コード例 #1
0
def create_squirrel(ai_settings, screen, squirrels, squirrel_number, row_number):
    """Create a squirrel and place it in the row."""
    squirrel = Squirrel(ai_settings, screen)
    squirrel_width = squirrel.rect.width
    squirrel.x = squirrel_width + 2 * squirrel_width * squirrel_number
    squirrel.rect.x = squirrel.x
    squirrel.rect.y = squirrel.rect.height + 2 * squirrel.rect.height * row_number
    squirrels.add(squirrel)
コード例 #2
0
 def __init__(self, x, y, group):
     Boss.__init__(self, x, y, group=group)
     Squirrel.__init__(self, x, y, group=group)
     self.hp = 30500
     self.damage = 90
     self.xp_for_main_hero = 950
     self.for_fase_time = self.hp // 2000 + 4
     self.type = 'f'
     self.rect.height += 1
     self.magic_time = 0
コード例 #3
0
 def enemy_move(self):
     '''Фазы теже что и у первого босса, но с другими цифрами. Но поведение перемещения унаследовано от белки.'''
     Squirrel.enemy_move(self)
     self.for_fase_time = self.hp // 1000 + 6
     self.for_magic_time = self.for_fase_time // 2
     self.speed = 3 - (self.hp // 7000) + 4
     if not self.was_hp and self.hp < 7501:
         self.change_hp(10000)
         self.was_hp = True
     if time.time() - self.fase_time > self.for_fase_time:
         if self.hp < 30000:
             self.change_hp(1000)
         self.set_fase_time()
         self.hp_color = (255, 0, 10)
         return self.do_enemys()
     if time.time() - self.fase_time > 3:
         self.hp_color = (100, 255, 100)
コード例 #4
0
def create_fleet(ai_settings, screen, dobie,squirrels):
    """Create a full fleet of squirrels"""
    # Create a squirrel and find the number of suirrels in a row.
    # Spacing between each squirel is equal to one squirrel width
    squirrel = Squirrel(ai_settings, screen)
    squirrel_width = squirrel.rect.width
    number_squirrels_x = get_number_squirrels_x(ai_settings, squirrel.rect.width)
    number_rows = get_number_rows(ai_settings, dobie.rect.height, squirrel.rect.height)

    # create the first row of squirrels
    for row_number in range(number_rows):
        for squirrel_number in range(number_squirrels_x):
            # Create an squirrel and place it in the row.
            create_squirrel(ai_settings, screen, squirrels, squirrel_number, row_number)
コード例 #5
0
ファイル: world.py プロジェクト: peterdn/get-dem-nuts
    def __init__(self, world_map, N_GROUND_TILES=1):
        self.MAP = world_map
        self.WIDTH_TILES = len(self.MAP[0])
        self.HEIGHT_TILES = len(self.MAP)
        self.N_GROUND_TILES = N_GROUND_TILES

        self.GROUND_LAYER: List[List[dict]] = \
            [[{} for x in range(self.WIDTH_TILES)]
             for y in range(self.HEIGHT_TILES)]

        for x in range(self.WIDTH_TILES):
            for y in range(self.HEIGHT_TILES):
                self.GROUND_LAYER[y][x]['tileidx'] = \
                    random.randint(0, self.N_GROUND_TILES-1)

        self.squirrel = Squirrel(self, Point(23, 22), Direction.DOWN)
        self.squirrels = []
        self.foxes = []
        self.nuts = {}
コード例 #6
0
def index():
    if request.method == "POST":
        squirrels.append(Squirrel(request.form['name']))
        return redirect(url_for('index'))
    return render_template("index.html", squirrels=squirrels)
コード例 #7
0
from flask import Flask, redirect, url_for, render_template, request
from flask_modus import Modus
from squirrel import Squirrel

app = Flask(__name__)
modus = Modus(app)

rodger = Squirrel(name='rodger')
sue = Squirrel(name='sue')
patricia = Squirrel(name='patricia')

squirrels = [rodger, sue, patricia]


@app.route('/')
def root():
    return redirect(url_for('index'))


@app.route('/squirrels', methods=["GET", "POST"])
def index():
    if request.method == "POST":
        squirrels.append(Squirrel(request.form['name']))
        return redirect(url_for('index'))
    return render_template("index.html", squirrels=squirrels)


