コード例 #1
0
ファイル: Project.py プロジェクト: hdao1121/raven-solver
def solve():
    sets=[]
    with open("ProblemList.txt") as r:
        for line in r:
            line = line.rstrip()
            problem = Problem(line, '2x2')
            sets.append(problem)
    agent = Agent()
    for problem in sets:
        agent.Solve(problem)
コード例 #2
0
 def add_agents(self, nb):
     old_length = len(self.agents)
     for index in range(old_length, old_length + nb):
         self.agents.append(
             Agent(id_=index,
                   prediction_queue=self.prediction_queue,
                   training_queue=self.training_queue,
                   states=self.train_set,
                   exit_flag=Value(c_bool, False),
                   statistics_queue=self.statistics_queue,
                   episode_counter=self.nb_episodes,
                   observation_shape=(self.channels, self.height,
                                      self.width),
                   action_space=self.n_outputs,
                   device=self.agent_device,
                   step_max=self.sequence_length))
コード例 #3
0
 def OnNewGame(self, event):
     """Creates a new game."""
     playerTokenAnswer = self.PromptForToken(
     )  # Prompts user for his choice of token X or O.
     if playerTokenAnswer == wx.ID_CANCEL:  # Do nothing if user cancelled the NewGame..
         return
     if not hasattr(self, 'board'):
         self.board = TicTacToe()
         self.agent = Agent()
         self.mainGrid = TTTPanel(self)
         self.Layout()
     else:
         self.ClearMainGrid()
         self.board.clear()
     self.over = False
     if playerTokenAnswer == wx.ID_YES:  # Player chose 'X'.
         self.agent.token = 'O'
         self.SetStatusText("X to start!")
     else:  # Player chose 'O'.
         self.agent.token = 'X'
         self.SetStatusText("Computer is thinking...")
         self.AgentMove()
         self.SetStatusText("O to move!")
コード例 #4
0
parser = argparse.ArgumentParser()

parser.add_argument('-s', dest='size', type=int)
parser.add_argument('-b', dest='blanks', action='store_true')
parser.add_argument('-e', dest='expectimax', action='store_true')
parser.add_argument('-p', dest='prune', action='store_true')
results = parser.parse_args()

if not results.size:
    results.size = 15

rules = ScrabbleRules(blanks=results.blanks, size=results.size)
state = GameState(blanks=results.blanks, size=results.size)
view = View()

agent_0 = Agent()
agent_1 = Agent()
state.add_agent(0, agent_0)
state.add_agent(1, agent_1)
state.place('A', [(results.size // 2, results.size // 2)], 0, rules)
state.draw(0)
state.draw(1)

# Play
agents = [0, 1]
try:
    while True:
        for agent in agents:
            state.draw(agent)
            best_move = None
            if results.expectimax:
コード例 #5
0
from src.Agent import Agent
from src.TicTacToe import TicTacToe

board1 = ['X', 'X', ' ', 'O', 'O', ' ', ' ', ' ', ' ']
drawn_board = ['X', 'X', 'O', 'O', 'O', 'X', 'X', 'X', 'O']
board_O = ['X', 'X', 'O', 'X', 'O', ' ', 'O', ' ', ' ']
O_to_win = ['X', 'X', 'O', 'X', 'O', ' ', ' ', ' ', ' ']

newgame = TicTacToe()
game1 = TicTacToe(board1)
drawn_game = TicTacToe(drawn_board)
game_o = TicTacToe(board_O)
game_o_to_win = TicTacToe(O_to_win)

agentx = Agent()
agento = Agent(token='O')


def test_eval_game_over():
    assert agentx.eval_game_over(drawn_game) == 0
    assert agentx.eval_game_over(game_o) == -10
    assert agento.eval_game_over(game_o) == 10


def test_eval():
    assert agentx.eval(game1) == 9
    assert agento.eval(game1) == -9


def test_choose_move():
    assert agentx.choose_move(game1) == 2
コード例 #6
0
ファイル: Activate.py プロジェクト: Hanander/AutoWoW
import argparse
import time
import sys
sys.path.insert(0, 'src')

from src.Agent import Agent

if __name__ == '__main__':
    ap = argparse.ArgumentParser()
    ap.add_argument('-b',
                    '--behaviour',
                    type=str,
                    required=True,
                    help='behaviour name')
    ap.add_argument('-m',
                    '--minutes',
                    type=int,
                    required=True,
                    help='activate behaviour on X minutes')
    ap.add_argument('-d',
                    '--delay',
                    type=int,
                    default=5,
                    help='delay in seconds')
    args = vars(ap.parse_args())

    time.sleep(args['delay'])
    agent = Agent()
    agent.AddBehaviour(args['behaviour'], args['minutes'])
    agent.Activate()
コード例 #7
0
    parser = argparse.ArgumentParser()
    parser.add_argument(
        "-m",
        "--mode",
        default=available_modes[0],
        choices=available_modes,
        dest="mode",
        help=
        """Running mode of AI ["TACTICS", "MATCHES", "TEST_TACTICS", "TEST_MATCHES"]"""
    )
    parser.add_argument("-a",
                        "-ai",
                        default="TestModel",
                        choices=list(available_networks.keys()),
                        dest="ai_model",
                        help="""Select AI Models""")
    parser.add_argument("-e",
                        "--epochs",
                        default=1,
                        type=int,
                        dest="epochs",
                        help="""Count of Epochs""")

    args = parser.parse_args()

    agent = Agent(ai_name=args.ai_model,
                  mode=args.mode,
                  epochs=args.epochs,
                  players=ConstantGame.count_teams())
    agent.run()