コード例 #1
0
ファイル: play.py プロジェクト: gragas/buffalo
class Play(Scene):
    
    def __init__(self):
        Scene.__init__(self)

        self.BACKGROUND_COLOR = (0, 0, 0, 255)

        self.slider1 = Slider(
            (50, utils.SCREEN_H // 2 - Slider.HEIGHT),
            (pygame.K_w, pygame.K_s),
        )
        self.slider2 = Slider(
            (utils.SCREEN_W - Slider.WIDTH - 50, utils.SCREEN_H // 2 - Slider.HEIGHT),
            (pygame.K_UP, pygame.K_DOWN),
        )
        self.square  = Square(
            (utils.SCREEN_W // 2 - Square.WIDTH // 2, utils.SCREEN_H // 2 - Square.HEIGHT // 2),
        )

    def go_to_menu(self):
        from menu import Menu
        utils.set_scene( Menu() )

    def on_escape(self):
        self.go_to_menu()

    def update(self):
        keys = pygame.key.get_pressed()
        self.slider1.update(keys)
        self.slider2.update(keys)
        self.square.update( (self.slider1.fPos, self.slider2.fPos) )

    def blit(self):
        self.slider1.blit(utils.screen)
        self.slider2.blit(utils.screen)
        self.square.blit(utils.screen)
コード例 #2
0
ファイル: studsaren.py プロジェクト: gkraften/Programmering-1
pygame.init()

screen = pygame.display.set_mode((700, 500))
pygame.display.set_caption("Studsaren")

square = Square(screen, random.randint(0, screen.get_size()[0] - 50), random.randint(0, screen.get_size()[1] - 50), 50, 50)
square.velocity = 200 * Vector(random.uniform(-10, 10), random.uniform(-10, 10)).normalized()

clock = pygame.time.Clock()
done = False
while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True

    t = clock.get_time() / 1000

    width, height = screen.get_size()
    if square.pos.x <= 0 or square.pos.x >= width - square.w:
        square.velocity = Vector(-square.velocity.x, square.velocity.y)
    if square.pos.y <= 0 or square.pos.y >= height - square.h:
        square.velocity = Vector(square.velocity.x, -square.velocity.y)
    square.update(t)

    screen.fill((0, 0, 0))

    square.draw()

    pygame.display.flip()
    clock.tick(60)