@app.route('/squirrels/new')
def new():
    return render_template("new.html")
コード例 #8
0
ファイル: editor.py プロジェクト: pyros2097/SabelIDE
class Editor(QsciScintilla):
    ARROW_MARKER_NUM = 8
    def __init__(self,parent,text,nfile):
        QsciScintilla.__init__(self,parent)
        self.parent = parent
        self.errorLines = []
        self.setText(text)
        if(config.encoding() == Encoding.ASCII):
            self.setUtf8(False)
            #print "ascii set"
        else:
            self.setUtf8(True)
            #print "unicode set"
        if(eol == 0):
            self.setEolMode(self.EolWindows)
        elif(eol == 1):
            self.setEolMode(self.EolUnix)
        else:
            self.setEolMode(self.EolMac)
        if(config.whiteSpace()):
            self.setWhitespaceVisibility(True)
            
        self.cursorPositionChanged.connect(self.parent.updateLine)
        #self.linesChanged.connect(self.changeMarginWidht())           
        #Indicator
        #self.setIndicatorForegroundColor(self.colorStyle.color)
        #self.setIndicatorOutlineColor(self.colorStyle.paper)
        #Marker
        self.markerDefine(QsciScintilla.RightArrow,self.ARROW_MARKER_NUM)
        self.markerDefine(Auto.auto_error,0)
        self.font = QFont(config.fontName(),config.fontSize())
        #self.font.setFixedPitch(True)
        self.setFont(self.font)
        self.fontmetrics = QFontMetrics(self.font)
        self.setMarginsFont(self.font)
        
        # Margin 0 is used for line numbers
        self.setMarginSensitivity(0, True)
        #self.connect(self,SIGNAL('marginClicked(int, int, Qt::KeyboardModifiers)'),self.on_margin_clicked)
        self.setCaretLineVisible(True)
        #Code-Complete
        self.registerImage(0,Auto.auto_class2)
        self.registerImage(1,Auto.auto_method)
        self.registerImage(2,Auto.auto_field)
        self.registerImage(3,Auto.auto_package)
        self.setAutoCompletionThreshold(config.thresh())
        self.setAutoCompletionSource(QsciScintilla.AcsAPIs)
        self.setBraceMatching(QsciScintilla.SloppyBraceMatch)
        self.setBackspaceUnindents(True)
        self.setAutoCompletionCaseSensitivity(True)
        self.setIndentationsUseTabs(True)
        self.setTabIndents(True)
        self.setAutoIndent(True)
        self.setMargin(config.margin())
        self.setIndent(config.indent())
        self.setTabWidth(config.tabwidth())
        #self.copyAvailable.connect(self.highlightWord)
        #self.indicatorClicked.connect(self.indicate)
        self.setIndicatorOutlineColor(QColor("#000000"))
        self.indicatorDefine(self.INDIC_BOX)
        #self.setFolding(QsciScintilla.BoxedTreeFoldStyle)
        #self.setAutoCompletionSource(QsciScintilla.AcsAll)
        #self.SendScintilla(QsciScintilla.SCI_STYLESETFONT, 1, 'Courier')
        #self.setIndentation(5,25)
        #self.setSelectionBackgroundColor()
        #self.setSelectionForegroundColor()
        #self.SendScintilla(QsciScintilla.SCI_MARKERSETBACK,11,QColor(220,220,220))
        self.setLanguage(nfile)
        self.setEditorStyle() #important must not change this position
        self.setApi("emo")
        
    def setApi(self, text):
        self.api = QsciAPIs(self.lexer)
        self.api.load(ospathjoin(apiDir,text+".api"))
        self.api.prepare()
        self.lexer.setAPIs(self.api) #Very important do not change line otherwise gg
        self.setLexer(self.lexer) #Very important do not change line otherwise gg
        editStyle = config.readStyle()
        self.setMarginsBackgroundColor(QColor(editStyle["margin"]))
        '''This is done cause the margin color is set only when lexer is set 
            dont know maybe a bug'''
        
