"),
            tip=_("Dock the pane"),
            icon=self.create_icon('dock'),
            triggered=self.close_window,
        )
        self.undock_action = self.create_action(
            name=PluginMainWidgetActions.UndockPane,
            text=_("Undock"),
            tip=_("Undock the pane"),
            icon=self.create_icon('undock'),
            triggered=self.create_window,
        )
        self.close_action = self.create_action(
            name=PluginMainWidgetActions.ClosePane,
            text=_("Close"),
            tip=_("Close the pane"),
            icon=self.create_icon('close_pane'),
            triggered=self.close_dock,
        )
        # We use this instead of the QDockWidget.toggleViewAction
        self.toggle_view_action = self.create_action(
            name='switch to ' + self._name,
            text=self.get_title(),
            toggled=lambda checked: self.toggle_view(checked),
            context=Qt.WidgetShortcut,
            shortcut_context='_',
        )
        self.toggle_view_action.setChecked(True)

        bottom_section = OptionsMenuSections.Bottom
        for item in [self.undock_action, self.close_action, self.dock_action]:
            self.add_item_to_menu(
                item,
                self._options_menu,
                section=bottom_section,
            )

        self._options_button.setMenu(self._options_menu,)
        self._options_menu.aboutToShow.connect(self._update_actions)

        # Hide icons in Mac plugin menus
        if sys.platform == 'darwin':
            self._options_menu.aboutToHide.connect(
                lambda menu=self._options_menu: set_menu_icons(menu, False))

        # Update title
        self.setWindowTitle(self.get_title())
        self._update_style()