        
        
        
    def setEditorStyle(self):
        ''' Bolldy some problem here the margin bg color is not set when init'ed '''
        ''' But when i change it in the styles menu it changes sad'''
        editStyle = config.readStyle()
        self.setCaretLineBackgroundColor(QColor(editStyle["caret"]))
        self.setMarginsBackgroundColor(QColor(editStyle["margin"]))
        self.setMarkerBackgroundColor(QColor(editStyle["marker"]),self.ARROW_MARKER_NUM)
        self.lexer.setColors(editStyle)
        
    def setLanguage(self,nfile):
        ext = Format.get(nfile)
        if ext == 0:
           self.lexer = CPP(self)
        elif ext == 1:
             self.lexer = CSharp(self)    
        elif ext == 2:
            self.lexer = CSS(self)
        elif ext == 3:
            self.lexer = HTML(self)
        elif ext == 4:
            self.lexer = Java(self)
        elif ext == 5:
            self.lexer = JavaScript(self)
        elif ext == 6:
            self.lexer = Lua(self)
        elif ext == 7:
            self.lexer = Neko(self)
        elif ext == 8:
            self.lexer = Python(self)
        elif ext == 9:
            self.lexer = SQL(self)
        elif ext == 10:
            self.lexer = Squirrel(self)
        elif ext == 11:
            self.lexer = XML(self)
        elif ext == 12:
            self.lexer = YAML(self)
        else:
            self.lexer = Squirrel(self)
        self.lexer.setDefaultFont(self.font)
        
                     
    def highlightWord(self, bool):
        if(bool):
            print "yes"
            
    def indicate(self, line, index , key):
        print line
          
    def on_margin_clicked(self, nmargin, nline, modifiers):
        # Toggle marker for the line the margin was clicked on
        if self.markersAtLine(nline) != 0:
            self.markerDelete(nline, self.ARROW_MARKER_NUM)
        else:
            self.markerAdd(nline, self.ARROW_MARKER_NUM)
            
            
        #fix this lines not showing properly
    def addError(self,lineno):
        '''First delete all present markers then add new lines or errors'''
        '''sqc can only find out 1 error line just like an interpreter'''
        if(len(self.errorLines) == 0):
                self.errorLines.append(lineno-1)
                self.markerAdd(lineno-1, 0)
            #print self.errorLines

        #if self.markersAtLine() != 0:
        #     self.markerDelete(self.errorLines.pop(i), 0)
        #    for i in range(len(self.errorLines)):
        #        #if self.markersAtLine(self.errorLines.pop(i)) != 0:
        #            self.markerDelete(self.errorLines.pop(i), 0)
                    
        #assert self.errorLines == []
        
    def reset(self):
         if(len(self.errorLines) != 0):
             for i in self.errorLines:
                self.markerDelete(i, 0)
             self.errorLines[:] = []
        
    def setNewFont(self,font):
        self.setFont(font)
        self.lexer.setFont(font)
        
    def setFontSize(self):
        self.font.setPointSize(config.fontSize())
        self.lexer.setFont(self.font)
        
    def setMargin(self,mar):
        if(mar == 1):
            self.setMarginLineNumbers(1, True)
            if(self.lines()<1000):
                self.setMarginWidth(1, QString("-----"))
            else:
                self.setMarginWidth(1, QString("---------"))
        else:
            self.setMarginLineNumbers(1, False)
            ''' Because of white margin color cant show it'''
            self.setMarginWidth(1, QString("---"))
            
    def setMarginHide(self,bool):
        if(bool):
            self.setMarginWidth(1, QString(""))
        else:
            self.setMarginWidth(1, QString("---"))
            
    def setIndent(self,val):
        if(val == 0):
            self.setIndentationGuides(False)
        else:
            self.setIndentationGuides(True)
        
        
    def setThreshold(self,val):
        self.setAutoCompletionThreshold(val)
        
    def setLine(self,lineno):
        self.setFocus(True)
        ''' lineno -1 is for parser which points to next line'''
        self.setCursorPosition(int(lineno)-1,0)
        self.setCaretLineVisible(True)
        
    def getLine(self):
        print self.getCursorPosition()
       
        
            
            
    """
    findFirst     (     const QString &      expr,
        bool      re,
        bool      cs,
        bool      wo,
        bool      wrap,
        bool      forward = true,
        int      line = -1,
        int      index = -1,
        bool      show = true,
        bool      posix = false 
    )         [virtual]
    """
    def findText(self,text,re,cs,wo,bk):
        if(text != ''):
            done = self.findFirst(text,re,cs,wo,True,not bk)
            return done
     
    def replaceText(self,text):
        self.replace(text)
        
    def replaceFindText(self,text):
        self.replace(text)
コード例 #9
0
ファイル: editor.py プロジェクト: pyros2097/SabelIDE
 def setLanguage(self,nfile):
     ext = Format.get(nfile)
     if ext == 0:
        self.lexer = CPP(self)
     elif ext == 1:
          self.lexer = CSharp(self)    
     elif ext == 2:
         self.lexer = CSS(self)
     elif ext == 3:
         self.lexer = HTML(self)
     elif ext == 4:
         self.lexer = Java(self)
     elif ext == 5:
         self.lexer = JavaScript(self)
     elif ext == 6:
         self.lexer = Lua(self)
     elif ext == 7:
         self.lexer = Neko(self)
     elif ext == 8:
         self.lexer = Python(self)
     elif ext == 9:
         self.lexer = SQL(self)
     elif ext == 10:
         self.lexer = Squirrel(self)
     elif ext == 11:
         self.lexer = XML(self)
     elif ext == 12:
         self.lexer = YAML(self)
     else:
         self.lexer = Squirrel(self)
     self.lexer.setDefaultFont(self.font)
コード例 #10
0
ファイル: main.py プロジェクト: dpshaw6/SquirrelsAndAcorns
 name = ""
 EXIT = 9
 while selection != EXIT:
     print "Enter your selection:"
     print "1. Squirrel login"
     print "2. Hide Acorn"
     print "3. Retrieve Acorn"
     print "4. Write squirrels to file"
     print "5. Write acorns to file"
     print "9. Exit"
     while selection < 1 or (selection > 5 and selection != EXIT):
         selection = input (name + "> ")
         
     if selection == 1:
         print "Squirrel login..."
         squirrel = Squirrel()
         name = squirrel.make_name()
         if name in squirrels:
             squirrel = squirrels[name]
             print "Returning squirrel has acorns at:"
             for acorn in squirrel.acorns:
                 acorn.show()
             print "Ready to retrieve or add new acorns..."
         else:
             squirrels[name] = squirrel
             print "New squirrel.  Ready to add new acorns..."
     elif selection == 2:
         print "Hide acorn..."
         new_acorn = Acorn()
         print name
         new_acorn.set_owner(name)
コード例 #11
0
ファイル: main.py プロジェクト: peterdn/get-dem-nuts
 def _init_squirrels(self, nsquirrels):
     self.world.squirrels.clear()
     for i in range(nsquirrels):
         squirrel = Squirrel(self, self.world.random_point(),
                             Direction.RIGHT)
         self.world.squirrels.append(squirrel)
コード例 #12
0
    def load_level(self, file_name):
        with open(script_dir + file_name, encoding='utf8') as file_object:
            self.level_file = file_object.read()
        for string in self.level_file.split('\n'):
            object, x_cor, y_cor, *dop = string.split()
            sleep = False
            without = False
            sleep_now = False
            without_now = False
            is_dekor = False
            is_go_right = True
            how_much_go = False
            is_right = 0
            is_up = 0
            speed_atack = 1
            position = 1
            if dop:
                if dop[0] == 'sleep':
                    sleep = True
                    sleep_now = int(dop[1])
                elif dop[0] == 'without':
                    without = True
                    without_now = int(dop[1])
                elif dop[0] == 'dekor':
                    is_dekor = True
                elif dop[0] == 'go':
                    how_much_go = int(dop[1])
                    is_go_right = int(dop[2]) if len(dop) > 2 else False
                elif dop[0] == 'is_right':
                    is_right = 1
                elif dop[0] == 'is_up':
                    is_up = 1
                elif object == 'gun':
                    if dop:
                        speed_atack = float(dop[0])
                        if len(dop) > 1:
                            position = int(dop[1])
                if len(dop) > 1 and dop[1] == 'is_up':
                    is_up = 1

            if 'dirt' == object:
                self.blocks_on_level_list.append(
                    Blocks(int(x_cor),
                           int(y_cor),
                           sleep_block=sleep,
                           sleep_now=sleep_now,
                           without=without,
                           without_now=without_now,
                           is_dekor=is_dekor,
                           group=[self.blocks_group, self.all_sprites_group]))
            elif 'stone_wall' == object:
                self.blocks_on_level_list.append(
                    Blocks(int(x_cor),
                           int(y_cor),
                           where_image='images\Blocks\stone_wall.png',
                           sleep_block=sleep,
                           sleep_now=sleep_now,
                           without=without,
                           without_now=without_now,
                           is_dekor=is_dekor,
                           group=[self.blocks_group, self.all_sprites_group]))
            elif 'board' == object:
                self.blocks_on_level_list.append(
                    Blocks(int(x_cor),
                           int(y_cor),
                           where_image='images\Blocks\\board.png',
                           sleep_block=sleep,
                           sleep_now=sleep_now,
                           without=without,
                           without_now=without_now,
                           is_dekor=is_dekor,
                           group=[self.blocks_group, self.all_sprites_group]))
            elif 'bush' == object:
                self.blocks_on_level_list.append(
                    Dekor(x=int(x_cor),
                          y=int(y_cor),
                          where_image='images\dekor\Bush.png',
                          sleep_block=sleep,
                          sleep_now=sleep_now,
                          without=without,
                          without_now=without_now,
                          is_dekor=is_dekor,
                          group=[self.blocks_group, self.all_sprites_group]))
            elif 'gold' == object:
                self.blocks_on_level_list.append(
                    Blocks(int(x_cor),
                           int(y_cor),
                           where_image='images\Blocks\gold.png',
                           sleep_block=sleep,
                           sleep_now=sleep_now,
                           without=without,
                           without_now=without_now,
                           is_dekor=is_dekor,
                           group=[self.blocks_group, self.all_sprites_group]))
            elif 'rainbow_block' == object:
                self.blocks_on_level_list.append(
                    Rainbow_blocks(
                        int(x_cor),
                        int(y_cor),
                        sleep_block=sleep,
                        sleep_now=sleep_now,
                        without=without,
                        without_now=without_now,
                        is_dekor=is_dekor,
                        group=[self.blocks_group, self.all_sprites_group]))
            elif 'cook' == object:
                self.item_list.append(
                    Cookies(int(x_cor),
                            int(y_cor),
                            group=[
                                self.item_to_take_group, self.all_sprites_group
                            ]))
            elif 'mega_cook' == object:
                self.item_list.append(
                    Cookies(int(x_cor),
                            int(y_cor),
                            mega_cook=True,
                            group=[
                                self.item_to_take_group, self.all_sprites_group
                            ]))
            elif 'final_boss_wall' == object:
                self.blocks_on_level_list.append(
                    Blocks(int(x_cor),
                           int(y_cor),
                           sleep_block=sleep,
                           sleep_now=sleep_now,
                           without=without,
                           without_now=without_now,
                           is_dekor=is_dekor,
                           where_image='images\Blocks\\final_boss_wall.png',
                           group=[self.blocks_group, self.all_sprites_group]))
            elif 'shell' == object:
                self.shell_list.append(
                    Shell(int(x_cor),
                          int(y_cor),
                          is_right=is_right,
                          is_up=is_up,
                          group=[self.shell_group, self.all_sprites_group]))
            elif 'gun' == object:
                self.person_list.append(
                    Gun(int(x_cor),
                        int(y_cor),
                        speed_atack=speed_atack,
                        position=position,
                        group=[self.persons_group, self.all_sprites_group]))
            elif 'esh' == object:
                self.person_list.append(
                    Enemy(x=int(x_cor),
                          y=int(y_cor),
                          how_much_go_right=int(dop[0]) if dop else 30,
                          how_much_go_left=int(dop[0]) if dop else 30,
                          hp=800 if self.level_number != '19' else 1,
                          group=[self.persons_group, self.all_sprites_group]))
            elif 'spike' == object:
                self.blocks_on_level_list.append(
                    Spikes(x=int(x_cor),
                           y=int(y_cor),
                           group=[self.blocks_group, self.all_sprites_group]))
            elif 'squirrel' == object:
                self.person_list.append(
                    Squirrel(
                        x=int(x_cor),
                        y=int(y_cor),
                        main_hero=self.main_hero,
                        how_much_go_right=how_much_go if how_much_go else 40,
                        how_much_go_left=how_much_go if how_much_go else 40,
                        is_go_right=is_go_right,
                        group=[self.persons_group, self.all_sprites_group]))
            elif 'Homa' == object:
                if self.main_hero:
                    self.persons_group.remove(self.main_hero)
                self.main_hero = Homa(
                    int(x_cor),
                    int(y_cor),
                    complexity=self.complexiry,
                    group=[self.persons_group, self.all_sprites_group])
            elif 'boss_1' == object:
                self.boss = Boss(
                    x=int(x_cor),
                    y=int(y_cor),
                    group=[self.persons_group, self.all_sprites_group])
            elif 'person_boss_1' == object:
                self.person_list.append(
                    Boss(x=int(x_cor),
                         y=int(y_cor),
                         group=[self.persons_group, self.all_sprites_group]))
            elif 'text' == object:
                self.image_text = pygame.font.SysFont('arial', 22).render(
                    dop[0].replace('_', ' '), 1, (0, 255, 0))
コード例 #13
0
    def others_persons(self):
        self.magic_in_blocks()
        if not self.boss:
            all_dead = True
        else:
            all_dead = False
        for person in self.person_list:
            if not person.is_dead:
                person.give_object_list(
                    [i for i in self.blocks_on_level_list if not i.sleep_now] +
                    self.item_list + [self.main_hero] + self.magic_list)
                object = person.enemy_move()
                if self and object:
                    self.shell_list.append(object)
                person.fall()
                all_dead = False
            else:
                if person.do_heart:
                    if random.randrange(0, 2):
                        self.item_list.append(
                            Hearts(*person.rect.topright,
                                   group=[
                                       self.item_to_take_group,
                                       self.all_sprites_group
                                   ]))
                    else:
                        self.item_list.append(
                            Cookies(*person.rect.topright,
                                    group=[
                                        self.item_to_take_group,
                                        self.all_sprites_group
                                    ]))
                    person.do_heart = False
                self.persons_group.remove(person)
        if all_dead and self.person_list:
            for block in self.blocks_on_level_list:
                block.enemy_disappear()
            self.person_list.clear()
            if self.level_number == '203':
                self.person_list.append(
                    Homa(x=800,
                         y=-100,
                         speed=5,
                         group=[self.persons_group, self.all_sprites_group]))
        if self.boss:
            self.boss.give_object_list(
                [i for i in self.blocks_on_level_list if not i.sleep_now] +
                self.item_list + [self.main_hero] + self.magic_list)
            if self.boss.enemy_move():
                for i in range(random.randrange(2, 5)):
                    self.person_list.append(
                        Enemy(
                            x=random.randrange(200, 700),
                            y=random.randrange(50, 800) - 900,
                            speed=random.randrange(3, 6),
                            hp=random.randrange(400, 800),
                            group=[self.persons_group,
                                   self.all_sprites_group]))
                for _ in range(random.randrange(0, 4)):
                    sq = Squirrel(
                        x=random.randrange(200, 700),
                        y=random.randrange(50, 800) - 900,
                        speed=random.randrange(4, 6),
                        hp=random.randrange(600, 1000),
                        group=[self.persons_group, self.all_sprites_group])
                    sq.set_hero(self.main_hero)
                    self.person_list.append(sq)
                if self.boss.type == 'f':
                    gun = Gun(
                        x=random.randrange(100, 700),
                        y=random.randrange(50, 800) - 1200,
                        speed_atack=5,
                        position=random.randrange(0, 4),
                        group=[self.persons_group, self.all_sprites_group])
                    self.person_list.append(gun)
            if self.boss.type == 'f':
                boss_magic = self.boss.do_magic()
                if boss_magic:
                    self.shell_list.append(boss_magic)
                    self.all_sprites_group.add(boss_magic)
                    self.magic_group.add(boss_magic)

            self.boss.fall()